const big = g.getWidth()>200; const locale = require('locale'); const pRad = Math.PI / 180; let timer = null; let currentDate = new Date(); const faceWidth = big?100:65; // watch face radius let hourRadius = big?60:40; let minRadius = big?80:55; const centerX = g.getWidth() / 2; const centerY = 24 + (g.getHeight()-24) / 2; let colSecA = g.theme.dark ? "#00A" : "#58F"; // before the second let colSecB = g.theme.dark ? "#58F" : "#00A"; // after the second let colSec1 = g.theme.dark ? "#F83" : "#000"; // ON the second const seconds = (angle) => { const a = angle * pRad; const x = centerX + Math.sin(a) * faceWidth; const y = centerY - Math.cos(a) * faceWidth; // if 15 degrees, make hour marker larger const radius = (angle % 15) ? 2 : 4; g.fillCircle(x, y, radius); }; const hourDot = (angle,radius) => { const a = angle * pRad; const x = centerX + Math.sin(a) * hourRadius; const y = centerY - Math.cos(a) * hourRadius; g.fillCircle(x, y, radius); }; const minDot = (angle,radius) => { const a = angle * pRad; const x = centerX + Math.sin(a) * minRadius; const y = centerY - Math.cos(a) * minRadius; g.fillCircle(x, y, radius); }; const drawAll = () => { g.clear(); currentDate = new Date(); // draw hands first onMinute(); // draw seconds const currentSec = currentDate.getSeconds(); // draw all secs for (let i = 0; i < 60; i++) { g.setColor((i > currentSec) ? colSecA : colSecB); seconds((360 * i) / 60); } onSecond(); }; const resetSeconds = () => { g.setColor(colSecA); for (let i = 0; i < 60; i++) { seconds((360 * i) / 60); } }; const drawMin = () => { g.setColor("#777"); for (let i = 0; i < 60; i++) { minDot((360 * i) / 60,1); } }; const drawHour = () => { g.setColor("#777"); for (let i = 0; i < 12; i++) { hourDot((360 * 5 * i) / 60,1); } }; const onSecond = () => { g.setColor(colSecB); seconds((360 * currentDate.getSeconds()) / 60); if (currentDate.getSeconds() === 59) { resetSeconds(); onMinute(); } g.setColor(colSec1); currentDate = new Date(); seconds((360 * currentDate.getSeconds()) / 60); g.setColor(g.theme.fg); }; const drawDate = () => { g.reset(); g.setFont('6x8', big?2:1); const dayString = locale.dow(currentDate, true); // pad left date const dateString = ((currentDate.getDate() < 10) ? '0' : '') + currentDate.getDate().toString(); const dateDisplay = `${dayString} ${dateString}`; // console.log(`${dayString}|${dateString}`); // center date const l = (g.getWidth() - g.stringWidth(dateDisplay)) / 2; const t = centerY - 6 ; g.drawString(dateDisplay, l, t); // console.log(l, t); }; const onMinute = () => { if (currentDate.getHours() === 0 && currentDate.getMinutes() === 0) { g.clear(); resetSeconds(); } // clear existing hands g.setColor(g.theme.bg); hourDot((360 * currentDate.getHours()) / 12,4); minDot((360 * currentDate.getMinutes()) / 60,3); // Hour drawHour(); // Minute drawMin(); // get new date, then draw new hands currentDate = new Date(); g.setColor(1, 0, 0); // Hour hourDot((360 * currentDate.getHours()) / 12,4); g.setColor(g.theme.fg2); // Minute minDot((360 * currentDate.getMinutes()) / 60,3); drawDate(); }; const startTimers = () => { timer = setInterval(onSecond, 1000); }; Bangle.on('lcdPower', (on) => { if (on) { // g.clear(); drawAll(); startTimers(); Bangle.drawWidgets(); } else { if (timer) { clearInterval(timer); } } }); g.clear(); resetSeconds(); startTimers(); drawAll(); // Show launcher when button pressed Bangle.setUI("clock"); Bangle.loadWidgets(); Bangle.drawWidgets();