var aux = new Float32Array(8); var p_aux = E.getAddressOf(aux, true); aux[0] = -2; aux[1] = -1.5; aux[2] = 1; aux[3] = 1.5; var buf_height = 40; var frameX1=0, frameX2=239, frameY1=0, frameY2=239; var frameCorner = 0; var imbuf = Graphics.createArrayBuffer(240, buf_height, 16); var imbufaddr = E.getAddressOf(imbuf.buffer, true); var mimg = { width :imbuf.getWidth(), height:imbuf.getHeight(), bpp :16, buffer:imbuf.buffer }; var c = E.compiledC(` // void mandel(int, int) union shortbytes { short s; char b[2]; }; void mandel(float *p, short *ib) { float mincx = p[0]; float mincy = p[1]; float maxcx = p[2]; float maxcy = p[3]; int minx = (int)p[4]; int miny = (int)p[5]; int maxx = (int)p[6]; int maxy = (int)p[7]; int pib = 0; for (int y=miny; y-2 && zr<1 && zi>-1.5 && zi<1.5) { float nr = zr*zr-zi*zi + cr; zi = 2*zr*zi + ci; zr = nr; } union shortbytes c, d; c.s = niter | (niter << 7)&0x7ff | (niter<<13)&0xffff; d.b[0] = c.b[1]; d.b[1] = c.b[0]; ib[pib++] = d.s; } } `); function drawRectangle(x1, y1, x2, y2) { if (frameCorner==1) g.setColor(1, 0, 0); else g.setColor(1, 1, 1); g.drawLine(x1, y1, x2, y1).drawLine(x1, y1, x1, y2); if (frameCorner==2) g.setColor(1, 0, 0); else g.setColor(1, 1, 1); g.drawLine(x1, y2, x2, y2).drawLine(x2, y1, x2, y2); } function restoreRow(y) { mimg.width = 240; mimg.height = 1; aux[4] = 0; aux[5] = y; aux[6] = 240; aux[7] = y+1; c.mandel(p_aux, imbufaddr); g.drawImage(mimg, 0, y); } function restoreCol(x) { mimg.width = 1; mimg.height = 240; aux[4] = x; aux[5] = 0; aux[6] = x+1; aux[7] = 240; c.mandel(p_aux, imbufaddr); g.drawImage(mimg, x, 0); } function moveUp() { restoreCol(frameX1); restoreCol(frameX2); if (frameCorner==1 && frameY1>3) { restoreRow(frameY1); frameY1 -= 4; } if (frameCorner==2 && frameY2>3) { restoreRow(frameY2); frameY2 -= 4; } drawRectangle(frameX1, frameY1, frameX2, frameY2); } function moveDown() { restoreCol(frameX1); restoreCol(frameX2); if (frameCorner==1 && frameY1<235) { restoreRow(frameY1); frameY1 += 4; } if (frameCorner==2 && frameY2<235) { restoreRow(frameY2); frameY2 += 4; } drawRectangle(frameX1, frameY1, frameX2, frameY2); } function moveRight() { restoreRow(frameY1); restoreRow(frameY2); if (frameCorner==1 && frameX1<235) { restoreCol(frameX1); frameX1 += 4; } if (frameCorner==2 && frameX2<235) { restoreCol(frameX2); frameX2 += 4; } drawRectangle(frameX1, frameY1, frameX2, frameY2); } function moveLeft() { restoreRow(frameY1); restoreRow(frameY2); if (frameCorner==1 && frameX1>3) { restoreCol(frameX1); frameX1 -= 4; } if (frameCorner==2 && frameX2>3) { restoreCol(frameX2); frameX2 -= 4; } drawRectangle(frameX1, frameY1, frameX2, frameY2); } function toggleFrame() { if (frameCorner<2) { frameCorner++; drawRectangle(frameX1, frameY1, frameX2, frameY2); } else { frameCorner = 0; var mincx = aux[0] + (aux[2]-aux[0])*frameX1/240.0; var maxcx = aux[0] + (aux[2]-aux[0])*frameX2/240.0; var mincy = aux[1] + (aux[3]-aux[1])*frameY1/240.0; var maxcy = aux[1] + (aux[3]-aux[1])*frameY2/240.0; aux[0] = mincx; aux[1] = mincy; aux[2] = maxcx; aux[3] = maxcy; drawIt(); } } setWatch(toggleFrame, BTN2, {repeat: true}); setWatch(moveUp, BTN1, {repeat: true}); setWatch(moveDown, BTN3, {repeat: true}); Bangle.on('touch', function(button) { switch(button) { case 1: moveLeft(); break; case 2: moveRight(); break; } }); function drawIt() { aux[4] = 0; aux[5] = 0; aux[6] = 240; aux[7] = buf_height; mimg.width = 240; mimg.height = buf_height; for (var y=0; y<240/buf_height; ++y) { c.mandel(p_aux, imbufaddr); aux[5] += buf_height; aux[7] += buf_height; g.drawImage(mimg, 0, y*buf_height); } } setTimeout(drawIt, 50);