|
@ -10,3 +10,5 @@ Changed for individual apps are listed in `apps/appname/ChangeLog`
|
|||
* Add `Favourite` functionality
|
||||
* Version number now clickable even when you're at the latest version (fix #291)
|
||||
* Rewrite 'getInstalledApps' to minimize RAM usage
|
||||
* Added code to handle Settings
|
||||
* Added espruinotools.js for pretokenisation
|
||||
|
|
272
apps.json
|
@ -2,7 +2,7 @@
|
|||
{ "id": "boot",
|
||||
"name": "Bootloader",
|
||||
"icon": "bootloader.png",
|
||||
"version":"0.14",
|
||||
"version":"0.16",
|
||||
"description": "This is needed by Bangle.js to automatically load the clock, menu, widgets and settings",
|
||||
"tags": "tool,system",
|
||||
"type":"bootloader",
|
||||
|
@ -53,7 +53,7 @@
|
|||
{ "id": "about",
|
||||
"name": "About",
|
||||
"icon": "app.png",
|
||||
"version":"0.04",
|
||||
"version":"0.05",
|
||||
"description": "Bangle.js About page - showing software version, stats, and a collaborative mural from the Bangle.js KickStarter backers",
|
||||
"tags": "tool,system",
|
||||
"allow_emulator":true,
|
||||
|
@ -108,7 +108,7 @@
|
|||
{ "id": "mclock",
|
||||
"name": "Morphing Clock",
|
||||
"icon": "clock-morphing.png",
|
||||
"version":"0.03",
|
||||
"version":"0.04",
|
||||
"description": "7 segment clock that morphs between minutes and hours",
|
||||
"tags": "clock",
|
||||
"type":"clock",
|
||||
|
@ -122,9 +122,10 @@
|
|||
{ "id": "setting",
|
||||
"name": "Settings",
|
||||
"icon": "settings.png",
|
||||
"version":"0.18",
|
||||
"version":"0.19",
|
||||
"description": "A menu for setting up Bangle.js",
|
||||
"tags": "tool,system",
|
||||
"readme": "README.md",
|
||||
"storage": [
|
||||
{"name":"setting.app.js","url":"settings.js"},
|
||||
{"name":"setting.boot.js","url":"boot.js"},
|
||||
|
@ -163,10 +164,23 @@
|
|||
{"name":"wclock.img","url":"clock-word-icon.js","evaluate":true}
|
||||
]
|
||||
},
|
||||
{ "id": "impwclock",
|
||||
"name": "Imprecise Word Clock",
|
||||
"icon": "clock-impword.png",
|
||||
"version":"0.01",
|
||||
"description": "Imprecise word clock for vacations, weekends, and those who never need accurate time.",
|
||||
"tags": "clock",
|
||||
"type":"clock",
|
||||
"allow_emulator":true,
|
||||
"storage": [
|
||||
{"name":"impwclock.app.js","url":"clock-impword.js"},
|
||||
{"name":"impwclock.img","url":"clock-impword-icon.js","evaluate":true}
|
||||
]
|
||||
},
|
||||
{ "id": "aclock",
|
||||
"name": "Analog Clock",
|
||||
"icon": "clock-analog.png",
|
||||
"version": "0.11",
|
||||
"version": "0.13",
|
||||
"description": "An Analog Clock",
|
||||
"tags": "clock",
|
||||
"type":"clock",
|
||||
|
@ -303,6 +317,7 @@
|
|||
"version":"0.01",
|
||||
"description": "Displays GPS Course and Speed, + Directions to waypoint and waypoint recording",
|
||||
"tags": "tool,outdoors,gps",
|
||||
"readme": "README.md",
|
||||
"storage": [
|
||||
{"name":"gpsnav.app.js","url":"app.js"},
|
||||
{"name":"waypoints.json","url":"waypoints.json","evaluate":false},
|
||||
|
@ -348,6 +363,23 @@
|
|||
{"name":"files.img","url":"files-icon.js","evaluate":true}
|
||||
]
|
||||
},
|
||||
{ "id": "weather",
|
||||
"name": "Weather",
|
||||
"icon": "icon.png",
|
||||
"version":"0.01",
|
||||
"description": "Show Gadgetbridge weather report",
|
||||
"readme": "readme.md",
|
||||
"tags": "widget,outdoors",
|
||||
"storage": [
|
||||
{"name":"weather.app.js","url":"app.js"},
|
||||
{"name":"weather.wid.js","url":"widget.js"},
|
||||
{"name":"weather","url":"lib.js"},
|
||||
{"name":"weather.img","url":"icon.js","evaluate":true}
|
||||
],
|
||||
"data": [
|
||||
{"name": "weather.json"}
|
||||
]
|
||||
},
|
||||
{ "id": "widbat",
|
||||
"name": "Battery Level Widget",
|
||||
"icon": "widget.png",
|
||||
|
@ -434,7 +466,7 @@
|
|||
{ "id": "swatch",
|
||||
"name": "Stopwatch",
|
||||
"icon": "stopwatch.png",
|
||||
"version":"0.06",
|
||||
"version":"0.07",
|
||||
"interface": "interface.html",
|
||||
"description": "Simple stopwatch with Lap Time logging to a JSON file",
|
||||
"tags": "health",
|
||||
|
@ -449,7 +481,7 @@
|
|||
"name": "Bluetooth Music Controls",
|
||||
"shortName": "Music Control",
|
||||
"icon": "hid-music.png",
|
||||
"version":"0.01",
|
||||
"version":"0.02",
|
||||
"description": "Enable HID in settings, pair with your phone, then use this app to control music from your watch!",
|
||||
"tags": "bluetooth",
|
||||
"storage": [
|
||||
|
@ -461,7 +493,7 @@
|
|||
"name": "Bluetooth Keyboard",
|
||||
"shortName": "Bluetooth Kbd",
|
||||
"icon": "hid-keyboard.png",
|
||||
"version":"0.01",
|
||||
"version":"0.02",
|
||||
"description": "Enable HID in settings, pair with your phone/PC, then use this app to control other apps",
|
||||
"tags": "bluetooth",
|
||||
"storage": [
|
||||
|
@ -473,7 +505,7 @@
|
|||
"name": "Binary Bluetooth Keyboard",
|
||||
"shortName": "Binary BT Kbd",
|
||||
"icon": "hid-binary-keyboard.png",
|
||||
"version":"0.01",
|
||||
"version":"0.02",
|
||||
"description": "Enable HID in settings, pair with your phone/PC, then type messages using the onscreen keyboard by tapping repeatedly on the key you want",
|
||||
"tags": "bluetooth",
|
||||
"storage": [
|
||||
|
@ -903,8 +935,8 @@
|
|||
"name": "Torch",
|
||||
"shortName":"Torch",
|
||||
"icon": "app.png",
|
||||
"version":"0.01",
|
||||
"description": "Turns screen white to help you see in the dark. Select from the launcher or press BTN3 four times in quick succession to start when in normal clock mode",
|
||||
"version":"0.02",
|
||||
"description": "Turns screen white to help you see in the dark. Select from the launcher or press BTN1,BTN3,BTN1,BTN3 quickly to start when in any app that shows widgets",
|
||||
"tags": "tool,torch",
|
||||
"storage": [
|
||||
{"name":"torch.app.js","url":"app.js"},
|
||||
|
@ -942,8 +974,8 @@
|
|||
"name": "Grocery",
|
||||
"icon": "grocery.png",
|
||||
"version":"0.01",
|
||||
"description": "Simple grocery list - Display a list of product and track if you already put them in your cart.",
|
||||
"tags": "tool,outdoors",
|
||||
"description": "Simple grocery (shopping) list - Display a list of product and track if you already put them in your cart.",
|
||||
"tags": "tool,outdoors,shopping,list",
|
||||
"type": "app",
|
||||
"custom":"grocery.html",
|
||||
"storage": [
|
||||
|
@ -994,7 +1026,7 @@
|
|||
{ "id": "barclock",
|
||||
"name": "Bar Clock",
|
||||
"icon": "clock-bar.png",
|
||||
"version":"0.04",
|
||||
"version":"0.05",
|
||||
"description": "A simple digital clock showing seconds as a bar",
|
||||
"tags": "clock",
|
||||
"type":"clock",
|
||||
|
@ -1074,14 +1106,18 @@
|
|||
},
|
||||
{ "id": "toucher",
|
||||
"name": "Touch Launcher",
|
||||
"shortName":"Menu",
|
||||
"shortName":"Toucher",
|
||||
"icon": "app.png",
|
||||
"version":"0.06",
|
||||
"description": "Touch enable left to right launcher.",
|
||||
"tags": "tool,system,launcher",
|
||||
"type":"launch",
|
||||
"data": [
|
||||
{"name":"toucher.json"}
|
||||
],
|
||||
"storage": [
|
||||
{"name":"toucher.app.js","url":"app.js"}
|
||||
{"name":"toucher.app.js","url":"app.js"},
|
||||
{"name":"toucher.settings.js","url":"settings.js"}
|
||||
],
|
||||
"sortorder" : -10
|
||||
},
|
||||
|
@ -1126,7 +1162,7 @@
|
|||
{ "id": "minionclk",
|
||||
"name": "Minion clock",
|
||||
"icon": "minionclk.png",
|
||||
"version": "0.01",
|
||||
"version": "0.02",
|
||||
"description": "Minion themed clock.",
|
||||
"tags": "clock,minion",
|
||||
"type": "clock",
|
||||
|
@ -1153,22 +1189,22 @@
|
|||
"name": "Active Pedometer",
|
||||
"shortName":"Active Pedometer",
|
||||
"icon": "app.png",
|
||||
"version":"0.02",
|
||||
"description": "Pedometer that filters out arm movement and displays a step goal progress.",
|
||||
"version":"0.04",
|
||||
"description": "Pedometer that filters out arm movement and displays a step goal progress. Steps are saved to a daily file and can be viewed as graph.",
|
||||
"tags": "outdoors,widget",
|
||||
"type":"widget",
|
||||
"readme": "README.md",
|
||||
"storage": [
|
||||
{"name":"activepedom.wid.js","url":"widget.js"},
|
||||
{"name":"activepedom.settings.js","url":"settings.js"},
|
||||
{"name":"activepedom.img","url":"app-icon.js","evaluate":true}
|
||||
{"name":"activepedom.img","url":"app-icon.js","evaluate":true},
|
||||
{"name":"activepedom.app.js","url":"app.js"}
|
||||
]
|
||||
},
|
||||
{ "id": "chronowid",
|
||||
"name": "Chrono Widget",
|
||||
"shortName":"Chrono Widget",
|
||||
"icon": "app.png",
|
||||
"version":"0.02",
|
||||
"version":"0.03",
|
||||
"description": "Chronometer (timer) which runs as widget.",
|
||||
"tags": "tools,widget",
|
||||
"readme": "README.md",
|
||||
|
@ -1219,7 +1255,7 @@
|
|||
"name": "Battery Chart",
|
||||
"shortName":"Battery Chart",
|
||||
"icon": "app.png",
|
||||
"version":"0.08",
|
||||
"version":"0.09",
|
||||
"readme": "README.md",
|
||||
"description": "A widget and an app for recording and visualizing battery percentage over time.",
|
||||
"tags": "app,widget,battery,time,record,chart,tool",
|
||||
|
@ -1247,7 +1283,7 @@
|
|||
"name": "Numerals Clock",
|
||||
"shortName": "Numerals Clock",
|
||||
"icon": "numerals.png",
|
||||
"version":"0.04",
|
||||
"version":"0.05",
|
||||
"description": "A simple big numerals clock",
|
||||
"tags": "numerals,clock",
|
||||
"type":"clock",
|
||||
|
@ -1321,6 +1357,28 @@
|
|||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": "buffgym",
|
||||
"name": "BuffGym",
|
||||
"icon": "buffgym.png",
|
||||
"version":"0.02",
|
||||
"description": "BuffGym is the famous 5x5 workout program for the BangleJS",
|
||||
"tags": "tool,outdoors,gym,exercise",
|
||||
"type": "app",
|
||||
"interface": "buffgym.html",
|
||||
"allow_emulator": false,
|
||||
"readme": "README.md",
|
||||
"storage": [
|
||||
{"name":"buffgym.app.js", "url": "buffgym.app.js"},
|
||||
{"name":"buffgym-set.js","url":"buffgym-set.js"},
|
||||
{"name":"buffgym-exercise.js","url":"buffgym-exercise.js"},
|
||||
{"name":"buffgym-workout.js","url":"buffgym-workout.js"},
|
||||
{"name":"buffgym-workout-a.json","url":"buffgym-workout-a.json"},
|
||||
{"name":"buffgym-workout-b.json","url":"buffgym-workout-b.json"},
|
||||
{"name":"buffgym-workout-index.json","url":"buffgym-workout-index.json"},
|
||||
{"name":"buffgym.img","url":"buffgym-icon.js","evaluate":true}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": "banglerun",
|
||||
"name": "BangleRun",
|
||||
|
@ -1347,6 +1405,7 @@
|
|||
"name": "Metronome",
|
||||
"icon": "metronome_icon.png",
|
||||
"version": "0.03",
|
||||
"readme": "README.md",
|
||||
"description": "Makes the watch blinking and vibrating with a given rate",
|
||||
"tags": "tool",
|
||||
"allow_emulator": true,
|
||||
|
@ -1379,9 +1438,10 @@
|
|||
"name": "Camera shutter",
|
||||
"shortName":"Cam shutter",
|
||||
"icon": "app.png",
|
||||
"version":"0.01",
|
||||
"version":"0.03",
|
||||
"description": "Enable HID, connect to your phone, start your camera and trigger the shot on your Bangle",
|
||||
"tags": "tools",
|
||||
"readme": "README.md",
|
||||
"tags": "bluetooth,tool",
|
||||
"storage": [
|
||||
{"name":"hidcam.app.js","url":"app.js"},
|
||||
{"name":"hidcam.img","url":"app-icon.js","evaluate":true}
|
||||
|
@ -1400,5 +1460,165 @@
|
|||
{"name":"rclock.app.js","url":"rclock.app.js"},
|
||||
{"name":"rclock.img","url":"app-icon.js","evaluate":true}
|
||||
]
|
||||
},
|
||||
{ "id": "hamloc",
|
||||
"name": "QTH Locator / Maidenhead Locator System",
|
||||
"shortName": "QTH Locator",
|
||||
"icon": "app.png",
|
||||
"version":"0.01",
|
||||
"description": "Convert your current GPS location to the Maidenhead locator system used by HAM amateur radio operators",
|
||||
"tags": "tool,outdoors,gps",
|
||||
"readme": "README.md",
|
||||
"storage": [
|
||||
{"name":"hamloc.app.js","url":"app.js"},
|
||||
{"name":"hamloc.img","url":"app-icon.js","evaluate":true}
|
||||
]
|
||||
},
|
||||
{ "id": "osmpoi",
|
||||
"name": "POI Compass",
|
||||
"icon": "app.png",
|
||||
"version":"0.03",
|
||||
"description": "Uploads all the points of interest in an area onto your watch, same as Beer Compass with more p.o.i.",
|
||||
"tags": "tool,outdoors,gps",
|
||||
"readme": "README.md",
|
||||
"custom": "osmpoi.html",
|
||||
"storage": [
|
||||
{"name":"osmpoi.app.js"},
|
||||
{"name":"osmpoi.img"}
|
||||
]
|
||||
},
|
||||
{ "id": "pong",
|
||||
"name": "Pong",
|
||||
"shortName": "Pong",
|
||||
"icon": "pong.png",
|
||||
"version": "0.02",
|
||||
"description": "A clone of the Atari game Pong",
|
||||
"tags": "game",
|
||||
"type": "app",
|
||||
"allow_emulator": true,
|
||||
"readme": "README.md",
|
||||
"storage": [
|
||||
{"name":"pong.app.js","url":"app.js"},
|
||||
{"name":"pong.img","url":"app-icon.js","evaluate":true}
|
||||
]
|
||||
},
|
||||
{ "id": "ballmaze",
|
||||
"name": "Ball Maze",
|
||||
"icon": "icon.png",
|
||||
"version": "0.01",
|
||||
"description": "Navigate a ball through a maze by tilting your watch.",
|
||||
"readme": "README.md",
|
||||
"tags": "game",
|
||||
"type": "app",
|
||||
"storage": [
|
||||
{"name": "ballmaze.app.js","url":"app.js"},
|
||||
{"name": "ballmaze.img","url":"icon.js","evaluate": true}
|
||||
],
|
||||
"data": [
|
||||
{"name": "ballmaze.json"}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": "calendar",
|
||||
"name": "Calendar",
|
||||
"icon": "calendar.png",
|
||||
"version": "0.01",
|
||||
"description": "Simple calendar",
|
||||
"tags": "calendar",
|
||||
"readme": "README.md",
|
||||
"allow_emulator": true,
|
||||
"storage": [
|
||||
{
|
||||
"name": "calendar.app.js",
|
||||
"url": "calendar.js"
|
||||
},
|
||||
{
|
||||
"name": "calendar.img",
|
||||
"url": "calendar-icon.js",
|
||||
"evaluate": true
|
||||
}
|
||||
]
|
||||
},
|
||||
{ "id": "hidjoystick",
|
||||
"name": "Bluetooth Joystick",
|
||||
"shortName": "Joystick",
|
||||
"icon": "app.png",
|
||||
"version":"0.01",
|
||||
"description": "Emulates a 2 axis/5 button Joystick using the accelerometer as stick input and buttons 1-3, touch left as button 4 and touch right as button 5.",
|
||||
"tags": "bluetooth",
|
||||
"storage": [
|
||||
{"name":"hidjoystick.app.js","url":"app.js"},
|
||||
{"name":"hidjoystick.img","url":"app-icon.js","evaluate":true}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": "largeclock",
|
||||
"name": "Large Clock",
|
||||
"icon": "largeclock.png",
|
||||
"version": "0.01",
|
||||
"description": "A readable and informational digital watch, with date, seconds and moon phase",
|
||||
"readme": "README.md",
|
||||
"tags": "clock",
|
||||
"type": "clock",
|
||||
"allow_emulator": true,
|
||||
"storage": [
|
||||
{
|
||||
"name": "largeclock.app.js",
|
||||
"url": "largeclock.js"
|
||||
},
|
||||
{
|
||||
"name": "largeclock.img",
|
||||
"url": "largeclock-icon.js",
|
||||
"evaluate": true
|
||||
},
|
||||
{
|
||||
"name": "largeclock.settings.js",
|
||||
"url": "settings.js"
|
||||
},
|
||||
{
|
||||
"name": "largeclock.json",
|
||||
"url": "largeclock.json",
|
||||
"evaluate": true
|
||||
}
|
||||
]
|
||||
},
|
||||
{ "id": "smtswch",
|
||||
"name": "Smart Switch",
|
||||
"shortName":"Smart Switch",
|
||||
"icon": "app.png",
|
||||
"version":"0.01",
|
||||
"description": "Using EspruinoHub, control your smart devices on and off via Bluetooth Low Energy!",
|
||||
"tags": "bluetooth,btle,smart,switch",
|
||||
"type": "app",
|
||||
"readme": "README.md",
|
||||
"storage": [
|
||||
{"name":"smtswch.app.js","url":"app.js"},
|
||||
{"name":"smtswch.img","url":"app-icon.js","evaluate":true},
|
||||
{"name":"light-on.img","url":"light-on.js","evaluate":true},
|
||||
{"name":"light-off.img","url":"light-off.js","evaluate":true},
|
||||
{"name":"switch-on.img","url":"switch-on.js","evaluate":true},
|
||||
{"name":"switch-off.img","url":"switch-off.js","evaluate":true}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": "simpletimer",
|
||||
"name": "Timer",
|
||||
"icon": "app.png",
|
||||
"version": "0.01",
|
||||
"description": "Simple timer, useful when playing board games or cooking",
|
||||
"tags": "timer",
|
||||
"readme": "README.md",
|
||||
"allow_emulator": true,
|
||||
"storage": [
|
||||
{
|
||||
"name": "simpletimer.app.js",
|
||||
"url": "app.js"
|
||||
},
|
||||
{
|
||||
"name": "simpletimer.img",
|
||||
"url": "app-icon.js",
|
||||
"evaluate": true
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
|
|
|
@ -0,0 +1,25 @@
|
|||
# App Name
|
||||
|
||||
Describe the app...
|
||||
|
||||
Add screen shots (if possible) to the app folder and link then into this file with 
|
||||
|
||||
## Usage
|
||||
|
||||
Describe how to use it
|
||||
|
||||
## Features
|
||||
|
||||
Name the function
|
||||
|
||||
## Controls
|
||||
|
||||
Name the buttons and what they are used for
|
||||
|
||||
## Requests
|
||||
|
||||
Name who should be contacted for support/update requests
|
||||
|
||||
## Creator
|
||||
|
||||
Your name
|
|
@ -6,6 +6,7 @@
|
|||
"version":"0.01",
|
||||
"description": "A detailed description of my great app",
|
||||
"tags": "",
|
||||
"readme": "README.md",
|
||||
"storage": [
|
||||
{"name":"7chname.app.js","url":"app.js"},
|
||||
{"name":"7chname.img","url":"app-icon.js","evaluate":true}
|
||||
|
|
|
@ -0,0 +1,25 @@
|
|||
# Widget Name
|
||||
|
||||
Describe the app...
|
||||
|
||||
Add screen shots (if possible) to the app folder and link then into this file with 
|
||||
|
||||
## Usage
|
||||
|
||||
Describe how to use it
|
||||
|
||||
## Features
|
||||
|
||||
Name the function
|
||||
|
||||
## Controls
|
||||
|
||||
Name the buttons and what they are used for
|
||||
|
||||
## Requests
|
||||
|
||||
Name who should be contacted for support/update requests
|
||||
|
||||
## Creator
|
||||
|
||||
Your name
|
|
@ -7,6 +7,7 @@
|
|||
"description": "A detailed description of my great widget",
|
||||
"tags": "widget",
|
||||
"type": "widget",
|
||||
"readme": "README.md",
|
||||
"storage": [
|
||||
{"name":"7chname.wid.js","url":"widget.js"}
|
||||
]
|
||||
|
|
|
@ -2,3 +2,4 @@
|
|||
0.02: Update version checker for new filename type
|
||||
0.03: Actual pixels as of 5 Mar 2020
|
||||
0.04: Actual pixels as of 9 Mar 2020
|
||||
0.05: Actual pixels as of 27 Apr 2020
|
||||
|
|
|
@ -6,3 +6,5 @@
|
|||
0.09: center date, remove box around it, internal refactor to remove redundant code.
|
||||
0.10: remove debug, refactor seconds to show elapsed secs each time app is displayed
|
||||
0.11: shift face down for widget area, maximize face size, 0 pad single digit date, use locale for date
|
||||
0.12: Fix regression after 0.11
|
||||
0.13: Fix broken date padding (fix #376)
|
||||
|
|
|
@ -1,7 +1,3 @@
|
|||
// eliminate ide undefined errors
|
||||
let g;
|
||||
let Bangle;
|
||||
|
||||
// http://forum.espruino.com/conversations/345155/#comment15172813
|
||||
const locale = require('locale');
|
||||
const p = Math.PI / 2;
|
||||
|
@ -88,7 +84,7 @@ const drawDate = () => {
|
|||
|
||||
const dayString = locale.dow(currentDate, true);
|
||||
// pad left date
|
||||
const dateString = (currentDate.getDate() < 10) ? '0' : '' + currentDate.getDate().toString();
|
||||
const dateString = ("0"+currentDate.getDate().toString()).substr(-2);
|
||||
const dateDisplay = `${dayString}-${dateString}`;
|
||||
// console.log(`${dayString}|${dateString}`);
|
||||
// center date
|
||||
|
|
|
@ -1,2 +1,4 @@
|
|||
0.01: New Widget!
|
||||
0.02: Distance calculation and display
|
||||
0.03: Data logging and display
|
||||
0.04: Steps are set to 0 in log on new day
|
|
@ -1,4 +1,4 @@
|
|||
# Active Pedometer
|
||||
# Active Pedometer
|
||||
Pedometer that filters out arm movement and displays a step goal progress.
|
||||
|
||||
I changed the step counting algorithm completely.
|
||||
|
@ -6,6 +6,8 @@ Now every step is counted when in status 'active', if the time difference betwee
|
|||
To get in 'active' mode, you have to reach the step threshold before the active timer runs out.
|
||||
When you reach the step threshold, the steps needed to reach the threshold are counted as well.
|
||||
|
||||
Steps are saved to a datafile every 5 minutes. You can watch a graph using the app.
|
||||
|
||||
## Screenshots
|
||||
* 600 steps
|
||||

|
||||
|
@ -16,7 +18,7 @@ When you reach the step threshold, the steps needed to reach the threshold are c
|
|||
* 10600 steps
|
||||

|
||||
|
||||
## Features
|
||||
## Features Widget
|
||||
|
||||
* Two line display
|
||||
* Can display distance (in km) or steps in each line
|
||||
|
@ -30,6 +32,23 @@ When you reach the step threshold, the steps needed to reach the threshold are c
|
|||
* Steps are saved to a file and read-in at start (to not lose step progress)
|
||||
* Settings can be changed in Settings - App/widget settings - Active Pedometer
|
||||
|
||||
## Features App
|
||||
|
||||
* The app accesses the data stored for the current day
|
||||
* Timespan is choseable (1h, 4h, 8h, 12h, 16h, 20, 24h), standard is 24h, the whole current day
|
||||
|
||||
## Data storage
|
||||
|
||||
* Data is stored to a file named activepedomYYYYMMDD.data (activepedom20200427.data)
|
||||
* One file is created for each day
|
||||
* Format: now,stepsCounted,active,stepsTooShort,stepsTooLong,stepsOutsideTime
|
||||
* 'now' is UNIX timestamp in ms
|
||||
* You can use the app to watch a steps graph
|
||||
* You can import the file into Excel
|
||||
* The file does not include a header
|
||||
* You can convert UNIX timestamp to a date in Excel using this formula: =DATUM(1970;1;1)+(LINKS(A2;10)/86400)
|
||||
* You have to format the cell with the formula to a date cell. Example: JJJJ-MM-TT-hh-mm-ss
|
||||
|
||||
## Settings
|
||||
|
||||
* Max time (ms): Maximum time between two steps in milliseconds, steps will not be counted if exceeded. Standard: 1100
|
||||
|
|
|
@ -0,0 +1,165 @@
|
|||
(() => {
|
||||
|
||||
//Graph module, as long as modules are not added by the app loader
|
||||
Modules.addCached("graph",function(){exports.drawAxes=function(b,c,a){function h(a){return e+m*(a-t)/x}function l(a){return f+g-g*(a-n)/u}var k=a.padx||0,d=a.pady||0,t=-k,w=c.length+k-1,n=(void 0!==a.miny?a.miny:a.miny=c.reduce(function(a,b){return Math.min(a,b)},c[0]))-d;c=(void 0!==a.maxy?a.maxy:a.maxy=c.reduce(function(a,b){return Math.max(a,b)},c[0]))+d;a.gridy&&(d=a.gridy,n=d*Math.floor(n/d),c=d*Math.ceil(c/d));var e=a.x||0,f=a.y||0,m=a.width||b.getWidth()-(e+1),g=a.height||b.getHeight()-(f+1);a.axes&&(null!==a.ylabel&&
|
||||
(e+=6,m-=6),null!==a.xlabel&&(g-=6));a.title&&(f+=6,g-=6);a.axes&&(b.drawLine(e,f,e,f+g),b.drawLine(e,f+g,e+m,f+g));a.title&&(b.setFontAlign(0,-1),b.drawString(a.title,e+m/2,f-6));var x=w-t,u=c-n;u||(u=1);if(a.gridx){b.setFontAlign(0,-1,0);var v=a.gridx;for(d=Math.ceil((t+k)/v)*v;d<=w-k;d+=v){var r=h(d),p=a.xlabel?a.xlabel(d):d;b.setPixel(r,f+g-1);var q=b.stringWidth(p)/2;null!==a.xlabel&&r>q&&b.getWidth()>r+q&&b.drawString(p,r,f+g+2)}}if(a.gridy)for(b.setFontAlign(0,0,1),d=n;d<=c;d+=a.gridy)k=l(d),
|
||||
p=a.ylabel?a.ylabel(d):d,b.setPixel(e+1,k),q=b.stringWidth(p)/2,null!==a.ylabel&&k>q&&b.getHeight()>k+q&&b.drawString(p,e-5,k+1);b.setFontAlign(-1,-1,0);return{x:e,y:f,w:m,h:g,getx:h,gety:l}};exports.drawLine=function(b,c,a){a=a||{};a=exports.drawAxes(b,c,a);var h=!0,l;for(l in c)h?b.moveTo(a.getx(l),a.gety(c[l])):b.lineTo(a.getx(l),a.gety(c[l])),h=!1;return a};exports.drawBar=function(b,c,a){a=a||{};a.padx=1;a=exports.drawAxes(b,c,a);for(var h in c)b.fillRect(a.getx(h-.5)+1,a.gety(c[h]),a.getx(h+
|
||||
.5)-1,a.gety(0));return a}});
|
||||
|
||||
const storage = require("Storage");
|
||||
const SETTINGS_FILE = 'activepedom.settings.json';
|
||||
var history = 86400000; // 28800000=8h 43200000=12h //86400000=24h
|
||||
|
||||
//return setting
|
||||
function setting(key) {
|
||||
//define default settings
|
||||
const DEFAULTS = {
|
||||
'cMaxTime' : 1100,
|
||||
'cMinTime' : 240,
|
||||
'stepThreshold' : 30,
|
||||
'intervalResetActive' : 30000,
|
||||
'stepSensitivity' : 80,
|
||||
'stepGoal' : 10000,
|
||||
'stepLength' : 75,
|
||||
};
|
||||
if (!settings) { loadSettings(); }
|
||||
return (key in settings) ? settings[key] : DEFAULTS[key];
|
||||
}
|
||||
|
||||
//Convert ms to time
|
||||
function getTime(t) {
|
||||
date = new Date(t);
|
||||
offset = date.getTimezoneOffset() / 60;
|
||||
//var milliseconds = parseInt((t % 1000) / 100),
|
||||
seconds = Math.floor((t / 1000) % 60);
|
||||
minutes = Math.floor((t / (1000 * 60)) % 60);
|
||||
hours = Math.floor((t / (1000 * 60 * 60)) % 24);
|
||||
hours = hours - offset;
|
||||
hours = (hours < 10) ? "0" + hours : hours;
|
||||
minutes = (minutes < 10) ? "0" + minutes : minutes;
|
||||
seconds = (seconds < 10) ? "0" + seconds : seconds;
|
||||
return hours + ":" + minutes + ":" + seconds;
|
||||
}
|
||||
|
||||
function getDate(t) {
|
||||
date = new Date(t*1);
|
||||
year = date.getFullYear();
|
||||
month = date.getMonth()+1; //month is zero-based
|
||||
day = date.getDate();
|
||||
month = (month < 10) ? "0" + month : month;
|
||||
day = (day < 10) ? "0" + day : day;
|
||||
return year + "-" + month + "-" + day;
|
||||
}
|
||||
|
||||
//columns: 0=time, 1=stepsCounted, 2=active, 3=stepsTooShort, 4=stepsTooLong, 5=stepsOutsideTime
|
||||
function getArrayFromCSV(file, column) {
|
||||
i = 0;
|
||||
array = [];
|
||||
now = new Date();
|
||||
while ((nextLine = file.readLine())) { //as long as there is a next line
|
||||
if(nextLine) {
|
||||
dataSplitted = nextLine.split(','); //split line,
|
||||
diff = now - dataSplitted[0]; //calculate difference between now and stored time
|
||||
if (diff <= history) { //only entries from the last x ms
|
||||
array.push(dataSplitted[column]);
|
||||
}
|
||||
}
|
||||
i++;
|
||||
}
|
||||
return array;
|
||||
}
|
||||
|
||||
function drawGraph() {
|
||||
//times
|
||||
// actives = getArrayFromCSV(csvFile, 2);
|
||||
// shorts = getArrayFromCSV(csvFile, 3);
|
||||
// longs = getArrayFromCSV(csvFile, 4);
|
||||
// outsides = getArrayFromCSV(csvFile, 5); //array.push(dataSplitted[5].slice(0,-1));
|
||||
now = new Date();
|
||||
month = now.getMonth() + 1;
|
||||
if (month < 10) month = "0" + month;
|
||||
filename = filename = "activepedom" + now.getFullYear() + month + now.getDate() + ".data";
|
||||
var csvFile = storage.open(filename, "r");
|
||||
times = getArrayFromCSV(csvFile, 0);
|
||||
first = getDate(times[0]) + " " + getTime(times[0]); //first entry in datafile
|
||||
last = getDate (times[times.length-1]) + " " + getTime(times[times.length-1]); //last entry in datafile
|
||||
//free memory
|
||||
csvFile = undefined;
|
||||
times = undefined;
|
||||
|
||||
//steps
|
||||
var csvFile = storage.open(filename, "r");
|
||||
steps = getArrayFromCSV(csvFile, 1);
|
||||
first = first + " " + steps[0] + "/" + setting('stepGoal');
|
||||
last = last + " " + steps[steps.length-1] + "/" + setting('stepGoal');
|
||||
|
||||
//define y-axis grid labels
|
||||
stepsLastEntry = steps[steps.length-1];
|
||||
if (stepsLastEntry < 1000) gridyValue = 100;
|
||||
if (stepsLastEntry >= 1000 && stepsLastEntry < 10000) gridyValue = 1000;
|
||||
if (stepsLastEntry > 10000) gridyValue = 5000;
|
||||
|
||||
//draw
|
||||
drawMenu();
|
||||
g.drawString("First: " + first, 10, 30);
|
||||
g.drawString(" Last: " + last, 10, 40);
|
||||
require("graph").drawLine(g, steps, {
|
||||
//title: "Steps Counted",
|
||||
axes : true,
|
||||
gridy : gridyValue,
|
||||
y : 60, //offset on screen
|
||||
x : 5, //offset on screen
|
||||
});
|
||||
//free memory from big variables
|
||||
allData = undefined;
|
||||
allDataFile = undefined;
|
||||
csvFile = undefined;
|
||||
times = undefined;
|
||||
}
|
||||
|
||||
function drawMenu () {
|
||||
g.clear();
|
||||
g.setFont("6x8", 1);
|
||||
g.drawString("BTN1:Timespan | BTN2:Draw", 20, 10);
|
||||
g.drawString("Timespan: " + history/1000/60/60 + " hours", 20, 20);
|
||||
}
|
||||
|
||||
setWatch(function() { //BTN1
|
||||
switch(history) {
|
||||
case 3600000 : //1h
|
||||
history = 14400000; //4h
|
||||
break;
|
||||
case 86400000 : //24
|
||||
history = 3600000; //1h
|
||||
break;
|
||||
default :
|
||||
history = history + 14400000; //4h
|
||||
break;
|
||||
}
|
||||
drawMenu();
|
||||
}, BTN1, {edge:"rising", debounce:50, repeat:true});
|
||||
|
||||
setWatch(function() { //BTN2
|
||||
g.setFont("6x8", 2);
|
||||
g.drawString ("Drawing...",30,60);
|
||||
drawGraph();
|
||||
}, BTN2, {edge:"rising", debounce:50, repeat:true});
|
||||
|
||||
setWatch(function() { //BTN3
|
||||
}, BTN3, {edge:"rising", debounce:50, repeat:true});
|
||||
|
||||
setWatch(function() { //BTN4
|
||||
}, BTN4, {edge:"rising", debounce:50, repeat:true});
|
||||
|
||||
setWatch(function() { //BTN5
|
||||
}, BTN5, {edge:"rising", debounce:50, repeat:true});
|
||||
|
||||
//load settings
|
||||
let settings;
|
||||
function loadSettings() {
|
||||
settings = storage.readJSON(SETTINGS_FILE, 1) || {};
|
||||
}
|
||||
|
||||
drawMenu();
|
||||
|
||||
})();
|
|
@ -3,13 +3,14 @@
|
|||
var startTimeStep = new Date(); //set start time
|
||||
var stopTimeStep = 0; //Time after one step
|
||||
var timerResetActive = 0; //timer to reset active
|
||||
var timerStoreData = 0; //timer to store data
|
||||
var steps = 0; //steps taken
|
||||
var stepsCounted = 0; //active steps counted
|
||||
var active = 0; //x steps in y seconds achieved
|
||||
var stepGoalPercent = 0; //percentage of step goal
|
||||
var stepGoalBarLength = 0; //length og progress bar
|
||||
var lastUpdate = new Date(); //used to reset counted steps on new day
|
||||
var width = 45; //width of widget
|
||||
var width = 46; //width of widget
|
||||
|
||||
//used for statistics and debugging
|
||||
var stepsTooShort = 0;
|
||||
|
@ -18,13 +19,42 @@
|
|||
|
||||
var distance = 0; //distance travelled
|
||||
|
||||
const s = require('Storage');
|
||||
const SETTINGS_FILE = 'activepedom.settings.json';
|
||||
const PEDOMFILE = "activepedom.steps.json";
|
||||
var dataFile;
|
||||
var storeDataInterval = 5*60*1000; //ms
|
||||
|
||||
let settings;
|
||||
//load settings
|
||||
function loadSettings() {
|
||||
settings = require('Storage').readJSON(SETTINGS_FILE, 1) || {};
|
||||
settings = s.readJSON(SETTINGS_FILE, 1) || {};
|
||||
}
|
||||
|
||||
function storeData() {
|
||||
now = new Date();
|
||||
month = now.getMonth() + 1; //month is 0-based
|
||||
if (month < 10) month = "0" + month; //leading 0
|
||||
filename = filename = "activepedom" + now.getFullYear() + month + now.getDate() + ".data"; //new file for each day
|
||||
dataFile = s.open(filename,"a");
|
||||
if (dataFile) { //check if filen already exists
|
||||
if (dataFile.getLength() == 0) {
|
||||
//new day, set steps to 0
|
||||
stepsCounted = 0;
|
||||
stepsTooShort = 0;
|
||||
stepsTooLong = 0;
|
||||
stepsOutsideTime = 0;
|
||||
}
|
||||
dataFile.write([
|
||||
now.getTime(),
|
||||
stepsCounted,
|
||||
active,
|
||||
stepsTooShort,
|
||||
stepsTooLong,
|
||||
stepsOutsideTime,
|
||||
].join(",")+"\n");
|
||||
}
|
||||
dataFile = undefined; //save memory
|
||||
}
|
||||
|
||||
//return setting
|
||||
|
@ -77,20 +107,20 @@
|
|||
|
||||
//Remove step if time between first and second step is too long
|
||||
if (stepTimeDiff >= setting('cMaxTime')) { //milliseconds
|
||||
stepsTooLong++; //count steps which are note counted, because time too long
|
||||
stepsTooLong++; //count steps which are not counted, because time too long
|
||||
steps--;
|
||||
}
|
||||
|
||||
//Remove step if time between first and second step is too short
|
||||
if (stepTimeDiff <= setting('cMinTime')) { //milliseconds
|
||||
stepsTooShort++; //count steps which are note counted, because time too short
|
||||
stepsTooShort++; //count steps which are not counted, because time too short
|
||||
steps--;
|
||||
}
|
||||
|
||||
//Step threshold reached
|
||||
if (steps >= setting('stepThreshold')) {
|
||||
if (active == 0) {
|
||||
stepsCounted = stepsCounted + (setting('stepThreshold') -1) ; //count steps needed to reach active status, last step is counted anyway, so treshold -1
|
||||
stepsOutsideTime = stepsOutsideTime - 10; //substract steps needed to reac active status
|
||||
stepsOutsideTime = stepsOutsideTime - 10; //substract steps needed to reach active status
|
||||
}
|
||||
active = 1;
|
||||
clearInterval(timerResetActive); //stop timer which resets active
|
||||
|
@ -109,14 +139,17 @@
|
|||
|
||||
function draw() {
|
||||
var height = 23; //width is deined globally
|
||||
distance = (stepsCounted * setting('stepLength')) / 100 /1000 //distance in km
|
||||
distance = (stepsCounted * setting('stepLength')) / 100 /1000; //distance in km
|
||||
|
||||
//Check if same day
|
||||
let date = new Date();
|
||||
if (lastUpdate.getDate() == date.getDate()){ //if same day
|
||||
}
|
||||
else {
|
||||
stepsCounted = 1; //set stepcount to 1
|
||||
else { //different day, set all steps to 0
|
||||
stepsCounted = 0;
|
||||
stepsTooShort = 0;
|
||||
stepsTooLong = 0;
|
||||
stepsOutsideTime = 0;
|
||||
}
|
||||
lastUpdate = date;
|
||||
|
||||
|
@ -166,7 +199,7 @@
|
|||
stepsTooLong : stepsTooLong,
|
||||
stepsOutsideTime : stepsOutsideTime
|
||||
};
|
||||
require("Storage").write(PEDOMFILE,d); //write array to file
|
||||
s.write(PEDOMFILE,d); //write array to file
|
||||
});
|
||||
|
||||
//When Step is registered by firmware
|
||||
|
@ -182,8 +215,7 @@
|
|||
});
|
||||
|
||||
//Read data from file and set variables
|
||||
let pedomData = require("Storage").readJSON(PEDOMFILE,1);
|
||||
|
||||
let pedomData = s.readJSON(PEDOMFILE,1);
|
||||
if (pedomData) {
|
||||
if (pedomData.lastUpdate) lastUpdate = new Date(pedomData.lastUpdate);
|
||||
stepsCounted = pedomData.stepsToday|0;
|
||||
|
@ -191,12 +223,10 @@
|
|||
stepsTooLong = pedomData.stepsTooLong;
|
||||
stepsOutsideTime = pedomData.stepsOutsideTime;
|
||||
}
|
||||
|
||||
pedomdata = 0; //reset pedomdata to save memory
|
||||
|
||||
setStepSensitivity(setting('stepSensitivity')); //set step sensitivity (80 is standard, 400 is muss less sensitive)
|
||||
|
||||
timerStoreData = setInterval(storeData, storeDataInterval); //store data regularly
|
||||
//Add widget
|
||||
WIDGETS["activepedom"]={area:"tl",width:width,draw:draw};
|
||||
|
||||
})();
|
|
@ -0,0 +1,15 @@
|
|||
# Ball Maze
|
||||
|
||||
Navigate a ball through a maze by tilting your watch.
|
||||
|
||||

|
||||

|
||||
|
||||
## Usage
|
||||
|
||||
Select a maze size to begin the game.
|
||||
Tilt your watch to steer the ball towards the target and advance to the next level.
|
||||
|
||||
## Creator
|
||||
|
||||
Richard de Boer <rigrig+banglejs@tubul.net>
|
|
@ -0,0 +1,552 @@
|
|||
(() => {
|
||||
let intervalID;
|
||||
let settings = require("Storage").readJSON("ballmaze.json",true) || {};
|
||||
|
||||
// density, elasticity of bounces, "drag coefficient"
|
||||
const rho = 100, e = 0.3, C = 0.01;
|
||||
// screen width & height in pixels
|
||||
const sW = 240, sH = 160;
|
||||
// gravity constant (lowercase was already taken)
|
||||
const G = 9.80665;
|
||||
|
||||
// wall bit flags
|
||||
const TOP = 1<<0, LEFT = 1<<1, BOTTOM = 1<<2, RIGHT = 1<<3,
|
||||
LINKED = 1<<4; // used in maze generation
|
||||
|
||||
// The play area is 240x160, sizes are the ball radius, so we can use common
|
||||
// denominators of 120x80 to get square rooms
|
||||
// Reverse the order to show the easiest on top of the menu
|
||||
const sizes = [1, 2, 4, 5, 8, 10, 16, 20, 40].reverse(),
|
||||
// even size 1 actually works, but larger mazes take forever to generate
|
||||
minSize = 4, defaultSize = 10;
|
||||
const sizeNames = {
|
||||
1: "Insane", 2: "Gigantic", 4: "Enormous", 5: "Huge", 8: "Large",
|
||||
10: "Medium", 16: "Small", 20: "Tiny", 40: "Trivial",
|
||||
};
|
||||
|
||||
/**
|
||||
* Draw something to all screen buffers
|
||||
* @param draw {function} Callback which performs the drawing
|
||||
*/
|
||||
function drawAll(draw) {
|
||||
draw();
|
||||
g.flip();
|
||||
draw();
|
||||
g.flip();
|
||||
}
|
||||
|
||||
/**
|
||||
* Clear all buffers
|
||||
*/
|
||||
function clearAll() {
|
||||
drawAll(() => g.clear());
|
||||
}
|
||||
|
||||
// use unbuffered graphics for UI stuff
|
||||
function showMessage(message, title) {
|
||||
Bangle.setLCDMode();
|
||||
return E.showMessage(message, title);
|
||||
}
|
||||
|
||||
function showPrompt(prompt, options) {
|
||||
Bangle.setLCDMode();
|
||||
return E.showPrompt(prompt, options);
|
||||
}
|
||||
|
||||
function showMenu(menu) {
|
||||
Bangle.setLCDMode();
|
||||
return E.showMenu(menu);
|
||||
}
|
||||
|
||||
const sign = (n) => n<0?-1:1; // we don't really care about zero
|
||||
|
||||
/**
|
||||
* Play the game, using a ball with radius size
|
||||
* @param size {number}
|
||||
*/
|
||||
function playMaze(size) {
|
||||
const r = size;
|
||||
// ball mass, weight, "drag"
|
||||
// Yes, larger maze = larger ball = heavier ball
|
||||
// (atm our physics is so oversimplified that mass cancels out though)
|
||||
const m = rho*(r*r*r), w = G*m, d = C*w;
|
||||
|
||||
// number of columns/rows
|
||||
const cols = Math.round(sW/(r*2.5)),
|
||||
rows = Math.round(sH/(r*2.5));
|
||||
// width & height of one column/row in pixels
|
||||
const cW = sW/cols, rH = sH/rows;
|
||||
|
||||
// list of rooms, every room can have one or more wall bits set
|
||||
// actual layout: 0 1 2
|
||||
// 3 4 5
|
||||
// this means that for room with index "i": (except edge cases!)
|
||||
// i-1 = room to the left
|
||||
// i+1 = room to the right
|
||||
// i-cols = room above
|
||||
// i+cols = room below
|
||||
let rooms = new Uint8Array(rows*cols);
|
||||
// shortest route from start to finish
|
||||
let route;
|
||||
|
||||
let x, y, // current position
|
||||
px, py, ppx, ppy, // previous positions (for erasing old image)
|
||||
vx, vy; // velocity
|
||||
|
||||
function start() {
|
||||
// start in top left corner
|
||||
x = cW/2;
|
||||
y = rH/2;
|
||||
vx = vy = 0;
|
||||
ppx = px = x;
|
||||
ppy = py = y;
|
||||
|
||||
generateMaze(); // this shows unbuffered progress messages
|
||||
if (settings.cheat && r>1) findRoute(); // not enough memory for r==1 :-(
|
||||
|
||||
Bangle.setLCDMode("doublebuffered");
|
||||
clearAll();
|
||||
drawAll(drawMaze);
|
||||
intervalID = setInterval(tick, 100);
|
||||
}
|
||||
|
||||
// Position conversions
|
||||
// index: index of room in rooms[]
|
||||
// rowcol: position measured in roomsizes
|
||||
// xy: position measured in pixels
|
||||
/**
|
||||
* Index from RowCol
|
||||
* @param row {number}
|
||||
* @param col {number}
|
||||
* @returns {number} rooms[] index
|
||||
*/
|
||||
function iFromRC(row, col) {
|
||||
return row*cols+col;
|
||||
}
|
||||
|
||||
/**
|
||||
* RowCol from index
|
||||
* @param index {number}
|
||||
* @returns {(number)[]} [row,column]
|
||||
*/
|
||||
function rcFromI(index) {
|
||||
return [
|
||||
Math.floor(index/cols),
|
||||
index%cols,
|
||||
];
|
||||
}
|
||||
|
||||
/**
|
||||
* RowCol from Xy
|
||||
* @param x {number}
|
||||
* @param y {number}
|
||||
* @returns {(number)[]} [row,column]
|
||||
*/
|
||||
function rcFromXy(x, y) {
|
||||
return [
|
||||
Math.floor(y/sH*rows),
|
||||
Math.floor(x/sW*cols),
|
||||
];
|
||||
}
|
||||
|
||||
/**
|
||||
* Link another room up
|
||||
* @param index {number} Dig from already linked room with this index
|
||||
* @param dir {number} in this direction
|
||||
* @return {number} index of room we just linked up
|
||||
*/
|
||||
function dig(index, dir) {
|
||||
rooms[index] &= ~dir;
|
||||
let neighbour;
|
||||
switch(dir) {
|
||||
case LEFT:
|
||||
neighbour = index-1;
|
||||
rooms[neighbour] &= ~RIGHT;
|
||||
break;
|
||||
case RIGHT:
|
||||
neighbour = index+1;
|
||||
rooms[neighbour] &= ~LEFT;
|
||||
break;
|
||||
case TOP:
|
||||
neighbour = index-cols;
|
||||
rooms[neighbour] &= ~BOTTOM;
|
||||
break;
|
||||
case BOTTOM:
|
||||
neighbour = index+cols;
|
||||
rooms[neighbour] &= ~TOP;
|
||||
break;
|
||||
}
|
||||
rooms[neighbour] |= LINKED;
|
||||
return neighbour;
|
||||
}
|
||||
|
||||
/**
|
||||
* Generate the maze
|
||||
*/
|
||||
function generateMaze() {
|
||||
// Maze generation basically works like this:
|
||||
// 1. Start with all rooms set to completely walled off and "unlinked"
|
||||
// 2. Then mark a room as "linked", and add it to the "to do" list
|
||||
// 3. When the "to do" list is empty, we're done
|
||||
// 4. pick a random room from the list
|
||||
// 5. if all adjacent rooms are linked -> remove room from list, goto 3
|
||||
// 6. pick a random unlinked adjacent room
|
||||
// 7. remove the walls between the rooms
|
||||
// 8. mark the adjacent room as linked and add it to the "to do" list
|
||||
// 9. go to 4
|
||||
let pdotnum = 0;
|
||||
const title = "Please wait",
|
||||
message = "Generating maze\n",
|
||||
showProgress = (done, total) => {
|
||||
const dotnum = Math.floor(done/total*10);
|
||||
if (dotnum>pdotnum) {
|
||||
const dots = ".".repeat(dotnum)+" ".repeat(10-dotnum);
|
||||
showMessage(message+dots, title);
|
||||
pdotnum = dotnum;
|
||||
}
|
||||
};
|
||||
showProgress(0, 100);
|
||||
// start with all rooms completely walled off
|
||||
rooms.fill(TOP|LEFT|BOTTOM|RIGHT);
|
||||
const
|
||||
// is room at row,col already linked?
|
||||
linked = (row, col) => !!(rooms[iFromRC(row, col)]&LINKED),
|
||||
// pick random array element
|
||||
pickRandom = (arr) => arr[Math.floor(Math.random()*arr.length)];
|
||||
// starting with top-right room seems to generate more interesting mazes
|
||||
rooms[cols] |= LINKED;
|
||||
let todo = [cols], done = 1;
|
||||
while(todo.length) {
|
||||
const index = pickRandom(todo);
|
||||
const rc = rcFromI(index),
|
||||
row = rc[0], col = rc[1];
|
||||
let sides = [];
|
||||
if ((col>0) && !linked(row, col-1)) sides.push(LEFT);
|
||||
if ((col<cols-1) && !linked(row, col+1)) sides.push(RIGHT);
|
||||
if ((row>0) && !linked(row-1, col)) sides.push(TOP);
|
||||
if ((row<rows-1) && !linked(row+1, col)) sides.push(BOTTOM);
|
||||
if (sides.length<=1) {
|
||||
// no need to visit this room again
|
||||
todo.splice(todo.indexOf(index), 1);
|
||||
}
|
||||
if (!sides.length) {
|
||||
// no neighbours need linking
|
||||
continue;
|
||||
}
|
||||
todo.push(dig(index, pickRandom(sides)));
|
||||
showProgress(done++, rooms.length);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* We wouldn't want to generate a maze we can't solve ourselves...
|
||||
*/
|
||||
function findRoute() {
|
||||
let dist = new Uint16Array(rooms.length), todo = [0];
|
||||
dist.fill(-1);
|
||||
dist[0] = 0;
|
||||
while(true) {
|
||||
const i = todo.shift(), d = dist[i], walls = rooms[i],
|
||||
rc = rcFromI(i),
|
||||
row = rc[0], col = rc[1];
|
||||
if (i===rooms.length-1) { break; }
|
||||
if (col>0 && !(walls&LEFT) && dist[i-1]>d+1) {
|
||||
dist[i-1] = d+1;
|
||||
todo.push(i-1);
|
||||
}
|
||||
if (row>0 && !(walls&TOP) && dist[i-cols]>d+1) {
|
||||
dist[i-cols] = d+1;
|
||||
todo.push(i-cols);
|
||||
}
|
||||
if (col<cols-1 && !(walls&RIGHT) && dist[i+1]>d+1) {
|
||||
dist[i+1] = d+1;
|
||||
todo.push(i+1);
|
||||
}
|
||||
if (row<rows-1 && !(walls&BOTTOM) && dist[i+cols]>d+1) {
|
||||
dist[i+cols] = d+1;
|
||||
todo.push(i+cols);
|
||||
}
|
||||
}
|
||||
|
||||
route = [rooms.length-1];
|
||||
while(true) {
|
||||
const i = route[0], d = dist[i], walls = rooms[i],
|
||||
rc = rcFromI(i),
|
||||
row = rc[0], col = rc[1];
|
||||
if (i===0) { break; }
|
||||
if (col<cols-1 && !(walls&RIGHT) && dist[i+1]<d) {
|
||||
route.unshift(i+1);
|
||||
continue;
|
||||
}
|
||||
if (row<rows-1 && !(walls&BOTTOM) && dist[i+cols]<d) {
|
||||
route.unshift(i+cols);
|
||||
continue;
|
||||
}
|
||||
if (row>0 && !(walls&TOP) && dist[i-cols]<d) {
|
||||
route.unshift(i-cols);
|
||||
continue;
|
||||
}
|
||||
if (col>0 && !(walls&LEFT) && dist[i-1]<d) {
|
||||
route.unshift(i-1);
|
||||
continue;
|
||||
}
|
||||
// this should never happen!
|
||||
console.log("No route found!");
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Draw the maze:
|
||||
* - room borders
|
||||
* - maze border
|
||||
* - exit
|
||||
*/
|
||||
function drawMaze() {
|
||||
const range = {top: 0, left: 0, bottom: rows, right: cols};
|
||||
const w = sW/cols, h = sH/rows;
|
||||
g.clear();
|
||||
g.setColor(0.76, 0.60, 0.42);
|
||||
for(let row = range.top; row<=range.bottom; row++) {
|
||||
for(let col = range.left; col<=range.right; col++) {
|
||||
const walls = rooms[row*cols+col], x = col*w, y = row*h;
|
||||
if (walls&BOTTOM) g.drawLine(x, y+h, x+w, y+h);
|
||||
if (walls&RIGHT) g.drawLine(x+w, y, x+w, y+h);
|
||||
}
|
||||
}
|
||||
// outline
|
||||
g.setColor(0.29, 0.23, 0.17).drawRect(0, 0, sW-1, sH-1);
|
||||
// target
|
||||
g.setColor(0, 0.5, 0).fillCircle(sW-cW/2, sH-rH/2, r-1);
|
||||
if (route) drawRoute();
|
||||
}
|
||||
|
||||
/**
|
||||
* Redraw a part of the maze (after we erased the ball image)
|
||||
* @param range Draw rooms in this range {top,left,bottom,right}
|
||||
*/
|
||||
function redrawMaze(range) {
|
||||
const w = sW/cols, h = sH/rows;
|
||||
g.setColor(0.76, 0.60, 0.42);
|
||||
for(let row = range.top; row<=range.bottom; row++) {
|
||||
for(let col = range.left; col<=range.right; col++) {
|
||||
const walls = rooms[row*cols+col], x = col*w, y = row*h;
|
||||
if (row===range.top && walls&TOP) g.drawLine(x, y, x+w, y);
|
||||
if (col===range.left && walls&LEFT) g.drawLine(x, y, x, y+h);
|
||||
if (walls&BOTTOM) g.drawLine(x, y+h, x+w, y+h);
|
||||
if (walls&RIGHT) g.drawLine(x+w, y, x+w, y+h);
|
||||
}
|
||||
}
|
||||
g.setColor(0.29, 0.23, 0.17).drawRect(0, 0, sW-1, sH-1);
|
||||
}
|
||||
|
||||
/**
|
||||
* Draw the ball, with glare offset depending on ball position
|
||||
*/
|
||||
function drawBall() {
|
||||
g.setColor(0.7, 0.7, 0.8).fillCircle(x, y, r-1);
|
||||
const gx = -x/sW, gy = -y/sH;
|
||||
g.setColor(0.8, 0.8, 0.9).fillCircle(x+gx*r/5, y+gy*r/5, r/2)
|
||||
.setColor(0.85, 0.85, 0.95).fillCircle(x+gx*r/4, y+gy*r/4.5, r/2.5)
|
||||
.setColor(0.9, 0.9, 1).fillCircle(x+gx*r/3, y+gy*r/3, r/3.5)
|
||||
.setColor(1, 1, 1).fillCircle(x+gx*r/3, y+gy*r/3, r/6);
|
||||
}
|
||||
|
||||
/**
|
||||
* Update the screen:
|
||||
* - erase previous ball image
|
||||
* - redraw maze around the erased area
|
||||
* - draw the ball
|
||||
*/
|
||||
function drawUpdate() {
|
||||
g.clearRect(ppx-r, ppy-r, ppx+r, ppy+r);
|
||||
const rc = rcFromXy(ppx, ppy),
|
||||
row = rc[0], col = rc[1];
|
||||
redrawMaze({top: row-1, left: col-1, bottom: row+1, right: col+1});
|
||||
drawBall();
|
||||
g.flip();
|
||||
}
|
||||
|
||||
function drawRoute() {
|
||||
let i = route[0], rc = rcFromI(i),
|
||||
row = rc[0], col = rc[1],
|
||||
x = (col+0.5)*cW, y = (row+0.5)*rH;
|
||||
g.setColor(1, 0, 0).moveTo(x, y);
|
||||
route.forEach(i => {
|
||||
const rc = rcFromI(i),
|
||||
row = rc[0], col = rc[1],
|
||||
x = (col+0.5)*cW, y = (row+0.5)*rH;
|
||||
g.lineTo(x, y);
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Move the ball
|
||||
*/
|
||||
function move() {
|
||||
const a = Bangle.getAccel();
|
||||
const fx = (-a.x*w)-(sign(vx)*d*a.z), fy = (-a.y*w)-(sign(vy)*d*a.z);
|
||||
vx += fx/m;
|
||||
vy += fy/m;
|
||||
const s = Math.ceil(Math.max(Math.abs(vx), Math.abs(vy)));
|
||||
for(let n = s; n>0; n--) {
|
||||
x += vx/s;
|
||||
y += vy/s;
|
||||
bounce();
|
||||
}
|
||||
if (x>sW-cW && y>sH-rH) win();
|
||||
}
|
||||
|
||||
/**
|
||||
* Check whether we hit any walls, and if so: Bounce.
|
||||
*
|
||||
* Bounce = reverse velocity in bounce direction, multiply with elasticity
|
||||
* Also apply drag in perpendicular direction ("friction with the wall")
|
||||
*/
|
||||
function bounce() {
|
||||
const row = Math.floor(y/sH*rows), col = Math.floor(x/sW*cols),
|
||||
i = row*cols+col, walls = rooms[i];
|
||||
const left = col*cW,
|
||||
right = (col+1)*cW,
|
||||
top = row*rH,
|
||||
bottom = (row+1)*rH;
|
||||
let bounced = false;
|
||||
if (vx<0) {
|
||||
if ((walls&LEFT) && x<=left+r) {
|
||||
x += (1+e)*(left+r-x);
|
||||
const fy = sign(vy)*d*Math.abs(vx);
|
||||
vy -= fy/m;
|
||||
vx = -vx*e;
|
||||
bounced = true;
|
||||
}
|
||||
} else {
|
||||
if ((walls&RIGHT) && x>=right-r) {
|
||||
x -= (1+e)*(x+r-right);
|
||||
const fy = sign(vy)*d*Math.abs(vx);
|
||||
vy -= fy/m;
|
||||
vx = -vx*e;
|
||||
bounced = true;
|
||||
}
|
||||
}
|
||||
if (vy<0) {
|
||||
if ((walls&TOP) && y<=top+r) {
|
||||
y += (1+e)*(top+r-y);
|
||||
const fx = sign(vx)*d*Math.abs(vy);
|
||||
vx -= fx/m;
|
||||
vy = -vy*e;
|
||||
bounced = true;
|
||||
}
|
||||
} else {
|
||||
if ((walls&BOTTOM) && y>=bottom-r) {
|
||||
y -= (1+e)*(y+r-bottom);
|
||||
const fx = sign(vx)*d*Math.abs(vy);
|
||||
vx -= fx/m;
|
||||
vy = -vy*e;
|
||||
bounced = true;
|
||||
}
|
||||
}
|
||||
if (bounced) return;
|
||||
let cx, cy;
|
||||
if ((rooms[i-1]&TOP) || rooms[i-cols]&LEFT) {
|
||||
if ((x-left)*(x-left)+(y-top)*(y-top)<=r*r) {
|
||||
cx = left;
|
||||
cy = top;
|
||||
}
|
||||
}
|
||||
else if ((rooms[i-1]&BOTTOM) || rooms[i+cols]&LEFT) {
|
||||
if ((x-left)*(x-left)+(bottom-y)*(bottom-y)<=r*r) {
|
||||
cx = left;
|
||||
cy = bottom;
|
||||
}
|
||||
}
|
||||
else if ((rooms[i+1]&TOP) || rooms[i-cols]&RIGHT) {
|
||||
if ((right-x)*(right-x)+(y-top)*(y-top)<=r*r) {
|
||||
cx = right;
|
||||
cy = top;
|
||||
}
|
||||
}
|
||||
else if ((rooms[i+1]&BOTTOM) || rooms[i+cols]&RIGHT) {
|
||||
if ((right-x)*(right-x)+(bottom-y)*(bottom-y)<=r*r) {
|
||||
cx = right;
|
||||
cy = bottom;
|
||||
}
|
||||
}
|
||||
if (!cx) return;
|
||||
let nx = x-cx, ny = y-cy;
|
||||
const l = Math.sqrt(nx*nx+ny*ny);
|
||||
nx /= l;
|
||||
ny /= l;
|
||||
const p = vx*nx+vy*ny;
|
||||
vx -= 2*p*nx*e;
|
||||
vy -= 2*p*ny*e;
|
||||
}
|
||||
|
||||
/**
|
||||
* You reached the bottom-right corner, you win!
|
||||
*/
|
||||
function win() {
|
||||
clearInterval(intervalID);
|
||||
Bangle.buzz().then(askAgain);
|
||||
}
|
||||
|
||||
/**
|
||||
* You solved the maze, try the next one?
|
||||
*/
|
||||
function askAgain() {
|
||||
const nextLevel = (size>minSize)?"next level":"again";
|
||||
const nextSize = (size>minSize)?sizes[sizes.indexOf(size)+1]:size;
|
||||
showPrompt(`Well done!\n\nPlay ${nextLevel}?`,
|
||||
{"title": "Congratulations!"})
|
||||
.then(function(again) {
|
||||
if (again) {
|
||||
playMaze(nextSize);
|
||||
} else {
|
||||
startGame();
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
function tick() {
|
||||
ppx = px;
|
||||
ppy = py;
|
||||
px = x;
|
||||
py = y;
|
||||
move();
|
||||
drawUpdate();
|
||||
}
|
||||
|
||||
start();
|
||||
}
|
||||
|
||||
/**
|
||||
* Ask player what size maze they would like to play
|
||||
*/
|
||||
function startGame() {
|
||||
let menu = {
|
||||
"": {
|
||||
title: "Select Maze Size",
|
||||
selected: sizes.indexOf(settings.size || defaultSize),
|
||||
},
|
||||
};
|
||||
sizes.filter(s => s>=minSize).forEach(size => {
|
||||
let name = sizeNames[size];
|
||||
if (size<minSize) name = "! "+size;
|
||||
let cols = Math.round(sW/(size*2.5)),
|
||||
rows = Math.round(sH/(size*2.5));
|
||||
if (rows<10) rows = " "+rows;
|
||||
if (cols<10) cols = " "+cols;
|
||||
name += " ".repeat(14-name.length);
|
||||
name += `${cols}x${rows}`;
|
||||
menu[name] = () => {
|
||||
// remember chosen size
|
||||
settings.size = size;
|
||||
require("Storage").write("ballmaze.json", settings);
|
||||
playMaze(size);
|
||||
};
|
||||
});
|
||||
menu["< Exit"] = () => load();
|
||||
showMenu(menu);
|
||||
}
|
||||
|
||||
startGame();
|
||||
})();
|
|
@ -0,0 +1 @@
|
|||
require("heatshrink").decompress(atob("mEwwhC/AH4AU9wAOCw0OC5/gFyowHC+Hs5gACC7HhiMRjwXSCoIADC5wCB4MSkIXDGIoXKiUikQwJC5PhCwIXFGAgXJFwRHEGAnOC5HhC5IwC5gXJIw4XF4AXKFwwXEGAoXCiKlFMAzNCgDpDC4QAKcgZJBC6wADF6kAhgXP5xfEC58SC4iNCC4nhC5McC4S/DC6a9DC4IACC5MhC4XOC5HuLxPMC4PuC5IwHkUeC44ABA4IACFw5cBC5owEkUhjwXPGAyMCC5wxDLgIACC54ADC94AGC7sOCx/gC4owQCwwA/AH4AMA"))
|
After Width: | Height: | Size: 444 B |
After Width: | Height: | Size: 2.8 KiB |
After Width: | Height: | Size: 4.3 KiB |
|
@ -2,3 +2,4 @@
|
|||
0.02: Apply locale, 12-hour setting
|
||||
0.03: Fix dates drawing over each other at midnight
|
||||
0.04: Small bugfix
|
||||
0.05: Clock does not start if app Languages is not installed
|
|
@ -12,7 +12,12 @@
|
|||
date.setMonth(1, 3) // februari: months are zero-indexed
|
||||
const localized = locale.date(date, true)
|
||||
locale.dayFirst = /3.*2/.test(localized)
|
||||
locale.hasMeridian = (locale.meridian(date) !== '')
|
||||
|
||||
locale.hasMeridian = false
|
||||
if(typeof locale.meridian === 'function') { // function does not exists if languages app is not installed
|
||||
locale.hasMeridian = (locale.meridian(date) !== '')
|
||||
}
|
||||
|
||||
}
|
||||
const screen = {
|
||||
width: g.getWidth(),
|
||||
|
|
|
@ -6,3 +6,4 @@
|
|||
0.06: Fixes widget events and charting of component states
|
||||
0.07: Improve logging and charting of component states and add widget icon
|
||||
0.08: Fix for Home button in the app and README added.
|
||||
0.09: Fix failing dismissal of Gadgetbridge notifications, record (coarse) bluetooth state
|
|
@ -8,7 +8,7 @@ const GraphXMax = GraphXZero + MaxValueCount;
|
|||
|
||||
const GraphLcdY = GraphYZero + 10;
|
||||
const GraphCompassY = GraphYZero + 16;
|
||||
// const GraphBluetoothY = GraphYZero + 22;
|
||||
const GraphBluetoothY = GraphYZero + 22;
|
||||
const GraphGpsY = GraphYZero + 28;
|
||||
const GraphHrmY = GraphYZero + 34;
|
||||
|
||||
|
@ -175,13 +175,13 @@ function renderData(dataArray) {
|
|||
g.drawLine(GraphXZero + i, GraphCompassY, GraphXZero + i, GraphCompassY + 1);
|
||||
}
|
||||
|
||||
// // Bluetooth state
|
||||
// if (switchables & switchableConsumers.lcd == switchableConsumers.lcd) {
|
||||
// g.setColor(0, 0, 1);
|
||||
// g.setFontAlign(1, -1, 0);
|
||||
// g.drawString("BLE", GraphXZero - GraphMarkerOffset, GraphBluetoothY - 2, true);
|
||||
// g.drawLine(GraphXZero + i, GraphBluetoothY, GraphXZero + i, GraphBluetoothY + 1);
|
||||
// }
|
||||
// Bluetooth state
|
||||
if (parseInt(dataInfo[switchabelsIndex]) & switchableConsumers.bluetooth) {
|
||||
g.setColor(0, 0, 1);
|
||||
g.setFontAlign(1, -1, 0);
|
||||
g.drawString("BLE", GraphXZero - GraphMarkerOffset, GraphBluetoothY - 2, true);
|
||||
g.drawLine(GraphXZero + i, GraphBluetoothY, GraphXZero + i, GraphBluetoothY + 1);
|
||||
}
|
||||
|
||||
// Gps state
|
||||
if (parseInt(dataInfo[switchabelsIndex]) & switchableConsumers.gps) {
|
||||
|
|
|
@ -71,8 +71,10 @@
|
|||
enabledConsumers = enabledConsumers | switchableConsumers.gps;
|
||||
if (hrmEventReceived)
|
||||
enabledConsumers = enabledConsumers | switchableConsumers.hrm;
|
||||
//if (Bangle.isBluetoothOn())
|
||||
// enabledConsumers = enabledConsumers | switchableConsumers.bluetooth;
|
||||
|
||||
// Very coarse first approach to check if the BLE device is on.
|
||||
if (NRF.getSecurityStatus().connected)
|
||||
enabledConsumers = enabledConsumers | switchableConsumers.bluetooth;
|
||||
|
||||
// Reset the event registration vars
|
||||
compassEventReceived = false;
|
||||
|
@ -110,19 +112,14 @@
|
|||
}
|
||||
|
||||
function reload() {
|
||||
WIDGETS.batchart.width = 24;
|
||||
WIDGETS["batchart"].width = 24;
|
||||
|
||||
recordingInterval = setInterval(logBatteryData, recordingInterval10Min);
|
||||
|
||||
logBatteryData();
|
||||
}
|
||||
|
||||
// add the widget
|
||||
WIDGETS.batchart = {
|
||||
area: "tl", width: 24, draw: draw, reload: function () {
|
||||
reload();
|
||||
Bangle.drawWidgets();
|
||||
}
|
||||
WIDGETS["batchart"] = {
|
||||
area: "tl", width: 24, draw: draw, reload: reload
|
||||
};
|
||||
|
||||
reload();
|
||||
|
|
|
@ -13,3 +13,5 @@
|
|||
0.13: Now automatically load *.boot.js at startup
|
||||
Move alarm code into alarm.boot.js
|
||||
0.14: Move welcome loaders to *.boot.js
|
||||
0.15: Added BLE HID option for Joystick and bare Keyboard
|
||||
0.16: Detect out of memory errors and draw them onto the bottom of the screen in red
|
||||
|
|
|
@ -4,7 +4,9 @@ E.setFlags({pretokenise:1});
|
|||
var s = require('Storage').readJSON('setting.json',1)||{};
|
||||
if (s.ble!==false) {
|
||||
if (s.HID) { // Human interface device
|
||||
Bangle.HID = E.toUint8Array(atob("BQEJBqEBhQIFBxngKecVACUBdQGVCIEClQF1CIEBlQV1AQUIGQEpBZEClQF1A5EBlQZ1CBUAJXMFBxkAKXOBAAkFFQAm/wB1CJUCsQLABQwJAaEBhQEVACUBdQGVAQm1gQIJtoECCbeBAgm4gQIJzYECCeKBAgnpgQIJ6oECwA=="));
|
||||
if (s.HID=="joy") Bangle.HID = E.toUint8Array(atob("BQEJBKEBCQGhAAUJGQEpBRUAJQGVBXUBgQKVA3UBgQMFAQkwCTEVgSV/dQiVAoECwMA="));
|
||||
else if (s.HID=="kb") Bangle.HID = E.toUint8Array(atob("BQEJBqEBBQcZ4CnnFQAlAXUBlQiBApUBdQiBAZUFdQEFCBkBKQWRApUBdQORAZUGdQgVACVzBQcZAClzgQAJBRUAJv8AdQiVArECwA=="));
|
||||
else /*kbmedia*/Bangle.HID = E.toUint8Array(atob("BQEJBqEBhQIFBxngKecVACUBdQGVCIEClQF1CIEBlQV1AQUIGQEpBZEClQF1A5EBlQZ1CBUAJXMFBxkAKXOBAAkFFQAm/wB1CJUCsQLABQwJAaEBhQEVACUBdQGVAQm1gQIJtoECCbeBAgm4gQIJzYECCeKBAgnpgQIJ6oECwA=="));
|
||||
NRF.setServices({}, {uart:true, hid:Bangle.HID});
|
||||
}
|
||||
}
|
||||
|
@ -37,6 +39,11 @@ Bangle.setLCDTimeout(s.timeout);
|
|||
if (!s.timeout) Bangle.setLCDPower(1);
|
||||
E.setTimeZone(s.timezone);
|
||||
delete s;
|
||||
// Draw out of memory errors onto the screen
|
||||
E.on('errorFlag', function(errorFlags) { g.reset(1).setColor("#ff0000").setFont("6x8").setFontAlign(0,1).drawString(errorFlags,g.getWidth()/2,g.getHeight()-1).flip();
|
||||
print("Interpreter error:",errorFlags);
|
||||
E.getErrorFlags(); // clear flags so we get called next time
|
||||
});
|
||||
// stop users doing bad things!
|
||||
global.save = function() { throw new Error("You can't use save() on Bangle.js without overwriting the bootloader!"); }
|
||||
// Load *.boot.js files
|
||||
|
|
|
@ -0,0 +1,88 @@
|
|||
|
||||
## Joystick:
|
||||
|
||||
https://github.com/espruino/BangleApps/issues/349#issuecomment-620231524
|
||||
|
||||
```
|
||||
0x05, 0x01, // Usage Page (Generic Desktop)
|
||||
0x09, 0x04, // Usage (Joystick)
|
||||
0xA1, 0x01, // Collection (Application)
|
||||
0x09, 0x01, // Usage (Pointer)
|
||||
0xA1, 0x00, // Collection (Physical)
|
||||
// Buttons
|
||||
0x05, 0x09, // Usage Page (Buttons)
|
||||
0x19, 0x01, // Usage Minimum (1)
|
||||
0x29, 0x05, // Usage Maximum (5)
|
||||
0x15, 0x00, // Logical Minimum (0)
|
||||
0x25, 0x01, // Logical Maximum (1)
|
||||
0x95, 0x05, // Report Count (5)
|
||||
0x75, 0x01, // Report Size (1)
|
||||
0x81, 0x02, // Input (Data, Variable, Absolute)
|
||||
|
||||
// padding bits
|
||||
0x95, 0x03, // Report Count (3)
|
||||
0x75, 0x01, // Report Size (1)
|
||||
0x81, 0x03, // Input (Constant)
|
||||
|
||||
// Stick
|
||||
0x05, 0x01, // Usage Page (Generic Desktop)
|
||||
0x09, 0x30, // Usage (X)
|
||||
0x09, 0x31, // Usage (Y)
|
||||
0x15, 0x81, // Logical Minimum (-127)
|
||||
0x25, 0x7f, // Logical Maximum (127)
|
||||
0x75, 0x08, // Report Size (8)
|
||||
0x95, 0x02, // Report Count (2)
|
||||
0x81, 0x02, // Input (Data, Variable, Absolute)
|
||||
0xC0, // End Collection (Physical)
|
||||
0xC0 // End Collection (Application)
|
||||
```
|
||||
|
||||
## Keyboard
|
||||
|
||||
http://www.espruino.com/BLE+Keyboard
|
||||
|
||||
```
|
||||
0x05, 0x01, // Usage Page (Generic Desktop)
|
||||
0x09, 0x06, // Usage (Keyboard)
|
||||
0xA1, 0x01, // Collection (Application)
|
||||
0x05, 0x07, // Usage Page (Key Codes)
|
||||
0x19, 0xe0, // Usage Minimum (224)
|
||||
0x29, 0xe7, // Usage Maximum (231)
|
||||
0x15, 0x00, // Logical Minimum (0)
|
||||
0x25, 0x01, // Logical Maximum (1)
|
||||
0x75, 0x01, // Report Size (1)
|
||||
0x95, 0x08, // Report Count (8)
|
||||
0x81, 0x02, // Input (Data, Variable, Absolute)
|
||||
|
||||
0x95, 0x01, // Report Count (1)
|
||||
0x75, 0x08, // Report Size (8)
|
||||
0x81, 0x01, // Input (Constant) reserved byte(1)
|
||||
|
||||
0x95, 0x05, // Report Count (5)
|
||||
0x75, 0x01, // Report Size (1)
|
||||
0x05, 0x08, // Usage Page (Page# for LEDs)
|
||||
0x19, 0x01, // Usage Minimum (1)
|
||||
0x29, 0x05, // Usage Maximum (5)
|
||||
0x91, 0x02, // Output (Data, Variable, Absolute), Led report
|
||||
0x95, 0x01, // Report Count (1)
|
||||
0x75, 0x03, // Report Size (3)
|
||||
0x91, 0x01, // Output (Data, Variable, Absolute), Led report padding
|
||||
|
||||
0x95, 0x06, // Report Count (6)
|
||||
0x75, 0x08, // Report Size (8)
|
||||
0x15, 0x00, // Logical Minimum (0)
|
||||
0x25, 0x73, // Logical Maximum (115 - include F13, etc)
|
||||
0x05, 0x07, // Usage Page (Key codes)
|
||||
0x19, 0x00, // Usage Minimum (0)
|
||||
0x29, 0x73, // Usage Maximum (115 - include F13, etc)
|
||||
0x81, 0x00, // Input (Data, Array) Key array(6 bytes)
|
||||
|
||||
0x09, 0x05, // Usage (Vendor Defined)
|
||||
0x15, 0x00, // Logical Minimum (0)
|
||||
0x26, 0xFF, 0x00, // Logical Maximum (255)
|
||||
0x75, 0x08, // Report Count (2)
|
||||
0x95, 0x02, // Report Size (8 bit)
|
||||
0xB1, 0x02, // Feature (Data, Variable, Absolute)
|
||||
|
||||
0xC0 // End Collection (Application)
|
||||
```
|
|
@ -0,0 +1,33 @@
|
|||
{
|
||||
"env": {
|
||||
"browser": true,
|
||||
"commonjs": true,
|
||||
"es6": true
|
||||
},
|
||||
"extends": "eslint:recommended",
|
||||
"globals": {
|
||||
"Atomics": "readonly",
|
||||
"SharedArrayBuffer": "readonly"
|
||||
},
|
||||
"parserOptions": {
|
||||
"ecmaVersion": 2018
|
||||
},
|
||||
"rules": {
|
||||
"indent": [
|
||||
"error",
|
||||
2
|
||||
],
|
||||
"linebreak-style": [
|
||||
"error",
|
||||
"windows"
|
||||
],
|
||||
"quotes": [
|
||||
"error",
|
||||
"double"
|
||||
],
|
||||
"semi": [
|
||||
"error",
|
||||
"always"
|
||||
]
|
||||
}
|
||||
}
|
|
@ -0,0 +1,2 @@
|
|||
0.01: Create BuffGym app
|
||||
0.02: Add web interface for personalising workout
|
|
@ -0,0 +1,60 @@
|
|||
# BuffGym
|
||||
|
||||
This gym training assistant trains you on the famous [Stronglifts 5x5 workout](https://stronglifts.com/5x5) program.
|
||||
|
||||
## Configuration
|
||||
|
||||
### Setting your start weight values
|
||||
|
||||
You will want to set your own starting weight values for your 5x5 training program. To do this is easy! After installing this app, go to the BangleJS app store, connect to your watch, and navigate to the `My Apps` tab. In there you will find this app in the list, and an icon (a down arrow) to the right of the app title. Click that icon to reveal a configuration page. Enter your weights and other details, and click upload. That is it, you are now ready to train!
|
||||
|
||||
## Usage
|
||||
|
||||
### Start screen
|
||||
|
||||
When you start the app it will wait on a splash screen until you are ready to start the work out. Press any of the buttons to start
|
||||
|
||||

|
||||
|
||||
### Workouts menu
|
||||
|
||||
You are then presented with the workouts menu, use BTN1 to move up the list, and BTN3 to move down the list. Once you have made your selection, press BTN2 to select the workout.
|
||||
|
||||

|
||||
|
||||
### Recording your training
|
||||
|
||||
You will now begin moving through the exercises in the workout. You will see the exercise information on the display.
|
||||
|
||||

|
||||
|
||||
1. At the top is the exercise name, e.g 'Squats'
|
||||
2. Next is the weight you must train
|
||||
3. In the center is where you record the number of *reps* you completed (more on that shortly)
|
||||
4. Below the *reps* value, is the target reps you must try to reach.
|
||||
5. Below the target reps is the current set you are training, out of the total sets for the exercise.
|
||||
6. The *reps* value is used to store what you achieved for the current set, you enter this after you have trained on your current set. To alter this value, use BTN1 to increase the value (it will stop at the maximum required reps) and BTN3 to decreas the value to a minimum of 0 (this is the default value). Pressing BTN2 will confirm your reps
|
||||
|
||||
### Rest timers
|
||||
|
||||
You will then be presented with a rest timer screen, it counts down and automatically moves to the next exercise when it reaches 0. You can cancel the timer early if you wish by pressing BTN2. If it is the last set of an exercise, you don't need to rest, so it lets you know you have completed all the sets in the exercise and can start the next exercise.
|
||||
|
||||

|
||||

|
||||
|
||||
### Workout completed
|
||||
|
||||
Once all exercises are done, you are presented with a pat-on-the-back screen to tell you how awesome you are.
|
||||
|
||||

|
||||
|
||||
## Features
|
||||
|
||||
* If you successfully complete all reps and sets for an exercise, it will automatically update your weights for next time
|
||||
* Has a neat rest timer to make sure you are training optimally
|
||||
* Doesn't require a mobile phone, most 'smart watches' are just a visual presentation of the mobile phone app, this runs purley on the watch. So why not leave your phone and its distractions out of the gym!
|
||||
* Clear and simple user interface
|
||||
|
||||
## Created by
|
||||
|
||||
[Paul Cockrell](https://github.com/paulcockrell) April 2020.
|
|
@ -0,0 +1,153 @@
|
|||
exports = class Exercise {
|
||||
constructor(params) {
|
||||
this.completed = false;
|
||||
this.sets = [];
|
||||
this.title = params.title;
|
||||
this.weight = params.weight;
|
||||
this.weightIncrement = params.weightIncrement;
|
||||
this.unit = params.unit;
|
||||
this.restPeriod = params.restPeriod;
|
||||
this._originalRestPeriod = params.restPeriod;
|
||||
this._restTimeout = null;
|
||||
this._restInterval = null;
|
||||
this._state = null;
|
||||
}
|
||||
|
||||
get humanTitle() {
|
||||
return `${this.title} ${this.weight}${this.unit}`;
|
||||
}
|
||||
|
||||
get subTitle() {
|
||||
const totalSets = this.sets.length;
|
||||
const uncompletedSets = this.sets.filter((set) => !set.isCompleted()).length;
|
||||
const currentSet = (totalSets - uncompletedSets) + 1;
|
||||
return `Set ${currentSet} of ${totalSets}`;
|
||||
}
|
||||
|
||||
decRestPeriod() {
|
||||
this.restPeriod--;
|
||||
}
|
||||
|
||||
addSet(set) {
|
||||
this.sets.push(set);
|
||||
}
|
||||
|
||||
currentSet() {
|
||||
return this.sets.filter(set => !set.isCompleted())[0];
|
||||
}
|
||||
|
||||
isLastSet() {
|
||||
return this.sets.filter(set => !set.isCompleted()).length === 1;
|
||||
}
|
||||
|
||||
isCompleted() {
|
||||
return !!this.completed;
|
||||
}
|
||||
|
||||
canSetCompleted() {
|
||||
return this.sets.filter(set => set.isCompleted()).length === this.sets.length;
|
||||
}
|
||||
|
||||
setCompleted() {
|
||||
if (!this.canSetCompleted()) throw "All sets must be completed";
|
||||
if (this.canProgress()) this.weight += this.weightIncrement;
|
||||
this.completed = true;
|
||||
}
|
||||
|
||||
canProgress() {
|
||||
let completedRepsTotalSum = 0;
|
||||
let targetRepsTotalSum = 0;
|
||||
this.sets.forEach(set => completedRepsTotalSum += set.reps);
|
||||
this.sets.forEach(set => targetRepsTotalSum += set.maxReps);
|
||||
|
||||
return (targetRepsTotalSum - completedRepsTotalSum) === 0;
|
||||
}
|
||||
|
||||
startRestTimer(workout) {
|
||||
this._restTimeout = setTimeout(() => {
|
||||
this.next(workout);
|
||||
}, 1000 * this.restPeriod);
|
||||
|
||||
this._restInterval = setInterval(() => {
|
||||
this.decRestPeriod();
|
||||
|
||||
if (this.restPeriod < 0) {
|
||||
this.resetRestTimer();
|
||||
this.next();
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
workout.emit("redraw");
|
||||
}, 1000 );
|
||||
}
|
||||
|
||||
resetRestTimer() {
|
||||
clearTimeout(this._restTimeout);
|
||||
clearInterval(this._restInterval);
|
||||
this._restTimeout = null;
|
||||
this._restInterval = null;
|
||||
this.restPeriod = this._originalRestPeriod;
|
||||
}
|
||||
|
||||
isRestTimerRunning() {
|
||||
return this._restTimeout != null;
|
||||
}
|
||||
|
||||
setupStartedButtons(workout) {
|
||||
clearWatch();
|
||||
|
||||
setWatch(() => {
|
||||
this.currentSet().incReps();
|
||||
workout.emit("redraw");
|
||||
}, BTN1, {repeat: true});
|
||||
|
||||
setWatch(workout.next.bind(workout), BTN2, {repeat: false});
|
||||
|
||||
setWatch(() => {
|
||||
this.currentSet().decReps();
|
||||
workout.emit("redraw");
|
||||
}, BTN3, {repeat: true});
|
||||
}
|
||||
|
||||
setupRestingButtons(workout) {
|
||||
clearWatch();
|
||||
setWatch(workout.next.bind(workout), BTN2, {repeat: false});
|
||||
}
|
||||
|
||||
next(workout) {
|
||||
const STARTED = 1;
|
||||
const RESTING = 2;
|
||||
const COMPLETED = 3;
|
||||
|
||||
switch(this._state) {
|
||||
case null:
|
||||
this._state = STARTED;
|
||||
this.setupStartedButtons(workout);
|
||||
break;
|
||||
case STARTED:
|
||||
this._state = RESTING;
|
||||
this.startRestTimer(workout);
|
||||
this.setupRestingButtons(workout);
|
||||
break;
|
||||
case RESTING:
|
||||
this.resetRestTimer();
|
||||
this.currentSet().setCompleted();
|
||||
|
||||
if (this.canSetCompleted()) {
|
||||
this._state = COMPLETED;
|
||||
this.setCompleted();
|
||||
} else {
|
||||
this._state = null;
|
||||
}
|
||||
// As we are changing state and require it to be reprocessed
|
||||
// invoke the next step of workout
|
||||
workout.next();
|
||||
break;
|
||||
default:
|
||||
throw "Exercise: Attempting to move to an unknown state";
|
||||
}
|
||||
|
||||
workout.emit("redraw");
|
||||
}
|
||||
}
|
|
@ -0,0 +1 @@
|
|||
require("heatshrink").decompress(atob("mEwxH+ACPI5AUSADAtB5vNGFQtBAIfNF95hoF4wwoF5AwmF5BhmXYbAEF/6QbF1QwIF04qB54ADAwIwoF4oRKBoIvsB4gvZ58kkgCDFxoxaF5wuHGDQcMF5IwXDZwLDGDmlDIWlkgJDSwIABCRAwPDQohCFgIABDQIOCFwYABr4RCCQIvQDYguEAAwtFF5owJDZAvHFw4vFOYQvKFAowMBxIvFMQwvPAB4wFUQ4vJGDYvUGC4vNdgyuEGDIsNFwYwGNAgAPExAvMGIdfTIovfTpYvrfRCOkZ44ugF44NGF05gUFyQvKGIoueGKIufGJ4uhG5oupGItfr4vvAAgvlGAQvt/wrEF9oEGF841IF9QGHX0oGIAD8kAAYJOFzwEBBQoMFACA="))
|
After Width: | Height: | Size: 4.0 KiB |
After Width: | Height: | Size: 2.7 KiB |
After Width: | Height: | Size: 3.5 KiB |
After Width: | Height: | Size: 3.2 KiB |
After Width: | Height: | Size: 4.4 KiB |
After Width: | Height: | Size: 3.8 KiB |
|
@ -0,0 +1,28 @@
|
|||
exports = class Set {
|
||||
constructor(maxReps) {
|
||||
this.completed = false;
|
||||
this.minReps = 0;
|
||||
this.reps = 0;
|
||||
this.maxReps = maxReps;
|
||||
}
|
||||
|
||||
isCompleted() {
|
||||
return !!this.completed;
|
||||
}
|
||||
|
||||
setCompleted() {
|
||||
this.completed = true;
|
||||
}
|
||||
|
||||
incReps() {
|
||||
if (this.completed) return;
|
||||
if (this.reps >= this.maxReps) return;
|
||||
this.reps++;
|
||||
}
|
||||
|
||||
decReps() {
|
||||
if (this.completed) return;
|
||||
if (this.reps <= this.minReps) return;
|
||||
this.reps--;
|
||||
}
|
||||
}
|
|
@ -0,0 +1,33 @@
|
|||
{
|
||||
"title": "Workout A",
|
||||
"exercises": [
|
||||
{
|
||||
"title": "Squats",
|
||||
"weight": 40,
|
||||
"unit": "Kg",
|
||||
"sets": [5, 5, 5, 5, 5],
|
||||
"restPeriod": 90
|
||||
},
|
||||
{
|
||||
"title": "Overhead press",
|
||||
"weight": 20,
|
||||
"unit": "Kg",
|
||||
"sets": [5, 5, 5, 5, 5],
|
||||
"restPeriod": 90
|
||||
},
|
||||
{
|
||||
"title": "Deadlift",
|
||||
"weight": 20,
|
||||
"unit": "Kg",
|
||||
"sets": [5],
|
||||
"restPeriod": 90
|
||||
},
|
||||
{
|
||||
"title": "Pullups",
|
||||
"weight": 0,
|
||||
"unit": "Kg",
|
||||
"sets": [10, 10, 10],
|
||||
"restPeriod": 90
|
||||
}
|
||||
]
|
||||
}
|
|
@ -0,0 +1,33 @@
|
|||
{
|
||||
"title": "Workout B",
|
||||
"exercises": [
|
||||
{
|
||||
"title": "Squats",
|
||||
"weight": 40,
|
||||
"unit": "Kg",
|
||||
"sets": [5, 5, 5, 5, 5],
|
||||
"restPeriod": 90
|
||||
},
|
||||
{
|
||||
"title": "Bench press",
|
||||
"weight": 20,
|
||||
"unit": "Kg",
|
||||
"sets": [5, 5, 5, 5, 5],
|
||||
"restPeriod": 90
|
||||
},
|
||||
{
|
||||
"title": "Row",
|
||||
"weight": 20,
|
||||
"unit":"Kg",
|
||||
"sets": [5, 5, 5, 5, 5],
|
||||
"restPeriod": 90
|
||||
},
|
||||
{
|
||||
"title": "Tricep extension",
|
||||
"weight": 20,
|
||||
"unit": "Kg",
|
||||
"sets": [10, 10, 10],
|
||||
"restPeriod": 90
|
||||
}
|
||||
]
|
||||
}
|
|
@ -0,0 +1,10 @@
|
|||
[
|
||||
{
|
||||
"title": "Workout A",
|
||||
"file": "buffgym-workout-a.json"
|
||||
},
|
||||
{
|
||||
"title": "Workout B",
|
||||
"file": "buffgym-workout-b.json"
|
||||
}
|
||||
]
|
|
@ -0,0 +1,83 @@
|
|||
exports = class Workout {
|
||||
constructor(params) {
|
||||
this.title = params.title;
|
||||
this.exercises = [];
|
||||
this.completed = false;
|
||||
this.on("redraw", redraw.bind(null, this));
|
||||
}
|
||||
|
||||
addExercises(exercises) {
|
||||
exercises.forEach(exercise => this.exercises.push(exercise));
|
||||
}
|
||||
|
||||
currentExercise() {
|
||||
return this.exercises.filter(exercise => !exercise.isCompleted())[0];
|
||||
}
|
||||
|
||||
canComplete() {
|
||||
return this.exercises.filter(exercise => exercise.isCompleted()).length === this.exercises.length;
|
||||
}
|
||||
|
||||
setCompleted() {
|
||||
if (!this.canComplete()) throw "All exercises must be completed";
|
||||
this.completed = true;
|
||||
}
|
||||
|
||||
isCompleted() {
|
||||
return !!this.completed;
|
||||
}
|
||||
|
||||
static fromJSON(workoutJSON) {
|
||||
const Set = require("buffgym-set.js");
|
||||
const Exercise = require("buffgym-exercise.js");
|
||||
const workout = new this({
|
||||
title: workoutJSON.title,
|
||||
});
|
||||
const exercises = workoutJSON.exercises.map(exerciseJSON => {
|
||||
const exercise = new Exercise({
|
||||
title: exerciseJSON.title,
|
||||
weight: exerciseJSON.weight,
|
||||
weightIncrement: exerciseJSON.weightIncrement,
|
||||
unit: exerciseJSON.unit,
|
||||
restPeriod: exerciseJSON.restPeriod,
|
||||
});
|
||||
exerciseJSON.sets.forEach(setJSON => {
|
||||
exercise.addSet(new Set(setJSON));
|
||||
});
|
||||
|
||||
return exercise;
|
||||
});
|
||||
|
||||
workout.addExercises(exercises);
|
||||
|
||||
return workout;
|
||||
}
|
||||
|
||||
toJSON() {
|
||||
return {
|
||||
title: this.title,
|
||||
exercises: this.exercises.map(exercise => {
|
||||
return {
|
||||
title: exercise.title,
|
||||
weight: exercise.weight,
|
||||
weightIncrement: exercise.weightIncrement,
|
||||
unit: exercise.unit,
|
||||
sets: exercise.sets.map(set => set.maxReps),
|
||||
restPeriod: exercise.restPeriod,
|
||||
};
|
||||
}),
|
||||
};
|
||||
}
|
||||
|
||||
// State machine
|
||||
next() {
|
||||
if (this.canComplete()) {
|
||||
this.setCompleted();
|
||||
this.emit("redraw");
|
||||
return;
|
||||
}
|
||||
|
||||
// Call current exercise state machine
|
||||
this.currentExercise().next(this);
|
||||
}
|
||||
}
|
|
@ -0,0 +1,261 @@
|
|||
/**
|
||||
* BangleJS Stronglifts 5x5 training aid
|
||||
*
|
||||
* Original Author: Paul Cockrell https://github.com/paulcockrell
|
||||
* Created: April 2020
|
||||
*
|
||||
* Inspired by:
|
||||
* - Stronglifts 5x5 training workout https://stronglifts.com/5x5/
|
||||
* - Stronglifts smart watch app
|
||||
*/
|
||||
|
||||
Bangle.setLCDMode("120x120");
|
||||
|
||||
const W = g.getWidth();
|
||||
const H = g.getHeight();
|
||||
const RED = "#d32e29";
|
||||
const PINK = "#f05a56";
|
||||
const WHITE = "#ffffff";
|
||||
|
||||
function drawMenu(params) {
|
||||
const hs = require("heatshrink");
|
||||
const incImg = hs.decompress(atob("gsFwMAkM+oUA"));
|
||||
const decImg = hs.decompress(atob("gsFwIEBnwCBA"));
|
||||
const okImg = hs.decompress(atob("gsFwMAhGFo0A"));
|
||||
const DEFAULT_PARAMS = {
|
||||
showBTN1: false,
|
||||
showBTN2: false,
|
||||
showBTN3: false,
|
||||
};
|
||||
const p = Object.assign({}, DEFAULT_PARAMS, params);
|
||||
if (p.showBTN1) g.drawImage(incImg, W - 10, 10);
|
||||
if (p.showBTN2) g.drawImage(okImg, W - 10, 60);
|
||||
if (p.showBTN3) g.drawImage(decImg, W - 10, 110);
|
||||
}
|
||||
|
||||
function drawSet(exercise) {
|
||||
const set = exercise.currentSet();
|
||||
if (set.isCompleted()) return;
|
||||
|
||||
g.clear();
|
||||
|
||||
// Draw exercise title
|
||||
g.setColor(PINK);
|
||||
g.fillRect(15, 0, W - 15, 18);
|
||||
g.setFontAlign(0, -1);
|
||||
g.setFont("6x8", 1);
|
||||
g.setColor(WHITE);
|
||||
g.drawString(exercise.title, W / 2, 5);
|
||||
g.setFont("6x8", 1);
|
||||
g.drawString(exercise.weight + " " + exercise.unit, W / 2, 27);
|
||||
// Draw completed reps counter
|
||||
g.setFontAlign(0, 0);
|
||||
g.setColor(PINK);
|
||||
g.fillRect(15, 42, W - 15, 80);
|
||||
g.setColor(WHITE);
|
||||
g.setFont("6x8", 5);
|
||||
g.drawString(set.reps, (W / 2) + 2, (H / 2) + 1);
|
||||
g.setFont("6x8", 1);
|
||||
const note = `Target reps: ${set.maxReps}`;
|
||||
g.drawString(note, W / 2, H - 24);
|
||||
// Draw sets monitor
|
||||
g.drawString(exercise.subTitle, W / 2, H - 12);
|
||||
|
||||
drawMenu({showBTN1: true, showBTN2: true, showBTN3: true});
|
||||
|
||||
g.flip();
|
||||
}
|
||||
|
||||
function drawWorkoutDone() {
|
||||
const title1 = "You did";
|
||||
const title2 = "GREAT!";
|
||||
const msg = "That's the workout\ncompleted. Now eat\nsome food and\nget plenty of rest.";
|
||||
|
||||
clearWatch();
|
||||
setWatch(Bangle.showLauncher, BTN2, {repeat: false});
|
||||
drawMenu({showBTN2: true});
|
||||
|
||||
g.setFontAlign(0, -1);
|
||||
g.setColor(WHITE);
|
||||
g.setFont("6x8", 2);
|
||||
g.drawString(title1, W / 2, 10);
|
||||
g.drawString(title2, W / 2, 30);
|
||||
g.setFont("6x8", 1);
|
||||
g.drawString(msg, (W / 2) + 3, 70);
|
||||
g.flip();
|
||||
}
|
||||
|
||||
function drawSetComp(exercise) {
|
||||
const title = "Good work";
|
||||
const msg1= "No need to rest\nmove straight on\nto the next\nexercise.";
|
||||
const msg2 = exercise.canProgress()?
|
||||
"Your\nweight has been\nincreased for\nnext time!":
|
||||
"You'll\nsmash it next\ntime!";
|
||||
|
||||
g.clear();
|
||||
drawMenu({showBTN2: true});
|
||||
|
||||
g.setFontAlign(0, -1);
|
||||
g.setColor(WHITE);
|
||||
g.setFont("6x8", 2);
|
||||
g.drawString(title, W / 2, 10);
|
||||
g.setFont("6x8", 1);
|
||||
g.drawString(msg1 + msg2, (W / 2) - 2, 45);
|
||||
|
||||
g.flip();
|
||||
}
|
||||
|
||||
function drawRestTimer(exercise) {
|
||||
g.clear();
|
||||
drawMenu({showBTN2: true});
|
||||
g.setFontAlign(0, -1);
|
||||
g.setColor(PINK);
|
||||
g.fillRect(15, 42, W - 15, 80);
|
||||
g.setColor(WHITE);
|
||||
g.setFont("6x8", 1);
|
||||
g.drawString("Have a short\nrest period.", W / 2, 10);
|
||||
g.setFont("6x8", 5);
|
||||
g.drawString(exercise.restPeriod, (W / 2) + 2, (H / 2) - 19);
|
||||
g.flip();
|
||||
}
|
||||
|
||||
function redraw(workout) {
|
||||
const exercise = workout.currentExercise();
|
||||
g.clear();
|
||||
|
||||
if (workout.isCompleted()) {
|
||||
saveWorkout(workout);
|
||||
drawWorkoutDone();
|
||||
return;
|
||||
}
|
||||
|
||||
if (exercise.isRestTimerRunning()) {
|
||||
if (exercise.isLastSet()) {
|
||||
drawSetComp(exercise);
|
||||
} else {
|
||||
drawRestTimer(exercise);
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
drawSet(exercise);
|
||||
}
|
||||
|
||||
function drawWorkoutMenu(workouts, selWorkoutIdx) {
|
||||
g.clear();
|
||||
g.setFontAlign(0, -1);
|
||||
g.setColor(WHITE);
|
||||
g.setFont("6x8", 2);
|
||||
g.drawString("BuffGym", W / 2, 10);
|
||||
|
||||
g.setFont("6x8", 1);
|
||||
g.setFontAlign(-1, -1);
|
||||
let selectedWorkout = workouts[selWorkoutIdx].title;
|
||||
let yPos = 50;
|
||||
workouts.forEach(workout => {
|
||||
g.setColor("#f05a56");
|
||||
g.fillRect(0, yPos, W, yPos + 11);
|
||||
g.setColor("#ffffff");
|
||||
if (selectedWorkout === workout.title) {
|
||||
g.drawRect(0, yPos, W - 1, yPos + 11);
|
||||
}
|
||||
g.drawString(workout.title, 10, yPos + 2);
|
||||
yPos += 15;
|
||||
});
|
||||
g.flip();
|
||||
}
|
||||
|
||||
function setupMenu() {
|
||||
clearWatch();
|
||||
const workouts = getWorkoutIndex();
|
||||
let selWorkoutIdx = 0;
|
||||
drawWorkoutMenu(workouts, selWorkoutIdx);
|
||||
|
||||
setWatch(()=>{
|
||||
selWorkoutIdx--;
|
||||
if (selWorkoutIdx< 0) selWorkoutIdx = 0;
|
||||
drawWorkoutMenu(workouts, selWorkoutIdx);
|
||||
}, BTN1, {repeat: true});
|
||||
|
||||
setWatch(()=>{
|
||||
const workout = buildWorkout(workouts[selWorkoutIdx].file);
|
||||
workout.next();
|
||||
}, BTN2, {repeat: false});
|
||||
|
||||
setWatch(()=>{
|
||||
selWorkoutIdx++;
|
||||
if (selWorkoutIdx > workouts.length - 1) selWorkoutIdx = workouts.length - 1;
|
||||
drawWorkoutMenu(workouts, selWorkoutIdx);
|
||||
}, BTN3, {repeat: true});
|
||||
}
|
||||
|
||||
function drawSplash() {
|
||||
g.reset();
|
||||
g.setBgColor(RED);
|
||||
g.clear();
|
||||
g.setColor(WHITE);
|
||||
g.setFontAlign(0,-1);
|
||||
g.setFont("6x8", 2);
|
||||
g.drawString("BuffGym", W / 2, 10);
|
||||
g.setFont("6x8", 1);
|
||||
g.drawString("5x5", W / 2, 42);
|
||||
g.drawString("training app", W / 2, 55);
|
||||
g.drawRect(19, 38, 100, 99);
|
||||
const img = require("heatshrink").decompress(atob("lkdxH+AB/I5ASQACwpB5vNFkwpBAIfNFdZZkFYwskFZAsiFZBZiVYawEFf6ETFUwsIFUYmB54ADAwIskFYoRKBoIroB4grV58kkgCDFRotWFZwqHFiwYMFZIsTC5wLDFjGlCoWlkgJDRQIABCRAsLCwodCFAIABCwIOCFQYABr4RCCQIrMC4gqEAAwpFFZosFC5ArHFQ4rFNYQrGEgosMBxIrFLQwrLAB4sFSw4rFFjYrQFi4rNbASeEFjIoJFQYsGMAgAPEQgAIGwosCRoorbA="));
|
||||
g.drawImage(img, 40, 70);
|
||||
g.flip();
|
||||
|
||||
let flasher = false;
|
||||
let bgCol, txtCol;
|
||||
const i = setInterval(() => {
|
||||
if (flasher) {
|
||||
bgCol = WHITE;
|
||||
txtCol = RED;
|
||||
} else {
|
||||
bgCol = RED;
|
||||
txtCol = WHITE;
|
||||
}
|
||||
flasher = !flasher;
|
||||
g.setColor(bgCol);
|
||||
g.fillRect(0, 108, W, 120);
|
||||
g.setColor(txtCol);
|
||||
g.drawString("Press btn to begin", W / 2, 110);
|
||||
g.flip();
|
||||
}, 250);
|
||||
|
||||
setWatch(()=>{
|
||||
clearInterval(i);
|
||||
setupMenu();
|
||||
}, BTN1, {repeat: false});
|
||||
|
||||
setWatch(()=>{
|
||||
clearInterval(i);
|
||||
setupMenu();
|
||||
}, BTN2, {repeat: false});
|
||||
|
||||
setWatch(()=>{
|
||||
clearInterval(i);
|
||||
setupMenu();
|
||||
}, BTN3, {repeat: false});
|
||||
}
|
||||
|
||||
function getWorkoutIndex() {
|
||||
const workoutIdx = require("Storage").readJSON("buffgym-workout-index.json");
|
||||
return workoutIdx;
|
||||
}
|
||||
|
||||
function buildWorkout(fName) {
|
||||
const Workout = require("buffgym-workout.js");
|
||||
const workoutJSON = require("Storage").readJSON(fName);
|
||||
const workout = Workout.fromJSON(workoutJSON);
|
||||
|
||||
return workout;
|
||||
}
|
||||
|
||||
function saveWorkout(workout) {
|
||||
const fName = getWorkoutIndex().find(w => w.title === workout.title).file;
|
||||
require("Storage").writeJSON(fName, workout.toJSON());
|
||||
}
|
||||
|
||||
drawSplash();
|
|
@ -0,0 +1,250 @@
|
|||
<html>
|
||||
<head>
|
||||
<link rel="stylesheet" href="../../css/spectre.min.css">
|
||||
</head>
|
||||
<body>
|
||||
<h1>BuffGym</h1>
|
||||
<p>
|
||||
Enter in your weights for each exercise, start light and keep consistent with your training. The weight increment field is how much the app will increase your weights for an exercise if you successfully complete all the reps and sets for an exercise. Make sure its a value that matches the weights in your gym.
|
||||
</p>
|
||||
<p>
|
||||
For more information on how to train this program refer the <a href="https://stronglifts.com/5x5/" target="_BLANK">Stronglifts website</a>
|
||||
</p>
|
||||
<form id="workouts-form">
|
||||
<h4>Workout A</h4>
|
||||
<table class="table">
|
||||
<thead>
|
||||
<tr>
|
||||
<th>Exercise</th>
|
||||
<th>Sets / Reps</th>
|
||||
<th>Weight</th>
|
||||
<th>Weight increment</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody id="workout-a-exercises">
|
||||
<tr>
|
||||
<td>
|
||||
Squats
|
||||
</td>
|
||||
<td>
|
||||
5x5
|
||||
</td>
|
||||
<td>
|
||||
<input type="number" value="0" id="buffgym-workout-a-squats-weight" />
|
||||
</td>
|
||||
<td>
|
||||
<input type="number" value="2.5" id="buffgym-workout-a-squats-weight-increment" />
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
Overhead press
|
||||
</td>
|
||||
<td>
|
||||
5x5
|
||||
</td>
|
||||
<td>
|
||||
<input type="number" value="0" id="buffgym-workout-a-overhead-press-weight" />
|
||||
</td>
|
||||
<td>
|
||||
<input type="number" value="2.5" id="buffgym-workout-a-overhead-press-weight-increment" />
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
Deadlift
|
||||
</td>
|
||||
<td>
|
||||
1x5
|
||||
</td>
|
||||
<td>
|
||||
<input type="number" value="0" id="buffgym-workout-a-deadlift-weight" />
|
||||
</td>
|
||||
<td>
|
||||
<input type="number" value="2.5" id="buffgym-workout-a-deadlift-weight-increment" />
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
Pullups
|
||||
</td>
|
||||
<td>
|
||||
3x10
|
||||
</td>
|
||||
<td>
|
||||
<input type="number" value="0" id="buffgym-workout-a-pullups-weight" />
|
||||
</td>
|
||||
<td>
|
||||
<input type="number" value="2.5" id="buffgym-workout-a-pullups-weight-increment" />
|
||||
</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<h4>Workout B</h4>
|
||||
<table class="table">
|
||||
<thead>
|
||||
<tr>
|
||||
<th>Exercise</th>
|
||||
<th>Sets / Reps</th>
|
||||
<th>Weight</th>
|
||||
<th>Weight increment</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody id="workout-b-exercises">
|
||||
<tr>
|
||||
<td>
|
||||
Squats
|
||||
</td>
|
||||
<td>
|
||||
5x5
|
||||
</td>
|
||||
<td>
|
||||
<input type="number" value="0" id="buffgym-workout-b-squats-weight" />
|
||||
</td>
|
||||
<td>
|
||||
<input type="number" value="2.5" id="buffgym-workout-b-squats-weight-increment" />
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
Bench press
|
||||
</td>
|
||||
<td>
|
||||
5x5
|
||||
</td>
|
||||
<td>
|
||||
<input type="number" value="0" id="buffgym-workout-b-bench-press-weight" />
|
||||
</td>
|
||||
<td>
|
||||
<input type="number" value="2.5" id="buffgym-workout-b-bench-press-weight-increment" />
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
Row
|
||||
</td>
|
||||
<td>
|
||||
5x5
|
||||
</td>
|
||||
<td>
|
||||
<input type="number" value="0" id="buffgym-workout-b-row-weight" />
|
||||
</td>
|
||||
<td>
|
||||
<input type="number" value="2.5" id="buffgym-workout-b-row-weight-increment" />
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
Tricep extension
|
||||
</td>
|
||||
<td>
|
||||
3x10
|
||||
</td>
|
||||
<td>
|
||||
<input type="number" value="0" id="buffgym-workout-b-triceps-weight" />
|
||||
</td>
|
||||
<td>
|
||||
<input type="number" value="2.5" id="buffgym-workout-b-triceps-weight-increment" />
|
||||
</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
</form>
|
||||
<br><br>
|
||||
<button id="upload" class="btn btn-primary">Upload</button>
|
||||
|
||||
<script src="../../lib/interface.js"></script>
|
||||
|
||||
<script>
|
||||
function workoutA() {
|
||||
return {
|
||||
"title": "Workout A",
|
||||
"exercises": [
|
||||
{
|
||||
"title": "Squats",
|
||||
"weight": Number(document.getElementById("buffgym-workout-a-squats-weight").value),
|
||||
"weightIncrement": Number(document.getElementById("buffgym-workout-a-squats-weight-increment").value),
|
||||
"unit": "Kg",
|
||||
"sets": [5, 5, 5, 5, 5],
|
||||
"restPeriod": 90
|
||||
},
|
||||
{
|
||||
"title": "Overhead press",
|
||||
"weight": Number(document.getElementById("buffgym-workout-a-overhead-press-weight").value),
|
||||
"weightIncrement": Number(document.getElementById("buffgym-workout-a-overhead-press-weight-increment").value),
|
||||
"unit": "Kg",
|
||||
"sets": [5, 5, 5, 5, 5],
|
||||
"restPeriod": 90
|
||||
},
|
||||
{
|
||||
"title": "Deadlift",
|
||||
"weight": Number(document.getElementById("buffgym-workout-a-deadlift-weight").value),
|
||||
"weightIncrement": Number(document.getElementById("buffgym-workout-a-deadlift-weight-increment").value),
|
||||
"unit": "Kg",
|
||||
"sets": [5],
|
||||
"restPeriod": 90
|
||||
},
|
||||
{
|
||||
"title": "Pullups",
|
||||
"weight": Number(document.getElementById("buffgym-workout-a-pullups-weight").value),
|
||||
"weightIncrement": Number(document.getElementById("buffgym-workout-a-pullups-weight-increment").value),
|
||||
"unit": "Kg",
|
||||
"sets": [10, 10, 10],
|
||||
"restPeriod": 90
|
||||
}
|
||||
]
|
||||
};
|
||||
}
|
||||
|
||||
function workoutB() {
|
||||
return {
|
||||
"title": "Workout B",
|
||||
"exercises": [
|
||||
{
|
||||
"title": "Squats",
|
||||
"weight": Number(document.getElementById("buffgym-workout-b-squats-weight").value),
|
||||
"weightIncrement": Number(document.getElementById("buffgym-workout-b-squats-weight-increment").value),
|
||||
"unit": "Kg",
|
||||
"sets": [5, 5, 5, 5, 5],
|
||||
"restPeriod": 90
|
||||
},
|
||||
{
|
||||
"title": "Bench press",
|
||||
"weight": Number(document.getElementById("buffgym-workout-b-bench-press-weight").value),
|
||||
"weightIncrement": Number(document.getElementById("buffgym-workout-b-bench-press-weight-increment").value),
|
||||
"unit": "Kg",
|
||||
"sets": [5, 5, 5, 5, 5],
|
||||
"restPeriod": 90
|
||||
},
|
||||
{
|
||||
"title": "Row",
|
||||
"weight": Number(document.getElementById("buffgym-workout-b-row-weight").value),
|
||||
"weightIncrement": Number(document.getElementById("buffgym-workout-b-row-weight-increment").value),
|
||||
"unit":"Kg",
|
||||
"sets": [5, 5, 5, 5, 5],
|
||||
"restPeriod": 90
|
||||
},
|
||||
{
|
||||
"title": "Tricep extension",
|
||||
"weight": Number(document.getElementById("buffgym-workout-b-triceps-weight").value),
|
||||
"weightIncrement": Number(document.getElementById("buffgym-workout-b-triceps-weight-increment").value),
|
||||
"unit": "Kg",
|
||||
"sets": [10, 10, 10],
|
||||
"restPeriod": 90
|
||||
}
|
||||
]
|
||||
};
|
||||
}
|
||||
|
||||
document.getElementById("upload").addEventListener("click", function() {
|
||||
Puck.eval(`require("Storage").writeJSON("buffgym-workout-a.json",${JSON.stringify(workoutA())})`, ()=>{
|
||||
Puck.eval(`require("Storage").writeJSON("buffgym-workout-b.json",${JSON.stringify(workoutB())})`, ()=>{
|
||||
Puck.eval(`Bangle.buzz()`, () => {
|
||||
console.log("all done");
|
||||
})
|
||||
})
|
||||
});
|
||||
});
|
||||
</script>
|
||||
</body>
|
||||
</html>
|
After Width: | Height: | Size: 7.4 KiB |
|
@ -0,0 +1 @@
|
|||
0.01: Basic calendar
|
|
@ -0,0 +1,8 @@
|
|||
# Calendar
|
||||
|
||||
Basic calendar
|
||||
|
||||
## Usage
|
||||
|
||||
- Use `BTN4` (left screen tap) to go to the previous month
|
||||
- Use `BTN5` (right screen tap) to go to the next month
|
|
@ -0,0 +1,5 @@
|
|||
require("heatshrink").decompress(
|
||||
atob(
|
||||
"mEwxH+AH4A/ADuIUCARRDhgePCKIv13YAEDoYJFAA4RJFyQvcGBYRGy4dDy4uLCJgv/DoOBDgOBF5oRLF6IeBDgIvNCJYvQDwQuNCJovRADov/F9OsAEgv/F/4vhwIACAqYv/F/4vnd94vvX/4v/F/7vvF96//F/4v/d94v/F/4wsFxQwjFxgA/AH4A/AH4AZA=="
|
||||
)
|
||||
)
|
|
@ -0,0 +1,160 @@
|
|||
const maxX = 240;
|
||||
const maxY = 240;
|
||||
const rowN = 7;
|
||||
const colN = 7;
|
||||
const headerH = maxY / 7;
|
||||
const rowH = (maxY - headerH) / rowN;
|
||||
const colW = maxX / colN;
|
||||
const color1 = "#035AA6";
|
||||
const color2 = "#4192D9";
|
||||
const color3 = "#026873";
|
||||
const color4 = "#038C8C";
|
||||
const color5 = "#03A696";
|
||||
const black = "#000000";
|
||||
const white = "#ffffff";
|
||||
const gray1 = "#444444";
|
||||
const gray2 = "#888888";
|
||||
const gray3 = "#bbbbbb";
|
||||
const red = "#d41706";
|
||||
|
||||
function drawCalendar(date) {
|
||||
g.setBgColor(color4);
|
||||
g.clearRect(0, 0, maxX, maxY);
|
||||
g.setBgColor(color1);
|
||||
g.clearRect(0, 0, maxX, headerH);
|
||||
g.setBgColor(color2);
|
||||
g.clearRect(0, headerH, maxX, headerH + rowH);
|
||||
g.setBgColor(color3);
|
||||
g.clearRect(colW * 5, headerH + rowH, maxX, maxY);
|
||||
for (let y = headerH; y < maxY; y += rowH) {
|
||||
g.drawLine(0, y, maxX, y);
|
||||
}
|
||||
for (let x = 0; x < maxX; x += colW) {
|
||||
g.drawLine(x, headerH, x, maxY);
|
||||
}
|
||||
|
||||
const month = date.getMonth();
|
||||
const year = date.getFullYear();
|
||||
const monthMap = {
|
||||
0: "January",
|
||||
1: "February",
|
||||
2: "March",
|
||||
3: "April",
|
||||
4: "May",
|
||||
5: "June",
|
||||
6: "July",
|
||||
7: "August",
|
||||
8: "September",
|
||||
9: "October",
|
||||
10: "November",
|
||||
11: "December"
|
||||
};
|
||||
g.setFontAlign(0, 0);
|
||||
g.setFont("6x8", 2);
|
||||
g.setColor(white);
|
||||
g.drawString(`${monthMap[month]} ${year}`, maxX / 2, headerH / 2);
|
||||
g.drawPoly([10, headerH / 2, 20, 10, 20, headerH - 10], true);
|
||||
g.drawPoly(
|
||||
[maxX - 10, headerH / 2, maxX - 20, 10, maxX - 20, headerH - 10],
|
||||
true
|
||||
);
|
||||
|
||||
g.setFont("6x8", 2);
|
||||
const dowLbls = ["Mo", "Tu", "We", "Th", "Fr", "Sa", "Su"];
|
||||
dowLbls.forEach((lbl, i) => {
|
||||
g.drawString(lbl, i * colW + colW / 2, headerH + rowH / 2);
|
||||
});
|
||||
|
||||
date.setDate(1);
|
||||
const dow = date.getDay();
|
||||
const dowNorm = dow === 0 ? 7 : dow;
|
||||
|
||||
const monthMaxDayMap = {
|
||||
0: 31,
|
||||
1: (2020 - year) % 4 === 0 ? 29 : 28,
|
||||
2: 31,
|
||||
3: 30,
|
||||
4: 31,
|
||||
5: 30,
|
||||
6: 31,
|
||||
7: 31,
|
||||
8: 30,
|
||||
9: 31,
|
||||
10: 30,
|
||||
11: 31
|
||||
};
|
||||
|
||||
let days = [];
|
||||
let nextMonthDay = 1;
|
||||
let thisMonthDay = 51;
|
||||
let prevMonthDay = monthMaxDayMap[month > 0 ? month - 1 : 11] - dowNorm;
|
||||
for (let i = 0; i < colN * (rowN - 1) + 1; i++) {
|
||||
if (i < dowNorm) {
|
||||
days.push(prevMonthDay);
|
||||
prevMonthDay++;
|
||||
} else if (thisMonthDay <= monthMaxDayMap[month] + 50) {
|
||||
days.push(thisMonthDay);
|
||||
thisMonthDay++;
|
||||
} else {
|
||||
days.push(nextMonthDay);
|
||||
nextMonthDay++;
|
||||
}
|
||||
}
|
||||
|
||||
let i = 0;
|
||||
for (y = 0; y < rowN - 1; y++) {
|
||||
for (x = 0; x < colN; x++) {
|
||||
i++;
|
||||
const day = days[i];
|
||||
const isToday =
|
||||
today.year === year && today.month === month && today.day === day - 50;
|
||||
if (isToday) {
|
||||
g.setColor(red);
|
||||
g.drawRect(
|
||||
x * colW,
|
||||
y * rowH + headerH + rowH,
|
||||
x * colW + colW - 1,
|
||||
y * rowH + headerH + rowH + rowH
|
||||
);
|
||||
}
|
||||
g.setColor(day < 50 ? gray3 : white);
|
||||
g.drawString(
|
||||
(day > 50 ? day - 50 : day).toString(),
|
||||
x * colW + colW / 2,
|
||||
headerH + rowH + y * rowH + rowH / 2
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const date = new Date();
|
||||
const today = {
|
||||
day: date.getDate(),
|
||||
month: date.getMonth(),
|
||||
year: date.getFullYear()
|
||||
};
|
||||
drawCalendar(date);
|
||||
clearWatch();
|
||||
setWatch(
|
||||
() => {
|
||||
const month = date.getMonth();
|
||||
const prevMonth = month > 0 ? month - 1 : 11;
|
||||
if (prevMonth === 11) date.setFullYear(date.getFullYear() - 1);
|
||||
date.setMonth(prevMonth);
|
||||
drawCalendar(date);
|
||||
},
|
||||
BTN4,
|
||||
{ repeat: true }
|
||||
);
|
||||
setWatch(
|
||||
() => {
|
||||
const month = date.getMonth();
|
||||
const prevMonth = month < 11 ? month + 1 : 0;
|
||||
if (prevMonth === 0) date.setFullYear(date.getFullYear() + 1);
|
||||
date.setMonth(month + 1);
|
||||
drawCalendar(date);
|
||||
},
|
||||
BTN5,
|
||||
{ repeat: true }
|
||||
);
|
||||
setWatch(Bangle.showLauncher, BTN2, { repeat: false, edge: "falling" });
|
After Width: | Height: | Size: 540 B |
|
@ -1,2 +1,3 @@
|
|||
0.01: New widget and app!
|
||||
0.02: Setting to reset values, timer buzzes at 00:00 and not later (see readme)
|
||||
0.03: Display only minutes:seconds when less than 1 hour left
|
|
@ -58,13 +58,13 @@
|
|||
}
|
||||
g.reset();
|
||||
if (diff >= 0) {
|
||||
if (diff < 600000) { //less than 1 hour left
|
||||
if (diff < 3600000) { //less than 1 hour left
|
||||
width = 58;
|
||||
g.clearRect(this.x,this.y,this.x+width,this.y+height);
|
||||
g.setFont("6x8", 2);
|
||||
g.drawString(getTime(diff).substring(3), this.x+1, this.y+5); //remove hour part 00:00:00 -> 00:00
|
||||
}
|
||||
if (diff >= 600000) { //one hour or more left
|
||||
if (diff >= 3600000) { //one hour or more left
|
||||
width = 48;
|
||||
g.clearRect(this.x,this.y,this.x+width,this.y+height);
|
||||
g.setFont("6x8", 1);
|
||||
|
|
|
@ -0,0 +1 @@
|
|||
0.01: New App!
|
|
@ -0,0 +1,18 @@
|
|||
# QTH Locator
|
||||
|
||||
Convert your current GPS location to the [Maidenhead](https://en.wikipedia.org/wiki/Maidenhead_Locator_System) locator system used by HAM amateur radio operators.
|
||||
|
||||
## Description
|
||||
|
||||
A Maidenhead locator compresses latitude and longitude into a short string of characters, which is similar in concept to the World Geographic Reference System or GEOREF. This position information is presented in a limited level of precision to limit the number of characters needed for its transmission using voice, Morse code, or any other operating mode.
|
||||
|
||||
The chosen coding uses alternating pairs of letters and digits, like so:
|
||||
|
||||
* BL11bh
|
||||
##
|
||||
* support Paul Brewer KI6CQ HamGridSquare.js
|
||||
* support Chris Veness 2002-2012 LatLon library
|
||||
|
||||
## Requests
|
||||
|
||||
If you have any bug or feature request, please contact [Renaudgweb](https://github.com/renaudgweb/)
|
|
@ -0,0 +1 @@
|
|||
require("heatshrink").decompress(atob("mEwxH+AH4ACwVeAAM6nQECJsYqDFYItCAgQ0DFrxWE2ZhBxOJA4ICBGwhbbxGtAYOz2etnWt2YwBnQCBGgWtxBjXJQQpBLgQABEQIDBMAgwE2YYBwRcUxOtDwgABGgYvGTQQLCMSRNGEQaODF4SQDHgYwUFIlfAgY2DYQQGDsouCGAQSEGBouEKANl1onEwQvGA4QACA4IwQaIISFFwIwDXwI2ExL2BB4YABJgwwKnQAkRpzYDAAbuBA4oABe4aaDD44uGxCNEQwStEdwgAFR4IHGF4iRBxJeLBwIdCcwgvJxLwFFIRgLBo4dBcwj2CF45xIKIxeLAww4FAAuINIYbKMAteso8FAwovPCQllQQtlF4gLFUYwvDsq/HfIShEDhCQDIgIAFnQHGBBITRnWIXwdfAAYGFSYblBNI5KBsobEDo4GCdxyFDr2tR4+tDQrwNF5YlEnQvJaZIvKr4RIEoovaSAIvyXArbBF6OJR6mCXAgvBDwIlFd5IfBd6tfSQQRGCgeIBJE6DIIAFDoIGGF4OCAgIAEnQHGBBITRnWIF4P+V4ZMCWxBoBRw5PBNI7IGnQuCSAIfE1oSB1oADF4WIXxAvHsoIFH4IvEdIJWEDg4vICRTuJSAwABxAcJF5A5C1ovKRwhgCwSQGF6CpEXxBeGMA59JZIIvGA4hhBLw+JF4xRFSBBNDFIhHFe4VfLxhgCAEguIMAJSB1oABSA4HEB4RwBAgQXHss6LxKRDPQTxBsovIRIdexCOGRpwwIr5gFAwbuEAoheBFyQwFRIrwDLwZuBdwgTBC4IuRYYowGRAq+BAoeCAoRABFyIABD4IsCGAgpFGoguBd4eIFyRiEFoIwCEoKJDRwYqCCAJcUGJICBK4JgDKgOtOIQtce4s6AAI2EBAgteAAizBGgYECwQsiAD4"))
|
|
@ -0,0 +1,21 @@
|
|||
latLonToGridSquare=function(o,a){var t,e,n,s,l,i,r,h,M,f=-100,g=0,u="ABCDEFGHIJKLMNOPQRSTUVWX",d=u.toLowerCase();function N(o){return"number"==typeof o?o:"string"==typeof o?parseFloat(o):"function"==typeof o?parseFloat(o()):void E.showMessage("can't convert \ninput: "+o)}return"object"==typeof o?2===o.length?(f=N(o[0]),g=N(o[1])):"lat"in o&&"lon"in o?(f=N(o.lat),g=N(o.lon)):"latitude"in o&&"longitude"in o?(f=N(o.latitude),g=N(o.longitude)):E.showMessage("can't convert \nobject "+o):(f=N(o),g=N(a)),isNaN(f)&&E.showMessage("lat is NaN"),isNaN(g)&&E.showMessage("lon is NaN"),90===Math.abs(f)&&E.showMessage("grid invalid \nat N/S"),90<Math.abs(f)&&E.showMessage("invalid lat: \n"+f),180<Math.abs(g)&&E.showMessage("invalid lon: \n"+g),t=f+90,e=g+180,n=u[Math.floor(t/10)],s=u[Math.floor(e/20)],l=""+Math.floor(t%10),i=""+Math.floor(e/2%10),h=60*(t-Math.floor(t)),M=60*(e-2*Math.floor(e/2)),r=d[Math.floor(h/2.5)],s+n+i+l+d[Math.floor(M/5)]+r};
|
||||
|
||||
Bangle.setGPSPower(1);
|
||||
var fix;
|
||||
Bangle.removeAllListeners();
|
||||
Bangle.on('GPS',function(f) {
|
||||
fix=f;
|
||||
g.clear();
|
||||
g.setFontAlign(0,0);
|
||||
if (!f.fix) {
|
||||
g.setFont("6x8",3);
|
||||
g.drawString("Waiting for",120,70);
|
||||
g.drawString("GPS Fix",120,110);
|
||||
g.setFont("6x8",2);
|
||||
g.drawString(f.satellites+" satellites",120,170);
|
||||
} else {
|
||||
g.setFont("6x8",5);
|
||||
var maidenhead = latLonToGridSquare(fix.lat,fix.lon);
|
||||
g.drawString(maidenhead,120,120);
|
||||
}
|
||||
});
|
After Width: | Height: | Size: 3.6 KiB |
|
@ -0,0 +1,2 @@
|
|||
0.01: Core functionnality
|
||||
0.02: Offer to enable HID if disabled. Handle with/without media keys
|
|
@ -45,13 +45,7 @@ const KEY = {
|
|||
0 : 39
|
||||
};
|
||||
|
||||
function sendHID(code) {
|
||||
return new Promise(resolve=>{
|
||||
NRF.sendHIDReport([2,0,0,code,0,0,0,0,0], () => {
|
||||
NRF.sendHIDReport([2,0,0,0,0,0,0,0,0], resolve);
|
||||
});
|
||||
});
|
||||
};
|
||||
var sendHID;
|
||||
|
||||
function showChars(x,chars) {
|
||||
var lines = Math.round(Math.sqrt(chars.length)*2);
|
||||
|
@ -103,10 +97,24 @@ function startKeyboardHID() {
|
|||
}).then(startKeyboardHID);
|
||||
};
|
||||
|
||||
if (!settings.HID) {
|
||||
E.showMessage('HID disabled');
|
||||
setTimeout(load, 1000);
|
||||
} else {
|
||||
if (settings.HID=="kb" || settings.HID=="kbmedia") {
|
||||
if (settings.HID=="kbmedia") {
|
||||
sendHID = function(code) {
|
||||
return new Promise(resolve=>{
|
||||
NRF.sendHIDReport([2,0,0,code,0,0,0,0,0], () => {
|
||||
NRF.sendHIDReport([2,0,0,0,0,0,0,0,0], resolve);
|
||||
});
|
||||
});
|
||||
};
|
||||
} else {
|
||||
sendHID = function(code) {
|
||||
return new Promise(resolve=>{
|
||||
NRF.sendHIDReport([0,0,code,0,0,0,0,0], () => {
|
||||
NRF.sendHIDReport([0,0,0,0,0,0,0,0], resolve);
|
||||
});
|
||||
});
|
||||
};
|
||||
}
|
||||
startKeyboardHID();
|
||||
setWatch(() => {
|
||||
sendHID(44); // space
|
||||
|
@ -114,4 +122,12 @@ if (!settings.HID) {
|
|||
setWatch(() => {
|
||||
sendHID(40); // enter
|
||||
}, BTN3, {repeat:true});
|
||||
} else {
|
||||
E.showPrompt("Enable HID?",{title:"HID disabled"}).then(function(enable) {
|
||||
if (enable) {
|
||||
settings.HID = "kb";
|
||||
require("Storage").write('setting.json', settings);
|
||||
setTimeout(load, 1000, "hidbkbd.app.js");
|
||||
} else setTimeout(load, 1000);
|
||||
});
|
||||
}
|
||||
|
|
|
@ -1 +1,3 @@
|
|||
0.01: Core functionnality
|
||||
0.02: Offer to enable HID if disabled
|
||||
0.03: Adds Readme and tags to be used by App Loader
|
||||
|
|
|
@ -0,0 +1,18 @@
|
|||
# Camera shutter
|
||||
|
||||
Control the camera shutter from your phone using your watch
|
||||
|
||||
## Usage
|
||||
|
||||
1. In settings, enable HID for "Keyboard & Media".
|
||||
2. Pair your watch to your phone.
|
||||
3. Load your camera app on your phone.
|
||||
4. There you go, launch the app on your watch and press button 2 to trigger the shutter !
|
||||
|
||||
## How does it work ?
|
||||
|
||||
The app uses HID to send the key "Vol +", which is a shortcut for camera trigger on Android and iOS.
|
||||
|
||||
## Creator
|
||||
|
||||
Paul Charlet, using code from HID music app.
|
|
@ -4,7 +4,7 @@ const settings = storage.readJSON('setting.json',1) || { HID: false };
|
|||
|
||||
var sendHid, camShot, profile;
|
||||
|
||||
if (settings.HID) {
|
||||
if (settings.HID=="kbmedia") {
|
||||
profile = 'camShutter';
|
||||
sendHid = function (code, cb) {
|
||||
try {
|
||||
|
@ -19,8 +19,13 @@ if (settings.HID) {
|
|||
};
|
||||
camShot = function (cb) { sendHid(0x80, cb); };
|
||||
} else {
|
||||
E.showMessage('HID disabled');
|
||||
setTimeout(load, 1000);
|
||||
E.showPrompt("Enable HID?",{title:"HID disabled"}).then(function(enable) {
|
||||
if (enable) {
|
||||
settings.HID = "kbmedia";
|
||||
require("Storage").write('setting.json', settings);
|
||||
setTimeout(load, 1000, "hidcam.app.js");
|
||||
} else setTimeout(load, 1000);
|
||||
});
|
||||
}
|
||||
function drawApp() {
|
||||
g.clear();
|
||||
|
|
|
@ -0,0 +1 @@
|
|||
require("heatshrink").decompress(atob("mEwwhC/AH4ADhvd6AWVAAIYTCwQABC9JGDJCYX/R+7XYgEE7tACycAgczmAX/C/4X/C6kBiMQCyoABDB0N7vdAgIWCAAIXjxAAQCwkIC6OAC/4X/C/4XbgAXRCwgA/AH4ANA"))
|
|
@ -0,0 +1,74 @@
|
|||
var storage = require('Storage');
|
||||
const settings = storage.readJSON('setting.json',1) || { HID: false };
|
||||
|
||||
var sendInProgress = false; // Only send one message at a time, do not flood
|
||||
|
||||
const sendHid = function (x, y, btn1, btn2, btn3, btn4, btn5, cb) {
|
||||
try {
|
||||
const buttons = (btn5<<4) | (btn4<<3) | (btn3<<2) | (btn2<<1) | (btn1<<0);
|
||||
if (!sendInProgress) {
|
||||
sendInProgress = true;
|
||||
NRF.sendHIDReport([buttons, x, y], () => {
|
||||
sendInProgress = false;
|
||||
if (cb) cb();
|
||||
});
|
||||
}
|
||||
} catch(e) {
|
||||
print(e);
|
||||
}
|
||||
};
|
||||
|
||||
function drawApp() {
|
||||
g.clear();
|
||||
g.setFont("6x8",2);
|
||||
g.setFontAlign(0,0);
|
||||
g.drawString("Joystick", 120, 120);
|
||||
const d = g.getWidth() - 18;
|
||||
|
||||
function c(a) {
|
||||
return {
|
||||
width: 8,
|
||||
height: a.length,
|
||||
bpp: 1,
|
||||
buffer: (new Uint8Array(a)).buffer
|
||||
};
|
||||
}
|
||||
|
||||
g.drawImage(c([16,56,124,254,16,16,16,16]),d,40);
|
||||
g.drawImage(c([16,16,16,16,254,124,56,16]),d,194);
|
||||
g.drawImage(c([0,8,12,14,255,14,12,8]),d,116);
|
||||
}
|
||||
|
||||
function update() {
|
||||
const btn1 = BTN1.read();
|
||||
const btn2 = BTN2.read();
|
||||
const btn3 = BTN3.read();
|
||||
const btn4 = BTN4.read();
|
||||
const btn5 = BTN5.read();
|
||||
const acc = Bangle.getAccel();
|
||||
var x = acc.x*-127;
|
||||
var y = acc.y*-127;
|
||||
|
||||
// check limits
|
||||
if (x > 127) x = 127;
|
||||
else if (x < -127) x = -127;
|
||||
if (y > 127) y = 127;
|
||||
else if (y < -127) y = -127;
|
||||
|
||||
sendHid(x & 0xff, y & 0xff, btn1, btn2, btn3, btn4, btn5);
|
||||
}
|
||||
|
||||
if (settings.HID === "joy") {
|
||||
drawApp();
|
||||
setInterval(update, 100); // 10 Hz
|
||||
} else {
|
||||
E.showPrompt("Enable HID?",{title:"HID disabled"}).then(function(enable) {
|
||||
if (enable) {
|
||||
settings.HID = "joy";
|
||||
storage.write('setting.json', settings);
|
||||
setTimeout(load, 1000, "hidjoystick.app.js");
|
||||
} else {
|
||||
setTimeout(load, 1000);
|
||||
}
|
||||
});
|
||||
}
|
After Width: | Height: | Size: 655 B |
|
@ -0,0 +1,2 @@
|
|||
0.01: Core functionnality
|
||||
0.02: Offer to enable HID if disabled. Handle with/without media keys
|
|
@ -4,27 +4,46 @@ const settings = storage.readJSON('setting.json',1) || { HID: false };
|
|||
|
||||
var sendHid, next, prev, toggle, up, down, profile;
|
||||
|
||||
if (settings.HID) {
|
||||
if (settings.HID=="kb" || settings.HID=="kbmedia") {
|
||||
profile = 'Keyboard';
|
||||
sendHid = function (code, cb) {
|
||||
try {
|
||||
NRF.sendHIDReport([2,0,0,code,0,0,0,0,0], () => {
|
||||
NRF.sendHIDReport([2,0,0,0,0,0,0,0,0], () => {
|
||||
if (cb) cb();
|
||||
if (settings.HID=="kbmedia") {
|
||||
sendHid = function (code, cb) {
|
||||
try {
|
||||
NRF.sendHIDReport([2,0,0,code,0,0,0,0,0], () => {
|
||||
NRF.sendHIDReport([2,0,0,0,0,0,0,0,0], () => {
|
||||
if (cb) cb();
|
||||
});
|
||||
});
|
||||
});
|
||||
} catch(e) {
|
||||
print(e);
|
||||
}
|
||||
};
|
||||
} catch(e) {
|
||||
print(e);
|
||||
}
|
||||
};
|
||||
} else {
|
||||
sendHid = function (code, cb) {
|
||||
try {
|
||||
NRF.sendHIDReport([0,0,code,0,0,0,0,0], () => {
|
||||
NRF.sendHIDReport([0,0,0,0,0,0,0,0], () => {
|
||||
if (cb) cb();
|
||||
});
|
||||
});
|
||||
} catch(e) {
|
||||
print(e);
|
||||
}
|
||||
};
|
||||
}
|
||||
next = function (cb) { sendHid(0x4f, cb); };
|
||||
prev = function (cb) { sendHid(0x50, cb); };
|
||||
toggle = function (cb) { sendHid(0x2c, cb); };
|
||||
up = function (cb) {sendHid(0x52, cb); };
|
||||
down = function (cb) { sendHid(0x51, cb); };
|
||||
} else {
|
||||
E.showMessage('HID disabled');
|
||||
setTimeout(load, 1000);
|
||||
E.showPrompt("Enable HID?",{title:"HID disabled"}).then(function(enable) {
|
||||
if (enable) {
|
||||
settings.HID = "kb";
|
||||
require("Storage").write('setting.json', settings);
|
||||
setTimeout(load, 1000, "hidkbd.app.js");
|
||||
} else setTimeout(load, 1000);
|
||||
});
|
||||
}
|
||||
|
||||
function drawApp() {
|
||||
|
|
|
@ -0,0 +1 @@
|
|||
0.01: Core functionnality
|
|
@ -4,7 +4,7 @@ const settings = storage.readJSON('setting.json',1) || { HID: false };
|
|||
|
||||
var sendHid, next, prev, toggle, up, down, profile;
|
||||
|
||||
if (settings.HID) {
|
||||
if (settings.HID=="kbmedia") {
|
||||
profile = 'Music';
|
||||
sendHid = function (code, cb) {
|
||||
try {
|
||||
|
@ -23,8 +23,13 @@ if (settings.HID) {
|
|||
up = function (cb) {sendHid(0x40, cb); };
|
||||
down = function (cb) { sendHid(0x80, cb); };
|
||||
} else {
|
||||
E.showMessage('HID disabled');
|
||||
setTimeout(load, 1000);
|
||||
E.showPrompt("Enable HID?",{title:"HID disabled"}).then(function(enable) {
|
||||
if (enable) {
|
||||
settings.HID = "kbmedia";
|
||||
require("Storage").write('setting.json', settings);
|
||||
setTimeout(load, 1000, "hidmsc.app.js");
|
||||
} else setTimeout(load, 1000);
|
||||
});
|
||||
}
|
||||
|
||||
function drawApp() {
|
||||
|
|
|
@ -0,0 +1,4 @@
|
|||
# Imprecise Word Clock
|
||||
|
||||
This clock tells time in very rough approximation, as in "Late morning" or "Early afternoon." Good for vacations and weekends. Press button 1 to see the time in accurate, digital form. But do you really need to know the exact time?
|
||||
|
|
@ -0,0 +1 @@
|
|||
require("heatshrink").decompress(atob("mEwwkEIf4A3iIBEn8ggP//8wgX/+cQl8Agc/BQPyCokQgHzmEB+ET+EfmMj+AXCmABBF4MBiIABiEC+PxC4Uwn4NB+QXMBAMzI4UxmYOBC5sfCgIvBgPzF4cfC5BgCFAMPkPwiXzL4cPmMvkAXDPAnzEgMxR4wDCGITl/AH4ApgUQbIICBAgXwBYMD+UAYoP/l4CBiUhd4QXFgIXCh73BfQUfAgIPBC4cQiIACC4cvj4PBC5AuCC48zgcwC4ZHBC5sBCAIEBF5EAC4RgDCQItCPAIXLCoQBBFgM/IoZHER4QA/AH4Anj8wgXzgX/+cQWoPyYQK9Bn/zj/wb4MTCAMf+MDAYMxkfwj8BmYXBmEzCYMf+cDmPzkMvj8zAIM/eoPyC4fy+IXDl8TmfwI4UvmYABAwIXB//xgPwBIIXCgYFBmEP/8fh/yF4sDC4QjBC4RvBF4UPB4JUBL4kAn8ROIJbBC4IIBL4hDBmaPEgBuB+EB+aPCUQUjCALn/AH4A/A"))
|
|
@ -0,0 +1,160 @@
|
|||
/* Imprecise Word Clock - A. Blanton
|
||||
A remix of word clock
|
||||
by Gordon Williams https://github.com/gfwilliams
|
||||
- Changes the representation of time to be more general
|
||||
- Shows accurate digital time when button 1 is pressed
|
||||
*/
|
||||
/* jshint esversion: 6 */
|
||||
|
||||
const allWords = [
|
||||
"AEARLYDN",
|
||||
"LATEYRZO",
|
||||
"MORNINGO",
|
||||
"KMIDDLEN",
|
||||
"AFTERDAY",
|
||||
"OFDZTHEC",
|
||||
"EVENINGR",
|
||||
"ORMNIGHT"
|
||||
];
|
||||
|
||||
|
||||
const timeOfDay = {
|
||||
0: ["", 0, 0],
|
||||
1: ["EARLYMORNING", 10, 20, 30, 40, 50, 02, 12, 22, 32, 42, 52, 62],
|
||||
2: ["MORNING", 02, 12, 22, 32, 42, 52, 62],
|
||||
3: ["LATEMORNING", 01, 11, 21, 31, 02, 12, 22, 32, 42, 52, 62],
|
||||
4: ["MIDDAY", 13, 23, 33, 54, 64, 74],
|
||||
5: ["EARLYAFTERNOON", 10, 20, 30, 40, 50, 04, 14, 24, 34, 44, 70, 71, 72, 73],
|
||||
6: ["AFTERNOON", 04, 14, 24, 34, 44, 70, 71, 72, 73],
|
||||
7: ["LATEAFTERNOON", 01, 11, 21, 31, 04, 14, 24, 34, 44, 70, 71, 72, 73],
|
||||
8: ["EARLYEVENING", 10, 20, 30, 40, 50, 06, 16, 26, 36, 46, 56, 66],
|
||||
9: ["EVENING", 06, 16, 26, 36, 46, 56, 66],
|
||||
10: ["NIGHT", 37, 47, 57, 67, 77],
|
||||
11: ["MIDDLEOFTHENIGHT", 13, 23, 33, 43, 53, 63, 05, 15, 45, 55, 65, 37,47,57,67,77 ],
|
||||
};
|
||||
|
||||
|
||||
// offsets and increments
|
||||
const xs = 35;
|
||||
const ys = 31;
|
||||
const dy = 22;
|
||||
const dx = 25;
|
||||
|
||||
// font size and color
|
||||
const fontSize = 3; // "6x8"
|
||||
const passivColor = 0x3186 /*grey*/ ;
|
||||
const activeColorNight = 0xF800 /*red*/ ;
|
||||
const activeColorDay = 0xFFFF /* white */;
|
||||
|
||||
function drawWordClock() {
|
||||
|
||||
|
||||
// get time
|
||||
var t = new Date();
|
||||
var h = t.getHours();
|
||||
var m = t.getMinutes();
|
||||
var time = ("0" + h).substr(-2) + ":" + ("0" + m).substr(-2);
|
||||
var day = t.getDay();
|
||||
|
||||
var hidx;
|
||||
|
||||
var activeColor = activeColorDay;
|
||||
if(h < 7 || h > 19) {activeColor = activeColorNight;}
|
||||
|
||||
g.setFont("6x8",fontSize);
|
||||
g.setColor(passivColor);
|
||||
g.setFontAlign(0, -1, 0);
|
||||
|
||||
// draw allWords
|
||||
var c;
|
||||
var y = ys;
|
||||
var x = xs;
|
||||
allWords.forEach((line) => {
|
||||
x = xs;
|
||||
for (c in line) {
|
||||
g.drawString(line[c], x, y);
|
||||
x += dx;
|
||||
}
|
||||
y += dy;
|
||||
});
|
||||
|
||||
|
||||
// Switch case isn't good for this in Js apparently so...
|
||||
if(h < 3){
|
||||
// Middle of the Night
|
||||
hidx = 11;
|
||||
}
|
||||
else if (h < 7){
|
||||
// Early Morning
|
||||
hidx = 1;
|
||||
}
|
||||
else if (h < 10){
|
||||
// Morning
|
||||
hidx = 2;
|
||||
}
|
||||
else if (h < 12){
|
||||
// Late Morning
|
||||
hidx = 3;
|
||||
}
|
||||
else if (h < 13){
|
||||
// Midday
|
||||
hidx = 4;
|
||||
}
|
||||
else if (h < 14){
|
||||
// Early afternoon
|
||||
hidx = 5;
|
||||
}
|
||||
else if (h < 16){
|
||||
// Afternoon
|
||||
hidx = 6;
|
||||
}
|
||||
else if (h < 17){
|
||||
// Late Afternoon
|
||||
hidx = 7;
|
||||
}
|
||||
else if (h < 19){
|
||||
// Early evening
|
||||
hidx = 8;
|
||||
}
|
||||
else if (h < 21){
|
||||
// evening
|
||||
hidx = 9;
|
||||
}
|
||||
else if (h < 24){
|
||||
// Night
|
||||
hidx = 10;
|
||||
}
|
||||
|
||||
// write hour in active color
|
||||
g.setColor(activeColor);
|
||||
timeOfDay[hidx][0].split('').forEach((c, pos) => {
|
||||
x = xs + (timeOfDay[hidx][pos + 1] / 10 | 0) * dx;
|
||||
y = ys + (timeOfDay[hidx][pos + 1] % 10) * dy;
|
||||
g.drawString(c, x, y);
|
||||
});
|
||||
|
||||
|
||||
// Display digital time while button 1 is pressed
|
||||
if (BTN1.read()){
|
||||
g.setColor(activeColor);
|
||||
g.clearRect(0, 215, 240, 240);
|
||||
g.drawString(time, 120, 215);
|
||||
} else { g.clearRect(0, 215, 240, 240); }
|
||||
|
||||
}
|
||||
|
||||
Bangle.on('lcdPower', function(on) {
|
||||
if (on) drawWordClock();
|
||||
});
|
||||
|
||||
g.clear();
|
||||
Bangle.loadWidgets();
|
||||
Bangle.drawWidgets();
|
||||
setInterval(drawWordClock, 1E4);
|
||||
drawWordClock();
|
||||
|
||||
// Show digital time while top button is pressed
|
||||
setWatch(drawWordClock, BTN1, {repeat:true,edge:"both"});
|
||||
|
||||
// Show launcher when middle button pressed
|
||||
setWatch(Bangle.showLauncher, BTN2, {repeat:false,edge:"falling"});
|
After Width: | Height: | Size: 10 KiB |
|
@ -0,0 +1 @@
|
|||
0.01: Init
|
|
@ -0,0 +1,19 @@
|
|||
# Large clock
|
||||
|
||||
A readable and informational digital watch, with date, seconds and moon phase and with programmable BTN1 & BTN3
|
||||
|
||||
## Features
|
||||
|
||||
- Readable
|
||||
- Informative: hours, minutes, secondsa, date, year and moon phase
|
||||
- Pairs nicely with any other apps: in setting > large clock any installed app can be assigned to BTN1 and BTN3 in order to open it easily directly from the watch, without the hassle of passing trough the launcher. For example BTN1 can be assigned to alarm and BTN3 to chronometer.
|
||||
|
||||
## How to use it
|
||||
|
||||
- The clock can be used as any other one, if you like it just set it as the default clock app in settings > select clock
|
||||
- In setting > large clock you can select which app is to be open by BTN1 and BTN3
|
||||
|
||||
## Credits
|
||||
|
||||
- The clock face is heavily inspired by Big Clock byJeffmer https://jeffmer.github.io/JeffsBangleAppsDev/
|
||||
- The moon phase is basically the one from the widget https://github.com/espruino/BangleApps/tree/master/apps/widmp
|
|
@ -0,0 +1 @@
|
|||
require("heatshrink").decompress(atob("mEwwhC/AH4ArmYAQCwkDC6MwFyowFC/4XKnGIAAIQFBAWDC5INCBwggEEIYXdxAODnAYCAYIgDDAQXECoIrDE4YrEBwYX/C/4X/C/4X8BwIKBAAM4DgQDBBAQDBBAIXFE4QOCA4QrCAAQHCC7wODCwYhEEAYXGACAX/C5cDCyMwC4YwSCwgA/AH4AlA="))
|
|
@ -0,0 +1,198 @@
|
|||
const REFRESH_RATE = 1000;
|
||||
|
||||
let interval;
|
||||
let lastMoonPhase;
|
||||
let lastMinutes;
|
||||
|
||||
const moonR = 12;
|
||||
const moonX = 215;
|
||||
const moonY = 50;
|
||||
|
||||
const settings = require("Storage").readJSON("largeclock.json", 1);
|
||||
const BTN1app = settings.BTN1;
|
||||
const BTN3app = settings.BTN3;
|
||||
console.log("BTN1app", BTN1app);
|
||||
console.log("BTN3app", BTN3app);
|
||||
|
||||
function drawMoon(d) {
|
||||
const BLACK = 0,
|
||||
MOON = 0x41f,
|
||||
MC = 29.5305882,
|
||||
NM = 694039.09;
|
||||
|
||||
var moon = {
|
||||
// reset
|
||||
0: () => {
|
||||
g.setColor(BLACK).fillRect(
|
||||
moonX - moonR,
|
||||
moonY - moonR,
|
||||
moonX + moonR,
|
||||
moonY + moonR
|
||||
);
|
||||
},
|
||||
// new moon
|
||||
1: () => {
|
||||
moon[0]();
|
||||
g.setColor(MOON).drawCircle(moonX, moonY, moonR);
|
||||
},
|
||||
// 1/4 ascending
|
||||
2: () => {
|
||||
moon[3]();
|
||||
g.setColor(BLACK).fillEllipse(
|
||||
moonX - moonR / 2,
|
||||
moonY - moonR,
|
||||
moonX + moonR / 2,
|
||||
moonY + moonR
|
||||
);
|
||||
},
|
||||
// 1/2 ascending
|
||||
3: () => {
|
||||
moon[0]();
|
||||
g.setColor(MOON)
|
||||
.fillCircle(moonX, moonY, moonR)
|
||||
.setColor(BLACK)
|
||||
.fillRect(moonX, moonY - moonR, moonX + moonR + moonR, moonY + moonR);
|
||||
},
|
||||
// 3/4 ascending
|
||||
4: () => {
|
||||
moon[7]();
|
||||
g.setColor(MOON).fillEllipse(
|
||||
moonX - moonR / 2,
|
||||
moonY - moonR,
|
||||
moonX + moonR / 2,
|
||||
moonY + moonR
|
||||
);
|
||||
},
|
||||
// Full moon
|
||||
5: () => {
|
||||
moon[0]();
|
||||
g.setColor(MOON).fillCircle(moonX, moonY, moonR);
|
||||
},
|
||||
// 3/4 descending
|
||||
6: () => {
|
||||
moon[3]();
|
||||
g.setColor(MOON).fillEllipse(
|
||||
moonX - moonR / 2,
|
||||
moonY - moonR,
|
||||
moonX + moonR / 2,
|
||||
moonY + moonR
|
||||
);
|
||||
},
|
||||
// 1/2 descending
|
||||
7: () => {
|
||||
moon[0]();
|
||||
g.setColor(MOON)
|
||||
.fillCircle(moonX, moonY, moonR)
|
||||
.setColor(BLACK)
|
||||
.fillRect(moonX - moonR, moonY - moonR, moonX, moonY + moonR);
|
||||
},
|
||||
// 1/4 descending
|
||||
8: () => {
|
||||
moon[7]();
|
||||
g.setColor(BLACK).fillEllipse(
|
||||
moonX - moonR / 2,
|
||||
moonY - moonR,
|
||||
moonX + moonR / 2,
|
||||
moonY + moonR
|
||||
);
|
||||
}
|
||||
};
|
||||
|
||||
function moonPhase(d) {
|
||||
var tmp,
|
||||
month = d.getMonth(),
|
||||
year = d.getFullYear(),
|
||||
day = d.getDate();
|
||||
if (month < 3) {
|
||||
year--;
|
||||
month += 12;
|
||||
}
|
||||
tmp = (365.25 * year + 30.6 * ++month + day - NM) / MC;
|
||||
return Math.round((tmp - (tmp | 0)) * 7 + 1);
|
||||
}
|
||||
|
||||
const currentMoonPhase = moonPhase(d);
|
||||
if (currentMoonPhase != lastMoonPhase) {
|
||||
moon[currentMoonPhase]();
|
||||
lastMoonPhase = currentMoonPhase;
|
||||
}
|
||||
}
|
||||
|
||||
function drawTime(d) {
|
||||
const da = d.toString().split(" ");
|
||||
const time = da[4].substr(0, 5).split(":");
|
||||
const dow = da[0];
|
||||
const month = da[1];
|
||||
const day = da[2];
|
||||
const year = da[3];
|
||||
const hours = time[0];
|
||||
const minutes = time[1];
|
||||
const seconds = d.getSeconds();
|
||||
if (minutes != lastMinutes) {
|
||||
g.clearRect(0, 24, moonX - moonR - 10, 239);
|
||||
g.setColor(1, 1, 1);
|
||||
g.setFontAlign(-1, -1);
|
||||
g.setFont("Vector", 100);
|
||||
g.drawString(hours, 50, 24, true);
|
||||
g.setColor(1, 50, 1);
|
||||
g.drawString(minutes, 50, 135, true);
|
||||
g.setFont("Vector", 20);
|
||||
g.setRotation(3);
|
||||
g.drawString(`${dow} ${day} ${month}`, 50, 15, true);
|
||||
g.drawString(year, 75, 205, true);
|
||||
lastMinutes = minutes;
|
||||
}
|
||||
g.setRotation(0);
|
||||
g.setFont("Vector", 20);
|
||||
g.setColor(1, 1, 1);
|
||||
g.setFontAlign(0, -1);
|
||||
g.clearRect(200, 210, 240, 240);
|
||||
g.drawString(seconds, 215, 215);
|
||||
}
|
||||
|
||||
function drawClockFace() {
|
||||
const d = new Date();
|
||||
drawTime(d);
|
||||
drawMoon(d);
|
||||
}
|
||||
|
||||
Bangle.on("lcdPower", function(on) {
|
||||
if (on) {
|
||||
g.clear();
|
||||
Bangle.drawWidgets();
|
||||
drawClockFace();
|
||||
interval = setInterval(drawClockFace, REFRESH_RATE);
|
||||
} else {
|
||||
clearInterval(interval);
|
||||
lastMinutes = undefined;
|
||||
lastMoonPhase = undefined;
|
||||
}
|
||||
});
|
||||
|
||||
Bangle.setLCDMode();
|
||||
|
||||
// Show launcher when middle button pressed
|
||||
clearWatch();
|
||||
setWatch(Bangle.showLauncher, BTN2, { repeat: false, edge: "falling" });
|
||||
setWatch(
|
||||
function() {
|
||||
load(BTN1app);
|
||||
},
|
||||
BTN1,
|
||||
{ repeat: false, edge: "rising" }
|
||||
);
|
||||
setWatch(
|
||||
function() {
|
||||
load(BTN3app);
|
||||
},
|
||||
BTN3,
|
||||
{ repeat: false, edge: "rising" }
|
||||
);
|
||||
|
||||
g.clear();
|
||||
clearInterval();
|
||||
drawClockFace();
|
||||
interval = setInterval(drawClockFace, REFRESH_RATE);
|
||||
|
||||
Bangle.loadWidgets();
|
||||
Bangle.drawWidgets();
|
|
@ -0,0 +1,4 @@
|
|||
{
|
||||
"BTN1": "timer.app.js",
|
||||
"BTN3": "calendar.app.js"
|
||||
}
|
After Width: | Height: | Size: 513 B |
|
@ -0,0 +1,72 @@
|
|||
(function(back) {
|
||||
const s = require("Storage");
|
||||
const apps = s
|
||||
.list(/\.info$/)
|
||||
.map(app => {
|
||||
var a = s.readJSON(app, 1);
|
||||
return (
|
||||
a && {
|
||||
n: a.name,
|
||||
t: a.type,
|
||||
src: a.src
|
||||
}
|
||||
);
|
||||
})
|
||||
.filter(app => app && (app.t == "app" || app.t == "clock" || !app.t))
|
||||
.map(a => {
|
||||
return { n: a.n, src: a.src };
|
||||
});
|
||||
apps.sort((a, b) => {
|
||||
if (a.n < b.n) return -1;
|
||||
if (a.n > b.n) return 1;
|
||||
return 0;
|
||||
});
|
||||
|
||||
const settings = s.readJSON("largeclock.json", 1) || {
|
||||
BTN1: "",
|
||||
BTN3: ""
|
||||
};
|
||||
|
||||
function showApps(btn) {
|
||||
function format(v) {
|
||||
return v === settings[btn] ? "*" : "";
|
||||
}
|
||||
|
||||
function onchange(v) {
|
||||
settings[btn] = v;
|
||||
s.write("largeclock.json", settings);
|
||||
}
|
||||
|
||||
const btnMenu = {
|
||||
"": {
|
||||
title: `Apps for ${btn}`
|
||||
},
|
||||
"< Back": () => E.showMenu(mainMenu)
|
||||
};
|
||||
|
||||
if (apps.length > 0) {
|
||||
for (let i = 0; i < apps.length; i++) {
|
||||
btnMenu[apps[i].n] = {
|
||||
value: apps[i].src,
|
||||
format: format,
|
||||
onchange: onchange
|
||||
};
|
||||
}
|
||||
} else {
|
||||
btnMenu["...No Apps..."] = {
|
||||
value: undefined,
|
||||
format: () => "",
|
||||
onchange: () => {}
|
||||
};
|
||||
}
|
||||
return E.showMenu(btnMenu);
|
||||
}
|
||||
|
||||
const mainMenu = {
|
||||
"": { title: "Large Clock Settings" },
|
||||
"< Back": back,
|
||||
"BTN1 app": () => showApps("BTN1"),
|
||||
"BTN3 app": () => showApps("BTN3")
|
||||
};
|
||||
E.showMenu(mainMenu);
|
||||
});
|
|
@ -1,2 +1,3 @@
|
|||
0.02: Modified for use with new bootloader and firmware
|
||||
0.03: Added Locale based date
|
||||
0.04: Improve performance, attempt to remove occasional glitch when LCD on (fix #279)
|
||||
|
|
|
@ -0,0 +1,206 @@
|
|||
var locale = require("locale");
|
||||
var CHARW = 34;
|
||||
var CHARP = 2;
|
||||
var Y = 50;
|
||||
// Offscreen buffer
|
||||
var buf = Graphics.createArrayBuffer(CHARW+CHARP*2,CHARW*2 + CHARP*2,1,{msb:true});
|
||||
var bufimg = {width:buf.getWidth(),height:buf.getHeight(),buffer:buf.buffer};
|
||||
// The last time that we displayed
|
||||
var lastTime = " ";
|
||||
// If animating, this is the interval's id
|
||||
var animInterval;
|
||||
var timeInterval;
|
||||
|
||||
/* Get array of lines from digit d to d+1.
|
||||
n is the amount (0..1)
|
||||
maxFive is true is this digit only counts 0..5 */
|
||||
const DIGITS = {
|
||||
" ":(g,s,p,n)=>{},
|
||||
"0":(g,s,p,n)=>{
|
||||
g.fillRect(1+s*n,1-p, 1+s,1+p);
|
||||
g.fillRect(1+s-p,1, 1+s+p,1+s);
|
||||
g.fillRect(1+s-p,1+s, 1+s+p,1+2*s);
|
||||
g.fillRect(1+s*n,1+2*s-p, 1+s,1+2*s+p);
|
||||
g.fillRect(1+s*n,1+s-p, 1+s*n,1+2*s+p);
|
||||
g.fillRect(1+s*n-p,1, 1+s*n+p,1+s)},
|
||||
"1":(g,s,p,n)=>{
|
||||
g.fillRect(1+(1-n)*s,1-p, 1+s,1+p);
|
||||
g.fillRect(1+s-p,1, 1+s+p,1+s);
|
||||
g.fillRect(1+(1-n)*s,1+s-p, 1+s,1+s+p);
|
||||
g.fillRect(1-p+(1-n)*s,1+s, 1+p+(1-n)*s,1+2*s);
|
||||
g.fillRect(1+(1-n)*s,1-p+2*s, 1+s,1+p+2*s)},
|
||||
"2":(g,s,p,n)=>{
|
||||
g.fillRect(1,1-p, 1+s,1+p);
|
||||
g.fillRect(1+s-p,1, 1+s+p,1+s);
|
||||
g.fillRect(1,1+s-p, 1+s,1+s+p);
|
||||
g.fillRect(1-p,1+(1+n)*s, 1+p,1+2*s);
|
||||
g.fillRect(1+s-p,1+(2-n)*s, 1+s+p,1+2*s);
|
||||
g.fillRect(1,1+2*s-p, 1+s,1+2*s+p)},
|
||||
"3":(g,s,p,n)=>{
|
||||
g.fillRect(1,1-p, 1+(1-n)*s,1+p);
|
||||
g.fillRect(1-p,1, 1+p,n);
|
||||
g.fillRect(1+s-p,1, 1+s+p,1+s);
|
||||
g.fillRect(1,1+s-p, 1+s,1+s+p);
|
||||
g.fillRect(1+s-p,1+s, 1+s+p,1+2*s);
|
||||
g.fillRect(1+s*n,1+2*s-p, 1+s,1+2*s+p)},
|
||||
"4":(g,s,p,n)=>{
|
||||
g.fillRect(1-p,1, 1+p,1+s);
|
||||
g.fillRect(1+s,1-p, 1+(1-n)*s,1+p);
|
||||
g.fillRect(1+s-p,1, 1+s+p,1+(1-n)*s);
|
||||
g.fillRect(1,1+s-p, 1+s,1+s+p);
|
||||
g.fillRect(1+s-p,1+s, 1+s+p,1+2*s);
|
||||
g.fillRect(1+(1-n)*s,1+2*s-p, 1+s,1+2*s+p)},
|
||||
"5to0": (g,s,p,n)=>{ // 5 -> 0
|
||||
g.fillRect(1-p,1, 1+p,1+s);
|
||||
g.fillRect(1,1-p, 1+s,1+p);
|
||||
g.fillRect(1+s*n,1+s-p, 1+s,1+s+p);
|
||||
g.fillRect(1+s-p,1+s, 1+s+p,1+2*s);
|
||||
g.fillRect(1,1+2*s*p, 1+s,1+2*s+p);
|
||||
g.fillRect(1,1+2*s-p, 1,1+2*s+p);
|
||||
g.fillRect(1+s-p,1+(1-n)*s, 1+s+p,1+s);
|
||||
g.fillRect(1-p,1+s, 1+p,1+(1+n)*s)},
|
||||
"5to6": (g,s,p,n)=>{ // 5 -> 6
|
||||
g.fillRect(1-p,1, 1+p,1+s);
|
||||
g.fillRect(1,1-p, 1+s,1+p);
|
||||
g.fillRect(1,1+s-p, 1+s,1+s+p);
|
||||
g.fillRect(1+s-p,1+s, 1+s+p,1+2*s);
|
||||
g.fillRect(1,1+2*s-p, 1+s,1+2*s+p);
|
||||
g.fillRect(1-p,2-n, 1+p,1+2*s)},
|
||||
"6":(g,s,p,n)=>{
|
||||
g.fillRect(1-p,1, 1+p,1+(1-n)*s);
|
||||
g.fillRect(1,1-p, 1+s,1+p);
|
||||
g.fillRect(1+s*n,1+s-p, 1+s,1+s+p);
|
||||
g.fillRect(1+s-p,1+(1-n)*s, 1+s+p,1+s);
|
||||
g.fillRect(1+s-p,1+s, 1+s+p,1+2*s);
|
||||
g.fillRect(1+s*n,1+2*s-p, 1+s,1+2*s+p);
|
||||
g.fillRect(1-p,1+(1-n)*s, 1+p,1+s*(2-2*n))},
|
||||
"7":(g,s,p,n)=>{
|
||||
g.fillRect(1-p,1, 1+p,n);
|
||||
g.fillRect(1,1-p, 1+s,1+p);
|
||||
g.fillRect(1+s-p,1, 1+s+p,1+s);
|
||||
g.fillRect(1+(1-n)*s,1+s-p, 1+s,1+s+p);
|
||||
g.fillRect(1+s-p,1+s, 1+s+p,1+2*s);
|
||||
g.fillRect(1+(1-n)*s,1+2*s-p, 1+s,1+2*s+p);
|
||||
g.fillRect(1+(1-n)*s-p,1+s, 1+(1-n)*s+p,1+2*s)},
|
||||
"8":(g,s,p,n)=>{
|
||||
g.fillRect(1-p,1, 1+p,1+s);
|
||||
g.fillRect(1,1-p, 1+s,1+p);
|
||||
g.fillRect(1+s-p,1, 1+s+p,1+s);
|
||||
g.fillRect(1,1+s-p, 1+s,1+s+p);
|
||||
g.fillRect(1+s-p,1+s, 1+s+p,1+2*s);
|
||||
g.fillRect(1,1+2*s-p, 1+s,1+2*s+p);
|
||||
g.fillRect(1-p,1+s, 1+p,1+s*(2-n))},
|
||||
"9":(g,s,p,n)=>{
|
||||
g.fillRect(1-p,1, 1+p,1+s);
|
||||
g.fillRect(1,1-p, 1+s,1+p);
|
||||
g.fillRect(1+s-p,1, 1+s+p,1+s);
|
||||
g.fillRect(1,1+s-p, 1+(1-n)*s,1+s+p);
|
||||
g.fillRect(1-p,1+s, 1+p,1+(1+n)*s);
|
||||
g.fillRect(1+s-p,1+s, 1+s+p,1+2*s);
|
||||
g.fillRect(1,1+2*s-p, 1+s,1+2*s+p)},
|
||||
":":(g,s,p,n)=>{
|
||||
g.fillRect(1+s*0.4,1+s*0.4-p, 1+s*0.6,1+s*0.4+p);
|
||||
g.fillRect(1+s*0.6-p,1+s*0.4, 1+s*0.6+p,1+s*0.6);
|
||||
g.fillRect(1+s*0.6,1+s*0.6-p, 1+s*0.4,1+s*0.6+p);
|
||||
g.fillRect(1+s*0.4-p,1+s*0.4, 1+s*0.4+p,1+s*0.6);
|
||||
g.fillRect(1+s*0.4,1+s*1.4-p, 1+s*0.6,1+s*1.4+p);
|
||||
g.fillRect(1+s*0.6-p,1+s*1.4, 1+s*0.6+p,1+s*1.6);
|
||||
g.fillRect(1+s*0.6,1+s*1.6-p, 1+s*0.4,1+s*1.6+p);
|
||||
g.fillRect(1+s*0.4-p,1+s*1.4, 1+s*0.4+p,1+s*1.6)
|
||||
}};
|
||||
|
||||
/* Draw a transition between lastText and thisText.
|
||||
'n' is the amount - 0..1 */
|
||||
function drawDigits(lastText,thisText,n) {
|
||||
const p = CHARP; // padding around digits
|
||||
const s = CHARW; // character size
|
||||
var x = p; // x offset
|
||||
var y = Y+p; // y offset
|
||||
g.reset();
|
||||
for (var i=0;i<lastText.length;i++) {
|
||||
var lastCh = lastText[i];
|
||||
var thisCh = thisText[i];
|
||||
if (thisCh==":") x-=4;
|
||||
if (lastCh!=thisCh) {
|
||||
var ch, chn = n;
|
||||
if ((thisCh-1==lastCh ||
|
||||
(thisCh==0 && lastCh==5) ||
|
||||
(thisCh==0 && lastCh==9)))
|
||||
ch = lastCh;
|
||||
else {
|
||||
ch = thisCh;
|
||||
chn = 0;
|
||||
}
|
||||
if (ch=="5") ch = (lastCh==5 && thisCh==0)?"5to0":"5to6";
|
||||
buf.clear();
|
||||
DIGITS[ch](buf,s,p,chn);
|
||||
g.drawImage(bufimg,x-1,y-1);
|
||||
}
|
||||
if (thisCh==":") x-=4;
|
||||
x+=s+p+7;
|
||||
}
|
||||
}
|
||||
function drawSeconds() {
|
||||
var x = CHARW*6 + CHARP*2 - 4;
|
||||
var y = Y + 2*CHARW + CHARP;
|
||||
var d = new Date();
|
||||
g.reset();
|
||||
g.setFont("6x8");
|
||||
g.setFontAlign(-1,-1);
|
||||
g.drawString(("0"+d.getSeconds()).substr(-2), x, y-8, true);
|
||||
// date
|
||||
g.setFontAlign(0,-1);
|
||||
var date = locale.date(d,false);
|
||||
g.drawString(date, g.getWidth()/2, y+8, true);
|
||||
}
|
||||
|
||||
/* Show the current time, and animate if needed */
|
||||
function showTime() {
|
||||
if (animInterval) return; // in animation - quit
|
||||
var d = new Date();
|
||||
var t = (" "+d.getHours()).substr(-2)+":"+
|
||||
("0"+d.getMinutes()).substr(-2);
|
||||
var l = lastTime;
|
||||
// same - don't animate
|
||||
if (t==l || l==" ") {
|
||||
drawDigits(t,l,0);
|
||||
drawSeconds();
|
||||
return;
|
||||
}
|
||||
var n = 0;
|
||||
animInterval = setInterval(function() {
|
||||
n += 1/10;
|
||||
if (n>=1) {
|
||||
n=1;
|
||||
clearInterval(animInterval);
|
||||
animInterval = undefined;
|
||||
}
|
||||
drawDigits(l,t,n);
|
||||
}, 20);
|
||||
lastTime = t;
|
||||
}
|
||||
|
||||
Bangle.on('lcdPower',function(on) {
|
||||
if (animInterval) {
|
||||
clearInterval(animInterval);
|
||||
animInterval = undefined;
|
||||
}
|
||||
if (timeInterval) {
|
||||
clearInterval(timeInterval);
|
||||
timeInterval = undefined;
|
||||
}
|
||||
if (on) {
|
||||
showTime();
|
||||
timeInterval = setInterval(showTime, 1000);
|
||||
}
|
||||
});
|
||||
|
||||
g.clear();
|
||||
Bangle.loadWidgets();
|
||||
Bangle.drawWidgets();
|
||||
// Update time once a second
|
||||
timeInterval = setInterval(showTime, 1000);
|
||||
showTime();
|
||||
|
||||
// Show launcher when middle button pressed
|
||||
setWatch(Bangle.showLauncher, BTN2, {repeat:false,edge:"falling"});
|
|
@ -1,14 +1,15 @@
|
|||
var locale = require("locale");
|
||||
var CHARW = 34; // how tall are digits?
|
||||
var CHARP = 2; // how chunky are digits?
|
||||
var Y = 50; // start height
|
||||
// Offscreen buffer
|
||||
var buf = Graphics.createArrayBuffer(240,86,1,{msb:true});
|
||||
function flip() {
|
||||
g.setColor(1,1,1);
|
||||
g.drawImage({width:buf.getWidth(),height:buf.getHeight(),buffer:buf.buffer},0,50);
|
||||
}
|
||||
var buf = Graphics.createArrayBuffer(CHARW+CHARP*2,CHARW*2 + CHARP*2,1,{msb:true});
|
||||
var bufimg = {width:buf.getWidth(),height:buf.getHeight(),buffer:buf.buffer};
|
||||
// The last time that we displayed
|
||||
var lastTime = " ";
|
||||
// If animating, this is the interval's id
|
||||
var animInterval;
|
||||
var timeInterval;
|
||||
|
||||
/* Get array of lines from digit d to d+1.
|
||||
n is the amount (0..1)
|
||||
|
@ -49,7 +50,7 @@ const DIGITS = {
|
|||
[0,1,1,1],
|
||||
[1,1,1,2],
|
||||
[1-n,2,1,2]],
|
||||
"5": (n,maxFive)=>maxFive ? [ // 5 -> 0
|
||||
"5to0": n=>[ // 5 -> 0
|
||||
[0,0,0,1],
|
||||
[0,0,1,0],
|
||||
[n,1,1,1],
|
||||
|
@ -57,7 +58,8 @@ const DIGITS = {
|
|||
[0,2,1,2],
|
||||
[0,2,0,2],
|
||||
[1,1-n,1,1],
|
||||
[0,1,0,1+n]] : [ // 5 -> 6
|
||||
[0,1,0,1+n]],
|
||||
"5to6": n=>[ // 5 -> 6
|
||||
[0,0,0,1],
|
||||
[0,0,1,0],
|
||||
[0,1,1,1],
|
||||
|
@ -109,59 +111,66 @@ const DIGITS = {
|
|||
|
||||
/* Draw a transition between lastText and thisText.
|
||||
'n' is the amount - 0..1 */
|
||||
function draw(lastText,thisText,n) {
|
||||
buf.clear();
|
||||
var x = 1; // x offset
|
||||
const p = 2; // padding around digits
|
||||
var y = p; // y offset
|
||||
const s = 34; // character size
|
||||
function drawDigits(lastText,thisText,n) {
|
||||
const p = CHARP; // padding around digits
|
||||
const s = CHARW; // character size
|
||||
var x = 0; // x offset
|
||||
g.reset();
|
||||
for (var i=0;i<lastText.length;i++) {
|
||||
var lastCh = lastText[i];
|
||||
var thisCh = thisText[i];
|
||||
if (thisCh==":") x-=4;
|
||||
var ch, chn = n;
|
||||
if (lastCh!==undefined &&
|
||||
(thisCh-1==lastCh ||
|
||||
(thisCh==0 && lastCh==5) ||
|
||||
(thisCh==0 && lastCh==9)))
|
||||
ch = lastCh;
|
||||
else {
|
||||
ch = thisCh;
|
||||
chn = 0;
|
||||
if (lastCh!=thisCh) {
|
||||
var ch, chn = n;
|
||||
if ((thisCh-1==lastCh ||
|
||||
(thisCh==0 && lastCh==5) ||
|
||||
(thisCh==0 && lastCh==9)))
|
||||
ch = lastCh;
|
||||
else {
|
||||
ch = thisCh;
|
||||
chn = 0;
|
||||
}
|
||||
buf.clear();
|
||||
if (ch=="5") ch = (lastCh==5 && thisCh==0)?"5to0":"5to6";
|
||||
var l = DIGITS[ch](chn);
|
||||
l.forEach(c=>{
|
||||
if (c[0]!=c[2]) // horiz
|
||||
buf.fillRect(p+c[0]*s,c[1]*s,p+c[2]*s,2*p+c[3]*s);
|
||||
else if (c[1]!=c[3]) // vert
|
||||
buf.fillRect(c[0]*s,p+c[1]*s,2*p+c[2]*s,p+c[3]*s);
|
||||
});
|
||||
g.drawImage(bufimg,x,Y);
|
||||
}
|
||||
var l = DIGITS[ch](chn,lastCh==5 && thisCh==0);
|
||||
l.forEach(c=>{
|
||||
if (c[0]!=c[2]) // horiz
|
||||
buf.fillRect(x+c[0]*s,y+c[1]*s-p,x+c[2]*s,y+c[3]*s+p);
|
||||
else if (c[1]!=c[3]) // vert
|
||||
buf.fillRect(x+c[0]*s-p,y+c[1]*s,x+c[2]*s+p,y+c[3]*s);
|
||||
});
|
||||
if (thisCh==":") x-=4;
|
||||
x+=s+p+7;
|
||||
}
|
||||
y += 2*s;
|
||||
}
|
||||
function drawSeconds() {
|
||||
var x = (CHARW + CHARP + 6)*5;
|
||||
var y = Y + 2*CHARW + CHARP;
|
||||
var d = new Date();
|
||||
buf.setFont("6x8");
|
||||
buf.setFontAlign(-1,-1);
|
||||
buf.drawString(("0"+d.getSeconds()).substr(-2), x, y-8);
|
||||
g.reset();
|
||||
g.setFont("6x8");
|
||||
g.setFontAlign(-1,-1);
|
||||
g.drawString(("0"+d.getSeconds()).substr(-2), x, y-8, true);
|
||||
// date
|
||||
buf.setFontAlign(0,-1);
|
||||
g.setFontAlign(0,-1);
|
||||
var date = locale.date(d,false);
|
||||
buf.drawString(date, buf.getWidth()/2, y+8);
|
||||
flip();
|
||||
g.drawString(date, g.getWidth()/2, y+8, true);
|
||||
}
|
||||
|
||||
/* Show the current time, and animate if needed */
|
||||
function showTime() {
|
||||
if (!Bangle.isLCDOn()) return;
|
||||
if (animInterval) return; // in animation - quit
|
||||
var d = new Date();
|
||||
var t = (" "+d.getHours()).substr(-2)+":"+
|
||||
("0"+d.getMinutes()).substr(-2);
|
||||
var l = lastTime;
|
||||
// same - don't animate
|
||||
if (t==l) {
|
||||
draw(t,l,0);
|
||||
if (t==l || l==" ") {
|
||||
drawDigits(l,t,0);
|
||||
drawSeconds();
|
||||
lastTime = t;
|
||||
return;
|
||||
}
|
||||
var n = 0;
|
||||
|
@ -170,23 +179,35 @@ function showTime() {
|
|||
if (n>=1) {
|
||||
n=1;
|
||||
clearInterval(animInterval);
|
||||
animInterval=0;
|
||||
animInterval = undefined;
|
||||
}
|
||||
draw(l,t,n);
|
||||
drawDigits(l,t,n);
|
||||
}, 20);
|
||||
lastTime = t;
|
||||
}
|
||||
|
||||
Bangle.on('lcdPower',function(on) {
|
||||
if (on)
|
||||
if (animInterval) {
|
||||
clearInterval(animInterval);
|
||||
animInterval = undefined;
|
||||
}
|
||||
if (timeInterval) {
|
||||
clearInterval(timeInterval);
|
||||
timeInterval = undefined;
|
||||
}
|
||||
if (on) {
|
||||
showTime();
|
||||
timeInterval = setInterval(showTime, 1000);
|
||||
} else {
|
||||
lastTime = " ";
|
||||
}
|
||||
});
|
||||
|
||||
g.clear();
|
||||
Bangle.loadWidgets();
|
||||
Bangle.drawWidgets();
|
||||
// Update time once a second
|
||||
setInterval(showTime, 1000);
|
||||
timeInterval = setInterval(showTime, 1000);
|
||||
showTime();
|
||||
|
||||
// Show launcher when middle button pressed
|
||||
|
|
|
@ -0,0 +1,3 @@
|
|||
0.01: New App!
|
||||
0.02: Watch vibrates with every beat
|
||||
0.03: Uses mean of three time intervalls to calculate bmp
|
|
@ -8,3 +8,7 @@ This metronome makes your watch blink and vibrate with a given rate.
|
|||
* Use `BTN1` to increase the bmp value by one.
|
||||
* Use `BTN3` to decrease the bmp value by one.
|
||||
* You can change the bpm value any time by tapping the screen or using `BTN1` and `BTN3`.
|
||||
|
||||
## Attributions
|
||||
|
||||
Icon made by Roundicons from www.flaticon.com
|
||||
|
|
|
@ -1 +1,2 @@
|
|||
0.01: First release
|
||||
0.02: Improved date readability, fixed drawing of widgets
|
||||
|
|
|
@ -1,5 +1,3 @@
|
|||
const bob = require("heatshrink").decompress(atob("nk8hAaXlYLWAEsqvN/0gBBql5lQ2tquj1XV5wBJ52j0hACPsdP1QsBAQQAGBIIBF51/P8OkN5R1GIxF5HLmAFgoDLPZfOpzmZ6vPFwomCPaA6DAYOjeq2A1YyCdI4HGQJQ8F1T2SJ4Oq1XW1es1mtAQOrPoPUAIh3J54ZHIAR5S62s64cBwIBGQIOqHQK4HKQYVDAAIFC1g+BHh9VHAQAFDwQDDHoJ5E54BB6AaBKQ5YGqo6MwJzGHQ4BDeIj/BR4JxDABY8BvI6OOYgaEHwZADHgQ6BZA42GAIusPJNW64eFqzJDlcrERA8BHQI2FqwaBDYYGBPI45GCoIgCLoVWQ5NWXA2rKhaiGLAwOGEAmADxJPDVA51ElQaMC4ouEWALdEHRg8Dc4woCDJo8EAIYxCHQQIFHiwaRegJ5EcYWsHgbrKbBA8GDSrNDO4wfRKgR3FDSh3CN4UrdwZbSHYZ5DHajMFHYQGCHalWO4jtQDQwABwAGCAAQfTKoK0EHahwCeARdFHakASIZWVZ4Q8CO4YgWO4QbCO6hWGEIKYZKzZ3DLog7UG4I6C1lWDSdWO4bpCO4bwUwKYEHajMDwOAlUkLojTUd4gaTZoRWC0YIB1eJLqo4EWiqRE0mjlcr1QkEeKFWOooBCHiB2CC4WA5wzB52rEQgfPHQwABAYJXOHQ2iO4XO6omFEJh1BEAgBGPJlWDIQbC0ej50qgHV1XPEwohKcwRbEvJ3EBQTrLFomkOwOjlR3C5w8GMAR8ClYuBLIgOCvN4HgIZFDQYbBlaOBR4YNCwA5B0XOpzvBHgWqTw4AFxB1EvQ6BAAI8GDZILEdgQBCqp3DPIRfIEQwABvJ1CvGkvGiwA6IAYoBCv6wCAAVOlQ6DAIWkL5ABEwN40Z1CAYJfCv7zEAJNWOYZ3KAIWq5yYHFYLOBLIrVCAIh7BOIzpECoYDDpw7BHAQDG1WqwGkAIN/CwIABLY4LDAAZ9BwAABvLCBC5IBBvOrO44BEAAmjAIPN0XOAJyHIAAgPEquBHBi4BAId+HwWiHxqJDRpYBDq2I1R3LIAQ6BAAOpPogABGgIDDOomk0nP5pIGd42Aq1ewI8CeZI6CHAJhCEAIDCdIo2B0er1esAQIZBC4Z9JlVW1leeKGp0es5+s6+s6ABB0oFBAIervWr0ulub7OqtWmdexJ4BGxB5G0V6pF6wItB0t6p9PvQABvINBudJudPzwXCHQwBDlY6BO4WIwPPPJbvDvA0BFgNzAAIDGugGCzrtHdYh1DAIOBrzxBPIgAIeIXNHgoBCGwYADzoVB0fNOpMyHQdW5+Bro7BHgQAB6jxJAAOjOYhxCAIukOoPN5ujdZFWqyyD0d6AwUrquBwAuB1I1FHgRJBMoQ9BWg1zzw0BDYI6B0R3DAAJ1BvMyp8rAAV4IQWBIodewAeCHAZ5IAAJoBAAXHHAJWDO4TtEdYQvEHgejAwIKClcqIQRdDXYbzFeoQBIGwIDDOot/VgQ6FAAIGBlgBCAAMzmZPBF4LzDACB1FAAOi1WjvFVr0zGYQ7GAAMAAYpPBwNeAIOIwOrfYOA1eA1WkAIWjAIekv4PBwCVBruBq5eBEYIABlcBF4wCEHw55CHwQABIQQBBABkzAILlCHQR1CFYavEPgsAAAIDEDQNdAwQAaHQNWEwQ0DHAh3KleBLoI7dHQKuFWQo0EAIsISoKdBHbyyHNgwADlVVpwEBDANWro7fd4Q6HO495vF5QgIYCd75eBHYUINAN5lQ3EA"));
|
||||
|
||||
const locale = require("locale");
|
||||
|
||||
const black = 0x0000;
|
||||
|
@ -9,6 +7,8 @@ let hour;
|
|||
let minute;
|
||||
let date;
|
||||
|
||||
let timer;
|
||||
|
||||
function draw() {
|
||||
const d = new Date();
|
||||
|
||||
|
@ -37,7 +37,7 @@ function draw() {
|
|||
}
|
||||
|
||||
if (newDate !== date) {
|
||||
g.setFontVector(12);
|
||||
g.setFont('6x8', 2);
|
||||
g.setColor(black);
|
||||
g.drawString(date, 120, 228);
|
||||
g.setColor(0xFFFF);
|
||||
|
@ -46,23 +46,32 @@ function draw() {
|
|||
}
|
||||
}
|
||||
|
||||
function drawAll() {
|
||||
function startDrawing() {
|
||||
hour = '';
|
||||
minute = '';
|
||||
date = '';
|
||||
var bob = require("heatshrink").decompress(atob("nk8hAaXlYLWAEsqvN/0gBBql5lQ2tquj1XV5wBJ52j0hACPsdP1QsBAQQAGBIIBF51/P8OkN5R1GIxF5HLmAFgoDLPZfOpzmZ6vPFwomCPaA6DAYOjeq2A1YyCdI4HGQJQ8F1T2SJ4Oq1XW1es1mtAQOrPoPUAIh3J54ZHIAR5S62s64cBwIBGQIOqHQK4HKQYVDAAIFC1g+BHh9VHAQAFDwQDDHoJ5E54BB6AaBKQ5YGqo6MwJzGHQ4BDeIj/BR4JxDABY8BvI6OOYgaEHwZADHgQ6BZA42GAIusPJNW64eFqzJDlcrERA8BHQI2FqwaBDYYGBPI45GCoIgCLoVWQ5NWXA2rKhaiGLAwOGEAmADxJPDVA51ElQaMC4ouEWALdEHRg8Dc4woCDJo8EAIYxCHQQIFHiwaRegJ5EcYWsHgbrKbBA8GDSrNDO4wfRKgR3FDSh3CN4UrdwZbSHYZ5DHajMFHYQGCHalWO4jtQDQwABwAGCAAQfTKoK0EHahwCeARdFHakASIZWVZ4Q8CO4YgWO4QbCO6hWGEIKYZKzZ3DLog7UG4I6C1lWDSdWO4bpCO4bwUwKYEHajMDwOAlUkLojTUd4gaTZoRWC0YIB1eJLqo4EWiqRE0mjlcr1QkEeKFWOooBCHiB2CC4WA5wzB52rEQgfPHQwABAYJXOHQ2iO4XO6omFEJh1BEAgBGPJlWDIQbC0ej50qgHV1XPEwohKcwRbEvJ3EBQTrLFomkOwOjlR3C5w8GMAR8ClYuBLIgOCvN4HgIZFDQYbBlaOBR4YNCwA5B0XOpzvBHgWqTw4AFxB1EvQ6BAAI8GDZILEdgQBCqp3DPIRfIEQwABvJ1CvGkvGiwA6IAYoBCv6wCAAVOlQ6DAIWkL5ABEwN40Z1CAYJfCv7zEAJNWOYZ3KAIWq5yYHFYLOBLIrVCAIh7BOIzpECoYDDpw7BHAQDG1WqwGkAIN/CwIABLY4LDAAZ9BwAABvLCBC5IBBvOrO44BEAAmjAIPN0XOAJyHIAAgPEquBHBi4BAId+HwWiHxqJDRpYBDq2I1R3LIAQ6BAAOpPogABGgIDDOomk0nP5pIGd42Aq1ewI8CeZI6CHAJhCEAIDCdIo2B0er1esAQIZBC4Z9JlVW1leeKGp0es5+s6+s6ABB0oFBAIervWr0ultr7OqtWmdexJ4BGxB5G0V6pF6wItB0t6p9PvQABvINBttJttPzwXCHQwBDlY6BO4WIwPPPJbvDvA0BFgNtAAIDGtwGCzrtHdYh1DAIOBrzxBPIgAIeIXNHgoBCGwYADzoVB0fNOpMOHQdW5+Bro7BHgQAB6jxJAAOjOYhxCAIukOoPN5ujdZFWqyyD0d6AwUrquBwAuB1I1FHgRJBMoQ9BWg1tzw0BDYI6B0R3DAAJ1BvMOp8rAAV4IQWBIodewAeCHAZ5IAAJoBAAXHHAJWDO4TtEdYQvEHgejAwIKClcqIQRdDXYbzFeoQBIGwIDDOot/VgQ6FAAIGBlgBCAAMzmZPBF4LzDACB1FAAOi1WjvFVr0zGYQ7GAAMAAYpPBwNeAIOIwOrfYOA1eA1WkAIWjAIekv4PBwCVBruBq5eBEYIABlcBF4wCEHw8zgAAiFYivEPgoSEAYo9jGgY4EO5Q7kVwiyFGggBFhASBHkhsKAAcqqtOAgMzd8o6HO495vF5QgMzrw7lhBoBvMqG4g"));
|
||||
g.drawImage(bob, 0, 0, { scale: 4 });
|
||||
Bangle.drawWidgets();
|
||||
draw();
|
||||
timer = setInterval(draw, 1000);
|
||||
}
|
||||
|
||||
function stopDrawing() {
|
||||
if (timer) {
|
||||
clearInterval(timer);
|
||||
timer = undefined;
|
||||
}
|
||||
}
|
||||
|
||||
Bangle.on('lcdPower', function(on) {
|
||||
stopDrawing();
|
||||
if (on) {
|
||||
drawAll();
|
||||
startDrawing();
|
||||
}
|
||||
});
|
||||
|
||||
Bangle.loadWidgets();
|
||||
Bangle.drawWidgets();
|
||||
setInterval(draw, 1000);
|
||||
drawAll();
|
||||
startDrawing();
|
||||
|
||||
setWatch(Bangle.showLauncher, BTN2, {repeat:false,edge:"falling"});
|
||||
setWatch(Bangle.showLauncher, BTN2, { repeat: false, edge: 'falling' });
|
||||
|
|
|
@ -2,3 +2,4 @@
|
|||
0.02: Use BTN2 for settings menu like other clocks
|
||||
0.03: maximize numerals, make menu button configurable, change icon to mac palette, add default settings file, respect 12hour setting
|
||||
0.04: Don't overwrite existing settings on app update
|
||||
0.05: Fix settings issue
|
||||
|
|
|
@ -12,6 +12,7 @@
|
|||
}
|
||||
let numeralsSettings = storage.readJSON('numerals.json',1);
|
||||
if (!numeralsSettings) resetSettings();
|
||||
if (numeralsSettings.menuButton===undefined) numeralsSettings.menuButton=22;
|
||||
let dm = ["fill","frame"];
|
||||
let col = ["rnd","r/g","y/w","o/c","b/y"];
|
||||
let btn = [[24,"BTN1"],[22,"BTN2"],[23,"BTN3"],[11,"BTN4"],[16,"BTN5"]];
|
||||
|
@ -30,7 +31,7 @@
|
|||
onchange: v=> { numeralsSettings.drawMode=dm[v]; updateSettings();}
|
||||
},
|
||||
"Menu button": {
|
||||
value: 1|btn[numeralsSettings.menuButton],
|
||||
value: btn.findIndex(e=>e[0]==numeralsSettings.menuButton),
|
||||
min:0,max:4,
|
||||
format: v=>btn[v][1],
|
||||
onchange: v=> { numeralsSettings.menuButton=btn[v][0]; updateSettings();}
|
||||
|
|
|
@ -0,0 +1,3 @@
|
|||
0.01: New App!
|
||||
0.02: Change img when no fix
|
||||
0.03: Add HTML class for Spectre.CSS
|
|
@ -0,0 +1,9 @@
|
|||
# Points Of Interest Compass
|
||||
|
||||
## Description
|
||||
|
||||
Uploads all the points of interest in an area onto your watch, same as Beer Compass with more p.o.i.
|
||||
|
||||
## Requests
|
||||
|
||||
If you have any bug or feature request, please contact [Renaudgweb](https://github.com/renaudgweb/)
|
After Width: | Height: | Size: 1.9 KiB |
|
@ -0,0 +1,228 @@
|
|||
<html>
|
||||
<head>
|
||||
<link rel="stylesheet" href="https://unpkg.com/leaflet@1.0.3/dist/leaflet.css" />
|
||||
<link rel="stylesheet" href="../../css/spectre.min.css">
|
||||
</head>
|
||||
<style>
|
||||
body {
|
||||
padding: 0;
|
||||
margin: 0;
|
||||
}
|
||||
html, body, #map {
|
||||
height: 100%;
|
||||
width: 100%;
|
||||
}
|
||||
#map { z-index: 1; }
|
||||
#controls {
|
||||
padding: 10px;
|
||||
margin: 10px;
|
||||
border: 1px solid black;
|
||||
position:absolute;
|
||||
right:0px;top:0px;
|
||||
background-color: rgb(255, 255, 255);
|
||||
z-index: 100;
|
||||
}
|
||||
</style>
|
||||
</head>
|
||||
<body>
|
||||
<div id="map">
|
||||
</div>
|
||||
|
||||
<div id="controls" class="form-group">
|
||||
<select id="amenity" class="form-select select-lg">
|
||||
<option value="drinking_water">Drinking Water</option>
|
||||
<option value="bicycle_parking">Bicycle Park</option>
|
||||
<option value="post_box">Post Box</option>
|
||||
<option value="bar">Bars</option>
|
||||
<option value="bbq">Barbecue</option>
|
||||
<option value="cafe">Café</option>
|
||||
<option value="fast_food">Fast food</option>
|
||||
<option value="restaurant">Restaurant</option>
|
||||
<option value="bicycle_repair_station">Bicycle Repair</option>
|
||||
<option value="bicycle_rental">Bicycle rental</option>
|
||||
<option value="bus_station">Bus station</option>
|
||||
<option value="atm">Bank</option>
|
||||
<option value="pharmacy">Pharmacy</option>
|
||||
<option value="interner_cafe">Cybercafé</option>
|
||||
</select>
|
||||
<p>Click <button id="poi" class="btn btn-primary">Find P.O.I.</button></p>
|
||||
<p>If ok, Click <button id="upload" class="btn btn-primary">Upload</button></p>
|
||||
</div>
|
||||
|
||||
<script src="../../lib/customize.js"></script>
|
||||
<script src="https://unpkg.com/leaflet@1.0.3/dist/leaflet.js"></script>
|
||||
<script src="https://code.jquery.com/jquery-3.2.1.min.js"></script>
|
||||
<script src="https://unpkg.com/osmtogeojson@2.2.12/osmtogeojson.js"></script>
|
||||
|
||||
<script>
|
||||
/*
|
||||
|
||||
https://overpass-turbo.eu/ to check queries.
|
||||
Run:
|
||||
|
||||
node
|
||||
({{bbox}});
|
||||
out;
|
||||
|
||||
Over the area you're interested in, click on the POI and find out
|
||||
what you need to search for, eg.
|
||||
|
||||
node
|
||||
[amenity=pub]
|
||||
({{bbox}});
|
||||
out;
|
||||
|
||||
*/
|
||||
|
||||
var map = L.map('map').locate({setView: true, maxZoom: 16});
|
||||
var features = [];
|
||||
L.tileLayer('http://{s}.tile.openstreetmap.org/{z}/{x}/{y}.png', {
|
||||
maxZoom: 18,
|
||||
attribution: 'Map data © <a href="http://openstreetmap.org/copyright">OpenStreetMap</a> contributors</a>'
|
||||
}).addTo(map);
|
||||
function buildOverpassApiUrl(map, overpassQuery) {
|
||||
var bounds = map.getBounds().getSouth() + ',' + map.getBounds().getWest() + ',' + map.getBounds().getNorth() + ',' + map.getBounds().getEast();
|
||||
var nodeQuery = 'node[' + overpassQuery + '](' + bounds + ');';
|
||||
var wayQuery = 'way[' + overpassQuery + '](' + bounds + ');';
|
||||
var relationQuery = 'relation[' + overpassQuery + '](' + bounds + ');';
|
||||
var query = '?data=[out:json][timeout:15];(' + nodeQuery + wayQuery + relationQuery + ');out body geom;';
|
||||
var baseUrl = 'https://overpass-api.de/api/interpreter';
|
||||
var resultUrl = baseUrl + query;
|
||||
return resultUrl;
|
||||
}
|
||||
|
||||
document.getElementById("poi").addEventListener("click", function() {
|
||||
//var overpassApiUrl = buildOverpassApiUrl(map, "highway=bus_stop");
|
||||
var poi = document.getElementById("amenity").options[document.getElementById("amenity").selectedIndex].value;
|
||||
var overpassApiUrl = buildOverpassApiUrl(map, "amenity="+poi);
|
||||
var req = new XMLHttpRequest();
|
||||
req.responseType = 'json';
|
||||
req.onreadystatechange = function() {
|
||||
console.log("XMLHttpRequest", this.readyState);
|
||||
if (this.readyState == 4) {
|
||||
var osmDataAsJson = req.response;
|
||||
features = [];
|
||||
if (osmDataAsJson.elements) {
|
||||
osmDataAsJson.elements.forEach(function(el) {
|
||||
if (el.type!="node") return;
|
||||
features.push({lat:el.lat, lon:el.lon,name:el.tags.name});
|
||||
});
|
||||
}
|
||||
|
||||
var resultAsGeojson = osmtogeojson(osmDataAsJson);
|
||||
var resultLayer = L.geoJson(resultAsGeojson, {
|
||||
style: function (feature) {
|
||||
return {color: "#ff0000"};
|
||||
},
|
||||
filter: function (feature, layer) {
|
||||
var isPolygon = (feature.geometry) && (feature.geometry.type !== undefined) && (feature.geometry.type === "Polygon");
|
||||
if (isPolygon) {
|
||||
feature.geometry.type = "Point";
|
||||
var polygonCenter = L.latLngBounds(feature.geometry.coordinates[0]).getCenter();
|
||||
feature.geometry.coordinates = [ polygonCenter.lat, polygonCenter.lng ];
|
||||
}
|
||||
return true;
|
||||
},
|
||||
onEachFeature: function (feature, layer) {
|
||||
var popupContent = "";
|
||||
popupContent = popupContent + "<dt>@id</dt><dd>" + feature.properties.type + "/" + feature.properties.id + "</dd>";
|
||||
var keys = Object.keys(feature.properties.tags);
|
||||
keys.forEach(function (key) {
|
||||
popupContent = popupContent + "<dt>" + key + "</dt><dd>" + feature.properties.tags[key] + "</dd>";
|
||||
});
|
||||
popupContent = popupContent + "</dl>"
|
||||
layer.bindPopup(popupContent);
|
||||
}
|
||||
}).addTo(map);
|
||||
}
|
||||
};
|
||||
req.open("GET", overpassApiUrl, true);
|
||||
req.send();
|
||||
});
|
||||
document.getElementById("upload").addEventListener("click", function() {
|
||||
var app = `var features = ${JSON.stringify(features)};
|
||||
var img_nofix = require("heatshrink").decompress(atob("mEwhBC/AH4A/AH4A/AC2swMllcrBQoHBktWwIEBlYEBqwAEgAICF6FWldbrgDBAIMrFIIhBrlbAAIIBwOsAAgsClcxF6ErrmG2GGw1cqsxrmAwuG2OxxkxFoOCq1VFANVLgIyBPI4vLq2F2OwAAQrCAgPVw0xEgVVMoQ7BwsxmOm1iUCMCIuD2GM2AvC2IuDFQIACwADCrZrCGCOBqovI2NcEAIuBTwQAHlZhCL6FVYAKQG2NV1i3BZYIpDrZiFlb1BYSFWwAvG6tbwOCmIuFF4YAC2FVwOBMCFWraBCRwReDBYIpELQOAAQQ5CqpgBF57RBFYK+C2IcBw4vBEQIwDrYEDrlbGYOMmMr64vQd4hcBX4VcF4LsGOIYGCxhMBYAKORGAhhBF4TtBAAzvFwuAwIvPlbuBXIQAE2BMBHgIoBE4QvEricBqtWF4KPOF4KICAAReCd4WBdoYAJmKPCF50lrhYCYIuxreBwUxR5RrBrmCwIABF54pCFwrkBJoMxFAKGBF4lcFwNbR4JxBX6GGFYeHSoOGSQJgBGARVBFoIqCMIWMlS+ClbvRMIbFEJ4PXwMrmIqBAARjDleB67ABFxowCYAgDBQQVbFwIAB00xGAQMDA4OCNoJdOAAWBYAex6uGNAIcBFwSvB1mCq1VFYMxqwICA4IvRDgKKDw0qwQrBPgIuBX4IoCAAmBDILQCF6AwBwBgBFwgwCldVTQKJBqtcwB1BSgXV6uAXyAvCrYuHAAMrrYuBGIQABwoGBOgWxF6SEBFwWmFwpgBF4IADxgyC2IFCR6Z5BLpHX1krLoQADLYQHEqrvRWQMrFxKOEF4eMxgyBGgVWkovRgCMH1kqZIInBLwwtCRwZfQqxdLEYQuFAQYHCraORq2BXZPVKwIABEoIGBFoYCCRwNWRyIuIquGrgfBldWwGAwqMBFYVbrlcqovSL42sksrwCsBD4QDBkoyBqsxFQINBmItRL4UrGAZdBLIIABCQ8lgAsBH4IsSGA4uBDq4wTq0xmIuqAH4A/AH4A/AH4AHA="));
|
||||
var img_fix = require("heatshrink").decompress(atob("mEwhBC/AH4A/AH4A/AE0rg4vtq8PF1kHxM7gJesF4Jgrg+IF4M6MFReBF4JgqXoIvDMFJeCF4RgoLwYvDnZgmLwYvEMEpeEF4jBlmYvIMEheFF4pgjXogvGMEReGF407MEBeGF45gfg+IF5rBfLw4vHMDxeIF5BgdLxAvIMDkHFxAvJMDZeJF5JgaLxQvKnZgYLxQvLMC5eLF5bBXmYvWMCxeMF5hgVXpYvNMCheNF5s7MCReNF5xgRg+IFZNersylcHhEPmjBbLw1er1XlkHIhI0CnRgUmQqEKwKnRgIzBiBpBnUICpszryCCFiIyGM4TBRAH4A/AH4A/AH4AFA"));
|
||||
|
||||
// https://github.com/Leaflet/Leaflet/blob/master/src/geo/projection/Projection.SphericalMercator.js
|
||||
function project(latlong) {
|
||||
var d = Math.PI / 180,
|
||||
max = 85.0511287798,
|
||||
R = 6378137, // earth radius in m
|
||||
lat = Math.max(Math.min(max, latlong.lat), -max),
|
||||
sin = Math.sin(lat * d);
|
||||
return {x:R * latlong.lon * d,
|
||||
y:R * Math.log((1 + sin) / (1 - sin)) / 2};
|
||||
}
|
||||
|
||||
features.forEach(function(f) {
|
||||
f.p = project(f);
|
||||
});
|
||||
var fix = {fix:false,satellites:0};
|
||||
var nearest = undefined;
|
||||
var nearestangle = 0;
|
||||
var nearestdist = 0;
|
||||
|
||||
Bangle.on('GPS', function(f) {
|
||||
fix = f;
|
||||
fix.p = project(fix);
|
||||
nearest = undefined;
|
||||
nearestangle = 0;
|
||||
nearestdist = 5000; // 5km
|
||||
features.forEach(function(f) {
|
||||
var dx = f.p.x - fix.p.x;
|
||||
var dy = f.p.y - fix.p.y;
|
||||
var d = Math.sqrt(dx*dx + dy*dy);
|
||||
if (d<nearestdist) {
|
||||
nearestdist = d;
|
||||
nearest = f;
|
||||
}
|
||||
});
|
||||
if (nearest) {
|
||||
var dx = nearest.p.x - fix.p.x;
|
||||
var dy = nearest.p.y - fix.p.y;
|
||||
nearestangle = Math.atan2(dy,dx);
|
||||
}
|
||||
});
|
||||
|
||||
Bangle.on('mag', function(m) {
|
||||
if (!Bangle.isLCDOn()) return;
|
||||
var headingrad = m.heading*Math.PI/180; // in radians
|
||||
if (!isFinite(headingrad)) headingrad=0;
|
||||
if (nearest)
|
||||
g.drawImage(img_fix,120,120,{
|
||||
rotate: (Math.PI/2)+headingrad-nearestangle,
|
||||
scale:3,
|
||||
});
|
||||
else
|
||||
g.drawImage(img_nofix,120,120,{
|
||||
rotate: headingrad,
|
||||
scale:2,
|
||||
});
|
||||
g.clearRect(60,0,180,24);
|
||||
g.setFontAlign(0,0);
|
||||
g.setFont("6x8");
|
||||
if (fix.fix) {
|
||||
g.drawString(nearest ? nearest.name : "---",120,4);
|
||||
g.setFont("6x8",2);
|
||||
g.drawString(nearest ? Math.round(nearestdist)+"m" : "---",120,16);
|
||||
} else {
|
||||
g.drawString(fix.satellites+" satellites",120,4);
|
||||
}
|
||||
});
|
||||
Bangle.setCompassPower(1);
|
||||
Bangle.setGPSPower(1);
|
||||
g.clear();`;
|
||||
var icon = `require("heatshrink").decompress(atob("mEwxH+AH4A0PgYurg9kr0rGM4nBg9dsgADmUHGUYtHAAddGIJcgFpIxEMTsAlYtMAAZiaLh4AFmQwXLiSTaLiosBnMymUrGCYTBAAgvPCgjwaMh4raF/4v/F/4vUg4vulZgDgAAIF8EyEQUAh0cAAkVisHGA4+HF6gVBiwwFjkONo0HAAMOAAIvTnIhEiovMFQQADNgYvQroUDg4uGjj9EF448DF6a+HAAS+EF5CQCF6SMIeAQvFXYYwHF59eLpSOBF4hgKGAIvPskAFxKOFF80VM4KOFSBs5F6EWRY4xBF43+F5UyF6DuEizZBKwIuHSBQvXdIwvKMYsHlYvQW4IuPYAYRBMggvRgIvCFxwwCTYZlEg4vPlcHjkVFx6WJF6YuXMoTwCF58yVgIvXY4YvQrqqDGDAvvPYIvPsguaYQYv/F7owBF/4vfg4AGTIIAHF7gA/AH4AwA="))`;
|
||||
|
||||
sendCustomizedApp({
|
||||
storage:[
|
||||
{name:"osmpoi.app.js", content:app},
|
||||
{name:"osmpoi.img", content:icon, evaluate:true},
|
||||
]
|
||||
});
|
||||
});
|
||||
|
||||
</script>
|
||||
</body>
|
||||
</html>
|
|
@ -0,0 +1,2 @@
|
|||
0.01: New App!
|
||||
0.02: 2 players local + improve ai
|
|
@ -0,0 +1,28 @@
|
|||
# Pong
|
||||
|
||||
A clone of the Atari game Pong
|
||||
|
||||
<img src="https://user-images.githubusercontent.com/702227/79855656-2a507a00-83c3-11ea-9162-65732729b992.png" height="384" width="384" />
|
||||
|
||||
## Features
|
||||
|
||||
- Play against a dumb AI
|
||||
- Play local Multiplayer against your friends
|
||||
|
||||
## Controls
|
||||
|
||||
Player's controls:
|
||||
- UP: BTN1
|
||||
- DOWN: BTN2
|
||||
long press to move faster
|
||||
|
||||
Restart a game:
|
||||
- RESET: BTN3
|
||||
|
||||
Buttons for player 2:
|
||||
- UP: BTN4
|
||||
- DOWN: BTN5
|
||||
|
||||
## Creator
|
||||
|
||||
<https://twitter.com/fredericrous>
|
|
@ -0,0 +1 @@
|
|||
require("heatshrink").decompress(atob("mEwgIEBgOABQYFD8AUEApoXFDqIXV4BYGKZIANsIRE+IFE/IFEvCIFGrgXLDqIAOgc/9/2hv+g8///3AoUwvE3xuABYP4m3NzwFB7E2tu/CIMYm09wYFDjoFCj4pB/8HkEP+EBFII7EAosDJxYA="))
|
|
@ -0,0 +1,424 @@
|
|||
/**
|
||||
* BangleJS Pong game
|
||||
*
|
||||
* Original Author: Frederic Rousseau https://github.com/fredericrous
|
||||
* Created: April 2020
|
||||
*
|
||||
* Inspired by:
|
||||
* - Let's make pong, One Man Army Studios, Youtube
|
||||
* - Pong.js, KanoComputing, Github
|
||||
* - Coding Challenge #67: Pong!, The Coding Train, Youtube
|
||||
* - Pixl.js Multiplayer Pong, espruino website
|
||||
*/
|
||||
|
||||
const SCREEN_WIDTH = 240;
|
||||
const FPS = 16;
|
||||
const MAX_SCORE = 11;
|
||||
let scores = [0, 0];
|
||||
let aiSpeedRandom = 0;
|
||||
let winnerMessage = '';
|
||||
|
||||
const sound = {
|
||||
ping: () => Bangle.beep(8, 466),
|
||||
pong: () => Bangle.beep(8, 220),
|
||||
fall: () => Bangle.beep(16*3, 494).then(_ => Bangle.beep(32*3, 3322))
|
||||
};
|
||||
|
||||
function Vector(x, y) {
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
}
|
||||
Vector.prototype.add = function (x) {
|
||||
this.x += x.x || 0;
|
||||
this.y += x.y || 0;
|
||||
return this;
|
||||
};
|
||||
|
||||
const constrain = (n, low, high) => Math.max(Math.min(n, high), low);
|
||||
const random = (min, max) => Math.random() * (max - min) + min;
|
||||
const intersects = (circ, rect, right) => {
|
||||
var c = circ.pos;
|
||||
var r = circ.r;
|
||||
if (c.y - r < rect.pos.y + rect.height && c.y + r > rect.pos.y) {
|
||||
if (right) {
|
||||
return c.x + r > rect.pos.x - rect.width*2 && c.x < rect.pos.x + rect.width
|
||||
} else {
|
||||
return c.x - r < rect.pos.x + rect.width*2 && c.x > rect.pos.x - rect.width
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
///////////////////////////// Ball //////////////////////////////////////////
|
||||
|
||||
function Ball() {
|
||||
this.r = 4;
|
||||
this.prevPos = null;
|
||||
this.originalSpeed = 4;
|
||||
this.maxSpeed = 6;
|
||||
|
||||
this.reset();
|
||||
}
|
||||
Ball.prototype.reset = function() {
|
||||
this.speed = this.originalSpeed;
|
||||
var x = scores[0] < scores[1] || (scores[0] === 0 && scores[1] === 0) ? -this.speed : this.speed;
|
||||
var bounceAngle = Math.PI/6;
|
||||
this.velocity = new Vector(x * Math.cos(bounceAngle), this.speed * -Math.sin(bounceAngle));
|
||||
this.pos = new Vector(SCREEN_WIDTH/2, random(0, SCREEN_WIDTH));
|
||||
this.ballReturn = 0;
|
||||
};
|
||||
Ball.prototype.restart = function() {
|
||||
this.reset();
|
||||
ai.pos = new Vector(SCREEN_WIDTH - ai.width*2, SCREEN_WIDTH/2 - ai.height/2);
|
||||
player.pos = new Vector(player.width*2, SCREEN_WIDTH/2 - player.height/2);
|
||||
this.pos = new Vector(SCREEN_WIDTH/2, SCREEN_WIDTH/2);
|
||||
};
|
||||
Ball.prototype.show = function (invert) {
|
||||
if (this.prevPos != null) {
|
||||
g.setColor(invert ? -1 : 0);
|
||||
g.fillCircle(this.prevPos.x, this.prevPos.y, this.prevPos.r);
|
||||
}
|
||||
g.setColor(invert ? 0 : -1);
|
||||
g.fillCircle(this.pos.x, this.pos.y, this.r);
|
||||
this.prevPos = {
|
||||
x: this.pos.x,
|
||||
y: this.pos.y,
|
||||
r: this.r
|
||||
};
|
||||
};
|
||||
function bounceAngle(playerY, ballY, playerHeight, maxHangle) {
|
||||
let relativeIntersectY = (playerY + (playerHeight/2)) - ballY;
|
||||
let normalizedRelativeIntersectionY = relativeIntersectY / (playerHeight/2);
|
||||
let bounceAngle = normalizedRelativeIntersectionY * maxHangle;
|
||||
return { x: Math.cos(bounceAngle), y: -Math.sin(bounceAngle) };
|
||||
}
|
||||
Ball.prototype.bouncePlayer = function (directionX, directionY, player) {
|
||||
this.ballReturn++;
|
||||
this.speed = constrain(this.speed + 2, this.originalSpeed, this.maxSpeed);
|
||||
var MAX_BOUNCE_ANGLE = 4 * Math.PI/12;
|
||||
var angle = bounceAngle(player.pos.y, this.pos.y, player.height, MAX_BOUNCE_ANGLE)
|
||||
this.velocity.x = this.speed * angle.x * directionX;
|
||||
this.velocity.y = this.speed * angle.y * directionY;
|
||||
this.ballReturn % 2 === 0 ? sound.ping() : sound.pong();
|
||||
};
|
||||
Ball.prototype.bounce = function (directionX, directionY, player) {
|
||||
if (player)
|
||||
return this.bouncePlayer(directionX, directionY, player);
|
||||
|
||||
if (directionX) {
|
||||
this.velocity.x = Math.abs(this.velocity.x) * directionX;
|
||||
}
|
||||
if (directionY) {
|
||||
this.velocity.y = Math.abs(this.velocity.y) * directionY;
|
||||
}
|
||||
};
|
||||
Ball.prototype.fall = function (playerId) {
|
||||
scores[playerId]++;
|
||||
if (scores[playerId] >= MAX_SCORE) {
|
||||
this.restart();
|
||||
state = 3;
|
||||
if (playerId === 1) {
|
||||
winnerMessage = startOption === 0 ? "AI Wins!" : "Player 2 Wins!";
|
||||
} else {
|
||||
winnerMessage = startOption === 0 ? "You Win!" : "Player 1 Wins!";
|
||||
}
|
||||
} else {
|
||||
sound.fall();
|
||||
this.reset();
|
||||
}
|
||||
};
|
||||
Ball.prototype.wallCollision = function () {
|
||||
if (this.pos.y < 0) {
|
||||
this.bounce(0, 1);
|
||||
} else if (this.pos.y > SCREEN_WIDTH) {
|
||||
this.bounce(0, -1);
|
||||
} else if (this.pos.x < 0) {
|
||||
this.fall(1);
|
||||
} else if (this.pos.x > SCREEN_WIDTH) {
|
||||
this.fall(0);
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
};
|
||||
Ball.prototype.playerCollision = function (player) {
|
||||
if (intersects(this, player)) {
|
||||
if (this.pos.x < SCREEN_WIDTH/2) {
|
||||
this.bounce(1, 1, player);
|
||||
this.pos.add(new Vector(this.width, 0));
|
||||
aiSpeedRandom = random(-1.6, 1.6);
|
||||
} else {
|
||||
this.bounce(-1, 1, player);
|
||||
this.pos.add(new Vector(-(this.width / 2 + 1), 0));
|
||||
}
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
};
|
||||
Ball.prototype.collisions = function () {
|
||||
return this.wallCollision() || this.playerCollision(player) || this.playerCollision(ai);
|
||||
};
|
||||
Ball.prototype.updatePosition = function () {
|
||||
var elapsed = new Date().getTime() - this.lastUpdate;
|
||||
var x = (elapsed / 50) * this.velocity.x;
|
||||
var y = (elapsed / 50) * this.velocity.y;
|
||||
this.pos.add(new Vector(x, y));
|
||||
};
|
||||
Ball.prototype.update = function () {
|
||||
this.updatePosition();
|
||||
this.lastUpdate = new Date().getTime();
|
||||
this.collisions();
|
||||
};
|
||||
|
||||
//////////////////////////// Player /////////////////////////////////////////
|
||||
|
||||
function Player(right) {
|
||||
this.width = 4;
|
||||
this.height = 30;
|
||||
this.pos = new Vector(right ? SCREEN_WIDTH-this.width : this.width, SCREEN_WIDTH/2 - this.height/2);
|
||||
this.acc = new Vector(0, 0);
|
||||
this.speed = 15;
|
||||
this.maxSpeed = 25;
|
||||
this.prevPos = null;
|
||||
this.right = right;
|
||||
}
|
||||
Player.prototype.show = function () {
|
||||
if (this.prevPos != null) {
|
||||
g.setColor(0);
|
||||
g.fillRect(this.prevPos.x1, this.prevPos.y1, this.prevPos.x2, this.prevPos.y2);
|
||||
}
|
||||
g.setColor(-1);
|
||||
g.fillRect(this.pos.x, this.pos.y, this.pos.x+this.width, this.pos.y+this.height);
|
||||
this.prevPos = {
|
||||
x1: this.pos.x,
|
||||
y1: this.pos.y,
|
||||
x2: this.pos.x+this.width,
|
||||
y2: this.pos.y+this.height
|
||||
};
|
||||
};
|
||||
Player.prototype.up = function () {
|
||||
this.acc.y -= this.speed;
|
||||
};
|
||||
Player.prototype.down = function () {
|
||||
this.acc.y += this.speed;
|
||||
};
|
||||
Player.prototype.stop = function () {
|
||||
this.acc.y = 0;
|
||||
};
|
||||
Player.prototype.update = function () {
|
||||
this.acc.y = constrain(this.acc.y, -this.maxSpeed, this.maxSpeed);
|
||||
this.pos.add(this.acc);
|
||||
this.pos.y = constrain(this.pos.y, 0, SCREEN_WIDTH-this.height);
|
||||
};
|
||||
|
||||
////////////////////////////// AI ///////////////////////////////////////////
|
||||
|
||||
function AI() {
|
||||
Player.call(this);
|
||||
this.pos = new Vector(SCREEN_WIDTH-this.width*2, SCREEN_WIDTH/2 - this.height/2);
|
||||
}
|
||||
AI.prototype = Object.create(Player.prototype);
|
||||
AI.prototype.constructor = Player;
|
||||
AI.prototype.update = function () {
|
||||
var y = ball.pos.y - this.height/2;
|
||||
var randomizedY = ball.ballReturn < 3 ? y : y + (aiSpeedRandom * this.height/2);
|
||||
var yConstrained = constrain(randomizedY, 0, SCREEN_WIDTH-this.height);
|
||||
this.pos = new Vector(this.pos.x, yConstrained);
|
||||
};
|
||||
|
||||
/////////////////////////////// Scenes ////////////////////////////////////////
|
||||
|
||||
function net() {
|
||||
var dashSize = 5;
|
||||
for (let y = dashSize/2; y < SCREEN_WIDTH; y += dashSize*2) {
|
||||
g.setColor(-1);
|
||||
let halfScreen = SCREEN_WIDTH/2;
|
||||
g.fillRect(halfScreen-dashSize/2, y, halfScreen+dashSize/2, y+dashSize);
|
||||
}
|
||||
}
|
||||
|
||||
function drawScores() {
|
||||
let x1 = SCREEN_WIDTH/4-5;
|
||||
let x2 = SCREEN_WIDTH*3/4-5;
|
||||
|
||||
g.setColor(0);
|
||||
g.setFont('Vector', 20);
|
||||
g.drawString(prevScores[0], x1, 7);
|
||||
g.drawString(prevScores[1], x2, 7);
|
||||
g.setColor(-1);
|
||||
g.setFont('Vector', 20);
|
||||
g.drawString(scores[0], x1, 7);
|
||||
g.drawString(scores[1], x2, 7);
|
||||
prevScores = scores.slice();
|
||||
}
|
||||
|
||||
function drawGameOver() {
|
||||
g.setFont("Vector", 20);
|
||||
g.drawString(winnerMessage, startOption === 0 ? 55 : 75, SCREEN_WIDTH/2 - 10);
|
||||
}
|
||||
|
||||
function showControls(hide) {
|
||||
g.setColor(hide ? 0 : -1);
|
||||
g.setFont("Vector", 8);
|
||||
var topArrowString = `
|
||||
########
|
||||
##
|
||||
## ##
|
||||
### ##
|
||||
### ##
|
||||
###
|
||||
##
|
||||
`;
|
||||
|
||||
var arrows = [Graphics.createImage(topArrowString), Graphics.createImage(`
|
||||
##
|
||||
##
|
||||
####################
|
||||
##
|
||||
##
|
||||
`), Graphics.createImage(topArrowString.split('\n').reverse().join('\n'))
|
||||
];
|
||||
|
||||
g.drawString('UP', 170, 50);
|
||||
g.drawImage(arrows[0], 200, 40);
|
||||
g.drawString('DOWN', 156, 120);
|
||||
g.drawImage(arrows[1], 200, 120);
|
||||
g.drawString('START', 152, 190);
|
||||
g.drawImage(arrows[2], 200, 200);
|
||||
}
|
||||
|
||||
function drawStartScreen(hide) {
|
||||
g.setColor(hide ? 0 : -1);
|
||||
g.setFont("Vector", 10);
|
||||
g.drawString("1 PLAYER", 95, 80);
|
||||
g.drawString("2 PLAYERS", 95, 110);
|
||||
|
||||
const ball1 = new Ball();
|
||||
ball1.prevPos = null;
|
||||
ball1.pos = new Vector(87, 86);
|
||||
ball1.show(hide || !(startOption === 0));
|
||||
|
||||
const ball2 = new Ball();
|
||||
ball2.prevPos = null;
|
||||
ball2.pos = new Vector(87, 116);
|
||||
ball2.show(hide || !(startOption === 1));
|
||||
}
|
||||
|
||||
function drawStartTimer(count, callback) {
|
||||
setTimeout(_ => {
|
||||
player.show();
|
||||
ai.show();
|
||||
net();
|
||||
g.setColor(0);
|
||||
g.fillRect(117-7, 115-7, 117+14, 115+14);
|
||||
if (count >= 0) {
|
||||
g.setFont("Vector", 10);
|
||||
g.drawString(count+1, 115, 115);
|
||||
g.setColor(-1);
|
||||
g.drawString(count === 0 ? 'Go!' : count, 115 - (count === 0 ? 4: 0), 115);
|
||||
drawStartTimer(count - 1, callback);
|
||||
} else {
|
||||
g.setColor(0);
|
||||
g.fillRect(117-7, 115-7, 117+14, 115+14);
|
||||
callback();
|
||||
}
|
||||
}, 800);
|
||||
}
|
||||
|
||||
//////////////////////////////// Main /////////////////////////////////////////
|
||||
|
||||
function onFrame() {
|
||||
if (state === 1) {
|
||||
ball.update();
|
||||
player.update();
|
||||
ai.update();
|
||||
ball.show();
|
||||
player.show();
|
||||
ai.show();
|
||||
net();
|
||||
ball.show();
|
||||
} else if (state === 3) {
|
||||
g.clear();
|
||||
g.setColor(0);
|
||||
g.fillRect(0,0,240,240);
|
||||
state++;
|
||||
} else if (state === 4) {
|
||||
drawGameOver();
|
||||
} else {
|
||||
player.show();
|
||||
ai.show();
|
||||
net();
|
||||
}
|
||||
drawScores();
|
||||
}
|
||||
|
||||
function startThatGame() {
|
||||
player.show();
|
||||
ai.show();
|
||||
net();
|
||||
drawScores();
|
||||
drawStartTimer(3, () => setInterval(onFrame, 1000 / FPS));
|
||||
}
|
||||
|
||||
var player = new Player();
|
||||
var ai;
|
||||
var ball = new Ball();
|
||||
var state = 0;
|
||||
var prevScores = [0, 0];
|
||||
var playerBle = null;
|
||||
var startOption = 0;
|
||||
|
||||
g.clear();
|
||||
g.setColor(0);
|
||||
g.fillRect(0,0,240,240);
|
||||
showControls();
|
||||
setTimeout(() => {
|
||||
showControls(true);
|
||||
drawStartScreen();
|
||||
}, 2000);
|
||||
|
||||
////////////////////////////// Controls ///////////////////////////////////////
|
||||
|
||||
setWatch(o => {
|
||||
if (state === 0) {
|
||||
if (o.state) {
|
||||
startOption = startOption === 0 ? startOption : startOption - 1;
|
||||
drawStartScreen();
|
||||
}
|
||||
} else o.state ? player.up() : player.stop();
|
||||
}, BTN1, {repeat: true, edge: 'both'});
|
||||
setWatch(o => {
|
||||
if (state === 0) {
|
||||
if (o.state) {
|
||||
startOption = startOption === 1 ? startOption : startOption + 1;
|
||||
drawStartScreen();
|
||||
}
|
||||
} else o.state ? player.down() : player.stop();
|
||||
}, BTN2, {repeat: true, edge: 'both'});
|
||||
setWatch(o => {
|
||||
state++;
|
||||
clearInterval();
|
||||
if (state >= 2) {
|
||||
g.setColor(0);
|
||||
g.fillRect(0, 0, 240, 240);
|
||||
ball.show(true);
|
||||
scores = [0, 0];
|
||||
playerBle = null;
|
||||
ball = new Ball();
|
||||
state = 1;
|
||||
startThatGame();
|
||||
} else {
|
||||
drawStartScreen(true);
|
||||
showControls(true);
|
||||
if (startOption === 1) {
|
||||
ai = new Player(true);
|
||||
startThatGame();
|
||||
} else {
|
||||
ai = new AI();
|
||||
startThatGame();
|
||||
}
|
||||
}
|
||||
}, BTN3, {repeat: true});
|
||||
|
||||
setWatch(o => startOption === 1 && (o.state ? ai.up() : ai.stop()), BTN4, {repeat: true, edge: 'both'});
|
||||
setWatch(o => startOption === 1 && (o.state ? ai.down() : ai.stop()), BTN5, {repeat: true, edge: 'both'});
|
After Width: | Height: | Size: 894 B |