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cleaning code

master
greg@1m 2022-06-23 21:11:03 +02:00
parent 3d86cb3e23
commit 007344115b
1 changed files with 1 additions and 26 deletions

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@ -86,11 +86,6 @@ function initTouchTimer () {
timer_time = timer_time - 5; timer_time = timer_time - 5;
} }
draw(); draw();
draw();
}); });
} }
setTimeout(() => { setTimeout(() => {
@ -157,10 +152,8 @@ var dataJson = getDataJson();
// WEATHER! // WEATHER!
// //
function drawWeather(arr) { function drawWeather(arr) {
//g.setFont("8x12", 1);
g.setFont("6x8", 1); g.setFont("6x8", 1);
var p = {l: 8, tText: 40, tIcon:20, decal:25}; var p = {l: 8, tText: 40, tIcon:20, decal:25};
//var length = Math.min(arr.length, 4);
var today = new Date().getTime(); var today = new Date().getTime();
var yesterday = today - (1000 * 60 * 60 * 24); var yesterday = today - (1000 * 60 * 60 * 24);
var testday = today + (1000 * 60 * 60 * 24 * 2); var testday = today + (1000 * 60 * 60 * 24 * 2);
@ -187,11 +180,7 @@ function drawTasks(str) {
g.drawString(str, l+5, t+0); g.drawString(str, l+5, t+0);
} }
function drawSteps() { function drawSteps() {
//g.setFont("8x12", 1);
g.setFont("8x12", 2); g.setFont("8x12", 2);
var t = 132; var t = 132;
var l = 150; var l = 150;
@ -279,24 +268,15 @@ function draw() {
drawSteps(); drawSteps();
g.setFontAlign(-1,-1); g.setFontAlign(-1,-1);
drawClock(); drawClock();
//drawAlarm();
//drawRocket();
drawBattery(); drawBattery();
drawTimer(); drawTimer();
// Hide widgets // Hide widgets
for (let wd of WIDGETS) {wd.draw=()=>{};wd.area="";} for (let wd of WIDGETS) {wd.draw=()=>{};wd.area="";}
} }
// save batt power, does not seem to work although...
// save batt power
var canTouch = true; var canTouch = true;
Bangle.on("lcdPower", (on) => { Bangle.on("lcdPower", (on) => {
console.log(22, on, canTouch);
if (on) { if (on) {
draw(); draw();
} else { } else {
@ -307,17 +287,12 @@ Bangle.on("lcdPower", (on) => {
Bangle.on("lock", (locked) => { Bangle.on("lock", (locked) => {
clearIntervals(); clearIntervals();
draw(); draw();
if (!locked) { if (!locked) {
canTouch = true; canTouch = true;
console.log(33, locked, canTouch);
//rocketInterval = setInterval(drawRocket, rocketSpeed);
} else { } else {
canTouch = false; canTouch = false;
console.log(33, locked, canTouch);
} }
}); });