// place your const, vars, functions or classes here var s=require("Storage"); let stid; let hour = -1; let minute = -1; const resetFace = ()=>{ Bangle.setLCDMode(); g.setClipRect(0,24,239,239) g.clear(); }; const readImage =(img) =>{ return (s.read(img)); }; const drawFace = ()=>{ resetFace(); g.drawImages([ {image:readImage("pipe.img"),x:180,y:160,scale:2}, {image:readImage("flower_b.img"),x:180,y:128,scale:2}, {image:readImage("mario_wh.img"),x:100,y:132,scale:2}, {image:readImage("enemy.img"),x:20,y:165,scale:2}, ]).drawImages([ {image:readImage("brick2.img"),x:0,y:196,repeat:true,scale:2} ]); drawBanner(); }; const resetTimer =()=>{ if (stid) { clearInterval(stid); stid = undefined; } } const startTimer =() =>{ hour = -1; minute = -1; stid = setInterval(onHalfSecond,500); } const drawBanner = (h) =>{ if(h == undefined) h=24; g.drawImages([ {image:readImage("banner-up.img"),x:g.getWidth()/2-100,y:50}, {image:readImage("banner-down.img"),x:g.getWidth()/2-100,y:(50+24+h)} ]) }; const updateTimeBanner = (h,m)=>{ m = (m<10?'0':'')+m; h = (h<10?'0':'')+h; const bx1=g.getWidth()/2-90; const by1=50+10; const bx2=g.getWidth()/2+90; const by2=50+62; g.setFontCustom(eval(s.read("supmario30x24.bin")), 48, eval(s.read("supmario30x24.wdt")), 24); g.setClipRect(bx1,by1,bx2,by2).clearRect(bx1,by1,bx2,by2); g.drawString(h,bx1+35,75).drawString(":",g.getWidth()/2,75).drawString(m,bx1+110,75).flip(); }; let om = 0; const onHalfSecond =()=>{ var d = new Date(); var sec = d.getSeconds(); hour = d.getHours(); minute = d.getMinutes(); if(minute>om)updateTimeBanner(hour,minute); let im, pos; if(sec%2 == 0){im = "flower_b.img";pos = 20;} else{im = "flower.img";pos = 25;} g.setClipRect(180,128,180+32,128+32).clearRect(180,128,180+32,128+32).drawImage(readImage(im),180,128,{scale:2}); g.setClipRect(20,165,25+32,165+32).clearRect(20,165,25+32,165+32).drawImage(readImage("enemy.img"),pos,165,{scale:2}); om = minute; }; Bangle.on('lcdPower', (on) => { resetTimer(); if (on) { om=-1; startTimer(); drawFace(); } else { resetTimer(); } }); resetTimer(); Bangle.loadWidgets(); Bangle.drawWidgets(); drawFace(); startTimer(); setWatch(Bangle.showLauncher, BTN2, {repeat:false,edge:"falling"});