forked from FOSS/BangleApps
settings .50: Add Bangle.js 2 touchscreen calibration - for 2v16 or 2v15 cutting edge builds
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993e03037a
commit
638400e99c
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@ -54,3 +54,4 @@
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Improve "Turn Off" user experience
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0.48: Allow reading custom themes from files
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0.49: Now reloads settings properly after 'Calibrate Battery'
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0.50: Add Bangle.js 2 touchscreen calibration - for 2v16 or 2v15 cutting edge builds
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@ -33,6 +33,7 @@ This is Bangle.js's settings menu
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* On Bangle.js 2 when locked the touchscreen is turned off to save power. Because of this,
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`Wake on Touch` actually uses the accelerometer, and you need to actually tap the display to wake Bangle.js.
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* **Twist X** these options adjust the sensitivity of `Wake on Twist` to ensure Bangle.js wakes up with just the right amount of wrist movement.
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* **Calibrate** on Bangle.js 2, pop up a screen allowing you to calibrate the touchscreen (calibration only works on 2v16 or 2v15 cutting edge builds)
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## Locale
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@ -1,7 +1,7 @@
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{
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"id": "setting",
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"name": "Settings",
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"version": "0.49",
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"version": "0.50",
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"description": "A menu for setting up Bangle.js",
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"icon": "settings.png",
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"tags": "tool,system",
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@ -491,6 +491,10 @@ function showLCDMenu() {
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}
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}
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});
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if (BANGLEJS2)
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Object.assign(lcdMenu, {
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/*LANG*/'Calibrate': () => showTouchscreenCalibration()
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});
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return E.showMenu(lcdMenu)
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}
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@ -774,4 +778,85 @@ function showAppSettings(app) {
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}
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}
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function showTouchscreenCalibration() {
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Bangle.setUI();
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// disable touchscreen calibration (passed coords right through)
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Bangle.setOptions({touchX1: 0, touchY1: 0, touchX2: g.getWidth(), touchY2: g.getHeight() });
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var P = 32;
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var corners = [
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[P,P],
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[g.getWidth()-P,P],
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[g.getWidth()-P,g.getHeight()-P],
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[P,g.getHeight()-P],
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];
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var currentCorner = 0;
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var currentTry = 0;
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var pt = {
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x1 : 0, y1 : 0, x2 : 0, y2 : 0
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};
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function showTapSpot() {
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var spot = corners[currentCorner];
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g.clear(1);
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g.drawLine(spot[0]-32,spot[1],spot[0]+32,spot[1]);
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g.drawLine(spot[0],spot[1]-32,spot[0],spot[1]+32);
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g.drawCircle(spot[0],spot[1], 16);
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var tapsLeft = (1-currentTry)*4+(4-currentCorner);
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g.setFont("6x8:2").setFontAlign(0,0).drawString(tapsLeft+" taps\nto go", g.getWidth()/2, g.getHeight()/2);
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}
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function calcCalibration() {
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g.clear(1);
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// we should now have 4 of each tap in 'pt'
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pt.x1 /= 4;
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pt.y1 /= 4;
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pt.x2 /= 4;
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pt.y2 /= 4;
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// work out final values
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var calib = {
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x1 : Math.round(pt.x1 - (pt.x2-pt.x1)*P/(g.getWidth()-P*2)),
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y1 : Math.round(pt.y1 - (pt.y2-pt.y1)*P/(g.getHeight()-P*2)),
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x2 : Math.round(pt.x2 + (pt.x2-pt.x1)*P/(g.getWidth()-P*2)),
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y2 : Math.round(pt.y2 + (pt.y2-pt.y1)*P/(g.getHeight()-P*2))
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};
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Bangle.setOptions({
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touchX1: calib.x1, touchY1: calib.y1, touchX2: calib.x2, touchY2: calib.y2
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});
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var s = require("Storage").readJSON("setting.json",1)||{};
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s.touch = calib;
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require("Storage").writeJSON("setting.json",s);
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g.setFont("6x8:2").setFontAlign(0,0).drawString("Calibrated!", g.getWidth()/2, g.getHeight()/2);
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// now load the main menu again
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setTimeout(showLCDMenu, 500);
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}
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function touchHandler(_,e) {
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var spot = corners[currentCorner];
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// store averages
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if (spot[0]*2 < g.getWidth())
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pt.x1 += e.x;
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else
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pt.x2 += e.x;
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if (spot[1]*2 < g.getHeight())
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pt.y1 += e.y;
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else
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pt.y2 += e.y;
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// go to next corner
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currentCorner++;
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if (currentCorner>=corners.length) {
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currentCorner = 0;
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currentTry++;
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if (currentTry==2) {
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Bangle.removeListener('touch', touchHandler);
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return calcCalibration();
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}
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}
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showTapSpot();
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}
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Bangle.on('touch', touchHandler);
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showTapSpot();
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}
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showMainMenu();
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