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Layout module now allows 'soft' buttons to be cycled through and selected using up/down on Bangle.js 1

master
Gordon Williams 2021-10-18 11:32:46 +01:00
parent 2cfc3cab83
commit 3f26b8b88e
22 changed files with 126 additions and 34 deletions

View File

@ -99,12 +99,12 @@ function startRecord(force) {
{type:"txt", id:"time", font:"6x8:2", label:" - ", pad:5, bgCol:g.theme.bg},
{type:"txt", font:"6x8:2", label:"RECORDING", bgCol:"#f00", pad:5, fillx:1},
]
},[ // Buttons...
},{btns:[ // Buttons...
{label:"STOP", cb:()=>{
Bangle.removeListener('accel', accelHandler);
showMenu();
}}
]);
]});
layout.render();
// now start writing

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@ -40,7 +40,7 @@ const layout = new Layout({
{height: 40},
{id: "date", type: "txt", font: "10%", valign: 1},
],
}, false, {lazy: true});
}, {lazy: true});
// adjustments based on screen size and whether we display am/pm
let thickness; // bar thickness, same as time font "pixel block" size
if (is12Hour) {

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@ -68,7 +68,7 @@ function onGPS(fix) {
{type:"txt", font:"6x8", label:"", fillx:true, id:"time" },
{type:"txt", font:"6x8", label:"", fillx:true, id:"sat" },
{type:"txt", font:"6x8", label:"", fillx:true, id:"maidenhead" },
]},[],{lazy:true});
]},{lazy:true});
} else {
layout = new Layout( {
type:"v", c: [
@ -80,9 +80,9 @@ function onGPS(fix) {
{type:"txt", font:"6x8", pad:3, label:"Satellites" }
]},
{type:"txt", font:"6x8", label:"", id:"progress" }
]},[],{lazy:true});
]},{lazy:true});
}
g.clearRect(0,24,g.getWidth(),g.getHeight());
g.clearRect(0,24,g.getWidth(),g.getHeight());
layout.render();
}
lastFix = fix;
@ -103,7 +103,7 @@ function onGPS(fix) {
nofix = (nofix+1) % 4;
layout.progress.label = ".".repeat(nofix) + " ".repeat(4-nofix);
}
layout.render();
layout.render();
}
Bangle.loadWidgets();

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@ -23,7 +23,7 @@ function onGPS(fix) {
{type:"txt", font:"10%", label:fix.satellites, pad:2, id:"sat" },
{type:"txt", font:"6x8", pad:3, label:"Satellites" }
]},
]},[],{lazy:true});
]},{lazy:true});
} else {
layout = new Layout( {
type:"v", c: [
@ -34,7 +34,7 @@ function onGPS(fix) {
{type:"txt", font:"10%", label:fix.satellites, pad:2, id:"sat" },
{type:"txt", font:"6x8", pad:3, label:"Satellites" }
]},
]},[],{lazy:true});
]},{lazy:true});
}
g.clearRect(0,24,g.getWidth(),g.getHeight());
layout.render();

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@ -35,7 +35,7 @@ var layout = new Layout({type:"v", bgCol: g.theme.bg, c: [
{type: "txt", font: "6x8", pad: 4, id: "updateTime", label: "15 minutes ago"},
]},
{filly: 1},
]}, null, {lazy: true});
]}, {lazy: true});
function formatDuration(millis) {
let pluralize = (n, w) => n + " " + w + (n == 1 ? "" : "s");

View File

@ -4,7 +4,7 @@ Usage:
```
var Layout = require("Layout");
var layout = new Layout( layoutObject, btns, options )
var layout = new Layout( layoutObject, options )
layout.render(optionalObject);
```
@ -47,15 +47,13 @@ layoutObject has:
* A `filly` int to choose if the object should fill available space in y. 0=no, 1=yes, 2=2x more space
* `width` and `height` fields to optionally specify minimum size
btns is an array of objects containing:
* `label` - the text on the button
* `cb` - a callback function
* `cbl` - a callback function for long presses
options is an object containing:
* `lazy` - a boolean specifying whether to enable automatic lazy rendering
* `btns` - array of objects containing:
* `label` - the text on the button
* `cb` - a callback function
* `cbl` - a callback function for long presses
If automatic lazy rendering is enabled, calls to `layout.render()` will attempt to automatically
determine what objects have changed or moved, clear their previous locations, and re-render just those objects.
@ -78,9 +76,8 @@ Other functions:
*/
function Layout(layout, buttons, options) {
function Layout(layout, options) {
this._l = this.l = layout;
this.b = buttons;
// Do we have >1 physical buttons?
this.physBtns = (process.env.HWVERSION==2) ? 1 : 3;
this.yOffset = Object.keys(global.WIDGETS).length ? 24 : 0;
@ -88,7 +85,43 @@ function Layout(layout, buttons, options) {
options = options || {};
this.lazy = options.lazy || false;
if (buttons) {
var btnList;
if (process.env.HWVERSION!=2) {
// no touchscreen, find any buttons in 'layout'
btnList = [];
function btnRecurser(l) {
if (l.type=="btn") btnList.push(l);
if (l.c) l.c.forEach(btnRecurser);
}
btnRecurser(layout);
if (btnList.length) { // there are buttons in 'layout'
// disable physical buttons - use them for back/next/select
this.physBtns = 0;
this.buttons = btnList;
this.selectedButton = -1;
Bangle.setUI("updown", dir=>{
var s = this.selectedButton, l=this.buttons.length;
if (dir===undefined && this.buttons[s])
return this.buttons[s].cb();
if (this.buttons[s]) {
delete this.buttons[s].selected;
this.render(this.buttons[s]);
}
s += dir;
if (s<0) s+=lh;
if (s>=l) s-=l;
if (this.buttons[s]) {
this.buttons[s].selected = 1;
this.render(this.buttons[s]);
}
this.selectedButton = s;
});
}
}
if (options.btns) {
var buttons = options.btns;
this.b = buttons;
if (this.physBtns >= buttons.length) {
// Handler for button watch events
function pressHandler(btn,e) {
@ -114,12 +147,14 @@ function Layout(layout, buttons, options) {
{type:"v", pad:1, filly:1, c: buttons.map(b=>(b.type="txt",b.font="6x8",b.height=btnHeight,b.r=1,b))}
]};
} else {
let btnHeight = Math.floor((g.getHeight()-this.yOffset) / buttons.length);
this._l.width = g.getWidth()-20; // button width
// add 'soft' buttons
this._l.width = g.getWidth()-32; // button width
this._l = {type:"h", c: [
this._l,
{type:"v", c: buttons.map(b=>(b.type="btn",b.h=btnHeight,b.w=32,b.r=1,b))}
{type:"v", c: buttons.map(b=>(b.type="btn",b.filly=1,b.width=32,b.r=1,b))}
]};
// if we're selecting with physical buttons, add these to the list
if (btnList) btnList.push.apply(btnList, this._l.c[1].c);
}
}
if (process.env.HWVERSION==2) {
@ -233,7 +268,7 @@ Layout.prototype.render = function (l) {
x,y+h-5,
x,y+4
];
g.setColor(g.theme.bgH).fillPoly(poly).setColor(l.selected ? g.theme.fgH : g.theme.fg).drawPoly(poly).setFont("4x6",2).setFontAlign(0,0,l.r).drawString(l.label,l.x+l.w/2,l.y+l.h/2);
g.setColor(l.selected?g.theme.bgH:g.theme.bg2).fillPoly(poly).setColor(l.selected ? g.theme.fgH : g.theme.fg2).drawPoly(poly).setFont("6x8",2).setFontAlign(0,0,l.r).drawString(l.label,l.x+l.w/2,l.y+l.h/2);
}, "img":function(l){
g.drawImage(l.src(), l.x + (0|l.pad), l.y + (0|l.pad));
}, "custom":function(l){
@ -347,8 +382,8 @@ Layout.prototype.update = function() {
l._w = g.stringWidth(l.label);
}
}, "btn": function(l) {
l._h = 24;
l._w = 14 + l.label.length*8;
l._h = 32;
l._w = 20 + l.label.length*12;
}, "img": function(l) {
var src = l.src(); // get width and height out of image
if (src[0]) {
@ -407,5 +442,3 @@ Layout.prototype.clear = function(l) {
if (l.bgCol!==undefined) g.setBgColor(l.bgCol);
g.clearRect(l.x,l.y,l.x+l.w-1,l.y+l.h-1);
};
exports = Layout;

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@ -1,7 +1,7 @@
#!/bin/bash
# Requires Linux x64 (for ./espruino)
# Also imagemagick for display
cd `dirname $0`/..
if [ "$#" -ne 1 ]; then
echo "USAGE:"
@ -19,7 +19,7 @@ SRCBMP=$SRCDIR/`basename $SRCJS .js`.bmp
echo "TEST $SRCJS ($SRCBMP)"
cat ../../modules/Layout.js > $TESTJS
echo 'Bangle = {};BTN1=0;process.env = process.env;process.env.HWVERSION=2;' >> $TESTJS
echo 'Bangle = { setUI : function(){} };BTN1=0;process.env = process.env;process.env.HWVERSION=2;' >> $TESTJS
echo 'g = Graphics.createArrayBuffer(176,176,4);' >> $TESTJS
cat $SRCJS >> $TESTJS || exit 1
echo 'layout.render()' >> $TESTJS
@ -39,5 +39,3 @@ else
echo Files are the same
exit 0
fi

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@ -6,8 +6,8 @@ var layout = new Layout({ type: "v", c: [
{type:"txt", id:"time", font:"6x8:2", label:" - ", pad:5},
{type:"txt", font:"6x8:2", label:"RECORDING", bgCol:"#f00", pad:5, fillx:1},
]
},[ // Buttons...
}{btns:[ // Buttons...
{label:"STOP", cb:()=>{}}
]);
]});
layout.samples.label = "123";
layout.time.label = "123s";

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@ -0,0 +1,9 @@
var BTN2 = 1, BTN3=2;
process.env = process.env;process.env.HWVERSION=1;
g = Graphics.createArrayBuffer(240,240,4);
var layout = new Layout({ type: "v", c: [
{type:"txt", font:"6x8", label:"A test"},
]},{btns:[ // Buttons...
{label:"STOP", cb:()=>{}},
]});

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@ -0,0 +1,6 @@
var layout = new Layout({ type: "v", c: [
{type:"txt", font:"6x8", label:"A test"},
]},{btns:[ // Buttons...
{label:"STOP", cb:()=>{}},
]});

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@ -0,0 +1,11 @@
var BTN2 = 1, BTN3=2;
process.env = process.env;process.env.HWVERSION=1;
g = Graphics.createArrayBuffer(240,240,4);
var layout = new Layout({ type: "v", c: [
{type:"txt", font:"6x8", label:"A test"},
]},{btns:[ // Buttons...
{label:"A", cb:()=>{}},
{label:"STOP", cb:()=>{}},
{label:"B", cb:()=>{}},
]});

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@ -0,0 +1,8 @@
var layout = new Layout({ type: "v", c: [
{type:"txt", font:"6x8", label:"A test"},
]},{btns:[ // Buttons...
{label:"A", cb:()=>{}},
{label:"STOP", cb:()=>{}},
{label:"B", cb:()=>{}},
]});

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@ -0,0 +1,17 @@
var BTN2 = 1, BTN3=2;
process.env = process.env;process.env.HWVERSION=1;
g = Graphics.createArrayBuffer(240,240,4);
/* When displaying OSD buttons on Bangle.js 1 we should turn
the side buttons into 'soft' buttons and then use the physical
buttons for up/down selection */
var layout = new Layout({ type: "v", c: [
{type:"txt", font:"6x8", label:"A test"},
{type:"btn", label:"Button 1"},
{type:"btn", label:"Button 2"}
]},{btns:[ // Buttons...
{label:"A", cb:()=>{}},
{label:"STOP", cb:()=>{}},
{label:"B", cb:()=>{}},
]});

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@ -0,0 +1,10 @@
var layout = new Layout({ type: "v", c: [
{type:"txt", font:"6x8", label:"A test"},
{type:"btn", label:"Button 1"},
{type:"btn", label:"Button 2"}
]},{btns:[ // Buttons...
{label:"A", cb:()=>{}},
{label:"STOP", cb:()=>{}},
{label:"B", cb:()=>{}},
]});

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