forked from FOSS/BangleApps
commit
1ec0b94362
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@ -2,3 +2,4 @@
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0.02: Faster sinus line and fix button to open menu
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0.03: Show day/month, add animations, fix !mylocation and text glitch
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0.04: Always show the widgets, swifter animations and lighter sea line
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0.05: Fixed hours increasing too early, added missing 23 o'clock, simplified code
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@ -14,9 +14,6 @@ function loadLocation () {
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return { lat: 41.38, lon: 2.168 };
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}
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}
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let frames = 0; // amount of pending frames to render (0 if none)
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let curPos = 0; // x position of the sun
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let realPos = 0; // x position of the sun depending on currentime
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const latlon = loadLocation() || {};
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const lat = latlon.lat || 41.38;
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const lon = latlon.lon || 2.168;
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@ -162,13 +159,8 @@ Math.mod = function (a, b) {
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return result;
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};
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const delta = 2;
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const sunrise = new Date().sunrise(lat, lon);
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const sr = sunrise.getHours() + ':' + sunrise.getMinutes();
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console.log('sunrise', sunrise);
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const sunset = new Date().sunset(lat, lon);
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const ss = sunset.getHours() + ':' + sunset.getMinutes();
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console.log('sunset', sunset);
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const w = g.getWidth();
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const h = g.getHeight();
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@ -176,37 +168,42 @@ const oy = h / 1.7;
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let sunRiseX = 0;
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let sunSetX = 0;
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const sinStep = 12;
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const sinStep = 13;
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let pos = 0;
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let realTime = true;
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const r = 10;
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let frames = 0; // amount of pending frames to render (0 if none)
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// set to 1 because pos 0 is displayed as 0-1:59
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let curPos = 1; // x position of the sun
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let realPos = 0; // x position of the sun depending on currentime
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function formatAsTime (hour, minute) {
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return '' + ((hour < 10) ? '0' : '') + (0 | hour) +
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':' + ((minute < 10) ? '0' : '') + (0 | minute);
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}
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function drawSinuses () {
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let x = 0;
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g.setColor(0, 0, 0);
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// g.fillRect(0,oy,w, h);
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g.setColor(1, 1, 1);
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let y = oy;
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for (i = 0; i < w; i++) {
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x = i;
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x2 = x + sinStep + 1;
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y2 = ypos(i);
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if (x == 0) {
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y = y2;
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}
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g.drawLine(x, y, x2, y2);
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let y = ypos(x);
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while (x < w) {
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y2 = ypos(x + sinStep);
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g.drawLine(x, y, x + sinStep, y2);
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y = y2;
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i += sinStep; // no need to draw all steps
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x += sinStep; // no need to draw all steps
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}
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// sea level line
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const hh0 = sunrise.getHours();
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const hh1 = sunset.getHours();
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const sl0 = seaLevel(hh0);
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const sl1 = seaLevel(hh1);
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sunRiseX = xfromTime(hh0) + (r / 2);
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sunSetX = xfromTime(hh1) + (r / 2);
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const sl0 = seaLevel(sunrise.getHours());
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const sl1 = seaLevel(sunset.getHours());
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sunRiseX = xfromTime(sunrise.getHours() + sunrise.getMinutes() / 60);
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sunSetX = xfromTime(sunset.getHours() + sunset.getMinutes() / 60);
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g.setColor(0, 0.5, 1);
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g.drawLine(0, sl0, w, sl1);
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g.setColor(0, 0.5, 1);
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g.drawLine(0, sl0 + 1, w, sl1 + 1);
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/*
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g.setColor(0, 0, 1);
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@ -219,30 +216,23 @@ function drawSinuses () {
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function drawTimes () {
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g.setColor(1, 1, 1);
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g.setFont('6x8', 2);
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g.drawString(sr, 10, h - 20);
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g.drawString(ss, w - 60, h - 20);
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g.drawString(formatAsTime(sunrise.getHours(), sunrise.getMinutes()), 10, h - 20);
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g.drawString(formatAsTime(sunset.getHours(), sunset.getMinutes()), w - 60, h - 20);
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}
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let pos = 0;
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let realTime = true;
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const r = 10;
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function drawGlow () {
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const now = new Date();
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if (frames < 1 && realTime) {
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pos = xfromTime(now.getHours());
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pos = xfromTime(now.getHours() + now.getMinutes() / 60);
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}
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const rh = r / 2;
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const x = pos;
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const y = ypos(x - r);
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const r2 = 0;
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const y = ypos(x);
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g.setColor(0.2, 0.2, 0);
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// wide glow
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if (x > sunRiseX && x < sunSetX) {
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g.setColor(0.2, 0.2, 0);
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g.fillCircle(x, y, r + 20);
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g.setColor(0.5, 0.5, 0);
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// wide glow
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} else {
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g.setColor(0.2, 0.2, 0);
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}
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// smol glow
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g.fillCircle(x, y, r + 8);
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@ -255,8 +245,8 @@ function seaLevel (hour) {
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}
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function ypos (x) {
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const pc = (x * 100 / w);
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return oy + (32 * Math.sin(1.7 + (pc / 16)));
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// offset, resulting in zenith being at the correct time
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return oy + (32 * Math.sin(((x + sunRiseX - 12) / w) * 6.28 ));
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}
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function xfromTime (t) {
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@ -264,20 +254,19 @@ function xfromTime (t) {
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}
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function drawBall () {
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let x = pos;
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const now = new Date();
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if (frames < 1 && realTime) {
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x = xfromTime(now.getHours());
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pos = xfromTime(now.getHours() + now.getMinutes() / 60);
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}
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const y = ypos(x - r);
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const x = pos;
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const y = ypos(x);
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// glow
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if (x < sunRiseX || x > sunSetX) {
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g.setColor(0.5, 0.5, 0);
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} else {
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if (x > sunRiseX && x < sunSetX) {
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g.setColor(1, 1, 1);
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} else {
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g.setColor(0.5, 0.5, 0);
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}
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const rh = r / 2;
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g.fillCircle(x, y, r);
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g.setColor(1, 1, 0);
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g.drawCircle(x, y, r);
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@ -285,52 +274,39 @@ function drawBall () {
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function drawClock () {
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const now = new Date();
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let curTime = '';
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let fhours = 0.0;
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let fmins = 0.0;
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let ypos = 32;
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let hours = 0.0;
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let mins = 0.0;
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if (realTime) {
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fhours = now.getHours();
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fmins = now.getMinutes();
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hours = now.getHours();
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mins = now.getMinutes();
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} else {
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ypos = 32;
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fhours = 24 * (pos / w);
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if (fhours > 23) {
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fhours = 0;
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}
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hours = 24 * (pos / w);
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const nexth = 24 * 60 * (pos / w);
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fmins = 59 - ((24 * 60) - nexth) % 60;
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if (fmins < 0) {
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fmins = 0;
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mins = 59 - ((24 * 60) - nexth) % 60;
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// this prevents the displayed time to jump from 11:50 to 12:59 to 12:07
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if (mins == 59) {
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hours--;
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}
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}
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if (fmins > 59) {
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fmins = 59;
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}
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const hours = ((fhours < 10) ? '0' : '') + (0 | fhours);
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const mins = ((fmins < 10) ? '0' : '') + (0 | fmins);
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curTime = hours + ':' + mins;
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g.setFont('Vector', 30);
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if (realTime) {
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g.setColor(1, 1, 1);
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} else {
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g.setColor(0, 1, 1);
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}
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g.drawString(curTime, w / 1.9, ypos);
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g.setColor(realTime, 1, 1);
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g.drawString(formatAsTime(hours, mins), w / 1.9, 32);
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// day-month
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if (realTime) {
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const mo = now.getMonth() + 1;
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const da = now.getDate();
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const daymonth = '' + da + '/' + mo;
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g.setFont('6x8', 2);
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g.drawString(daymonth, 5, 30);
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g.drawString('' + da + '/' + mo, 5, 30);
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}
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}
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function renderScreen () {
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const now = new Date();
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g.setColor(0, 0, 0);
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g.fillRect(0, 30, w, h);
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realPos = xfromTime((new Date()).getHours());
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realPos = xfromTime(now.getHours() + now.getMinutes() / 60);
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g.setFontAlign(-1, -1, 0);
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Bangle.drawWidgets();
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@ -347,7 +323,7 @@ Bangle.on('drag', function (tap, top) {
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curPos = pos;
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initialAnimation();
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} else {
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pos = tap.x - 5;
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pos = tap.x;
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realTime = false;
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}
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renderScreen();
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@ -359,23 +335,13 @@ Bangle.on('lock', () => {
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renderScreen();
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});
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renderScreen();
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realPos = xfromTime((new Date()).getHours());
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function initialAnimationFrame () {
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let distance = (realPos - curPos) / 4;
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if (distance > 20) {
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distance = 20;
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}
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curPos += distance;
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pos = curPos;
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renderScreen();
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if (curPos >= realPos) {
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frame = 0;
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}
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frames--;
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if (frames-- > 0) {
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if (frames > 0) {
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let distance = (realPos - curPos) / frames;
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pos = curPos;
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curPos += distance;
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renderScreen();
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frames--;
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setTimeout(initialAnimationFrame, 50);
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} else {
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realTime = true;
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@ -384,17 +350,21 @@ function initialAnimationFrame () {
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}
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function initialAnimation () {
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const now = new Date();
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realPos = xfromTime(now.getHours() + now.getMinutes() / 60);
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const distance = Math.abs(realPos - pos);
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frames = distance / 4;
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frames = distance / 16;
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realTime = false;
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initialAnimationFrame();
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}
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function main () {
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sunRiseX = xfromTime(sunrise.getHours() + sunrise.getMinutes() / 60);
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sunSetX = xfromTime(sunset.getHours() + sunset.getMinutes() / 60);
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g.setBgColor(0, 0, 0);
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g.clear();
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setInterval(renderScreen, 60 * 1000);
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pos = 0;
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initialAnimation();
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}
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@ -2,7 +2,7 @@
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"id": "sunrise",
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"name": "Sunrise",
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"shortName": "Sunrise",
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"version": "0.04",
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"version": "0.05",
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"type": "clock",
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"description": "Show sunrise and sunset times",
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"icon": "app.png",
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