g.clear().flip(); var imgbat = require("heatshrink").decompress(atob("nlWhH+AH4A/AH4AHwoAQHXQ8pHf47rF6YAXHXQ8OHVo8NHf47/Hf47/Hf47/Hf47/Hf47/Hf47r1I766Y756Z351I766ayTHco6BHfCxBHfI6CdyY7jHQQ73WIayUHcQ6DHew6EHeqxEdyo7gOwo70HQqyVHbyxFHeo6GHeY6Hdyo7cWI47zHQ6yWHbY6IHeKxIABa9MHbI6TQJo7YHUI7YWMKzbQKQYOHdYYPHcK9IWJw7sDKA7hHTA7pWKA7qDKQ7gdwwaTHcyxSHcR2ZHcwZUHcqxUHcLuEHSo7kHSw7gWLI7kHS47iHTA7fdwKxYHcQ6ZHb46bO8A76ADg7/Hf47/Hf47/Hf47/Hf47/Hf47/HbY8uHRg8tHRwA/AH4AsA==")); var imgbubble = require("heatshrink").decompress(atob("ikQhH+AAc0AAgKEAAwRFCpgMDnVerwULCIuCCYoUGCQQQBnQ9MA4Q3GChI5DEpATIJYISKCY46LCYwANCa4UObJ7INeCoSOCpAOI")); var W=240,H=240; var bubbles = []; for (var i=0;i<10;i++) { bubbles.push({y:Math.random()*H,ly:0,x:(0.5+(i<5?i:i+8))*W/18,v:0.6+Math.random(),s:0.5+Math.random()}); } function anim() { /* we don't use any kind of buffering here. Just draw one image at a time (image contains a background) too, and there is minimal flicker. */ var mx = 120, my = 120; bubbles.forEach(f=>{ f.y-=f.v;if (f.y<-24) f.y=H+8; g.drawImage(imgbubble,f.y,f.x,{scale:f.s}); }); g.drawImage(imgbat, mx,my,{rotate:Math.sin(getTime()*2)*0.5-Math.PI/2}); g.flip(); } setInterval(anim,20); Bangle.on("charging", isCharging => { if (!isCharging) load(); });