forked from FOSS/BangleApps
116 lines
5.8 KiB
JavaScript
116 lines
5.8 KiB
JavaScript
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// Korvonnen pasted inside a function
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exports.show = function karvonnen() {
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//This app is an extra feature implementation for the Run.app of the bangle.js. It's called run+
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//The calculation of the Heart Rate Zones is based on the Karvonnen method. It requires to know maximum and minimum heart rates. More precise calculation methods require a lab.
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//Other methods are even more approximative.
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wu.hide();
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let R = Bangle.appRect;
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g.reset().clearRect(R);
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g.drawLine(40,64,88,52,136,64);
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g.drawLine(88,52,136,64);
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g.drawLine(40,112,88,124);
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g.drawLine(88,124,132,112);
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g.setFont("Vector",20);
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//To calculate Heart rate zones, we need to know the heart rate reserve (HRR)
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// HRR = maximum HR - Minimum HR. minhr is minimum hr, maxhr is maximum hr.
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//get the hrr (heart rate reserve).
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// I put random data here, but this has to come as a menu in the settings section so that users can change it.
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let minhr = 48;
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let maxhr = 187;
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function calculatehrr(minhr, maxhr) {
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return maxhr - minhr;}
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//test input for hrr (it works).
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let hrr = calculatehrr(minhr, maxhr);
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console.log(hrr);
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//Test input to verify the zones work. The following value for "hr" has to be deleted and replaced with the Heart Rate Monitor input.
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let hr = 174;
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let hr1 = hr;
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// These letiables display next and previous HR zone.
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//get the hrzones right. The calculation of the Heart rate zones here is based on the Karvonnen method
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//60-70% of HRR+minHR = zone2. //70-80% of HRR+minHR = zone3. //80-90% of HRR+minHR = zone4. //90-99% of HRR+minHR = zone5. //=>99% of HRR+minHR = serious risk of heart attack
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let minzone2 = hrr * 0.6 + minhr;
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let maxzone2 = hrr * 0.7 + minhr;
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let maxzone3 = hrr * 0.8 + minhr;
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let maxzone4 = hrr * 0.9 + minhr;
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let maxzone5 = hrr * 0.99 + minhr;
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// HR data: large, readable, in the middle of the screen
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g.setFont("Vector",50);
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g.drawString(hr1, 62,66);
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//These functions call arcs to show different HR zones.
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//To shorten the code, I'll reference some letiables and reuse them.
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let centreX = R.x + 0.5 * R.w; //g.getWidth();
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let centreY = R.y + 0.5 * R.h; //g.getWidth();
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let minRadius = 0.38 * R.h; //g.getWidth();
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let maxRadius = 0.50 * R.h; //g.getWidth();
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//####### A function to simplify a bit the code ######
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function simplify (sA, eA, Z) {
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const zone= require("graphics_utils");
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let startAngle = zone.degreesToRadians(sA);
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let endAngle = zone.degreesToRadians(eA);
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zone.fillArc(g, centreX, centreY, minRadius, maxRadius, startAngle, endAngle);
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g.drawString(Z, 29,80);}
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//####### A function to simplify next&previous zones ######
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function zoning (max, min) {
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g.drawString(max, 56,28);g.drawString(min, 60,128);}
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//draw background image (dithered green zones)(I should draw different zones in different dithered colors)
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const HRzones= require("graphics_utils");
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let minRadiusz = 0.44 * g.getWidth();
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let startAngle = HRzones.degreesToRadians(-88.5);
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let endAngle = HRzones.degreesToRadians(268.5);
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g.setColor("#002200");
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HRzones.fillArc(g, centreX, centreY, minRadiusz, maxRadius, startAngle, endAngle);
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g.setFont("Vector",24);
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function getzone1() {g.setColor("#00ffff");{(simplify (-88.5, -20, "Z1"));}zoning(minzone2, minhr);}
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function getzone2a() {g.setColor("#00ff00");{(simplify (-43.5, -21.5, "Z2"));}zoning(maxzone2, minzone2);}
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function getzone2b() {g.setColor("#00ff00");{(simplify (-20, 1.5, "Z2"));}zoning(maxzone2, minzone2);}
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function getzone2c() {g.setColor("#00ff00");{(simplify (3, 24, "Z2"));}zoning(maxzone2, minzone2);}
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function getzone3a() {g.setColor("#ffff00");{(simplify (25.5, 46.5, "Z3"));}zoning(maxzone3, maxzone2);}
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function getzone3b() {g.setColor("#ffff00");{(simplify (48, 69, "Z3"));}zoning(maxzone3, maxzone2);}
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function getzone3c() {g.setColor("#ffff00");{(simplify (70.5, 91.5, "Z3"));}zoning(maxzone3, maxzone2);}
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function getzone4a() {g.setColor("#ff8000");{(simplify (91, 114.5, "Z4"));}zoning(maxzone4, maxzone3);}
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function getzone4b() {g.setColor("#ff8000");{(simplify (116, 137.5, "Z4"));}zoning(maxzone4, maxzone3);}
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function getzone4c() {g.setColor("#ff8000");{(simplify (139, 160, "Z4"));}zoning(maxzone4, maxzone3);}
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function getzone5a() {g.setColor("#ff0000");{(simplify (161.5, 182.5, "Z5"));}zoning(maxzone5, maxzone4);}
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function getzone5b() {g.setColor("#ff0000");{(simplify (184, 205, "Z5"));}zoning(maxzone5, maxzone4);}
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function getzone5c() {g.setColor("#ff0000");{(simplify (206.5, 227.5, "Z5"));}zoning(maxzone5, maxzone4);}
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function getzonealert() {
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const HRzonemax = require("graphics_utils");
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let centreX1,centreY1,maxRadius1 = 1;
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let minRadius = 0.40 * g.getWidth();
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let startAngle1 = HRzonemax.degreesToRadians(-90);
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let endAngle1 = HRzonemax.degreesToRadians(270);
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g.setFont("Vector",38);g.setColor("#ff0000");
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HRzonemax.fillArc(g, centreX, centreY, minRadius, maxRadius, startAngle1, endAngle1);
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g.drawString("ALERT", 26,66);
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}
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//Subdivided zones for better readability of zones when calling the images. //Changing HR zones will trigger the function with the image and previous&next HR zones.
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if (hr <= hrr*0.6 + minhr) {(getzone1());
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} else if (hr <= hrr*0.64 + minhr) {(getzone2a());
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} else if (hr <= hrr*0.67+minhr) {(getzone2b());
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} else if (hr <= hrr * 0.7 + minhr) {(getzone2c());
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} else if (hr <= hrr * 0.74 + minhr) {(getzone3a());
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} else if (hr <= hrr * 0.77 + minhr) {(getzone3b());
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} else if (hr <= hrr * 0.8 + minhr) {(getzone3c());
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} else if (hr <= hrr * 0.84 + minhr) {(getzone4a());
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} else if (hr <= hrr * 0.87 + minhr) {(getzone4b());
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} else if (hr <= hrr * 0.9 + minhr) {(getzone4c());
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} else if (hr <= hrr * 0.94 + minhr) {(getzone5a());
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} else if (hr <= hrr * 0.96 + minhr) {(getzone5b());
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} else if (hr <= hrr * 0.98 + minhr) {(getzone5c());
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} else if (hr >= maxhr - 2) {g.clear();(getzonealert());}
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}
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