(function(back) { var FILE = "nesclock.json"; var settings = Object.assign({ currentFace: "Mario 3", }, require('Storage').readJSON(FILE, true) || {}); function writeSettings() { require('Storage').writeJSON(FILE, settings); } // Helper method which uses int-based menu item for set of string values function stringItems(startvalue, writer, values) { return { value: (startvalue === undefined ? 0 : values.indexOf(startvalue)), format: v => values[v], min: 0, max: values.length - 1, wrap: true, step: 1, onchange: v => { writer(values[v]); writeSettings(); } }; } // Helper method which breaks string set settings down to local settings object function stringInSettings(name, values) { return stringItems(settings[name], v => settings[name] = v, values); } var mainmenu = { "": { "title": "NES Clock" }, "< Back": () => back(), "Game Theme": stringInSettings("currentFace", ["Mario 3", "Mario 2", "Mario 1", "Kirby", "Zelda"]), }; E.showMenu(mainmenu); });