forked from FOSS/BangleApps
decided to keep around the button even while testing, disabled all safety round the accelHandler self-triggering
parent
18d1425ad7
commit
3a5a6f47a5
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@ -17,3 +17,4 @@
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1.15: moved accel & vibration commands to the accelHandler function
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1.16: enabled button usage & temporarily disabled acceleration
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1.17: made changes to when accelHandler gets overwritten, temporarily disabled button usage
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1.18: decided to keep around the button even while testing, disabled all safety round the accelHandler self-triggering
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@ -83,12 +83,12 @@ function accelHandler (xyz) {
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if (xyz.diff >= 0.3) {
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Bangle.on ('accel', voidFn); // temporarily disable more acceleration events
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//Bangle.on ('accel', voidFn); // temporarily disable more acceleration events
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menu = false;
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rollDice (function() {
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Bangle.on ('accel', accelHandler); // re-enable acceleration events
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//Bangle.on ('accel', accelHandler); // re-enable acceleration events
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});
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}
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}
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@ -147,9 +147,9 @@ function random (max) {
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drawMenu();
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Bangle.on ('touch', touchHandler);
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Bangle.on ('accel', accelHandler);
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/*setWatch (function() {
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setWatch (function() {
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menu = false;
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rollDice();
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rollDice (voidFn);
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}, BTN, {repeat: true, edge: "falling", debounce: 10});*/
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}, BTN, {repeat: true, edge: "falling", debounce: 10});
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@ -1,7 +1,7 @@
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{ "id": "multidice",
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"name": "multiple dice roller",
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"shortName":"multidice",
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"version":"1.17",
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"version":"1.18",
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"description": "roll anywhere from 1-8 dice at the same time",
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"icon": "app.png",
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"tags": "tool,game",
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