(function karvonen(hrmSettings, exsHrmStats) { //This app is an extra feature implementation for the Run.app of the bangle.js. It's called run+ //The calculation of the Heart Rate Zones is based on the Karvonen method. It requires to know maximum and minimum heart rates. More precise calculation methods require a lab. //Other methods are even more approximative. let wu = require("widget_utils"); wu.hide(); let R = Bangle.appRect; g.reset().clearRect(R).setFontAlign(0,0,0); const x = "x"; const y = "y"; function Rdiv(axis, divisor) { // Used when placing things on the screen return axis=="x" ? (R.x + (R.w-1)/divisor):(R.y + (R.h-1)/divisor); } let linePoints = { //Not lists of points, but used to update points in the drawArrows function. x: [ 175/40, 2, 175/135, ], y: [ 175/64, 175/52, 175/110, 175/122, ], }; function drawArrows() { g.setColor(g.theme.fg); // Upper g.drawLine(Rdiv(x,linePoints.x[0]), Rdiv(y,linePoints.y[0]), Rdiv(x,linePoints.x[1]), Rdiv(y,linePoints.y[1])); g.drawLine(Rdiv(x,linePoints.x[1]), Rdiv(y,linePoints.y[1]), Rdiv(x,linePoints.x[2]), Rdiv(y,linePoints.y[0])); // Lower g.drawLine(Rdiv(x,linePoints.x[0]), Rdiv(y,linePoints.y[2]), Rdiv(x,linePoints.x[1]), Rdiv(y,linePoints.y[3])); g.drawLine(Rdiv(x,linePoints.x[1]), Rdiv(y,linePoints.y[3]), Rdiv(x,linePoints.x[2]), Rdiv(y,linePoints.y[2])); } //To calculate Heart rate zones, we need to know the heart rate reserve (HRR) // HRR = maximum HR - Minimum HR. minhr is minimum hr, maxhr is maximum hr. //get the hrr (heart rate reserve). // I put random data here, but this has to come as a menu in the settings section so that users can change it. let minhr = hrmSettings.min; let maxhr = hrmSettings.max; function calculatehrr(minhr, maxhr) { return maxhr - minhr;} //test input for hrr (it works). let hrr = calculatehrr(minhr, maxhr); console.log(hrr); //Test input to verify the zones work. The following value for "hr" has to be deleted and replaced with the Heart Rate Monitor input. let hr = exsHrmStats.getValue(); let hr1 = hr; // These letiables display next and previous HR zone. //get the hrzones right. The calculation of the Heart rate zones here is based on the Karvonen method //60-70% of HRR+minHR = zone2. //70-80% of HRR+minHR = zone3. //80-90% of HRR+minHR = zone4. //90-99% of HRR+minHR = zone5. //=>99% of HRR+minHR = serious risk of heart attack let minzone2 = hrr * 0.6 + minhr; let maxzone2 = hrr * 0.7 + minhr; let maxzone3 = hrr * 0.8 + minhr; let maxzone4 = hrr * 0.9 + minhr; let maxzone5 = hrr * 0.99 + minhr; // HR data: large, readable, in the middle of the screen function drawHR() { g.setFontAlign(-1,0,0); g.clearRect(Rdiv(x,11/4),Rdiv(y,2)-25,Rdiv(x,11/4)+50*2-14,Rdiv(y,2)+25); g.setColor(g.theme.fg); g.setFont("Vector",50); g.drawString(hr, Rdiv(x,11/4), Rdiv(y,2)+4); } function drawWaitHR() { g.setColor(g.theme.fg); // Waiting for HRM g.setFontAlign(0,0,0); g.setFont("Vector",50); g.drawString("--", Rdiv(x,2)+4, Rdiv(y,2)+4); // Waiting for current Zone g.setFont("Vector",24); g.drawString("Z-", Rdiv(x,4.3)-3, Rdiv(y,2)+2); // waiting for upper and lower limit of current zone g.setFont("Vector",20); g.drawString("--", Rdiv(x,2)+2, Rdiv(y,9/2)); g.drawString("--", Rdiv(x,2)+2, Rdiv(y,9/7)); } //These functions call arcs to show different HR zones. //To shorten the code, I'll reference some letiables and reuse them. let centreX = R.x + 0.5 * R.w; let centreY = R.y + 0.5 * R.h; let minRadius = 0.38 * R.h; let maxRadius = 0.50 * R.h; //draw background image (dithered green zones)(I should draw different zones in different dithered colors) const HRzones= require("graphics_utils"); let minRadiusz = 0.44 * R.h; let startAngle = HRzones.degreesToRadians(-88.5); let endAngle = HRzones.degreesToRadians(268.5); function drawBgArc() { g.setColor(g.theme.dark==false?0xC618:"#002200"); HRzones.fillArc(g, centreX, centreY, minRadiusz, maxRadius, startAngle, endAngle); } const zones = require("graphics_utils"); //####### A function to simplify a bit the code ###### function simplify (sA, eA, Z, currentZone, lastZone) { let startAngle = zones.degreesToRadians(sA); let endAngle = zones.degreesToRadians(eA); if (currentZone == lastZone) zones.fillArc(g, centreX, centreY, minRadius, maxRadius, startAngle, endAngle); else zones.fillArc(g, centreX, centreY, minRadiusz, maxRadius, startAngle, endAngle); g.setFont("Vector",24); g.clearRect(Rdiv(x,4.3)-12, Rdiv(y,2)+2-12,Rdiv(x,4.3)+12, Rdiv(y,2)+2+12); g.setFontAlign(0,0,0); g.drawString(Z, Rdiv(x,4.3), Rdiv(y,2)+2); } function zoning (max, min) { // draw values of upper and lower limit of current zone g.setFont("Vector",20); g.setColor(g.theme.fg); g.clearRect(Rdiv(x,2)-20*2, Rdiv(y,9/2)-10,Rdiv(x,2)+20*2, Rdiv(y,9/2)+10); g.clearRect(Rdiv(x,2)-20*2, Rdiv(y,9/7)-10,Rdiv(x,2)+20*2, Rdiv(y,9/7)+10); g.setFontAlign(0,0,0); g.drawString(max, Rdiv(x,2), Rdiv(y,9/2)); g.drawString(min, Rdiv(x,2), Rdiv(y,9/7)); } function clearCurrentZone() { // Clears the extension of the current zone by painting the extension area in background color g.setColor(g.theme.bg); HRzones.fillArc(g, centreX, centreY, minRadius-1, minRadiusz, startAngle, endAngle); } function getZone(zone) { drawBgArc(); clearCurrentZone(); if (zone >= 0) {zoning(minzone2, minhr);g.setColor("#00ffff");simplify(-88.5, -45, "Z1", 0, zone);} if (zone >= 1) {zoning(maxzone2, minzone2);g.setColor("#00ff00");simplify(-43.5, -21.5, "Z2", 1, zone);} if (zone >= 2) {zoning(maxzone2, minzone2);g.setColor("#00ff00");simplify(-20, 1.5, "Z2", 2, zone);} if (zone >= 3) {zoning(maxzone2, minzone2);g.setColor("#00ff00");simplify(3, 24, "Z2", 3, zone);} if (zone >= 4) {zoning(maxzone3, maxzone2);g.setColor("#ffff00");simplify(25.5, 46.5, "Z3", 4, zone);} if (zone >= 5) {zoning(maxzone3, maxzone2);g.setColor("#ffff00");simplify(48, 69, "Z3", 5, zone);} if (zone >= 6) {zoning(maxzone3, maxzone2);g.setColor("#ffff00");simplify(70.5, 91.5, "Z3", 6, zone);} if (zone >= 7) {zoning(maxzone4, maxzone3);g.setColor("#ff8000");simplify(93, 114.5, "Z4", 7, zone);} if (zone >= 8) {zoning(maxzone4, maxzone3);g.setColor("#ff8000");simplify(116, 137.5, "Z4", 8, zone);} if (zone >= 9) {zoning(maxzone4, maxzone3);g.setColor("#ff8000");simplify(139, 160, "Z4", 9, zone);} if (zone >= 10) {zoning(maxzone5, maxzone4);g.setColor("#ff0000");simplify(161.5, 182.5, "Z5", 10, zone);} if (zone >= 11) {zoning(maxzone5, maxzone4);g.setColor("#ff0000");simplify(184, 205, "Z5", 11, zone);} if (zone == 12) {zoning(maxzone5, maxzone4);g.setColor("#ff0000");simplify(206.5, 227.5, "Z5", 12, zone);} } function getZoneAlert() { const HRzonemax = require("graphics_utils"); let centreX1,centreY1,maxRadius1 = 1; let minRadius = 0.40 * R.h; let startAngle1 = HRzonemax.degreesToRadians(-90); let endAngle1 = HRzonemax.degreesToRadians(270); g.setFont("Vector",38);g.setColor("#ff0000"); HRzonemax.fillArc(g, centreX, centreY, minRadius, maxRadius, startAngle1, endAngle1); g.drawString("ALERT", 26,66); } //Subdivided zones for better readability of zones when calling the images. //Changing HR zones will trigger the function with the image and previous&next HR zones. let subZoneLast; function drawZones() { if ((hr < maxhr - 2) && subZoneLast==13) {g.clear(); drawArrows(); drawHR();} // Reset UI when coming down from zone alert. if (hr <= hrr * 0.6 + minhr) {if (subZoneLast!=0) {subZoneLast=0; getZone(subZoneLast);}} // Z1 else if (hr <= hrr * 0.64 + minhr) {if (subZoneLast!=1) {subZoneLast=1; getZone(subZoneLast);}} // Z2a else if (hr <= hrr * 0.67 + minhr) {if (subZoneLast!=2) {subZoneLast=2; getZone(subZoneLast);}} // Z2b else if (hr <= hrr * 0.70 + minhr) {if (subZoneLast!=3) {subZoneLast=3; getZone(subZoneLast);}} // Z2c else if (hr <= hrr * 0.74 + minhr) {if (subZoneLast!=4) {subZoneLast=4; getZone(subZoneLast);}} // Z3a else if (hr <= hrr * 0.77 + minhr) {if (subZoneLast!=5) {subZoneLast=5; getZone(subZoneLast);}} // Z3b else if (hr <= hrr * 0.80 + minhr) {if (subZoneLast!=6) {subZoneLast=6; getZone(subZoneLast);}} // Z3c else if (hr <= hrr * 0.84 + minhr) {if (subZoneLast!=7) {subZoneLast=7; getZone(subZoneLast);}} // Z4a else if (hr <= hrr * 0.87 + minhr) {if (subZoneLast!=8) {subZoneLast=8; getZone(subZoneLast);}} // Z4b else if (hr <= hrr * 0.90 + minhr) {if (subZoneLast!=9) {subZoneLast=9; getZone(subZoneLast);}} // Z4c else if (hr <= hrr * 0.94 + minhr) {if (subZoneLast!=10) {subZoneLast=10; getZone(subZoneLast);}} // Z5a else if (hr <= hrr * 0.96 + minhr) {if (subZoneLast!=11) {subZoneLast=11; getZone(subZoneLast);}} // Z5b else if (hr <= hrr * 0.98 + minhr) {if (subZoneLast!=12) {subZoneLast=12; getZone(subZoneLast);}} // Z5c else if (hr >= maxhr - 2) {subZoneLast=13; g.clear();getZoneAlert();} // Alert } function initDraw() { drawArrows(); if (hr!=0) updateUI(true); else {drawWaitHR(); drawBgArc();} //drawZones(); } let hrLast; //h = 0; // Used to force hr update via web ui console field to trigger draws, together with `if (h!=0) hr = h;` below. function updateUI(resetHrLast) { // Update UI, only draw if warranted by change in HR. hrLast = resetHrLast?0:hr; // Handles correct updating on init depending on if we've got HRM readings yet or not. hr = exsHrmStats.getValue(); //if (h!=0) hr = h; if (hr!=hrLast) { drawHR(); drawZones(); } //g.setColor(g.theme.fg).drawLine(175/2,0,175/2,175).drawLine(0,175/2,175,175/2); // Used to align UI elements. } initDraw(); // check for updates every second. karvonenInterval = setInterval(function() { if (!isMenuDisplayed && karvonenActive) updateUI(); }, 1000); return karvonenInterval; })