g.setBgColor(0, 0, 0); g.clear().flip(); var imgbat = require("heatshrink").decompress(atob("nFYhBC/AH4A/AGUeACA22HEo3/G8YrTAC422HBQ2tHBI3/G/43/G/43/G/43/G/43/G/43/G+fTG+vSN+w326Q31GwI3/G9g2WG742CG/43rGwY3yGwg33RKo3bNzQ3bGwo3/G9A2GG942dG/43QGw43uGxA34IKw3VGyY3iG0I3pb8pBRG+wYPG8wYQG/42uG8oZSG/43bDKY3iDKg3cNzI3iRKo3gGyo3/G7A2WG7g2aG/43WGzA3dGzI3/G6fTGzRvcG/43/G/43/G/43/G/43/G/43/G/437HFw2IHFo2KAH4A/AH4Aa")); var imgbubble = require("heatshrink").decompress(atob("i0UhAebgoAFCaYXNBocjAAIWNCYoVHCw4UFIZwqELJQWFKZQVOChYVzABwVaCx7wKCqIWNCg4WMChIXJCZgAnA==")); var W=g.getWidth(),H=g.getHeight(); var b2v = (W != 240)?-1:1; var b2rot = (W != 240)?Math.PI:0; var b2scale = W/240.0; var bubbles = []; for (var i=0;i<10;i++) { bubbles.push({y:Math.random()*H,ly:0,x:(0.5+(i<5?i:i+8))*W/18,v:0.6+Math.random(),s:0.5+Math.random()}); } function anim() { /* we don't use any kind of buffering here. Just draw one image at a time (image contains a background) too, and there is minimal flicker. */ var mx = W/2.0, my = H/2.0; bubbles.forEach(f=>{ f.y-=f.v * b2v; if (f.y<-24) f.y=H+8; else if (f.y > (H+8)) f.y=0; g.drawImage(imgbubble,f.y,f.x,{scale:f.s * b2scale, rotate:b2rot}); }); g.drawImage(imgbat, mx,my,{scale:b2scale, rotate:Math.sin(getTime()*2)*0.5-Math.PI/2 + b2rot}); g.flip(); } setInterval(anim,20); Bangle.on("charging", isCharging => { if (!isCharging) load(); });