forked from FOSS/BangleApps
Merge pull request #3005 from eyecreate/master
update red7 game with AI fix and prompt to explain what AI didmaster
commit
71be348b2f
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@ -3,3 +3,4 @@
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0.03: Update help screen with more details.
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0.03: Update help screen with more details.
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0.04: Update cards to draw rounded on newer firmware. Make sure in-game menu can't be pulled up during end of game.
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0.04: Update cards to draw rounded on newer firmware. Make sure in-game menu can't be pulled up during end of game.
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0.05: add confirmation prompt to new game to prevent fat fingering new game during existing one.
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0.05: add confirmation prompt to new game to prevent fat fingering new game during existing one.
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0.06: fix AI logic typo and add prompt to show what AI played each turn.
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@ -2,7 +2,7 @@
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"name": "Red 7 Card Game",
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"name": "Red 7 Card Game",
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"shortName" : "Red 7",
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"shortName" : "Red 7",
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"icon": "icon.png",
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"icon": "icon.png",
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"version":"0.05",
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"version":"0.06",
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"description": "An implementation of the card game Red 7 for your watch. Play against the AI and be the last player still in the game to win!",
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"description": "An implementation of the card game Red 7 for your watch. Play against the AI and be the last player still in the game to win!",
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"tags": "game",
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"tags": "game",
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"supports":["BANGLEJS2"],
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"supports":["BANGLEJS2"],
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@ -17,6 +17,9 @@ class Card {
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//this.rect = {};
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//this.rect = {};
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this.clippedRect = {};
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this.clippedRect = {};
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}
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}
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get description() {
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return this.cardColor+" "+this.cardNum;
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}
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get number() {
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get number() {
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return this.cardNum;
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return this.cardNum;
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}
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}
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@ -514,7 +517,7 @@ class AI {
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//Play card that wins
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//Play card that wins
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this.palette.addCard(c);
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this.palette.addCard(c);
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this.hand.removeCard(c);
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this.hand.removeCard(c);
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return true;
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return { winning: true, paletteAdded: c };
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}
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}
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clonePalette.removeCard(c);
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clonePalette.removeCard(c);
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}
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}
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@ -524,26 +527,26 @@ class AI {
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//Play rule card that wins
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//Play rule card that wins
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ruleStack.addCard(c);
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ruleStack.addCard(c);
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this.hand.removeCard(c);
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this.hand.removeCard(c);
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return true;
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return { winning: true, ruleAdded: c };
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} else {
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} else {
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//Check if any palette play can win with rule.
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//Check if any palette play can win with rule.
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for(let h of this.hand.handCards) {
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for(let h of this.hand.handCards) {
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if(h === c) {}
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if(h === c) {}
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else {
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else {
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clonePalette.addCard(c);
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clonePalette.addCard(h);
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if(isWinningCombo(c, clonePalette, otherPalette)) {
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if(isWinningCombo(c, clonePalette, otherPalette)) {
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ruleStack.addCard(c);
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ruleStack.addCard(c);
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this.hand.removeCard(c);
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this.hand.removeCard(c);
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this.palette.addCard(h);
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this.palette.addCard(h);
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this.hand.removeCard(h);
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this.hand.removeCard(h);
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return true;
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return { winning: true, ruleAdded: c, paletteAdded: h };
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}
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}
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clonePalette.removeCard(c);
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clonePalette.removeCard(h);
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}
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}
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}
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}
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}
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}
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}
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}
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return false;
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return { winning: false };
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}
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}
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}
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}
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@ -726,18 +729,20 @@ function finishTurn() {
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if(AIhand.handCards.length === 0) {
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if(AIhand.handCards.length === 0) {
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drawGameOver(true);
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drawGameOver(true);
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} else {
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} else {
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var takenTurn = aiPlayer.takeTurn(ruleCards, playerPalette);
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var aiResult = aiPlayer.takeTurn(ruleCards, playerPalette);
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//Check if game over conditions met.
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E.showPrompt("AI played: " + ("paletteAdded" in aiResult ? aiResult["paletteAdded"].description+" to pallete. ":"") + ("ruleAdded" in aiResult ? aiResult["ruleAdded"].description+" to rules.":""),{buttons: {"Ok":0}}).then(function(){
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if(!takenTurn) {
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//Check if game over conditions met.
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drawGameOver(true);
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if(!aiResult["winning"]) {
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} else if(playerHand.handCards.length === 0) {
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drawGameOver(true);
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drawGameOver(false);
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} else if(playerHand.handCards.length === 0) {
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} else if(!canPlay(playerHand, playerPalette, AIPalette)) {
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drawGameOver(false);
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drawGameOver(false);
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} else if(!canPlay(playerHand, playerPalette, AIPalette)) {
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} else {
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drawGameOver(false);
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E.showMenu();
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} else {
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drawScreen1();
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E.showMenu();
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}
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drawScreen1();
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}
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});
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}
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}
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}
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}
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@ -843,4 +848,3 @@ drawMainMenu();
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setWatch(function(){
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setWatch(function(){
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drawMainMenu();
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drawMainMenu();
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},BTN, {edge: "rising", debounce: 50, repeat: true});
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},BTN, {edge: "rising", debounce: 50, repeat: true});
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