{ // must be inside our own scope here so that when we are unloaded everything disappears let s = require("Storage"); let scaleval = 1; let vectorval = 20; let font = g.getFonts().includes("12x20") ? "12x20" : "6x8:2"; let settings = Object.assign({ showClocks: true, fullscreen: false }, s.readJSON("launch.json", true) || {}); if ("vectorsize" in settings) { vectorval = parseInt(settings.vectorsize); } if ("font" in settings){ if(settings.font == "Vector"){ scaleval = vectorval/20; font = "Vector"+(vectorval).toString(); } else{ font = settings.font; scaleval = (font.split("x")[1])/20; } } let apps = s.list(/\.info$/).map(app=>{var a=s.readJSON(app,1);return a&&{name:a.name,type:a.type,icon:a.icon,sortorder:a.sortorder,src:a.src};}).filter(app=>app && (app.type=="app" || (app.type=="clock" && settings.showClocks) || !app.type)); apps.sort((a,b)=>{ var n=(0|a.sortorder)-(0|b.sortorder); if (n) return n; // do sortorder first if (a.nameb.name) return 1; return 0; }); apps.forEach(app=>{ if (app.icon) app.icon = s.read(app.icon); // should just be a link to a memory area }); // FIXME: check not needed after 2v11 if (g.wrapString) { g.setFont(font); apps.forEach(app=>app.name = g.wrapString(app.name, g.getWidth()-64).join("\n")); } function drawApp(i, r) { var app = apps[i]; if (!app) return; g.clearRect((r.x),(r.y),(r.x+r.w-1), (r.y+r.h-1)); g.setFont(font).setFontAlign(-1,0).drawString(app.name,64*scaleval,r.y+(32*scaleval)); if (app.icon) try {g.drawImage(app.icon,8*scaleval, r.y+(8*scaleval), {scale: scaleval});} catch(e){} } g.clear(); if (!settings.fullscreen) { Bangle.loadWidgets(); Bangle.drawWidgets(); } E.showScroller({ h : 64*scaleval, c : apps.length, draw : drawApp, select : i => { var app = apps[i]; if (!app) return; if (!app.src || require("Storage").read(app.src)===undefined) { E.showMessage(/*LANG*/"App Source\nNot found"); setTimeout(drawMenu, 2000); } else { E.showMessage(/*LANG*/"Loading..."); load(app.src); } } }); function returnToClock() { // unload everything manually // ... or we could just call `load();` but it will be slower Bangle.setUI(); // remove scroller's handling if (lockTimeout) clearTimeout(lockTimeout); Bangle.removeListener("lock", lockHandler); // now load the default clock - just call .bootcde as this has the code already setTimeout(eval,0,s.read(".bootcde")); } // on bangle.js 2, the screen is used for navigating, so the single button goes back // on bangle.js 1, the buttons are used for navigating if (process.env.HWVERSION==2) { setWatch(returnToClock, BTN1, {edge:"falling"}); } // 10s of inactivity goes back to clock Bangle.setLocked(false); // unlock initially let lockTimeout; function lockHandler(locked) { if (lockTimeout) clearTimeout(lockTimeout); lockTimeout = undefined; if (locked) lockTimeout = setTimeout(returnToClock, 10000); } Bangle.on("lock", lockHandler); }