//Binary LED Clock (BLC) by aeMKai { // must be inside our own scope here so that when we are unloaded everything disappears // we also define functions using 'let fn = function() {..}' for the same reason. function decls are global let drawTimeout; // Actually draw the watch face let draw = function() { // Bangle.js2 -> 176x176 var x_rgt = g.getWidth(); var y_bot = g.getHeight(); //var x_cntr = x_rgt / 2; var y_cntr = y_bot / 18*7; // not to high because of widget-field (1/3 is to high) g.reset().clearRect(Bangle.appRect); // clear whole background (w/o widgets) let white = [1,1,1]; let red = [1,0,0]; let green = [0,1,0]; //let blue = [0,0,1]; let yellow = [1,1,0]; //let magenta = [1,0,1]; //let cyan = [0,1,1]; let black = [0,0,0]; let bord_col = white; let col_off = black; var col = new Array(red, green, yellow, yellow); // [R,G,B] let pot_2 = [1, 2, 4, 8, 16, 32]; // array with powers of two, because power-op (**) // doesn't work -> maybe also faster var nr_lines = 4; // 4 rows: hour (hr), minute (min), day (day), month (mon) // Arrays: [hr, min, day, mon] //No of Bits: 5 6 5 4 let msbits = [4, 5, 4, 3]; // MSB = No bits - 1 let rad = [12, 12, 8, 8]; // radiuses for each row var x_dist = 28; let y_dist = [0, 30, 60, 85]; // y-position from y_centr for each row from top // don't calc. automatic as for x, because of different spaces var x_offs_rgt = 16; // distance from right border (layout) // Date-Time-Array: 4x6 Bit //var idx_hr = 0; //var idx_min = 1; //var idx_day = 2; //var idx_mon = 3; var dt_bit_arr = [[0, 0, 0, 0, 0, 0],[0, 0, 0, 0, 0, 0],[0, 0, 0, 0, 0, 0],[0, 0, 0, 0, 0, 0]]; var date_time = new Date(); var hr = date_time.getHours(); // 0..23 var min = date_time.getMinutes(); // 0..59 var day = date_time.getDate(); // 1..31 var mon = date_time.getMonth() + 1; // GetMonth() -> 0..11 let dt_array = [hr, min, day, mon]; //////////////////////////////////////// // compute bit-pattern from time/date and draw leds //////////////////////////////////////// var line_cnt = 0; var cnt = 0; var bit_cnt = 0; while (line_cnt < nr_lines) { //////////////////////////////////////// // compute bit-pattern bit_cnt = msbits[line_cnt]; while (bit_cnt >= 0) { if (dt_array[line_cnt] >= pot_2[bit_cnt]) { dt_array[line_cnt] -= pot_2[bit_cnt]; dt_bit_arr[line_cnt][bit_cnt] = 1; } else { dt_bit_arr[line_cnt][bit_cnt] = 0; } bit_cnt--; } //////////////////////////////////////// // draw leds (first white border for black screen, then led itself) cnt = 0; while (cnt <= msbits[line_cnt]) { g.setColor(bord_col[0], bord_col[1], bord_col[2]); g.drawCircle(x_rgt-x_offs_rgt-cnt*x_dist, y_cntr-20+y_dist[line_cnt], rad[line_cnt]); if (dt_bit_arr[line_cnt][cnt] == 1) { g.setColor(col[line_cnt][0], col[line_cnt][1], col[line_cnt][2]); } else { g.setColor(col_off[0], col_off[1], col_off[2]); } g.fillCircle(x_rgt-x_offs_rgt-cnt*x_dist, y_cntr-20+y_dist[line_cnt], rad[line_cnt]-1); cnt++; } line_cnt++; } // queue next draw if (drawTimeout) clearTimeout(drawTimeout); drawTimeout = setTimeout(function() { drawTimeout = undefined; draw(); }, 60000 - (Date.now() % 60000)); }; // Show launcher when middle button pressed Bangle.setUI( { mode : "clock", remove : function() { // Called to unload all of the clock app if (drawTimeout) clearTimeout(drawTimeout); drawTimeout = undefined; } }); // Load widgets Bangle.loadWidgets(); draw(); setTimeout(Bangle.drawWidgets,0); }