{ // must be inside our own scope here so that when we are unloaded everything disappears let s = require("Storage"); // handle customised launcher let scaleval = 1; let vectorval = 20; let font = g.getFonts().includes("12x20") ? "12x20" : "6x8:2"; let settings = Object.assign({ showClocks: true, fullscreen: false }, s.readJSON("launch.json", true) || {}); if ("vectorsize" in settings) vectorval = parseInt(settings.vectorsize); if ("font" in settings){ if(settings.font == "Vector"){ scaleval = vectorval/20; font = "Vector"+(vectorval).toString(); } else{ font = settings.font; scaleval = (font.split("x")[1])/20; } } // cache app list so launcher loads more quickly let launchCache = s.readJSON("launch.cache.json", true)||{}; let launchHash = require("Storage").hash(/\.info/); if (launchCache.hash!=launchHash) { launchCache = { hash : launchHash, apps : s.list(/\.info$/) .map(app=>{var a=s.readJSON(app,1);return a&&{name:a.name,type:a.type,icon:a.icon,sortorder:a.sortorder,src:a.src};}) .filter(app=>app && (app.type=="app" || (app.type=="clock" && settings.showClocks) || !app.type)) .sort((a,b)=>{ var n=(0|a.sortorder)-(0|b.sortorder); if (n) return n; // do sortorder first if (a.nameb.name) return 1; return 0; }) }; s.writeJSON("launch.cache.json", launchCache); } let apps = launchCache.apps; // Now apps list is loaded - render if (!settings.fullscreen) Bangle.loadWidgets(); const drawMenu = () => { E.showScroller({ h : 64*scaleval, c : apps.length, draw : (i, r) => { var app = apps[i]; if (!app) return; g.clearRect((r.x),(r.y),(r.x+r.w-1), (r.y+r.h-1)); g.setFont(font).setFontAlign(-1,0).drawString(app.name,64*scaleval,r.y+(32*scaleval)); if (app.icon) { if (!app.img) app.img = s.read(app.icon); // load icon if it wasn't loaded try {g.drawImage(app.img,8*scaleval, r.y+(8*scaleval), {scale: scaleval});} catch(e){} } }, select : i => { var app = apps[i]; if (!app) return; if (!app.src || require("Storage").read(app.src)===undefined) { E.showScroller(); E.showMessage(/*LANG*/"App Source\nNot found"); setTimeout(drawMenu, 2000); } else { load(app.src); } }, back : Bangle.showClock, // button press or tap in top left shows clock now remove : () => { // cleanup the timeout to not leave anything behind after being removed from ram if (lockTimeout) clearTimeout(lockTimeout); Bangle.removeListener("lock", lockHandler); } }); g.flip(); // force a render before widgets have finished drawing // 10s of inactivity goes back to clock Bangle.setLocked(false); // unlock initially let lockTimeout; let lockHandler = function(locked) { if (lockTimeout) clearTimeout(lockTimeout); lockTimeout = undefined; if (locked) lockTimeout = setTimeout(Bangle.showClock, 10000); } Bangle.on("lock", lockHandler); }; drawMenu(); if (!settings.fullscreen) // finally draw widgets Bangle.drawWidgets(); }