forked from FOSS/BangleApps
commit
29ab659f99
21
apps.json
21
apps.json
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@ -2971,5 +2971,26 @@
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{"name":"stepo.app.js","url":"app.js"},
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{"name":"stepo.img","url":"icon.js","evaluate":true}
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]
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},
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{ "id": "gbmusic",
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"name": "Gadgetbridge Music Controls",
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"shortName":"Music Controls",
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"icon": "icon.png",
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"version":"0.01",
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"description": "Control the music on your Gadgetbridge-connected phone",
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"tags": "tools,bluetooth,gadgetbridge,music",
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"type":"app",
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"allow_emulator": false,
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"readme": "README.md",
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"storage": [
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{"name":"gbmusic.app.js","url":"app.js"},
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{"name":"gbmusic.settings.js","url":"settings.js"},
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{"name":"gbmusic.wid.js","url":"widget.js"},
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{"name":"gbmusic.img","url":"icon.js","evaluate":true}
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],
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"data": [
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{"name":"gbmusic.json"},
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{"name":"gbmusic.load.json"}
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]
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}
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]
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@ -0,0 +1 @@
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0.01: Initial version
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@ -0,0 +1,38 @@
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# Gadgetbridge Music Controls
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If you have an Android phone with Gadgetbridge, this app allows you to view
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and control music playback.
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 
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Download the [latest Gadgetbridge for Android here](https://f-droid.org/packages/nodomain.freeyourgadget.gadgetbridge/).
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## Features
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* Dynamic colors based on Track/Artist/Album name
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* Scrolling display for long titles
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* Automatic start when music plays
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* Time and date display
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## Settings
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The app can automatically load when you play music and close when the music stops.
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You can change this under `Settings`->`App/Widget Settings`->`Music Controls`.
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(If the app opened automatically, it closes after music has been paused for 5 minutes.)
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## Controls
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### Buttons
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* Button 1: Volume up (hold to repeat)
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* Button 2: Toggle play/pause, long-press for menu
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* Button 3: Volume down (hold to repeat, but remember that holding for too long resets your watch)
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### Touch
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* Left: pause/previous song
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* Right: next song/resume
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* Center: toggle play/pause
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* Swipe: next/previous song
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## Creator
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Richard de Boer <rigrig+banglejs@tubul.net>
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@ -0,0 +1,691 @@
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/* jshint esversion: 6 */
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/**
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* Control the music on your Gadgetbridge-connected phone
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**/
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{
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let autoClose = false // only if opened automatically
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let state = ""
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let info = {
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artist: "",
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album: "",
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track: "",
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n: 0,
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c: 0,
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}
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const screen = {
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width: g.getWidth(),
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height: g.getHeight(),
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center: g.getWidth()/2,
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middle: g.getHeight()/2,
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}
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const TIMEOUT = 5*1000*60 // auto close timeout: 5 minutes
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// drawText defaults
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const defaults = {
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time: { // top center
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color: -1,
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font: "Vector",
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size: 24,
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left: 10,
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top: 30,
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},
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date: { // bottom center
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color: -1,
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font: "Vector",
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size: 16,
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bottom: 26,
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center: screen.width/2,
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},
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num: { // top right
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font: "Vector",
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size: 30,
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top: 30,
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right: 15,
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},
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track: { // center above middle
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font: "Vector",
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size: 40, // maximum size
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min_size: 25, // scroll (at maximum size) if this doesn't fit
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bottom: (screen.height/2)+10,
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center: screen.width/2,
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// Smaller interval+step might be smoother, but flickers :-(
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interval: 200, // scroll interval in ms
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step: 10, // scroll speed per interval
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},
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artist: { // center below middle
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font: "Vector",
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size: 30, // maximum size
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middle: (screen.height/2)+17,
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center: screen.width/2,
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},
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album: { // center below middle
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font: "Vector",
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size: 20, // maximum size
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middle: (screen.height/2)+18, // moved down if artist is present
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center: screen.width/2,
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},
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// these work a bit different, as they apply to all controls
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controls: {
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color: "#008800",
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highlight: 200, // highlight pressed controls for this long, ms
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activeColor: "#ff0000",
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size: 20, // icons
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left: 10, // for right-side
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right: 20, // for left-side (more space because of +- buttons)
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top: 30,
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bottom: 30,
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font: "6x8", // volume buttons
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volSize: 2, // volume buttons
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},
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}
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class Ticker {
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constructor(interval) {
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this.i = null
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this.interval = interval
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this.active = false
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}
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clear() {
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if (this.i) {
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clearInterval(this.i)
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}
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this.i = null
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}
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start() {
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this.active = true
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this.resume()
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}
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stop() {
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this.active = false
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this.clear()
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}
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pause() {
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this.clear()
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}
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resume() {
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this.clear()
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if (this.active && Bangle.isLCDOn()) {
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this.tick()
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this.i = setInterval(() => {this.tick()}, this.interval)
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}
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}
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}
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/**
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* Draw time and date
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*/
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class Clock extends Ticker {
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constructor() {
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super(1000)
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}
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tick() {
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g.reset()
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const now = new Date
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drawText("time", this.text(now))
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drawText("date", require("locale").date(now, true))
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}
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text(time) {
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const l = require("locale")
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const is12hour = (require("Storage").readJSON("setting.json", 1) || {})["12hour"]
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if (!is12hour) {
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return l.time(time, true)
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}
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const date12 = new Date(time.getTime())
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const hours = date12.getHours()
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if (hours===0) {
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date12.setHours(12)
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} else if (hours>12) {
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date12.setHours(hours-12)
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}
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return l.time(date12, true)+l.meridian(time)
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}
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}
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/**
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* Update all info every second while fading out
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*/
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class Fader extends Ticker {
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constructor() {
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super(defaults.track.interval) // redraw at same speed as scroller
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}
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tick() {
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drawMusic()
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}
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start() {
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this.since = Date.now()
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super.start()
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}
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stop() {
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super.stop()
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this.since = Date.now() // force redraw at 100% brightness
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drawMusic()
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this.since = null
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}
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brightness() {
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if (fadeOut.since) {
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return Math.max(0, 1-((Date.now()-fadeOut.since)/TIMEOUT))
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}
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return 1
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}
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}
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/**
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* Scroll long track names
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*/
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class Scroller extends Ticker {
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constructor() {
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super(defaults.track.interval)
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}
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tick() {
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this.offset += defaults.track.step
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this.draw()
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}
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draw() {
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const s = defaults.track
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const sep = " "
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g.setFont(s.font, s.size)
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g.setColor(infoColor("track"))
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const text = sep+info.track,
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text2 = text.repeat(2),
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w1 = g.stringWidth(text),
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bottom = screen.height-s.bottom
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this.offset = this.offset%w1
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g.setFontAlign(-1, 1)
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g.clearRect(0, bottom-s.size, screen.width, bottom)
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.drawString(text2, -this.offset, screen.height-s.bottom)
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}
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start() {
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this.offset = 0
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super.start()
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}
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stop() {
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super.stop()
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const s = defaults.track,
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bottom = screen.height-s.bottom
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g.clearRect(0, bottom-s.size, screen.width, bottom)
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}
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}
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function drawInfo(name, options) {
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drawText(name, info[name], Object.assign({
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color: infoColor(name),
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size: infoSize(name),
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force: fadeOut.active,
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}, options))
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}
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let oldText = {}
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function drawText(name, text, options) {
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if (name in oldText && oldText[name].text===text && !(options || {}).force) {
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return // nothing to do
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}
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const s = Object.assign(
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// deep clone defaults to prevent them being overwritten with options
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JSON.parse(JSON.stringify(defaults[name])),
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options || {},
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)
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g.setColor(s.color)
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g.setFont(s.font, s.size)
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const ax = "left" in s ? -1 : ("right" in s ? 1 : 0),
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ay = "top" in s ? -1 : ("bottom" in s ? 1 : 0)
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g.setFontAlign(ax, ay)
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// drawString coordinates
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const x = "left" in s ? s.left : ("right" in s ? screen.width-s.right : s.center),
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y = "top" in s ? s.top : ("bottom" in s ? screen.height-s.bottom : s.middle)
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// bounding rectangle
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const w = g.stringWidth(text), h = g.getFontHeight(),
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left = "left" in s ? x : ("right" in s ? x-w : x-w/2),
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top = "top" in s ? y : ("bottom" in s ? y-h : y-h/2)
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if (name in oldText) {
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const old = oldText[name]
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// only clear if text/area has changed
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if (old.text!==text
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|| old.left!==left || old.top!==top
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|| old.w!==w || old.h!==h) {
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g.clearRect(old.left, old.top, old.left+old.w, old.top+old.h)
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}
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}
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if (text.length) {
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g.drawString(text, x, y)
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// remember which rectangle to clear before next draw
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oldText[name] = {
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text: text,
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left: left, top: top,
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w: w, h: h,
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}
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} else {
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delete oldText[name]
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}
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}
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/**
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*
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* @param text
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* @return {number} Maximum font size to make text fit on screen
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*/
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function fitText(text) {
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if (!text.length) {
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return Infinity
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}
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// Vector: make a guess, then shrink/grow until it fits
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const getWidth = (size) => g.setFont("Vector", size).stringWidth(text)
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, sw = screen.width
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let guess = Math.round(sw/(text.length*0.6))
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if (getWidth(guess)===sw) { // good guess!
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return guess
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}
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if (getWidth(guess)<sw) {
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do {
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guess++
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} while(getWidth(guess)<=sw)
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return guess-1
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}
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// width > target
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do {
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guess--
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} while(getWidth(guess)>sw)
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return guess
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}
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/**
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* @param name
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* @return {number} Font size to use for given info
|
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*/
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function infoSize(name) {
|
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if (name==="num") { // fixed size
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return defaults[name].size
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}
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return Math.min(
|
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defaults[name].size,
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fitText(info[name]),
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)
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}
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/**
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* @param name
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* @return {string} Semi-random color to use for given info
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*/
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let infoColors = {}
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function infoColor(name) {
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let h, s, v
|
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if (name==="num") {
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// always white
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h = 0
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s = 0
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} else {
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// complicated scheme to make color depend deterministically on info
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// s=1 and hue depends on the text, so we always get a bright color
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let text = ""
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switch(name) {
|
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case "track":
|
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text = info.track
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// fallthrough: also use album+artist
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case "album":
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text += info.album
|
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// fallthrough: also use artist
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case "artist":
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text += info.artist
|
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break
|
||||
default:
|
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text = info[name]
|
||||
}
|
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if (name in infoColors && infoColors[name].text===text && !fadeOut.active) {
|
||||
return infoColors[name].color
|
||||
}
|
||||
let code = 0 // just the sum of all ascii values of text
|
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text.split("").forEach(c => code += c.charCodeAt(0))
|
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// dark magic
|
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h = code%360
|
||||
s = 1
|
||||
}
|
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v = fadeOut.brightness()
|
||||
const hsv2rgb = (h, s, v) => {
|
||||
const f = (n) => {
|
||||
const k = (n+h/60)%6
|
||||
return v-v*s*Math.max(Math.min(k, 4-k, 1), 0)
|
||||
}
|
||||
return {r: f(5), g: f(3), b: f(1)}
|
||||
}
|
||||
const rgb = hsv2rgb(h, s, v)
|
||||
const f2hex = (f) => ("00"+(Math.round(f*255)).toString(16)).substr(-2)
|
||||
const color = "#"+f2hex(rgb.r)+f2hex(rgb.g)+f2hex(rgb.b)
|
||||
infoColors[name] = color
|
||||
return color
|
||||
}
|
||||
|
||||
let lastTrack
|
||||
function drawTrack() {
|
||||
// we try if we can squeeze this in with a slightly smaller font, but if
|
||||
// the title is too long we start up the scroller instead
|
||||
const trackInfo = ([info.artist, info.album, info.n, info.track]).join("-")
|
||||
if (trackInfo===lastTrack) {
|
||||
return // already visible
|
||||
}
|
||||
if (infoSize("track")<defaults.track.min_size) {
|
||||
scroller.start()
|
||||
} else {
|
||||
scroller.stop()
|
||||
drawInfo("track")
|
||||
}
|
||||
lastTrack = trackInfo
|
||||
}
|
||||
|
||||
function drawArtistAlbum() {
|
||||
// we just use small enough fonts to make these always fit
|
||||
let album_middle = defaults.album.middle
|
||||
const artist_size = infoSize("artist")
|
||||
if (info.artist) {
|
||||
album_middle += defaults.artist.size
|
||||
}
|
||||
drawInfo("artist", {
|
||||
size: artist_size,
|
||||
})
|
||||
drawInfo("album", {
|
||||
middle: album_middle,
|
||||
})
|
||||
}
|
||||
const icons = {
|
||||
pause: function(x, y, s) {
|
||||
const w1 = s/3
|
||||
g.drawRect(x, y, x+w1, y+s)
|
||||
g.drawRect(x+s-w1, y, x+s, y+s)
|
||||
},
|
||||
play: function(x, y, s) {
|
||||
g.drawPoly([
|
||||
x, y,
|
||||
x+s, y+s/2,
|
||||
x, y+s,
|
||||
], true)
|
||||
},
|
||||
previous: function(x, y, s) {
|
||||
const w2 = s*1/5
|
||||
g.drawPoly([
|
||||
x+s, y,
|
||||
x+w2, y+s/2,
|
||||
x+s, y+s,
|
||||
], true)
|
||||
g.drawRect(x, y, x+w2, y+s)
|
||||
},
|
||||
next: function(x, y, s) {
|
||||
const w2 = s*4/5
|
||||
g.drawPoly([
|
||||
x, y,
|
||||
x+w2, y+s/2,
|
||||
x, y+s,
|
||||
], true)
|
||||
g.drawRect(x+w2, y, x+s, y+s)
|
||||
},
|
||||
}
|
||||
function controlColor(control) {
|
||||
const s = defaults.controls
|
||||
if (volCmd && control===volCmd) {
|
||||
// volume button kept pressed down
|
||||
return s.activeColor
|
||||
}
|
||||
return (control in tCommand) ? s.activeColor : s.color
|
||||
}
|
||||
function drawControl(control, x, y) {
|
||||
g.setColor(controlColor(control))
|
||||
const s = defaults.controls.size
|
||||
if (state!==controlState) {
|
||||
g.clearRect(x, y, x+s, y+s)
|
||||
}
|
||||
icons[control](x, y, s)
|
||||
}
|
||||
let controlState
|
||||
function drawControls() {
|
||||
const s = defaults.controls
|
||||
if (state==="play") {
|
||||
// left touch
|
||||
drawControl("pause", s.left, screen.height-(s.bottom+s.size))
|
||||
// right touch
|
||||
drawControl("next", screen.width-(s.right+s.size), screen.height-(s.bottom+s.size))
|
||||
} else {
|
||||
drawControl("previous", s.left, screen.height-(s.bottom+s.size))
|
||||
drawControl("play", screen.width-(s.right+s.size), screen.height-(s.bottom+s.size))
|
||||
}
|
||||
g.setFont("6x8", s.volSize)
|
||||
// BTN1
|
||||
g.setFontAlign(1, -1)
|
||||
g.setColor(controlColor("volumeup"))
|
||||
g.drawString("+", screen.width, s.top)
|
||||
// BTN2
|
||||
g.setFontAlign(1, 1)
|
||||
g.setColor(controlColor("volumedown"))
|
||||
g.drawString("-", screen.width, screen.height-s.bottom)
|
||||
controlState = state
|
||||
}
|
||||
|
||||
function setNumInfo() {
|
||||
info.num = ""
|
||||
if ("n" in info && info.n>0) {
|
||||
info.num = "#"+info.n
|
||||
if ("c" in info && info.c>0) { // I've seen { c:-1 }
|
||||
info.num += "/"+info.c
|
||||
}
|
||||
}
|
||||
}
|
||||
function drawMusic() {
|
||||
g.reset()
|
||||
setNumInfo()
|
||||
drawInfo("num")
|
||||
drawTrack()
|
||||
drawArtistAlbum()
|
||||
drawControls()
|
||||
}
|
||||
let tQuit
|
||||
function updateMusic() {
|
||||
// if paused for five minutes, load the clock
|
||||
// (but timeout resets if we get new info, even while paused)
|
||||
if (tQuit) {
|
||||
clearTimeout(tQuit)
|
||||
}
|
||||
tQuit = null
|
||||
if (state!=="play" && autoClose) {
|
||||
if (state==="stop") { // never actually happens with my phone :-(
|
||||
load()
|
||||
} else { // also quit when paused for a long time
|
||||
tQuit = setTimeout(load, TIMEOUT)
|
||||
fadeOut.start()
|
||||
}
|
||||
} else {
|
||||
fadeOut.stop()
|
||||
}
|
||||
drawMusic()
|
||||
}
|
||||
|
||||
// create tickers
|
||||
const clock = new Clock()
|
||||
const fadeOut = new Fader()
|
||||
const scroller = new Scroller()
|
||||
|
||||
////////////////////
|
||||
// Events
|
||||
////////////////////
|
||||
|
||||
// pause timers while screen is off
|
||||
Bangle.on("lcdPower", on => {
|
||||
if (on) {
|
||||
clock.resume()
|
||||
scroller.resume()
|
||||
fadeOut.resume()
|
||||
} else {
|
||||
clock.pause()
|
||||
scroller.pause()
|
||||
fadeOut.pause()
|
||||
}
|
||||
})
|
||||
|
||||
let tLauncher
|
||||
// we put starting of watches inside a function, so we can defer it until we
|
||||
// asked the user about autoStart
|
||||
function startLauncherWatch() {
|
||||
// long-press: launcher
|
||||
// short-press: toggle play/pause
|
||||
setWatch(function() {
|
||||
if (tLauncher) {
|
||||
clearTimeout(tLauncher)
|
||||
}
|
||||
tLauncher = setTimeout(Bangle.showLauncher, 1000)
|
||||
}, BTN2, {repeat: true, edge: "rising"})
|
||||
setWatch(function() {
|
||||
if (tLauncher) {
|
||||
clearTimeout(tLauncher)
|
||||
tLauncher = null
|
||||
}
|
||||
togglePlay()
|
||||
}, BTN2, {repeat: true, edge: "falling"})
|
||||
}
|
||||
|
||||
let tCommand = {}
|
||||
/**
|
||||
* Send command and highlight corresponding control
|
||||
* @param command "play/pause/next/previous/volumeup/volumedown"
|
||||
*/
|
||||
function sendCommand(command) {
|
||||
Bluetooth.println(JSON.stringify({t: "music", n: command}))
|
||||
// for controlColor
|
||||
if (command in tCommand) {
|
||||
clearTimeout(tCommand[command])
|
||||
}
|
||||
tCommand[command] = setTimeout(function() {
|
||||
delete tCommand[command]
|
||||
drawControls()
|
||||
}, defaults.controls.highlight)
|
||||
drawControls()
|
||||
}
|
||||
|
||||
// BTN1/3: volume control (with repeat after long-press)
|
||||
let tVol, volCmd
|
||||
function volUp() {
|
||||
volStart("up")
|
||||
}
|
||||
function volDown() {
|
||||
volStart("down")
|
||||
}
|
||||
function volStart(dir) {
|
||||
const command = "volume"+dir
|
||||
stopVol()
|
||||
sendCommand(command)
|
||||
volCmd = command
|
||||
tVol = setTimeout(repeatVol, 500)
|
||||
}
|
||||
function repeatVol() {
|
||||
sendCommand(volCmd)
|
||||
tVol = setTimeout(repeatVol, 100)
|
||||
}
|
||||
function stopVol() {
|
||||
if (tVol) {
|
||||
clearTimeout(tVol)
|
||||
tVol = null
|
||||
}
|
||||
volCmd = null
|
||||
drawControls()
|
||||
}
|
||||
function startVolWatches() {
|
||||
setWatch(volUp, BTN1, {repeat: true, edge: "rising"})
|
||||
setWatch(stopVol, BTN1, {repeat: true, edge: "falling"})
|
||||
setWatch(volDown, BTN3, {repeat: true, edge: "rising"})
|
||||
setWatch(stopVol, BTN3, {repeat: true, edge: "falling"})
|
||||
}
|
||||
|
||||
// touch/swipe: navigation
|
||||
function togglePlay() {
|
||||
sendCommand(state==="play" ? "pause" : "play")
|
||||
}
|
||||
function startTouchWatches() {
|
||||
Bangle.on("touch", function(side) {
|
||||
switch(side) {
|
||||
case 1:
|
||||
sendCommand(state==="play" ? "pause" : "previous")
|
||||
break
|
||||
case 2:
|
||||
sendCommand(state==="play" ? "next" : "play")
|
||||
break
|
||||
case 3:
|
||||
togglePlay()
|
||||
}
|
||||
})
|
||||
Bangle.on("swipe", function(dir) {
|
||||
sendCommand(dir===1 ? "previous" : "next")
|
||||
})
|
||||
}
|
||||
/////////////////////
|
||||
// Startup
|
||||
/////////////////////
|
||||
// check for saved music state (by widget) to load
|
||||
g.clear()
|
||||
global.gbmusic_active = true // we don't need our widget
|
||||
Bangle.loadWidgets()
|
||||
Bangle.drawWidgets()
|
||||
delete (global.gbmusic_active)
|
||||
|
||||
function startEmulator() {
|
||||
if (typeof Bluetooth==="undefined") { // emulator!
|
||||
Bluetooth = {
|
||||
println: (line) => {console.log("Bluetooth:", line)},
|
||||
}
|
||||
// some example info
|
||||
GB({"t": "musicinfo", "artist": "Some Artist Name", "album": "The Album Name", "track": "The Track Title Goes Here", "dur": 241, "c": 2, "n": 2})
|
||||
GB({"t": "musicstate", "state": "play", "position": 0, "shuffle": 1, "repeat": 1})
|
||||
}
|
||||
}
|
||||
function startWatches() {
|
||||
startVolWatches()
|
||||
startLauncherWatch()
|
||||
startTouchWatches()
|
||||
}
|
||||
function start() {
|
||||
// start listening for music updates
|
||||
const _GB = global.GB
|
||||
global.GB = (event) => {
|
||||
// we eat music events!
|
||||
switch(event.t) {
|
||||
case "musicinfo":
|
||||
info = event
|
||||
delete (info.t)
|
||||
break
|
||||
case "musicstate":
|
||||
state = event.state
|
||||
break
|
||||
default:
|
||||
// pass on other events
|
||||
if (_GB) {
|
||||
setTimeout(_GB, 0, event)
|
||||
}
|
||||
return // no drawMusic
|
||||
}
|
||||
updateMusic()
|
||||
}
|
||||
startWatches()
|
||||
drawMusic()
|
||||
clock.start()
|
||||
startEmulator()
|
||||
}
|
||||
|
||||
let saved = require("Storage").readJSON("gbmusic.load.json", true)
|
||||
require("Storage").erase("gbmusic.load.json")
|
||||
if (saved) {
|
||||
// autoloaded: load state was saved by widget
|
||||
info = saved.info
|
||||
state = saved.state
|
||||
delete (saved)
|
||||
autoClose = true
|
||||
start()
|
||||
} else {
|
||||
const s = require("Storage").readJSON("gbmusic.json", 1) || {}
|
||||
if (!("autoStart" in s)) {
|
||||
// user opened the app, but has not picked a setting yet
|
||||
// ask them about autoloading now
|
||||
E.showPrompt(
|
||||
"Automatically load\n"+
|
||||
"when playing music?\n",
|
||||
).then(function(autoStart) {
|
||||
s.autoStart = autoStart
|
||||
require("Storage").writeJSON("gbmusic.json", s)
|
||||
setTimeout(start, 0)
|
||||
})
|
||||
} else {
|
||||
start()
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1 @@
|
|||
require("heatshrink").decompress(atob("mEwwhC/AH4AihvQCynd7oXThoWBC6YVCC6QVEC6BCDC6QVHC5wWJC/4VHC6oJCC6QSDC6QJFC54JHC5oNIC/4X/BpkNA4IXTCwL0GC5z1EC8JVHIwgXJKpAXOBpAXlBpQJELxgXdBQaONBwyxCaZQ9LdZYXWKpgYNCygA/AGYA=="))
|
Binary file not shown.
After Width: | Height: | Size: 725 B |
Binary file not shown.
After Width: | Height: | Size: 6.2 KiB |
Binary file not shown.
After Width: | Height: | Size: 6.3 KiB |
|
@ -0,0 +1,38 @@
|
|||
/**
|
||||
* @param {function} back Use back() to return to settings menu
|
||||
*/
|
||||
(function(back) {
|
||||
const SETTINGS_FILE = "gbmusic.json",
|
||||
storage = require("Storage"),
|
||||
translate = require("locale").translate
|
||||
|
||||
// initialize with default settings...
|
||||
let s = {
|
||||
autoStart: true,
|
||||
}
|
||||
// ...and overwrite them with any saved values
|
||||
// This way saved values are preserved if a new version adds more settings
|
||||
const saved = storage.readJSON(SETTINGS_FILE, 1) || {}
|
||||
for(const key in saved) {
|
||||
s[key] = saved[key]
|
||||
}
|
||||
|
||||
// creates a function to safe a specific setting, e.g. save('autoStart')(true)
|
||||
function save(key) {
|
||||
return function(value) {
|
||||
s[key] = value
|
||||
storage.write(SETTINGS_FILE, s)
|
||||
}
|
||||
}
|
||||
|
||||
const menu = {
|
||||
"": {"title": "Music Control"},
|
||||
"< Back": back,
|
||||
"Auto start": {
|
||||
value: s.autoStart,
|
||||
format: v => translate(v ? "Yes" : "No"),
|
||||
onchange: save("autoStart"),
|
||||
}
|
||||
}
|
||||
E.showMenu(menu)
|
||||
})
|
|
@ -0,0 +1,38 @@
|
|||
(() => {
|
||||
if (global.gbmusic_active || !(require("Storage").readJSON("gbmusic.json", 1) || {}).autoStart) {
|
||||
return
|
||||
}
|
||||
|
||||
let state, info
|
||||
function checkMusic() {
|
||||
if (state!=="play" || !info) {
|
||||
return
|
||||
}
|
||||
// playing music: launch music app
|
||||
require("Storage").writeJSON("gbmusic.load.json", {
|
||||
state: state,
|
||||
info: info,
|
||||
})
|
||||
load("gbmusic.app.js")
|
||||
}
|
||||
|
||||
const _GB = global.GB
|
||||
global.GB = (event) => {
|
||||
// we eat music events!
|
||||
switch(event.t) {
|
||||
case "musicinfo":
|
||||
info = event
|
||||
delete(info.t)
|
||||
checkMusic()
|
||||
break
|
||||
case "musicstate":
|
||||
state = event.state
|
||||
checkMusic()
|
||||
break
|
||||
default:
|
||||
if (_GB) {
|
||||
setTimeout(_GB, 0, event)
|
||||
}
|
||||
}
|
||||
}
|
||||
})()
|
Loading…
Reference in New Issue