var Y; if (process.env.HWVERSION==2) { // we have offscreen graphics, so just go direct b = g; Y = 24; // widgets } else { b = Graphics.createArrayBuffer(120,120,8); var gimg = { width:120, height:104, bpp:8, buffer:b.buffer }; b.flip = function() { g.drawImage(gimg,0,24,{scale:2}); }; Y = 0; // we offset for widgets anyway } var BIRDIMG = E.toArrayBuffer(atob("EQyI/v7+/v7+/gAAAAAAAP7+/v7+/v7+/gYG0tLS0gDXAP7+/v7+/v4A0tLS0tIA19fXAP7+/v4AAAAA0tLS0gDX1wDXAP7+ANfX19cA0tLSANfXANcA/v4A19fX19cA0tLSANfX1wD+/gDS19fX0gDS0tLSAAAAAAD+/gDS0tIA0tLS0gDAwMDAwAD+/gAAAM3Nzc0AwAAAAAAA/v7+/v4Azc3Nzc0AwMDAwAD+/v7+/v4AAM3Nzc0AAAAAAP7+/v7+/v7+AAAAAP7+/v7+/g==")) var FLOORIMG = require("heatshrink").decompress(atob("iEKxH+kklABuLAAlgAAwNFB34OLmAAO0YAO5wAOA")); var birdy, birdvy; var floorpos = 0; var running = false; var barriers; var score; function newBarrier(x) { barriers.push({ x1 : x-7, x2 : x+7, y : Y+20+Math.random()*38, gap : 12+Math.random()*15 }); } function gameStart() { running = true; birdy = Y + 48/2; birdvy = 0; barriers = []; for (var i=38;i H) gameStop(); // draw bird b.drawImage(BIRDIMG, 6,birdy, {rotate:Math.atan2(birdvy,15)}); // draw barriers barriers.forEach(function(r) { r.x1--; r.x2--; var btop = r.y-r.gap; var bbot = r.y+r.gap; b.setColor("#73bf2f").fillRect(r.x1+4, Y, r.x2-4, btop-1).fillRect(r.x1+4, bbot, r.x2-4, H-1); // middle b.setColor("#c0f181").fillRect(r.x1+1, Y, r.x1+3, btop-1).fillRect(r.x1+1, bbot, r.x1+3, H-1); // left b.setColor("#538917").fillRect(r.x2-3, Y, r.x2-1, btop-1).fillRect(r.x2-3, bbot, r.x2-1, H-1); // right b.setColor("#808080").drawRect(r.x1, btop-5, r.x2, btop).drawLine(r.x1+1, Y, r.x1+1, btop-6).drawLine(r.x2-2, Y, r.x2-2, btop-6); // top b.drawRect(r.x1, bbot, r.x2, bbot+5).drawLine(r.x1+1, bbot+6, r.x1+1, H-1).drawLine(r.x2-1, bbot+6, r.x2-1, H-1); // bottom if (r.x1<6 && (birdy-3bbot)) gameStop(); }); while (barriers.length && barriers[0].x2<=0) { barriers.shift(); newBarrier(g.getWidth()); } b.flip(); } Bangle.on('touch', function(button) { if (!running) { gameStart(); } else { birdvy -= 4; } }); Bangle.loadWidgets(); g.clear(); Bangle.drawWidgets(); b.setBgColor("#e3db9d"); gameStart(); setInterval(draw, 100);