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update skeleton and some minor clcok fixes

master
MaBecker 2019-11-23 20:00:31 +01:00
parent a8f0481faa
commit 74f54f4500
12 changed files with 357 additions and 48 deletions

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const Radius = { "center": 8, "hour": 78, "min": 95, "dots": 102 };
const Center = { "x": 120, "y": 132 };
try{ E.setTimeZone(require("Storage").readJSON("@setting").timezone);} catch(e){}
function rotatePoint(x, y, d) {
rad = -1 * d / 180 * Math.PI;
var sin = Math.sin(rad);
@ -76,7 +74,6 @@
}
Bangle.on('lcdPower', function(on) {
if (on) {
drawWidgets();
drawMixedClock();
}
});

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/* jshint esversion: 6 */
(function() {
try{ E.setTimeZone(require("Storage").readJSON("@setting").timezone);} catch(e){}
const timeFontSize = 6;
const dateFontSize = 3;
const gmtFontSize = 2;
@ -49,7 +47,6 @@
Bangle.on('lcdPower', function(on) {
if (on) {
drawSimpleClock();
drawWidgets();
}
});

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/* jshint esversion: 6 */
(function() {
try{ E.setTimeZone(require("Storage").readJSON("@setting").timezone);} catch(e){}
const allWords = [
"ATWENTYD",
"QUARTERY",
@ -123,7 +121,6 @@
Bangle.on('lcdPower', function(on) {
if (on) {
drawWordClock();
drawWidgets();
}
});

302
skeleton/README.md Normal file
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The Skeleton files
==================
Maybe it's helpfull to start with some skeleton files
and avoid some common pitfalls, as starting from scratch.
Take a look into the sections and use the files to quickly start programming Bangle.js apps and widgets.
* Start with choosing a _7chname_ id, eg _mygreat_.
* Clock apps use prefix _clock_ for the name, eg _clock-mygreate_
* Use prefix _widget_ when writing a widget. eg _widget-mygreate_
| files | target location app/ | content |
| :-- | :-- | :-- |
|_for apps_
|add\_my-great-app\_to\_apps.json| insert into apps.json|describes your app to bootloader and library |
|my-great-app.json| 7chname/ | short app-name and storage names |
|my-great-app.js| 7chname/ | your app code|
|my-great-app-icon.js| 7chname/ | decoded version of the png file |
|_for widgets_
|add\_my-great-widget\_to\_apps.json| insert into apps.json|describes my widget to bootloader and library |
|my-great-widget.json| 7chname/ | short widget name and storage names |
|my-great-widget.js| 7chname/ | widget code |
|_some snippets_
|colors.js| - | valid colors as name value pair |
|wrap_my-great-app.js|-| wrapper to store app or widget data and send to device for testing|
## Files for APP's
To write a app you need a few files in folder _apps/7chname_ and add a few lines of JSON to file apps.json
Apps are listed in Bangle.js menue, accessable from a clock app via middle button.
### add\_my-great-app\_to\_apps.json
```
{ "id": "7chname",
"name": "My app's human readable name",
"icon": "my-great-app.png",
"description": "A detailed description of my great app",
"tags": "",
"storage": [
{"name":"+7chname","url":"my-great-app.json"},
{"name":"-7chname","url":"my-great-app.js"},
{"name":"*7chname","url":"my-great-app-icon.js","evaluate":true}
],
},
```
- id is the unique app identified.
- name, icon and description present the app in the library.
- tags is used for grouping apps in the library, separate multiple entries by comma.
- storage is used to identify the app files and how to handle them, like "evaluate": true | false (dafault)
Known tags: `tool`, `system`, `clock`, `game`, `sound`, `gps`, `widget` or empty.
Copy and paste lines from `add_my-great-app_to_apps.json`.
### my-great-app.json
```
{
"name":"Short Name",
"icon":"*7chname",
"src":"-7chname"
}
```
The Storage module is _8chname_ based, so all app parts are only allowed _7chname_ in length, firstchar is reserved as content type identifier.
### my-great-app.js
Write your app code as encapsulation using anonymous functions with private functional scope.
```
(() => {
// section for const and vars if needed
...
// section for functions, classes
...
function < your main function > () {
...
}
// special function to handle display switch on
Bangle.on('lcdPower', (on) => {
if (on) {
<your main function>();
}});
// clear screen and launch
g.clear();
<your main funtion>();
})();
```
If you like store and restore data with your app, than use the prefix _@_ and your _7chname_, eg _@mygreat_ as name.
Make sure to read [Coding Hints](coding-hints).
### my-great-app.png
The png file is displayed in the app loader next to the app name.
Use your favorite icon creator and go for a 48x48 png file.
Check avaiable colors to draw a fancy colored icon for your app.
### my-great-app-icon.js
The icon image and short description is used in the menue entry as selection posibility.
Use the Espruino [image converter](https://www.espruino.com/Image+Converter) and upload your my-great-app.png file.
Follow this steps to create a readable icon as image string.
1. upload a png file
2. set _X_ Use Compression
3. set _X_ Transparency
4. set Defusion: _flat_
5. set Colours: _1 bit_, _4 bit_ or _8 bit Web Palette_
6. set Output as: _Image String_
Replace this line with the image converter output
```
require("heatshrink").decompress(atob("mEwwJC/AH4A/AH4AgA=="));
```
Keep in mind to use this converter for creating images you like to draw with `g.drawImage()` with your app.
## Files for WIDGET's
To write a widget you need a few files in folder apps and add a few lines of JSON to file apps.json
Be aware of this: Widgets are not listed as menue entry.
### add\_my-great-app\_to\_apps.json
```
{ "id": "7chname",
"name": "My widget's human readable name",
"icon": "my-great-widget.png",
"description": "A detailed description of my great widget",
"tags": "widget",
"storage": [
{"name":"+7chname","url":"my-great-widget.json"},
{"name":"-7chname","url":"my-great-widget.js"},
],
},
```
### my-great-widget.js
Write your widget code as encapsulation using anonymous functions with private functional scope.
```
(() => {
// add the width
var xpos = WIDGETPOS.tr-<the widget width>;
WIDGETPOS.tr-=<the widget width plus some extra pixel to keep distance to others>;
// draw your widget at xpos
function draw() {
// add your code
}
// add your widget
WIDGETS["mywidget"]={draw:draw};
})()
```
### my-great-widget.png
Same as my-great-app.png
### my-great-widget-icon.js
Same as my-great-app-icon.png
## App development and testing
Use the wrapper technic from file `wrap_my-great-app.js`, copy paste your code and upload Espruino via Web IDE
Todo: add a wrapper script for this
```
// replace with your 7chname app name
var appname = "mygreat";
require("Storage").write('*'+appname,`
// place out of image conterver here
`);
//
require("Storage").write("+"+appname,{
"name":"My Great App","type":"",
"icon":"*"+appname,
"src":"-"+appname,
});
require("Storage").write("-"+appname,`
// place content of my-greate-app.json here
`
```
Or fork BANGLEJS, got Setting and activate GitHub Pages and you are good to run your personal `Bangle App Launcher` (https://\<your-github-username\>.github.io/BangleApps/index.html).
Now you can use the `Bangle App Launcher` to upload and test you new app
Be aware of the delay between commit and avaiable on github.io
##### One way to develop and test your work
1. Use WebIDE for the development
2. Wrap code and run tests on device
3. Run final test with personal `Bangle App Launcher`
##Appendex
### API Reference
[Reference](http://www.espruino.com/Reference#software)
[Bangle Class](https://banglejs.com/reference#Bangle)
[Graphics Class](https://banglejs.com/reference#Graphics)
###Coding hints
- use `g.setFont(.., size)` to multiply the font size, eg ("6x8",3) : "18x24"
- use `g.drawString(..,true)` to draw with background color to overwrite existing text
- use `g.clearRect()` to clear parts of the screen, instead of using `g.clear()`
- use `g.fillPoly()` or `g.drawImage()` for complex graphic elements
- using `g.clear()` can cause screen flicker
- using `g.setLCDBrightness()` can save you power during long periods with lcd on
- chaining graphics methodes, eg `g.setColor(0xFD20).setFontAlign(0,0).setfont("6x8",3)`
### Graphic areas
The screen is parted in a widget and app area for lcd mode `direct`(default).
| areas | as rectangle or point |
| :-:| :-: |
| Widget | (0,0,239,23) |
| Apps | (0,24,239,239) |
| BTN1 | (230, 55) |
| BTN2 | (230, 140) |
| BTN3 | (230, 210) |
| BTN4 | (0,0,119, 239)|
| BTN5 | (120,0,239,239) |
- Use `g.setFontAlign(0, 0, 3)` to draw rotated string to BTN1-BTN3 with `g.drawString()`.
- For BTN4-5 the touch area is named
### Available colors
| color-name | color-value|
| :-: | :-: | :-: |
| Black | 0x0000 |
| Navy | 0x000F |
| DarkGreen | 0x03E0 |
| DarkCyan | 0x03EF |
| Maroon | 0x7800 |
| Purple | 0x780F |
| Olive | 0x7BE0
| LightGray | 0xC618
| DarkGrey | 0x7BEF
| Blue | 0x001F
| Green | 0x07E0 |
| Cyan | 0x07FF |
| RED | 0xF800 |
| Magenta | 0xF81F |
| Yellow | 0xFFE0 |
| White | 0xFFFF |
| Orange | 0xFD20 |
| GreenYellow | 0xAFE5 |
| Pink | 0xF81F |

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// Create an entry in apps.json as follows:
{ "id": "7chname",
"name": "My widget's human readable name",
"icon": "my-great-widget.png",
"description": "A detailed description of my great widget",
"tags": "",
"storage": [
{"name":"+7chname","url":"my-great-widget.json"},
{"name":"-7chname","url":"my-great-widget.js"},
],
}

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skeleton/colors.js Normal file
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const colors = {
"Black": 0x0000,
"Navy": 0x000F,
"DarkGreen": 0x03E0,
"DarkCyan": 0x03EF,
"Maroon": 0x7800,
"Purple": 0x780F,
"Olive": 0x7BE0,
"LightGray": 0xC618,
"DarkGrey": 0x7BEF,
"Blue": 0x001F,
"Green": 0x07E0,
"Cyan": 0x07FF,
"Red": 0xF800,
"Magenta": 0xF81F,
"Yellow": 0xFFE0,
"White": 0xFFFF,
"Orange": 0xFD20,
"GreenYellow": 0xAFE5,
"Pink": 0xF81F
};

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/*
use the Espruino image converter @ https://www.espruino.com/Image+Converter
settings x Use Compression?
x Transparency?
Defusion: flat
Colours: 1 bit, 4 bit or 8 bit Web Palette
Output as: Image String
Copy result and replace sample below
*/
require("heatshrink").decompress(atob("mEwwJC/AH4A/AH4AgA=="))
require("heatshrink").decompress(atob("mEwwJC/AH4A/AH4AgA=="));

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@ -1,35 +1,15 @@
/* jshint esversion: 6 */
/*
the screen area(0,0,239,23) is reserved for wigdets
*/
(() => {
// section for const and vars if needed
// place your const, vars, functions or classes here
...
// section for functions, classes
...
function < your main function > ()
}
// special function to handle display switch on
Bangle.on('lcdPower', (on) => {
if (on) {
drawWidgets();
<your main function>();;
}
});
if (on) {
// call your app function here
}});
// clear screen and launch
g.clear();
<your main funtion>();
g.clear();
// call your app function here
})();

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}
WIDGETS["your widget name"] = { draw: draw };
})()

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var appname = 'mygreat';
require("Storage").write('*'+appname,`
`);
require("Storage").write('+'+appname,{
"name":"My Great App","type":"",
"icon":"*"+appname,
"src":"-"+appname,
});
require("Storage").write("-"+appname,`
`