forked from FOSS/BangleApps
Update onTouch to work properly
parent
832fa83598
commit
51807e2b9a
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@ -60,14 +60,12 @@ function onDrag(event) {
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function onTouch(button, xy) {
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var touchMidpoint = timePickerLayout.hours.y + timePickerLayout.hours.h/2;
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var diff = 0;
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if (timerRunning() && xy.y > 24 && xy.y < touchMidpoint - 10) {
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Bangle.buzz(40, 0.3);
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Bangle.buzz(40, 0.3);
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if (!timerRunning() && xy.y > 24 && xy.y < touchMidpoint - 10) {
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diff = 1;
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} else if (timerRunning() && xy.y > touchMidpoint + 10 && xy.y < timePickerLayout.btnStart.y) {
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Bangle.buzz(40, 0.3);
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} else if (!timerRunning() && xy.y > touchMidpoint + 10 && xy.y < timePickerLayout.btnStart.y) {
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diff = -1;
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} else if (xy.y > timePickerLayout.btnStart.y) {
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Bangle.buzz(40, 0.6);
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onButton();
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return;
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}
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