const defaultSettings = { loadWidgets : false, textAboveHands : false, shortHrHand : false }; const settings = Object.assign(defaultSettings, require('Storage').readJSON('andark.json',1)||{}); const c={"x":g.getWidth()/2,"y":g.getHeight()/2}; const zahlpos=(function() { let z=[]; let sk=1; for(let i=-10;i<50;i+=5){ let win=i*2*Math.PI/60; let xsk =c.x+2+Math.cos(win)*(c.x-10), ysk =c.y+2+Math.sin(win)*(c.x-10); if(sk==3){xsk-=10;} if(sk==6){ysk-=10;} if(sk==9){xsk+=10;} if(sk==12){ysk+=10;} if(sk==10){xsk+=3;} z.push([sk,xsk,ysk]); sk+=1; } return z; })(); let unlock = false; function zeiger(len,dia,tim){ const x=c.x+ Math.cos(tim)*len/2, y=c.y + Math.sin(tim)*len/2, d={"d":3,"x":dia/2*Math.cos(tim+Math.PI/2),"y":dia/2*Math.sin(tim+Math.PI/2)}, pol=[c.x-d.x,c.y-d.y,c.x+d.x,c.y+d.y,x+d.x,y+d.y,x-d.x,y-d.y]; return pol; } function drawHands(d) { let m=d.getMinutes(), h=d.getHours(), s=d.getSeconds(); g.setColor(1,1,1); if(h>12){ h=h-12; } //calculates the position of the minute, second and hour hand h=2*Math.PI/12*(h+m/60)-Math.PI/2; //more accurate //m=2*Math.PI/60*(m+s/60)-Math.PI/2; m=2*Math.PI/60*(m)-Math.PI/2; s=2*Math.PI/60*s-Math.PI/2; //g.setColor(1,0,0); const hz = zeiger(settings.shortHrHand?88:100,5,h); g.fillPoly(hz,true); //g.setColor(1,1,1); const minz = zeiger(150,5,m); g.fillPoly(minz,true); if (unlock){ const sekz = zeiger(150,2,s); g.fillPoly(sekz,true); } g.fillCircle(c.x,c.y,4); } function drawText(d) { g.setFont("Vector",10); g.setBgColor(0,0,0); g.setColor(1,1,1); let dateStr = require("locale").date(d); g.drawString(dateStr, c.x, c.y+20, true); let batStr = Math.round(E.getBattery()/5)*5+"%"; if (Bangle.isCharging()) { g.setBgColor(1,0,0); } g.drawString(batStr, c.x, c.y+40, true); } function drawNumbers() { //draws the numbers on the screen g.setFont("Vector",20); g.setColor(1,1,1); g.setBgColor(0,0,0); for(let i = 0;i<12;i++){ g.drawString(zahlpos[i][0],zahlpos[i][1],zahlpos[i][2],true); } } function draw(){ // draw black rectangle in the middle to clear screen from scale and hands g.setColor(0,0,0); g.fillRect(10,10,2*c.x-10,2*c.x-10); // prepare for drawing the text g.setFontAlign(0,0); // do drawing drawNumbers(); const d=new Date(); if (settings.textAboveHands) { drawHands(d); drawText(d); } else { drawText(d); drawHands(d); } } //draws the scale once the app is startet function drawScale(){ // clear the screen g.setBgColor(0,0,0); g.clear(); // draw the ticks of the scale for(let i=-14;i<47;i++){ const win=i*2*Math.PI/60; let d=2; if(i%5==0){d=5;} g.fillPoly(zeiger(300,d,win),true); g.setColor(0,0,0); g.fillRect(10,10,2*c.x-10,2*c.x-10); g.setColor(1,1,1); } } //// main running sequence //// // Show launcher when middle button pressed, and widgets that we're clock Bangle.setUI("clock"); // Load widgets if needed, and make them show swipeable if (settings.loadWidgets) { Bangle.loadWidgets(); require("widget_utils").swipeOn(); } else if (global.WIDGETS) require("widget_utils").hide(); // Clear the screen once, at startup drawScale(); draw(); let secondInterval = setInterval(draw, 1000); // Stop updates when LCD is off, restart when on Bangle.on('lcdPower',on=>{ if (secondInterval) clearInterval(secondInterval); secondInterval = undefined; if (on) { secondInterval = setInterval(draw, 1000); draw(); // draw immediately } }); Bangle.on('lock',on=>{ unlock = !on; if (secondInterval) clearInterval(secondInterval); secondInterval = setInterval(draw, unlock ? 1000 : 60000); draw(); // draw immediately }); Bangle.on('charging',on=>{draw();});