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openstmap - allow usage of black&white map layer

master
Gordon Williams 2024-12-11 16:24:38 +00:00
parent 1ec19d47b1
commit 516b74f051
4 changed files with 66 additions and 36 deletions

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@ -36,3 +36,4 @@
0.29: Keep exit at bottom of menu
Speed up latLonToXY for track rendering
0.30: Minor code improvements
0.31: Reset draw colours before rendering (to allow black and white maps)

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@ -45,20 +45,22 @@
<div id="map">
</div>
<div id="controls">
<div style="display:inline-block;text-align:left;vertical-align: top;" id="3bitdiv">
<input type="checkbox" id="3bit"></input><span>3 bit</span>
<br>
<input type="checkbox" id="preview"><span>Preview</span>
<div class="form-group" style="display:inline-block;">
<select class="form-select" id="mapStyle">
<option value="3bit" selected>3 bit</option>
<option value="8bit">8 bit</option>
<option value="1bit">1 bit</option>
</select>
</div>
<div class="form-group" style="display:inline-block;">
<select class="form-select" id="mapSize">
<option value="4">Small (4x4)</option>
<option value="5" selected>Medium (5x5)</option>
<option value="7">Large (7x7)</option>
<option value="10">XL (10x10)</option>
<option value="15">XXL (15x15)</option>
</select>
</div>
<select class="form-select" id="mapSize">
<option value="4">Small (4x4)</option>
<option value="5" selected>Medium (5x5)</option>
<option value="7">Large (7x7)</option>
<option value="10">XL (10x10)</option>
<option value="15">XXL (15x15)</option>
</select>
</div>
<button id="getmap" class="btn btn-primary">Get Map</button><button class="btn" onclick="showLoadedMaps()">Map List</button><br/>
<canvas id="maptiles" style="display:none"></canvas>
<div id="uploadbuttons" style="display:none"><button id="upload" class="btn btn-primary">Upload</button>
@ -94,20 +96,47 @@ TODO:
var TILELAYER = 'https://tile.openstreetmap.org/{z}/{x}/{y}.png';
var PREVIEWTILELAYER = 'https://tile.openstreetmap.org/{z}/{x}/{y}.png';
MAPSTYLES = {
"3bit" : {
layer : 'https://tile.openstreetmap.org/{z}/{x}/{y}.png',
attribution: 'Map data &copy; <a href="https://openstreetmap.org/copyright">OpenStreetMap</a> contributors</a>',
img : { compression:false, output:"raw", mode:"3bit",diffusion:"bayer2"}
}, "8bit" : {
layer : 'https://tile.openstreetmap.org/{z}/{x}/{y}.png',
attribution: 'Map data &copy; <a href="https://openstreetmap.org/copyright">OpenStreetMap</a> contributors</a>',
img : { compression:false, output:"raw", mode:"web" }
}, "1bit" : {
layer : 'https://tiles.stadiamaps.com/tiles/stamen_toner/{z}/{x}/{y}{r}.png',
attribution: '&copy; <a href="https://www.stadiamaps.com/" target="_blank">Stadia Maps</a> &copy; <a href="https://www.stamen.com/" target="_blank">Stamen Design</a> &copy; <a href="https://openmaptiles.org/" target="_blank">OpenMapTiles</a> &copy; <a href="https://www.openstreetmap.org/copyright">OpenStreetMap</a> contributors',
img : { compression:false, output:"raw", mode:"1bit",inverted:true }
}
};
var loadedMaps = [];
// Tiles used for Bangle.js itself
var bangleTileLayer = L.tileLayer(TILELAYER, {
maxZoom: 18,
attribution: 'Map data &copy; <a href="https://openstreetmap.org/copyright">OpenStreetMap</a> contributors</a>'
});
var bangleTileLayer;
// Tiles used for the may the user sees (faster)
var previewTileLayer = L.tileLayer(PREVIEWTILELAYER, {
maxZoom: 18,
attribution: 'Map data &copy; <a href="https://openstreetmap.org/copyright">OpenStreetMap</a> contributors</a>'
});
var previewTileLayer;
// Currently selected version of MAPSTYLES
var currentStyle;
// Could optionally overlay trails: https://wiki.openstreetmap.org/wiki/Tiles
function createMapLayers(style) {
currentStyle = style;
bangleTileLayer = L.tileLayer(style.layer, {
maxZoom: 18,
attribution: style.attribution
});
previewTileLayer = L.tileLayer(style.layer, {
maxZoom: 18,
attribution: style.attribution
});
}
createMapLayers(MAPSTYLES["3bit"]);
// Create map and try and set the location to where the browser thinks we are
var map = L.map('map').locate({setView: true, maxZoom: 16, enableHighAccuracy:true});
previewTileLayer.addTo(map);
@ -130,10 +159,11 @@ TODO:
if (device && device.info && device.info.g) {
// On 3 bit devices, 3 bit is the best way
// still allow 8 bit as it makes zoom out much nicer
if (device.info.g.bpp==3) {
// ... but lets just default to 3 bit anyway now
/*if (device.info.g.bpp==3) {
document.getElementById("3bit").checked = true;
//document.getElementById("3bitdiv").style = "display:none";
}
}*/
}
showLoadedMaps();
@ -257,17 +287,7 @@ TODO:
// convert canvas into an actual tiled image file
function tilesLoaded(ctx, width, height, mapImageFile) {
var options = {
compression:false, output:"raw",
mode:"web"
};
if (document.getElementById("3bit").checked) {
options = {
compression:false, output:"raw",
mode:"3bit",
diffusion:"bayer2"
};
}
var options = currentStyle.img; // compression options
/* Go through all the data beforehand and
turn the saturation up to maximum, so if thresholded to 3 bits it
works a lot better */
@ -289,9 +309,9 @@ TODO:
options.width = TILESIZE;
options.height = TILESIZE;
var imgstr = imageconverter.RGBAtoString(rgba, options);
if (document.getElementById("preview").checked) {
/*if (document.getElementById("preview").checked) {
ctx.putImageData(imageData,x*TILESIZE, y*TILESIZE); // write preview
}
}*/
/*var compress = 'require("heatshrink").decompress('
if (!imgstr.startsWith(compress)) throw "Data in wrong format";
imgstr = imgstr.slice(compress.length,-1);*/
@ -408,6 +428,14 @@ TODO:
});
});
document.getElementById("mapStyle").addEventListener("click", function() {
var style = document.getElementById("mapStyle").value;
if (!style in MAPSTYLES) return;
map.removeLayer(previewTileLayer);
createMapLayers(MAPSTYLES[style]);
previewTileLayer.addTo(map);
});
document.getElementById("upload").addEventListener("click", function() {
Util.showModal("Uploading...");
let promise = Promise.resolve();

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@ -2,7 +2,7 @@
"id": "openstmap",
"name": "OpenStreetMap",
"shortName": "OpenStMap",
"version": "0.30",
"version": "0.31",
"description": "Loads map tiles from OpenStreetMap onto your Bangle.js and displays a map of where you are. Once installed this also adds map functionality to `GPS Recorder` and `Recorder` apps",
"readme": "README.md",
"icon": "app.png",

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@ -73,6 +73,7 @@ exports.draw = function() {
}
var mx = g.getWidth();
var my = g.getHeight();
g.setColor(g.theme.fg).setBgColor(g.theme.bg); // reset draw colours
for (var x=ox,ttx=tx; x<mx && ttx<map.w; x+=s,ttx++) {
for (var y=oy,tty=ty;y<my && tty<map.h;y+=s,tty++) {
o.frame = ttx+(tty*map.w);