const block = Graphics.createImage(` ######## # # # ## ## # ### # # #### ## ##### # ###### ######## ######## `); const tcols = [ {r:0, g:0, b:1}, {r:0, g:1, b:0}, {r:0, g:1, b:1}, {r:1, g:0, b:0}, {r:1, g:0, b:1}, {r:1, g:1, b:0}, {r:1, g:0.5, b:0.5} ]; const tiles = [ [[0, 0, 0, 0], [0, 0, 0, 0], [1, 1, 1, 1], [0, 0, 0, 0]], [[0, 0, 0], [0, 1, 0], [1, 1, 1]], [[0, 0, 0], [1, 0, 0], [1, 1, 1]], [[0, 0, 0], [0, 0, 1], [1, 1, 1]], [[0, 0, 0], [1, 1, 0], [0, 1, 1]], [[0, 0, 0], [0, 1, 1], [1, 1, 0]], [[1, 1], [1, 1]] ]; const ox = 176/2 - 5*8; const oy = 8; var pf = Array(23).fill().map(()=>Array(12).fill(0)); // field is really 10x20, but adding a border for collision checks pf[20].fill(1); pf[21].fill(1); pf[22].fill(1); pf.forEach((x,i) => { pf[i][0] = 1; pf[i][11] = 1; }); function rotateTile(t, r) { var nt = JSON.parse(JSON.stringify(t)); if (t.length==2) return nt; var s = t.length; for (m=0; m0) if (qClear) g.fillRect(x+8*i, y+8*j, x+8*(i+1)-1, y+8*(j+1)-1); else g.drawImage(block, x+8*i, y+8*j); } function showNext(n, r) { var nt = rotateTile(tiles[n], r); g.setColor(0).fillRect(176-33, 40, 176-33+33, 82); drawTile(nt, ntn, 176-33, 40); } var time = Date.now(); var px=4, py=0; var ctn = Math.floor(Math.random()*7); // current tile number var ntn = Math.floor(Math.random()*7); // next tile number var ntr = Math.floor(Math.random()*4); // next tile rotation var ct = rotateTile(tiles[ctn], Math.floor(Math.random()*4)); // current tile (rotated) var dropInterval = 450; var nlines = 0; function redrawPF(ly) { for (y=0; y<=ly; ++y) for (x=1; x<11; ++x) { c = pf[y][x]; if (c>0) g.setColor(tcols[c-1].r, tcols[c-1].g, tcols[c-1].b).drawImage(block, ox+(x-1)*8, oy+y*8); else g.setColor(0, 0, 0).fillRect(ox+(x-1)*8, oy+y*8, ox+x*8-1, oy+(y+1)*8-1); } } function insertAndCheck() { for (y=0; y0) pf[py+y][px+x+1] = ctn+1; // check for full lines for (y=19; y>0; y--) { var qFull = true; for (x=1; x<11; ++x) qFull &= pf[y][x]>0; if (qFull) { nlines++; dropInterval -= 5; Bangle.buzz(30); for (ny=y; ny>0; ny--) pf[ny] = JSON.parse(JSON.stringify(pf[ny-1])); redrawPF(y); g.setColor(0).fillRect(5, 30, 41, 80).setColor(1, 1, 1).drawString(nlines.toString(), 22, 50); } } // spawn new tile px = 4; py = 0; ctn = ntn; ntn = Math.floor(Math.random()*7); ct = rotateTile(tiles[ctn], ntr); ntr = Math.floor(Math.random()*4); showNext(ntn, ntr); } function moveOk(t, dx, dy) { var ok = true; for (y=0; y 0) ok = false; return ok; } function gameStep() { if (Date.now()-time > dropInterval) { // drop one step time = Date.now(); if (moveOk(ct, 0, 1)) { drawTile(ct, ctn, ox+px*8, oy+py*8, true); py++; } else { // reached the bottom insertAndCheck(ct, ctn, px, py); } drawTile(ct, ctn, ox+px*8, oy+py*8, false); } } Bangle.setUI(); Bangle.on("touch", (e) => { t = rotateTile(ct, 3); if (moveOk(t, 0, 0)) { drawTile(ct, ctn, ox+px*8, oy+py*8, true); ct = t; drawTile(ct, ctn, ox+px*8, oy+py*8, false); } }); Bangle.on("swipe", (x,y) => { if (y<0) y = 0; if (moveOk(ct, x, y)) { drawTile(ct, ctn, ox+px*8, oy+py*8, true); px += x; py += y; drawTile(ct, ctn, ox+px*8, oy+py*8, false); } }); drawBoundingBox(); g.setColor(1, 1, 1).setFontAlign(0, 1, 0).setFont("6x15", 1).drawString("Lines", 22, 30).drawString("Next", 176-22, 30); showNext(ntn, ntr); g.setColor(0).fillRect(5, 30, 41, 80).setColor(1, 1, 1).drawString(nlines.toString(), 22, 50); var gi = setInterval(gameStep, 20);