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Improvements of snake game

master
Fabio 2020-04-14 17:43:12 +02:00
parent 86c2d02e73
commit 24cfc840e0
4 changed files with 75 additions and 62 deletions

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@ -1219,7 +1219,7 @@
"name": "Snake",
"shortName":"Snake",
"icon": "snake.png",
"version":"0.01",
"version":"0.02",
"description": "The classic snake game. Eat apples and don't bite your tail:",
"tags": "game,fun",
"readme": "README.md",

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@ -1 +1,2 @@
0.01: New App!
0.01: New App!
0.02: Performance and graphic improvements, game pause, beep and buzz

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@ -1,6 +1,6 @@
# Snake
![Screenshot](https://i.ibb.co/XzWrvPL/screenshot.png)
![Screenshot](https://i.imgur.com/bXQjxhB.png)
The legentary classic game is now available on Bangle.js!
Eat apples and don't bite your tail.
@ -11,3 +11,4 @@ Eat apples and don't bite your tail.
- DOWN: BTN3
- LEFT: BTN4
- RIGHT: BTN5
- PAUSE: BTN2

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@ -1,37 +1,61 @@
Bangle.setLCDMode("120x120");
const H = g.getWidth();
const W = g.getHeight();
let running = true;
let score = 0;
let d;
// game world
const gridSize = 40;
const gridSize = 20;
const tileSize = 6;
let nextX = 0;
let nextY = 0;
// snake
const defaultTailSize = 3;
let tailSize = defaultTailSize;
const snakeTrail = [];
let snakeX = 10;
let snakeY = 10;
const snake = { x: 10, y: 10 };
const apple = { x: Math.floor(Math.random() * gridSize), y: Math.floor(Math.random() * gridSize) };
// apple
let appleX = Math.floor(Math.random() * gridSize);
let appleY = Math.floor(Math.random() * gridSize);
function drawBackground(){
g.setColor("#000000");
g.fillRect(0, 0, H, W);
}
function drawApple(){
g.setColor("#FF0000");
g.fillCircle((apple.x * tileSize) + tileSize/2, (apple.y * tileSize) + tileSize/2, tileSize/2);
}
function drawSnake(){
g.setColor("#008000");
for (let i = 0; i < snakeTrail.length; i++) {
g.fillRect(snakeTrail[i].x * tileSize, snakeTrail[i].y * tileSize, snakeTrail[i].x * tileSize + tileSize, snakeTrail[i].y * tileSize + tileSize);
//snake bites it's tail
if (snakeTrail[i].x === snake.x && snakeTrail[i].y === snake.y && tailSize > defaultTailSize) {
Bangle.buzz(1000);
gameOver();
}
}
}
function drawScore(){
g.setColor("#FFFFFF");
g.setFont("6x8");
g.setFontAlign(0, 0);
g.drawString("Score:" + score, W / 2, 10);
}
function gameStart() {
running = true;
score = 0;
}
function gameStop() {
function gameOver() {
g.clear();
g.setColor("#FFFFFF");
g.setFont("6x8", 2);
g.drawString("GAME OVER!", W / 2, H / 2 - 20);
g.drawString("Tap to Restart", W / 2, H / 2 + 20);
g.setFont("6x8");
g.drawString("GAME OVER!", W / 2, H / 2 - 10);
g.drawString("Tap to Restart", W / 2, H / 2 + 10);
running = false;
tailSize = defaultTailSize;
}
@ -41,66 +65,50 @@ function draw() {
return;
}
g.clear();
// move snake in next pos
snakeX += nextX;
snakeY += nextY;
snake.x += nextX;
snake.y += nextY;
// snake over game world?
if (snakeX < 0) {
snakeX = gridSize - 1;
// snake over game world
if (snake.x < 0) {
snake.x = gridSize - 1;
}
if (snake.x > gridSize - 1) {
snake.x = 0;
}
if (snakeX > gridSize - 1) {
snakeX = 0;
if (snake.y < 0) {
snake.y = gridSize - 1;
}
if (snake.y > gridSize - 1) {
snake.y = 0;
}
if (snakeY < 0) {
snakeY = gridSize - 1;
}
if (snakeY > gridSize - 1) {
snakeY = 0;
}
//snake bite apple?
if (snakeX === appleX && snakeY === appleY) {
//snake bite apple
if (snake.x === apple.x && snake.y === apple.y) {
Bangle.beep(20);
tailSize++;
score++;
appleX = Math.floor(Math.random() * gridSize);
appleY = Math.floor(Math.random() * gridSize);
apple.x = Math.floor(Math.random() * gridSize);
apple.y = Math.floor(Math.random() * gridSize);
drawApple();
}
//paint background
g.setColor("#000000");
g.fillRect(0, 0, H, W);
// paint snake
g.setColor("#008000");
for (let i = 0; i < snakeTrail.length; i++) {
g.fillRect(snakeTrail[i].x * tileSize, snakeTrail[i].y * tileSize, snakeTrail[i].x * tileSize + tileSize, snakeTrail[i].y * tileSize + tileSize);
//snake bites it's tail?
if (snakeTrail[i].x === snakeX && snakeTrail[i].y === snakeY && tailSize > defaultTailSize) {
gameStop();
}
}
// paint apple
g.setColor("#FF0000");
g.fillRect(appleX * tileSize, appleY * tileSize, appleX * tileSize + tileSize, appleY * tileSize + tileSize);
// paint score
g.setColor("#FFFFFF");
g.setFont("6x8");
g.setFontAlign(0, 0);
g.drawString("Score:" + score, W / 2, 10);
drawBackground();
drawApple();
drawSnake();
drawScore();
//set snake trail
snakeTrail.push({ x: snakeX, y: snakeY });
snakeTrail.push({ x: snake.x, y: snake.y });
while (snakeTrail.length > tailSize) {
snakeTrail.shift();
}
g.flip();
}
// input
@ -132,6 +140,9 @@ setWatch(() => {// Right
d = 'r';
}
}, BTN5, { repeat: true });
setWatch(() => {// Pause
running = !running;
}, BTN2, { repeat: true });
Bangle.on('touch', button => {
if (!running) {
@ -140,5 +151,5 @@ Bangle.on('touch', button => {
});
// render X times per second
var x = 5;
const x = 5;
setInterval(draw, 1000 / x);