// Chances are boot0.js got run already and scheduled *another* // 'load(alarm.js)' - so let's remove it first! if (Bangle.ALARM) { clearInterval(Bangle.ALARM); delete Bangle.ALARM; } // time in ms -> { hrs, mins } function decodeTime(t) { t = 0|t; // sanitise var hrs = 0|(t/3600000); return { hrs : hrs, mins : Math.round((t-hrs*3600000)/60000) }; } // time in { hrs, mins } -> ms function encodeTime(o) { return o.hrs*3600000 + o.mins*60000; } function formatTime(t) { var o = decodeTime(t); return o.hrs+":"+("0"+o.mins).substr(-2); } function getCurrentTime() { var time = new Date(); return ( time.getHours() * 3600000 + time.getMinutes() * 60000 + time.getSeconds() * 1000 ); } function showAlarm(alarm) { var msg = alarm.timer ? formatTime(alarm.timer) : formatTime(alarm.t); var buzzCount = 10; if (alarm.msg) msg += "\n"+alarm.msg; Bangle.loadWidgets(); Bangle.drawWidgets(); E.showPrompt(msg,{ title:alarm.timer ? /*LANG*/"TIMER!" : /*LANG*/"ALARM!", buttons : {/*LANG*/"Sleep":true,/*LANG*/"Ok":false} // default is sleep so it'll come back in 10 mins }).then(function(sleep) { buzzCount = 0; if (sleep) { if(alarm.ot===undefined) alarm.ot = alarm.t; alarm.t += 10*60*1000; // 10 minutes } else { alarm.last = (new Date()).getDate(); if (alarm.ot!==undefined) { alarm.t = alarm.ot; delete alarm.ot; } if (!alarm.rp) alarm.on = false; } require("Storage").write("alarm.json",JSON.stringify(alarms)); load(); }); function buzz() { require("buzz").pattern(alarm.vibrate===undefined?"..":alarm.vibrate).then(function() { if (buzzCount--) setTimeout(buzz, 3000); else if(alarm.as) { // auto-snooze buzzCount = 10; setTimeout(buzz, 600000); } }); } if ((require('Storage').readJSON('setting.json',1)||{}).quiet>1) return; buzz(); } // Check for alarms var day = (new Date()).getDate(); var currentTime = getCurrentTime()+10000; // get current time - 10s in future to ensure we alarm if we've started the app a tad early var alarms = require("Storage").readJSON("alarm.json",1)||[]; var active = alarms.filter(a=>a.on&&(a.ta.t-b.t); showAlarm(active[0]); } else { // otherwise just go back to default app setTimeout(load, 100); }