forked from FOSS/BangleApps
Merge branch 'master' of github.com:espruino/BangleApps
commit
1f1b8a20d5
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@ -1,3 +1,9 @@
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||||||
0.01: New App!
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0.01: New App!
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0.02: Support Bangle.js 2
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0.02: Support Bangle.js 2
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0.03: Fix bug for Bangle.js 2 where g.flip was not being called.
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0.03: Fix bug for Bangle.js 2 where g.flip was not being called.
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||||||
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0.04: Combine code for both apps
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Better colors for Bangle.js 2
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Fix selection animation for Bangle.js 2
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New icon
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Slightly wider arc segments for better visibility
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Extract arc drawing code in library
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@ -11,16 +11,21 @@ the players seated in a circle, set the number of segments equal to the number
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of players, ensure that each person knows which colour represents them, and then
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of players, ensure that each person knows which colour represents them, and then
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choose a segment. After a short animation, the chosen segment will fill the screen.
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choose a segment. After a short animation, the chosen segment will fill the screen.
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You can use Choozi to randomly select an element from any set with 2 to 13 members,
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You can use Choozi to randomly select an element from any set with 2 to 15 members,
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as long as you can define a bijection between members of the set and coloured
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as long as you can define a bijection between members of the set and coloured
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segments on the Bangle.js display.
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segments on the Bangle.js display.
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## Controls
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## Controls Bangle 1
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BTN1: increase the number of segments
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BTN1: increase the number of segments
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BTN2: choose a segment at random
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BTN2: choose a segment at random
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BTN3: decrease the number of segments
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BTN3: decrease the number of segments
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## Controls Bangle 2
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Swipe up/down: increase/decrease the number of segments
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BTN1 or tap: choose a segment at random
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## Creator
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## Creator
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James Stanley
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James Stanley
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@ -1 +1 @@
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||||||
require("heatshrink").decompress(atob("mEwggLIrnM4uqAAIhPgvMAAPFzIABzWgCxkMCweqC4QABDBYtC5QVFDBoWCCo5KLOQIWKDARFICxhJIFwOpC5owFFyAwGUYIuOGAwuRC4guSJAgXBCyIwDIyQXF5IXSzJeVMAReUAAOQhheTMAVcC6yOUC4aOUC7GZUyoXXzWqhQXVxGqC9mYC7OqC9eoxEKC6uBC6uIwAXBPCSmBwEAC6Z2BiAXBJCR2BgEAjQXSlGBC4JgSLwYABJCJGBLwJIDGB+IIwRIDGByNBIwZIDGBhdBRoQwSLoIuFGAYYKCwIuGGAgYI1QWBRgYYJMYmaFoSMEAAyrBAAgVCCxgYGjAWQAAMBC4UILZQA=="))
|
require("heatshrink").decompress(atob("mEwwcH/4AW/u27dt2wQL/YOBCIXbv4QI+AODAQVsh4RHwEbCI0LCI9gCIOANAXbsFbG437tkDPg1btoRFFoILBgmSpMggECHQO/CAf2CIVJkgRBAQIjC24RFsECCItIgIRFMYMAiQRFpMAlqmDVwPYgAOEAQUggu274RD4BWCCIskCIPbCIPt20ABwwCCwARFgIRJyEWCIVt2EJCJi2BCJmSUgIRCwARNt/7CIIOICI1sWAwCFoFbCOtt8EACJsAgARR8hwBCJlJk4RlgARQAgIRKDwMn/gRBdJgRPyARBn4RBpARLiQRB/4RBgIRJwAREpIRLAYP///ypMgCJMACI0ECI4JCp4RB/wZECIsAAYN/CIP/5JPDCIhjDCIraHTIWTCAX//K7DCI+fCIf/EZA1CCAn//ipCLIsBk4RF/5ZHCIIQG//wPo8vCI//6QRFpYQIAAPpCIeXCBQAC/VfBI4="))
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|
@ -4,15 +4,16 @@
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||||||
*
|
*
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||||||
* James Stanley 2021
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* James Stanley 2021
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*/
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*/
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const GU = require("graphics_utils");
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var colours = ['#ff0000', '#ff8080', '#00ff00', '#80ff80', '#0000ff', '#8080ff', '#ffff00', '#00ffff', '#ff00ff', '#ff8000', '#ff0080', '#8000ff', '#0080ff'];
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var colours = ['#ff0000', '#00ff00', '#0000ff', '#ffff00', '#00ffff', '#ff00ff', '#ffffff'];
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var colours2 = ['#808080', '#404040', '#000040', '#004000', '#400000', '#ff8000', '#804000', '#4000c0'];
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var stepAngle = 0.18; // radians - resolution of polygon
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var stepAngle = 0.18; // radians - resolution of polygon
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var gapAngle = 0.035; // radians - gap between segments
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var gapAngle = 0.035; // radians - gap between segments
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var perimMin = 110; // px - min. radius of perimeter
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var perimMin = g.getWidth()*0.40; // px - min. radius of perimeter
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var perimMax = 120; // px - max. radius of perimeter
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var perimMax = g.getWidth()*0.49; // px - max. radius of perimeter
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var segmentMax = 106; // px - max radius of filled-in segment
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var segmentMax = g.getWidth()*0.38; // px - max radius of filled-in segment
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var segmentStep = 5; // px - step size of segment fill animation
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var segmentStep = 5; // px - step size of segment fill animation
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var circleStep = 4; // px - step size of circle fill animation
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var circleStep = 4; // px - step size of circle fill animation
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@ -22,10 +23,10 @@ var minSpeed = 0.001; // rad/sec
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var animStartSteps = 300; // how many steps before it can start slowing?
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var animStartSteps = 300; // how many steps before it can start slowing?
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var accel = 0.0002; // rad/sec/sec - acc-/deceleration rate
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var accel = 0.0002; // rad/sec/sec - acc-/deceleration rate
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var ballSize = 3; // px - ball radius
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var ballSize = 3; // px - ball radius
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var ballTrack = 100; // px - radius of ball path
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var ballTrack = perimMin - ballSize*2; // px - radius of ball path
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var centreX = 120; // px - centre of screen
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var centreX = g.getWidth()*0.5; // px - centre of screen
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var centreY = 120; // px - centre of screen
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var centreY = g.getWidth()*0.5; // px - centre of screen
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var fontSize = 50; // px
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var fontSize = 50; // px
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@ -33,7 +34,6 @@ var radians = 2*Math.PI; // radians per circle
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var defaultN = 3; // default value for N
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var defaultN = 3; // default value for N
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var minN = 2;
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var minN = 2;
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var maxN = colours.length;
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var N;
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var N;
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var arclen;
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var arclen;
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@ -51,42 +51,14 @@ function shuffle (array) {
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}
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}
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}
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}
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// draw an arc between radii minR and maxR, and between
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// angles minAngle and maxAngle
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function arc(minR, maxR, minAngle, maxAngle) {
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var step = stepAngle;
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var angle = minAngle;
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var inside = [];
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var outside = [];
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var c, s;
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while (angle < maxAngle) {
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c = Math.cos(angle);
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s = Math.sin(angle);
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inside.push(centreX+c*minR); // x
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inside.push(centreY+s*minR); // y
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// outside coordinates are built up in reverse order
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outside.unshift(centreY+s*maxR); // y
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outside.unshift(centreX+c*maxR); // x
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angle += step;
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}
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c = Math.cos(maxAngle);
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s = Math.sin(maxAngle);
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inside.push(centreX+c*minR);
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inside.push(centreY+s*minR);
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outside.unshift(centreY+s*maxR);
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outside.unshift(centreX+c*maxR);
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var vertices = inside.concat(outside);
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g.fillPoly(vertices, true);
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}
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// draw the arc segments around the perimeter
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// draw the arc segments around the perimeter
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function drawPerimeter() {
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function drawPerimeter() {
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g.setBgColor('#000000');
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g.clear();
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g.clear();
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for (var i = 0; i < N; i++) {
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for (var i = 0; i < N; i++) {
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g.setColor(colours[i%colours.length]);
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g.setColor(colours[i%colours.length]);
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var minAngle = (i/N)*radians;
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var minAngle = (i/N)*radians;
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arc(perimMin,perimMax,minAngle,minAngle+arclen);
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GU.fillArc(g, centreX, centreY, perimMin,perimMax,minAngle,minAngle+arclen, stepAngle);
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}
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}
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}
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}
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@ -131,6 +103,7 @@ function animateChoice(target) {
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g.fillCircle(x, y, ballSize);
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g.fillCircle(x, y, ballSize);
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oldx=x;
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oldx=x;
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oldy=y;
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oldy=y;
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if (process.env.HWVERSION == 2) g.flip();
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}
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}
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}
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}
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@ -141,11 +114,15 @@ function choose() {
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var maxAngle = minAngle + arclen;
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var maxAngle = minAngle + arclen;
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animateChoice((minAngle+maxAngle)/2);
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animateChoice((minAngle+maxAngle)/2);
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g.setColor(colours[chosen%colours.length]);
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g.setColor(colours[chosen%colours.length]);
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for (var i = segmentMax-segmentStep; i >= 0; i -= segmentStep)
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for (var i = segmentMax-segmentStep; i >= 0; i -= segmentStep){
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arc(i, perimMax, minAngle, maxAngle);
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GU.fillArc(g, centreX, centreY, i, perimMax, minAngle, maxAngle, stepAngle);
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arc(0, perimMax, minAngle, maxAngle);
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if (process.env.HWVERSION == 2) g.flip();
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for (var r = 1; r < segmentMax; r += circleStep)
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}
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GU.fillArc(g, centreX, centreY, 0, perimMax, minAngle, maxAngle, stepAngle);
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for (var r = 1; r < segmentMax; r += circleStep){
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g.fillCircle(centreX,centreY,r);
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g.fillCircle(centreX,centreY,r);
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if (process.env.HWVERSION == 2) g.flip();
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}
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g.fillCircle(centreX,centreY,segmentMax);
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g.fillCircle(centreX,centreY,segmentMax);
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}
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}
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@ -171,38 +148,47 @@ function setN(n) {
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drawPerimeter();
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drawPerimeter();
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}
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}
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// save N to choozi.txt
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// save N to choozi.save
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function writeN() {
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function writeN() {
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var file = require("Storage").open("choozi.txt","w");
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var savedN = read();
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file.write(N);
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if (savedN != N) require("Storage").write("choozi.save","" + N);
|
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}
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}
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// load N from choozi.txt
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function read(){
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var n = require("Storage").read("choozi.save");
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if (n !== undefined) return parseInt(n);
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return defaultN;
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|
}
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|
// load N from choozi.save
|
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function readN() {
|
function readN() {
|
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var file = require("Storage").open("choozi.txt","r");
|
setN(read());
|
||||||
var n = file.readLine();
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|
||||||
if (n !== undefined) setN(parseInt(n));
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|
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else setN(defaultN);
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|
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}
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}
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shuffle(colours); // is this really best?
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if (process.env.HWVERSION == 1){
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Bangle.setLCDMode("direct");
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colours=colours.concat(colours2);
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Bangle.setLCDTimeout(0); // keep screen on
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shuffle(colours);
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} else {
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shuffle(colours);
|
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|
shuffle(colours2);
|
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|
colours=colours.concat(colours2);
|
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|
}
|
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|
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var maxN = colours.length;
|
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|
if (process.env.HWVERSION == 1){
|
||||||
|
Bangle.setLCDMode("direct");
|
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|
Bangle.setLCDTimeout(0); // keep screen on
|
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|
}
|
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readN();
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readN();
|
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drawN();
|
drawN();
|
||||||
|
|
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setWatch(() => {
|
Bangle.setUI("updown", (v)=>{
|
||||||
setN(N+1);
|
if (!v){
|
||||||
drawN();
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|
||||||
}, BTN1, {repeat:true});
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|
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|
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setWatch(() => {
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|
||||||
writeN();
|
writeN();
|
||||||
drawPerimeter();
|
drawPerimeter();
|
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choose();
|
choose();
|
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}, BTN2, {repeat:true});
|
} else {
|
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|
setN(N-v);
|
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setWatch(() => {
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|
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setN(N-1);
|
|
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drawN();
|
drawN();
|
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}, BTN3, {repeat:true});
|
}
|
||||||
|
});
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|
Binary file not shown.
Before Width: | Height: | Size: 7.1 KiB After Width: | Height: | Size: 551 B |
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@ -1,207 +0,0 @@
|
||||||
/* Choozi - Choose people or things at random using Bangle.js.
|
|
||||||
* Inspired by the "Chwazi" Android app
|
|
||||||
*
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|
||||||
* James Stanley 2021
|
|
||||||
*/
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|
||||||
|
|
||||||
var colours = ['#ff0000', '#ff8080', '#00ff00', '#80ff80', '#0000ff', '#8080ff', '#ffff00', '#00ffff', '#ff00ff', '#ff8000', '#ff0080', '#8000ff', '#0080ff'];
|
|
||||||
|
|
||||||
var stepAngle = 0.18; // radians - resolution of polygon
|
|
||||||
var gapAngle = 0.035; // radians - gap between segments
|
|
||||||
var perimMin = 80; // px - min. radius of perimeter
|
|
||||||
var perimMax = 87; // px - max. radius of perimeter
|
|
||||||
|
|
||||||
var segmentMax = 70; // px - max radius of filled-in segment
|
|
||||||
var segmentStep = 5; // px - step size of segment fill animation
|
|
||||||
var circleStep = 4; // px - step size of circle fill animation
|
|
||||||
|
|
||||||
// rolling ball animation:
|
|
||||||
var maxSpeed = 0.08; // rad/sec
|
|
||||||
var minSpeed = 0.001; // rad/sec
|
|
||||||
var animStartSteps = 300; // how many steps before it can start slowing?
|
|
||||||
var accel = 0.0002; // rad/sec/sec - acc-/deceleration rate
|
|
||||||
var ballSize = 3; // px - ball radius
|
|
||||||
var ballTrack = 75; // px - radius of ball path
|
|
||||||
|
|
||||||
var centreX = 88; // px - centre of screen
|
|
||||||
var centreY = 88; // px - centre of screen
|
|
||||||
|
|
||||||
var fontSize = 50; // px
|
|
||||||
|
|
||||||
var radians = 2*Math.PI; // radians per circle
|
|
||||||
|
|
||||||
var defaultN = 3; // default value for N
|
|
||||||
var minN = 2;
|
|
||||||
var maxN = colours.length;
|
|
||||||
var N;
|
|
||||||
var arclen;
|
|
||||||
|
|
||||||
// https://www.frankmitchell.org/2015/01/fisher-yates/
|
|
||||||
function shuffle (array) {
|
|
||||||
var i = 0
|
|
||||||
, j = 0
|
|
||||||
, temp = null;
|
|
||||||
|
|
||||||
for (i = array.length - 1; i > 0; i -= 1) {
|
|
||||||
j = Math.floor(Math.random() * (i + 1));
|
|
||||||
temp = array[i];
|
|
||||||
array[i] = array[j];
|
|
||||||
array[j] = temp;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// draw an arc between radii minR and maxR, and between
|
|
||||||
// angles minAngle and maxAngle
|
|
||||||
function arc(minR, maxR, minAngle, maxAngle) {
|
|
||||||
var step = stepAngle;
|
|
||||||
var angle = minAngle;
|
|
||||||
var inside = [];
|
|
||||||
var outside = [];
|
|
||||||
var c, s;
|
|
||||||
while (angle < maxAngle) {
|
|
||||||
c = Math.cos(angle);
|
|
||||||
s = Math.sin(angle);
|
|
||||||
inside.push(centreX+c*minR); // x
|
|
||||||
inside.push(centreY+s*minR); // y
|
|
||||||
// outside coordinates are built up in reverse order
|
|
||||||
outside.unshift(centreY+s*maxR); // y
|
|
||||||
outside.unshift(centreX+c*maxR); // x
|
|
||||||
angle += step;
|
|
||||||
}
|
|
||||||
c = Math.cos(maxAngle);
|
|
||||||
s = Math.sin(maxAngle);
|
|
||||||
inside.push(centreX+c*minR);
|
|
||||||
inside.push(centreY+s*minR);
|
|
||||||
outside.unshift(centreY+s*maxR);
|
|
||||||
outside.unshift(centreX+c*maxR);
|
|
||||||
|
|
||||||
var vertices = inside.concat(outside);
|
|
||||||
g.fillPoly(vertices, true);
|
|
||||||
}
|
|
||||||
|
|
||||||
// draw the arc segments around the perimeter
|
|
||||||
function drawPerimeter() {
|
|
||||||
g.clear();
|
|
||||||
for (var i = 0; i < N; i++) {
|
|
||||||
g.setColor(colours[i%colours.length]);
|
|
||||||
var minAngle = (i/N)*radians;
|
|
||||||
arc(perimMin,perimMax,minAngle,minAngle+arclen);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// animate a ball rolling around and settling at "target" radians
|
|
||||||
function animateChoice(target) {
|
|
||||||
var angle = 0;
|
|
||||||
var speed = 0;
|
|
||||||
var oldx = -10;
|
|
||||||
var oldy = -10;
|
|
||||||
var decelFromAngle = -1;
|
|
||||||
var allowDecel = false;
|
|
||||||
for (var i = 0; true; i++) {
|
|
||||||
angle = angle + speed;
|
|
||||||
if (angle > radians) angle -= radians;
|
|
||||||
if (i < animStartSteps || (speed < maxSpeed && !allowDecel)) {
|
|
||||||
speed = speed + accel;
|
|
||||||
if (speed > maxSpeed) {
|
|
||||||
speed = maxSpeed;
|
|
||||||
/* when we reach max speed, we know how long it takes
|
|
||||||
* to accelerate, and therefore how long to decelerate, so
|
|
||||||
* we can work out what angle to start decelerating from */
|
|
||||||
if (decelFromAngle < 0) {
|
|
||||||
decelFromAngle = target-angle;
|
|
||||||
while (decelFromAngle < 0) decelFromAngle += radians;
|
|
||||||
while (decelFromAngle > radians) decelFromAngle -= radians;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
if (!allowDecel && (angle < decelFromAngle) && (angle+speed >= decelFromAngle)) allowDecel = true;
|
|
||||||
if (allowDecel) speed = speed - accel;
|
|
||||||
if (speed < minSpeed) speed = minSpeed;
|
|
||||||
if (speed == minSpeed && angle < target && angle+speed >= target) return;
|
|
||||||
}
|
|
||||||
|
|
||||||
var r = i/2;
|
|
||||||
if (r > ballTrack) r = ballTrack;
|
|
||||||
var x = centreX+Math.cos(angle)*r;
|
|
||||||
var y = centreY+Math.sin(angle)*r;
|
|
||||||
g.setColor('#000000');
|
|
||||||
g.fillCircle(oldx,oldy,ballSize+1);
|
|
||||||
g.setColor('#ffffff');
|
|
||||||
g.fillCircle(x, y, ballSize);
|
|
||||||
oldx=x;
|
|
||||||
oldy=y;
|
|
||||||
g.flip();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// choose a winning segment and animate its selection
|
|
||||||
function choose() {
|
|
||||||
var chosen = Math.floor(Math.random()*N);
|
|
||||||
var minAngle = (chosen/N)*radians;
|
|
||||||
var maxAngle = minAngle + arclen;
|
|
||||||
animateChoice((minAngle+maxAngle)/2);
|
|
||||||
g.setColor(colours[chosen%colours.length]);
|
|
||||||
for (var i = segmentMax-segmentStep; i >= 0; i -= segmentStep)
|
|
||||||
arc(i, perimMax, minAngle, maxAngle);
|
|
||||||
arc(0, perimMax, minAngle, maxAngle);
|
|
||||||
for (var r = 1; r < segmentMax; r += circleStep)
|
|
||||||
g.fillCircle(centreX,centreY,r);
|
|
||||||
g.fillCircle(centreX,centreY,segmentMax);
|
|
||||||
}
|
|
||||||
|
|
||||||
// draw the current value of N in the middle of the screen, with
|
|
||||||
// up/down arrows
|
|
||||||
function drawN() {
|
|
||||||
g.setColor(g.theme.fg);
|
|
||||||
g.setFont("Vector",fontSize);
|
|
||||||
g.drawString(N,centreX-g.stringWidth(N)/2+4,centreY-fontSize/2);
|
|
||||||
if (N < maxN)
|
|
||||||
g.fillPoly([centreX-6,centreY-fontSize/2-7, centreX+6,centreY-fontSize/2-7, centreX, centreY-fontSize/2-14]);
|
|
||||||
if (N > minN)
|
|
||||||
g.fillPoly([centreX-6,centreY+fontSize/2+5, centreX+6,centreY+fontSize/2+5, centreX, centreY+fontSize/2+12]);
|
|
||||||
}
|
|
||||||
|
|
||||||
// update number of segments, with min/max limit, "arclen" update,
|
|
||||||
// and screen reset
|
|
||||||
function setN(n) {
|
|
||||||
N = n;
|
|
||||||
if (N < minN) N = minN;
|
|
||||||
if (N > maxN) N = maxN;
|
|
||||||
arclen = radians/N - gapAngle;
|
|
||||||
drawPerimeter();
|
|
||||||
}
|
|
||||||
|
|
||||||
// save N to choozi.txt
|
|
||||||
function writeN() {
|
|
||||||
var file = require("Storage").open("choozi.txt","w");
|
|
||||||
file.write(N);
|
|
||||||
}
|
|
||||||
|
|
||||||
// load N from choozi.txt
|
|
||||||
function readN() {
|
|
||||||
var file = require("Storage").open("choozi.txt","r");
|
|
||||||
var n = file.readLine();
|
|
||||||
if (n !== undefined) setN(parseInt(n));
|
|
||||||
else setN(defaultN);
|
|
||||||
}
|
|
||||||
|
|
||||||
shuffle(colours); // is this really best?
|
|
||||||
Bangle.setLCDTimeout(0); // keep screen on
|
|
||||||
readN();
|
|
||||||
drawN();
|
|
||||||
|
|
||||||
setWatch(() => {
|
|
||||||
writeN();
|
|
||||||
drawPerimeter();
|
|
||||||
choose();
|
|
||||||
}, BTN1, {repeat:true});
|
|
||||||
|
|
||||||
Bangle.on('touch', function(zone,e) {
|
|
||||||
if(e.x>+88){
|
|
||||||
setN(N-1);
|
|
||||||
drawN();
|
|
||||||
}else{
|
|
||||||
setN(N+1);
|
|
||||||
drawN();
|
|
||||||
}
|
|
||||||
});
|
|
Binary file not shown.
Before Width: | Height: | Size: 3.8 KiB After Width: | Height: | Size: 3.8 KiB |
Binary file not shown.
Before Width: | Height: | Size: 3.7 KiB After Width: | Height: | Size: 3.6 KiB |
|
@ -1,7 +1,7 @@
|
||||||
{
|
{
|
||||||
"id": "choozi",
|
"id": "choozi",
|
||||||
"name": "Choozi",
|
"name": "Choozi",
|
||||||
"version": "0.03",
|
"version": "0.04",
|
||||||
"description": "Choose people or things at random using Bangle.js.",
|
"description": "Choose people or things at random using Bangle.js.",
|
||||||
"icon": "app.png",
|
"icon": "app.png",
|
||||||
"tags": "tool",
|
"tags": "tool",
|
||||||
|
@ -10,8 +10,10 @@
|
||||||
"allow_emulator": true,
|
"allow_emulator": true,
|
||||||
"screenshots": [{"url":"bangle1-choozi-screenshot1.png"},{"url":"bangle1-choozi-screenshot2.png"}],
|
"screenshots": [{"url":"bangle1-choozi-screenshot1.png"},{"url":"bangle1-choozi-screenshot2.png"}],
|
||||||
"storage": [
|
"storage": [
|
||||||
{"name":"choozi.app.js","url":"app.js","supports": ["BANGLEJS"]},
|
{"name":"choozi.app.js","url":"app.js"},
|
||||||
{"name":"choozi.app.js","url":"appb2.js","supports": ["BANGLEJS2"]},
|
|
||||||
{"name":"choozi.img","url":"app-icon.js","evaluate":true}
|
{"name":"choozi.img","url":"app-icon.js","evaluate":true}
|
||||||
|
],
|
||||||
|
"data": [
|
||||||
|
{"name":"choozi.save"}
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
|
|
|
@ -0,0 +1,35 @@
|
||||||
|
// draw an arc between radii minR and maxR, and between angles minAngle and maxAngle centered at X,Y. All angles are radians.
|
||||||
|
exports.fillArc = function(graphics, X, Y, minR, maxR, minAngle, maxAngle, stepAngle) {
|
||||||
|
var step = stepAngle || 0.2;
|
||||||
|
var angle = minAngle;
|
||||||
|
var inside = [];
|
||||||
|
var outside = [];
|
||||||
|
var c, s;
|
||||||
|
while (angle < maxAngle) {
|
||||||
|
c = Math.cos(angle);
|
||||||
|
s = Math.sin(angle);
|
||||||
|
inside.push(X+c*minR); // x
|
||||||
|
inside.push(Y+s*minR); // y
|
||||||
|
// outside coordinates are built up in reverse order
|
||||||
|
outside.unshift(Y+s*maxR); // y
|
||||||
|
outside.unshift(X+c*maxR); // x
|
||||||
|
angle += step;
|
||||||
|
}
|
||||||
|
c = Math.cos(maxAngle);
|
||||||
|
s = Math.sin(maxAngle);
|
||||||
|
inside.push(X+c*minR);
|
||||||
|
inside.push(Y+s*minR);
|
||||||
|
outside.unshift(Y+s*maxR);
|
||||||
|
outside.unshift(X+c*maxR);
|
||||||
|
|
||||||
|
var vertices = inside.concat(outside);
|
||||||
|
graphics.fillPoly(vertices, true);
|
||||||
|
}
|
||||||
|
|
||||||
|
exports.degreesToRadians = function(degrees){
|
||||||
|
return Math.PI/180 * degrees;
|
||||||
|
}
|
||||||
|
|
||||||
|
exports.radiansToDegrees = function(radians){
|
||||||
|
return 180/Math.PI * degrees;
|
||||||
|
}
|
Loading…
Reference in New Issue