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Bangle.js App Loader (and Apps)
================================
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Try it live at [banglejs.com/apps ](https://banglejs.com/apps )
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## How does it work?
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* A list of apps is in `apps.json`
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* Each element references an app in `apps/<id>` which is uploaded
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* When it starts, BangleAppLoader checks the JSON and compares
it with the files it sees in the watch's storage.
* To upload an app, BangleAppLoader checks the files that are
listed in `apps.json` , loads them, and sends them over Web Bluetooth.
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## What filenames are used
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Filenames in storage are limited to 8 characters. To
easily distinguish between file types, we use the following:
* `+stuff` is JSON for an app
* `*stuff` is an image
* `-stuff` is JS code
* `=stuff` is JS code for stuff that is run at boot time - eg. handling settings or creating widgets on the clock screen
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## Developing your own app
* Head over to [the Web IDE ](https://www.espruino.com/ide/ ) and ensure `Save on Send` in settings set to the *default setting* of `To RAM`
* We'd recommend that you start off using code from 'Example Applications' (below) to get started...
* Load [`app.js` ](apps/_example_app/app.js ) or [`widget.js` ](apps/_example_widget/widget.js ) into the IDE and start developing.
* The `Upload` button will load your app to Bangle.js temporarily
## Adding your app to the menu
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* Come up with a unique 7 character name, we'll assume `7chname`
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* Create a folder called `apps/<id>` , lets assume `apps/7chname`
* We'd recommend that you copy files from 'Example Applications' (below) as a base, or...
* `apps/7chname/app.png` should be a 48px icon
* Use http://www.espruino.com/Image+Converter to create `apps/7chname/app-icon.js` , using a 1 bit, 4 bit or 8 bit Web Palette "Image String"
* Create an entry in `apps/7chname/app.json` as follows:
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```
{
"name":"Short Name",
"icon":"*7chname",
"src":"-7chname"
}
```
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* Create an entry in `apps.json` as follows:
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```
{ "id": "7chname",
"name": "My app's human readable name",
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"icon": "app.png",
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"description": "A detailed description of my great app",
"tags": "",
"storage": [
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{"name":"+7chname","url":"app.json"},
{"name":"-7chname","url":"app.js"},
{"name":"*7chname","url":"app-icon.js","evaluate":true}
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],
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},
```
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## Testing
### Online
This is the best way to test...
* Fork the https://github.com/espruino/BangleApps git repository
* Add your files
* Go to GitHub Settings and activate GitHub Pages
* Run your personal `Bangle App Loader` at https://\<your-github-username\>.github.io/BangleApps/index.html to load apps onto your device
* Your apps should be inside it - if there are problems, check your web browser's 'developer console' for errors
Be aware of the delay between commits and updates on github.io - it can take a few minutes (and a 'hard refresh' of your browser) for changes to take effect.
### Offline
You can add the following to the Espruino Web IDE:
```
// replace with your 7chname app name
var appname = "mygreat";
require("Storage").write('*'+appname,
// place app-icon.js contents here
);
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//
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require("Storage").write("+"+appname,{
"name":"My Great App","type":"",
"icon":"*"+appname,
"src":"-"+appname,
});
require("Storage").write("-"+appname,`
// place contents of app.js here
// be aware of double-quoting templated strings
`
```
When you upload code this way, your app will be uploaded to Bangle.js's menu
without you having to use the `Bangle App Loader`
## Example Applications
To make the process easier we've come up with some example applications that you can use as a base
when creating your own. Just come up with a unique 7 character name, copy `apps/_example_app`
or `apps/_example_widget` to `apps/7chname` , and add `apps/_example_X/add_to_apps.json` to
`apps.json` .
### App Example
The app example is available in [`apps/_example_app` ](apps/_example_app )
Apps are listed in the Bangle.js menu, accessible from a clock app via the middle button.
* `add_to_apps.json` - insert into `apps.json` , describes the widget to bootloader and loader
* `app.png` - app icon - 48x48px
* `app-icon.js` - JS version of the icon (made with http://www.espruino.com/Image+Converter) for use in Bangle.js's menu
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* `app.json` - short app name for Bangle.js menu and storage filenames
* `app.js` - app code
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#### `app-icon.js`
The icon image and short description is used in the menu entry as selection posibility.
Use the Espruino [image converter ](https://www.espruino.com/Image+Converter ) and upload your `app.png` file.
Follow this steps to create a readable icon as image string.
1. upload a png file
2. set _X_ Use Compression
3. set _X_ Transparency (optional)
4. set Diffusion: _flat_
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5. set Colours: _1 bit_ , _4 bit_ or _8 bit Web Palette_
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6. set Output as: _Image String_
Replace this line with the image converter output:
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```
require("heatshrink").decompress(atob("mEwwJC/AH4A/AH4AgA=="));
```
Keep in mind to use this converter for creating images you like to draw with `g.drawImage()` with your app.
### Widget Example
The widget example is available in [`apps/_example_widget` ](apps/_example_widget )
* `add_to_apps.json` - insert into `apps.json` , describes the widget to bootloader and loader
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* `widget.json` - short widget name and storage names
* `widget.js` - widget code
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#### `apps.json` format
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```
{ "id": "appid", // 7 character app id
"name": "Readable name", // readable name
"icon": "icon.png", // icon in apps/
"description": "...", // long description
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"type":"...", // optional(if app) - 'app' or 'widget'
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"tags": "", // comma separated tag list for searching
"custom": "custom.html", // if supplied, apps/custom.html is loaded in an
// iframe, and it must post back an 'app' structure
// like this one with 'storage','name' and 'id' set up
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"allow_emulator":true, // if 'app.js' will run in the emulator, set to true to
// add an icon to allow your app to be tested
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"storage": [ // list of files to add to storage
{"name":"-appid", // filename to use in storage
"url":"", // URL of file to load (currently relative to apps/)
"content":"..." // if supplied, this content is loaded directly
"evaluate":true // if supplied, data isn't quoted into a String before upload
// (eg it's evaluated as JS)
},
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"sortorder" : 0, // optional - choose where in the list this goes.
// this should only really be used to put system
// stuff at the top
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]
}
```
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* name, icon and description present the app in the app loader.
* tags is used for grouping apps in the library, separate multiple entries by comma. Known tags are `tool` , `system` , `clock` , `game` , `sound` , `gps` , `widget` or empty.
* storage is used to identify the app files and how to handle them
## Coding hints
- use `g.setFont(.., size)` to multiply the font size, eg ("6x8",3) : "18x24"
- use `g.drawString(text,x,y,true)` to draw with background color to overwrite existing text
- use `g.clearRect()` to clear parts of the screen, instead of using `g.clear()`
- use `g.fillPoly()` or `g.drawImage()` for complex graphic elements
- using `g.clear()` can cause screen flicker
- using `g.setLCDBrightness()` can save you power during long periods with lcd on
- chaining graphics methodes, eg `g.setColor(0xFD20).setFontAlign(0,0).setfont("6x8",3)`
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### Graphic areas
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The screen is parted in a widget and app area for lcd mode `direct` (default).
| areas | as rectangle or point |
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| :-:| :-: |
| Widget | (0,0,239,23) |
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| Apps | (0,24,239,239) |
| BTN1 | (230, 55) |
| BTN2 | (230, 140) |
| BTN3 | (230, 210) |
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| BTN4 | (0,0,119, 239)|
| BTN5 | (120,0,239,239) |
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- Use `g.setFontAlign(0, 0, 3)` to draw rotated string to BTN1-BTN3 with `g.drawString()` .
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- For BTN4-5 the touch area is named
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## Available colors
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You can use `g.setColor(r,g,b)` OR `g.setColor(16bitnumber)` - some common 16 bit colors are below:
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| color-name | color-value|
| :-: | :-: |
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| Black | 0x0000 |
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| Navy | 0x000F |
| DarkGreen | 0x03E0 |
| DarkCyan | 0x03EF |
| Maroon | 0x7800 |
| Purple | 0x780F |
| Olive | 0x7BE0
| LightGray | 0xC618
| DarkGrey | 0x7BEF
| Blue | 0x001F
| Green | 0x07E0 |
| Cyan | 0x07FF |
| RED | 0xF800 |
| Magenta | 0xF81F |
| Yellow | 0xFFE0 |
| White | 0xFFFF |
| Orange | 0xFD20 |
| GreenYellow | 0xAFE5 |
| Pink | 0xF81F |
## API Reference
[Reference ](http://www.espruino.com/Reference#software )
[Bangle Class ](https://banglejs.com/reference#Bangle )
[Graphics Class ](https://banglejs.com/reference#Graphics )
## 'Testing' folder
The [`testing` ](testing ) folder contains snippets of code that might be useful for your apps.
* `testing/colors.js` - 16 bit colors as name value pairs
* `testing/gpstrack.js` - code to store a GPS track in Bagle.js storage and output it back to the console
* `testing/map` - code for splitting an image into map tiles and then displaying them
## Credits
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The majority of icons used for these apps are from [Icons8 ](https://icons8.com/ ) - we have a commercial license but icons are also free for Open Source projects.