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decided to keep around the button even while testing, disabled all safety round the accelHandler self-triggering

master
Le~Kat 2023-02-25 13:27:12 -05:00
parent 18d1425ad7
commit 3a5a6f47a5
3 changed files with 7 additions and 6 deletions

View File

@ -17,3 +17,4 @@
1.15: moved accel & vibration commands to the accelHandler function
1.16: enabled button usage & temporarily disabled acceleration
1.17: made changes to when accelHandler gets overwritten, temporarily disabled button usage
1.18: decided to keep around the button even while testing, disabled all safety round the accelHandler self-triggering

View File

@ -83,12 +83,12 @@ function accelHandler (xyz) {
if (xyz.diff >= 0.3) {
Bangle.on ('accel', voidFn); // temporarily disable more acceleration events
//Bangle.on ('accel', voidFn); // temporarily disable more acceleration events
menu = false;
rollDice (function() {
Bangle.on ('accel', accelHandler); // re-enable acceleration events
//Bangle.on ('accel', accelHandler); // re-enable acceleration events
});
}
}
@ -147,9 +147,9 @@ function random (max) {
drawMenu();
Bangle.on ('touch', touchHandler);
Bangle.on ('accel', accelHandler);
/*setWatch (function() {
setWatch (function() {
menu = false;
rollDice();
rollDice (voidFn);
}, BTN, {repeat: true, edge: "falling", debounce: 10});*/
}, BTN, {repeat: true, edge: "falling", debounce: 10});

View File

@ -1,7 +1,7 @@
{ "id": "multidice",
"name": "multiple dice roller",
"shortName":"multidice",
"version":"1.17",
"version":"1.18",
"description": "roll anywhere from 1-8 dice at the same time",
"icon": "app.png",
"tags": "tool,game",