forked from FOSS/BangleApps
New widget - allows you to use clock info from your widget bar
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0.01: New Widget!
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{ "id": "widclkinfo",
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"name": "Clock Info Widget",
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"version":"0.01",
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"description": "Use 'Clock Info' in the Widget bar. Tap on the widget to select, then drag up/down/left/right to choose what information is displayed.",
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"icon": "widget.png",
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"screenshots" : [ { "url":"screenshot.png" }],
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"type": "widget",
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"tags": "widget,clkinfo",
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"supports" : ["BANGLEJS2"],
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"storage": [
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{"name":"widclkinfo.wid.js","url":"widget.js"}
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]
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}
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if (!require("clock_info").loadCount) { // don't load if a clock_info was already loaded
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// Load the clock infos
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let clockInfoItems = require("clock_info").load();
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// Add the
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let clockInfoMenu = require("clock_info").addInteractive(clockInfoItems, {
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// Add the dimensions we're rendering to here - these are used to detect taps on the clock info area
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x : 0, y: 0, w: 72, h:24,
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// You can add other information here you want to be passed into 'options' in 'draw'
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// This function draws the info
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draw : (itm, info, options) => {
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// itm: the item containing name/hasRange/etc
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// info: data returned from itm.get() containing text/img/etc
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// options: options passed into addInteractive
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clockInfoInfo = info;
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if (WIDGETS["clkinfo"])
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WIDGETS["clkinfo"].draw(WIDGETS["clkinfo"]);
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}
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});
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let clockInfoInfo; // when clockInfoMenu.draw is called we set this up
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// The actual widget we're displaying
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WIDGETS["clkinfo"] = {
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area:"tl",
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width: clockInfoMenu.w,
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draw:function(e) {
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clockInfoMenu.x = e.x;
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clockInfoMenu.y = e.y;
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var o = clockInfoMenu;
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// Clear the background
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g.reset();
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// indicate focus - make background reddish
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//if (clockInfoMenu.focus) g.setBgColor(g.blendColor(g.theme.bg, "#f00", 0.25));
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if (clockInfoMenu.focus) g.setColor("#f00");
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g.clearRect(o.x, o.y, o.x+o.w-1, o.y+o.h);
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if (clockInfoInfo) {
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var x = o.x;
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if (clockInfoInfo.img) {
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g.drawImage(clockInfoInfo.img, x,o.y); // draw the image
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x+=24;
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}
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var availableWidth = o.x+clockInfoMenu.w - (x+2);
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g.setFont("6x8:2").setFontAlign(-1,0);
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if (g.stringWidth(clockInfoInfo.text) > availableWidth)
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g.setFont("6x8");
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g.drawString(clockInfoInfo.text, x+2,o.y+12); // draw the text
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}
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}
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};
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}
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