Bangle.setLCDPower(1); Bangle.setLCDTimeout(0); var numberofHearts = 3; Bangle.setLCDMode("doublebuffered"); //var popUp = require("heatshrink").decompress(atob("isFwMBCJoA==")); var backgroundImage = require("heatshrink").decompress(atob("isZxH+woAB6YBBBodXAgYLCCIQUJAgoUOFP4p/FP4p/FP4p/FP4pYA==")); var heartImage = require("heatshrink").decompress(atob("hUKxH+ABckAAYIDpFstlIudzpARCtmQyGXz2luYVBkgIBBQXCy4JCCYQKCtgpCE4IJCFQIyFBAwKDBAw/CAogA==")); var gameOverImage = require("heatshrink").decompress(atob("kcV4MB+Nj/4AJwATBgfwDAV+AYUP4ADBgP4BAU/AYUHERMP+AiBgP+EQU/4AiBg/4EQX/EQUf8EH8ED/kAAIN/wEfEQ9/FwX+A==")); var RedCar = require("heatshrink").decompress(atob("ol7xH+ABWBqwAqwI5LABKAtIf4AClZASq0rp9zudIDYNIABgSBABd5AAtPEoNPAoUrqxDPlcAkmXy9OIYVsABYSBABWdzwAFIYVzAoMkRSJDCNAJDBkhDiuckFQOevMqklPZBo7DZAUkHagAKIoyKCkl5IwIwBwJDLYYRDrWoMAAgJDCqxDZyxDXzoABIcpAXRRRD/If5D/If5D/If5D9uYASId9OBoIAPpxDvBoRD2AAlOADlPAAckIbJ0QABjeNIf4ACkhDUIgNIUQQEBAAtyIaOXvIAFp4lBp4FBIapFCA4wACyxCRzo2BAAlzEoNzA4ZDVQ4ZDGQyRDHQ4RDgHyQAHIf5DhklIHoRDrudzA4RDNIoRDtFYRD/Iac5rsykgABaANyILQACzudIgTGClcrrowBIZ9ktdkRQhCdRQ8rGAxD/If5D/If4ACzpD/Io5D/IbOI2eIIdowBwJDP1nX1hDtGAJD/Ialkx7eCZdgwDIZ1rIdwwEIf5D/If5DZmU5mRDtGAhDNAAhDrAAhD/IaM5rrLmzpCCIYYwEIZtktdkIcpBCIYgwEIf5DZAARD/If8ylcrpFIIcd5uYpBmRDUAAUyA4JECIb9zEoNdFoZDVnJDkp5DZx+z2YHCIbudAAJDFFYOPIanX65DgIAIACIYWBFYJD/IYSHBx5DQ1idCx5DFAAjITIIjLFFYIvBwJDQLINrtc5IZOWIbq1DIaJXBslkmUHg9IAA1yRCV5AAtPg8rnIrBQ6VkbwcyDQMrAoIAEpxCRpwaGmSwBmUAg4wEIZ1rIYYdBg5DZpBDLGAt6II+BwJ8CIY85mQAFp9OACFPDQ1dIZMrHYJCFLghDHAA4lCAB85DpgwEAARD9rpDHq0rp9zAAcrmTQCIZVkroAQGoNr2YABIY4wCHAlPldWBgMky4ADkhTDIZQAV2fXIZA4JlYABQ4pDCg8HIcePAAJDCFYJDCYAoABZoOBdw0HoFAVoQAdIASKFslkIgSMEIAIACIZBBgIonXZwpDHgBDE/1Wq0rIe8rHYJDFIoRD3IJBD6vRD1AASH/AA5DWoFkAARD9IgIADoA+hrooEGQhDQAAk5IcM5FpJDNkgAGnNAaQjTTC4gACmUklQAEkhDPpFsAAoYCR68yDQ1PzwAFvJD/IbNyuVOAA1WnIAQp4aGuedzpDauWXABFIOgwAKpwdJIghDgpxD/AAVzACRDvADpD/If5D/If5D/If5D/If5D/If5D/If5DGthD/AApD/If8kkhFGuVyIMJCDp4ABIZ5FCRIyKgQgmekgzDIf5DRp1zpzOIZ4I+dZAUqldzvLLQueXuaKiIQ2elYrBAgN5IaSHBRAIADIcOdp8klSSBOgRDNHIQiBpzjDRjDIEvMkEYdzBAIPBIbUAIboiEIaWBq1WYYVyy9yZwTQGAAVOp9OABlzAAdPAAlzzuduYeBGoJCJAAcrYYZFBAAReCADUkRgeezomBaYMrIJpD/Z496YoRFEUoIAaYoQgBEIMkp+BwJCQAARkCRQKJDAD2WEoKEBgBBTZw1zIcNyIYbIRAA1WRQQABEQIAbEAQlBY6hDIAARCcpAiEIbWBlYADpAAcEQhCZAAyrCADI+hAAhCbIc+BqwAawIwS")); var OrangeCar = require("heatshrink").decompress(atob("ol7xH+ABXGAFfHHJYAJQFpD/Ia1OgEkpwDBAAUqABYSBABd4AAskEgQFBAgOcQiQXBlQdCGhdyGowAFznGAAnHNQVO4/GRSQSCGIJDPIRhDH4xDD0SHCkhAMCAQ7BIAQbBHaYAKIoyEDKII1C45DJLIRDw0XHIYXGIa5BYZwWiIZKHDIeZFCIf5D/If5D/If5D/If4ADBQgAMIeEkBoQAOlRDvISJDnAAkklQAWDAQbGIcB0JABreNIf5DYIgJFEW4xCRJZYeBznGIagABIQYHDAAQ7SGwQAD44mCp3HBARD64xDDA4ZDbYzRDdPghDs45DQgEkHoRDrE4MkIaCKDIdYyEIf5DRzjeDaAZBaAAOcAAI9B0RmBlQqB0QwDIZvP5/ORQhCcRRAqCGAhD1Q4RD/If5D/ABOiIf6KHIf5DZ63X55DtGAhDN6/X6xDtGAPQIf5DT5/WZdwwB5xDQ54SCIdgwDIf5D/If5DZvHGAgRDrGAhDNAApDqAAhD/IaOc494Icui0RCBIYeiGAZDN5/P5xDkQgRDFGAhD/IbIABuRD/AAZD658qkkAlUqIcdyuUkkkqIaoABvAHBIgRDfFoXGFoZD+45DW6HX6+cIb+czmiIYnOFYJDU6wXB4xDfIAIACIYvQIf5DVCgPX63WZYoAEZCZBEIYnHFYLNCIaSKBvBDoFYKJCIafOIYUklQAFZKecAAsqEoOi5xDCQ6BYBCQVO5zjCAApESkgaGpwqBIwQEBFYRDPCQRD54/HDARDHzlOAAdyuTTHABd4CwIACp3HIZMAHYJCEPQpDHAAjYCTQQAPzgWCAAxDIAAJDXIgRDi5pDHpy0BXokAdoZDK56lBAB4UC64ABIY4wCHAkkkl4BgV4AAZTEIZYAUIZY4LI4IACuQUFITxDD6HQA4TpFIY7NB47vHQj4AE6yKG5w1HIAIACBpBDk6DOHIZn+lTdFIekqpxDFAALeFIeXGII5D/IeHP63X6xD/ABBD/IbIAE45Dh44tJIfHGIb9445FCaCzrGvBDXlVOAAodIISI7HknGAAtyIeQzCIZhTCIad4vEqkgAFp2cACAZGDQZDaIQIAIeZIAIlQdJ0RDkkhD/AAbbEABgcKIcwAcIf5D/If5D/If5D/If5D/If5D/If5D/If5DKI1BDVIQxD8AAMkIc+cAAJBCp0qGYRDPRVBBDAAIyEIf5DRlSbDZwtOuQ+eAAIrCNQIECIZofBRgaJfIQyED43HvBDPPYJDKRC6GD0WcAAUkFQILBIaB9EToRIJRqDIEzgiFBAR0DIZsqPgZDp46FBIZ3OGAMkkkqCogACBQIAFKwIATEQl4aIIJBD4RCJAAZ/EN4olEADCMDZAQlDIJpD/Z47pCZwQACYSgAIzg/CvEqeAPH5xCQRRoAdEoKETIdlyIbQABcgZIDADYiE45BXAAPGIcMqEQnPIbPOEAkqADgiEITIAGEogAYH0BD/ABHH4wAa5wwSA")); var PurpleCar = require("heatshrink").decompress(atob("ol74UBitg///BIP/7lVqtUDJUVBwIABq2qABOVCCkolQJC0AwDgWolAQD1EqwBCH0EqCCdKxQuEAAkKwGhCH4Q/CGD7ECDINEAAoQIwBACgQQYwQ+EAAcC1EACAeAlQfDAAheBCG2oCBUCCB8qCCiQBdp3+fxW/CH4Q/CH4QxgQQKwAQD1QQK1QQUmQQKxiH/CBGqCB3/5WACA+j/4Qf14Q/KhWqRI0CCAv+x4QBEYcC1Wo/SpFCBtUlQQBBgISBAAUAgYQB1fVr2qCAP//8qB4WoAwIQB1WVCCEoFwIQCAA36GwMo1AQOlQQM+QQCqWq1YPIAAPqKgYQOqwQOiqpBCBi6DCH4QDYoIOH/gKBCAs/CD2AZoISEBwUAgAQYAYIABgWqfIIQGAAISBAAQHCCDIAICH4Q/CH4Q/CAWoB5UKCB8qCCmK0AxJwQQDgQQKwAQE1Q0ICAuAlQQHlQrBCCdy1EK1QABCAmq0EKgoQBqofBIoIAFWYMqB4QQRuQ5BCAxlBxoQDqyHKyoQUZpLJDCBmq1oQFvRTGAAOlCApFBB4xBFCCdUIY3VBgY=")); var LightGreenCar = require("heatshrink").decompress(atob("ol74UBocF///BIP1z9VqtUDJUVBwIABq2qABOVCCkolQJC0AwDgWolAQD1EqwBCH0EqCCdKxQuEAAkKwGhCH4Q/CGD7ECDINEAAoQIwBACgQQYwQ+EAAcC1EACAeAlQfDAAheBCG2oCBUCCB8qCCiQBdp3+fxW/CH4Q/CH4QxgQQKwAQD1QQK1QQUmQQKxiH/CBGqCB3/5WACA+j/4Qf14QxKjGqRI0CCAv+x4QBEYcC1Wo/SpFCBtUlQQBBgISBAAQGBCAOo6te1QQB///lQPC1AGBCAOqyoQQlAuBCAXPAQIAD/Q2BlGoCAgAGCAUqCBnyCAVS1WrB5AAB9RUDCB1WCB0VVIIQMXQYQ/CAbFBBw/8BQIQFn4QewDNBCQgOCgEACDADBAAMC1T5BCAwABCQIACA4QQZABAQ/CH4Q/CH4QC1APKhQQPlQQUxWgGJOCCAcCCBWACAmqGhAQFwEqCA8qFYIQTuWohWqAAIQE1WghUFCANVD4JFBAAqzBlQPCCCNyHIIQGMoONCAdWQ5WVCCjNJZIYQM1WtCAt6KYwAB0oQFIoIPGIIoQTqhDG6oMDA")); function getRandomInt(min, max) { min = Math.ceil(min); max = Math.floor(max); return Math.floor(Math.random() * (max - min) + min); //The maximum is exclusive and the minimum is inclusive } function moveEnemyPosition(){ score += 1; randomRoadPositionIndicator = getRandomInt(1, 4); if ((randomRoadPositionIndicator == 1)) { randomRoadPosition = 85; }else if((randomRoadPositionIndicator == 2)){ randomRoadPosition = 120; }else { randomRoadPosition = 155; } } function collision(){ if(gameStatus == GAMEPLAYING){ if ( (enemyCarFrontY > playerCarFrontY) && ( (enemyCarLeftX > playerCarLeftX && enemyCarLeftX < playerCarRightX) || (enemyCarRightX > playerCarLeftX && enemyCarRightX < playerCarRightX) ) ){ // hit setTimeout(collision, 2500); // wait 2.5 second for the function to actiavte agian. numberofHearts -= 1; score -= 1; Bangle.buzz(); }else{ // miss setTimeout(collision, 1); // try again in 1 milliseconds. } } } function storeMyData(data) { // ensure there are less than 500 elements in the array while (log.length >= 500) log.shift(); // append a new item to the array log.push(data); } var file = require("Storage").open("CarCrazy.csv","r"); var currentHighScore = file.readLine(); if (currentHighScore == undefined) currentHighScore = 0; var BackgroundStartingPosition = 75; var carScale = 0.5; var accel = Bangle.getAccel(); var playerCarPosition = 120-accel.x*40; var BackgroundYPosition = BackgroundStartingPosition; var randomRoadPositionIndicator = getRandomInt(1, 3); var randomRoadPosition = 120; var enemyPositonY = 30; var carWidth = 30; var carHeight = 60; var playerCarY = 130; var enemyCarLeftX; var enemyCarRightX; var playerCarLeftX; var playerCarRightX; var enemyCarFrontY; var playerCarFrontY; var GAMEPLAYING = 1; var GAMEOVER = 2; var GAMESTART = 3; var gameStatus = GAMESTART; var score = 0; moveEnemyPosition(); collision(); g.setFontAlign(-1,-1); function clearHighScore() { currentHighScore = 0; file = require("Storage").open("CarCrazy.csv","w"); file.erase(); } function draw(){ if(gameStatus == GAMEPLAYING){ BackgroundYPosition += 10; accel = Bangle.getAccel(); playerCarPosition = 120-accel.x*40; g.flip(); g.drawImage(backgroundImage,125,BackgroundYPosition, {scale:13,rotate:0}); g.drawImage(RedCar,playerCarPosition,playerCarY, {scale:carScale,rotate:3.142}); g.drawImage(OrangeCar,randomRoadPosition,enemyPositonY, {scale:carScale,rotate:0}); if(numberofHearts==3){ g.drawImage(heartImage,10,10, {scale:2,rotate:0}); g.drawImage(heartImage,10,50, {scale:2,rotate:0}); g.drawImage(heartImage,10,30, {scale:2,rotate:0}); }else if(numberofHearts==2){ g.drawImage(heartImage,10,50, {scale:2,rotate:0}); g.drawImage(heartImage,10,30, {scale:2,rotate:0}); }else if(numberofHearts==1){ g.drawImage(heartImage,10,50, {scale:2,rotate:0}); }else{ gameStatus = GAMEOVER; //clearHighScore(); if(score >= currentHighScore){ currentHighScore = score; file = require("Storage").open("CarCrazy.csv","w"); file.erase(); file = require("Storage").open("CarCrazy.csv","w"); file.write(currentHighScore+"\n"); } } playerCarFrontY = playerCarY-carHeight/2; playerCarBackY = playerCarY+carHeight/2; playerCarLeftX = playerCarPosition-carWidth/2; playerCarRightX = playerCarPosition+carWidth/2; enemyCarFrontY = enemyPositonY+carHeight/2; enemyCarBackY = enemyPositonY-carHeight/2; enemyCarLeftX = randomRoadPosition-carWidth/2; enemyCarRightX = randomRoadPosition+carWidth/2; //g.drawRect(playerCarLeftX, playerCarFrontY, playerCarRightX, playerCarBackY); //g.drawRect(enemyCarLeftX, enemyCarFrontY, enemyCarRightX, enemyCarBackY); g.setColor(0,0,0); g.drawString("Score: "+score,180,5); g.drawString("High Score: "+currentHighScore,180,15); if(BackgroundYPosition > 170){ BackgroundYPosition = BackgroundStartingPosition; } }else if(gameStatus == GAMEOVER){ BackgroundYPosition += 10; g.flip(); g.drawImage(backgroundImage,125,BackgroundYPosition, {scale:13,rotate:0}); g.drawImage(gameOverImage,125,80, {scale:8,rotate:0}); if(BackgroundYPosition > 170){ BackgroundYPosition = BackgroundStartingPosition; } g.setColor(255,0,0); g.setFont("6x8",4); g.drawString("Game Over",13,17); g.setFont("6x8",1.5); g.drawString("Score: "+score,10,75); g.drawString("High",10,100); g.drawString("Score: " + currentHighScore,10,110); g.drawString("Hold Button",10,130); g.drawString("2 To Play",10,140); g.drawImage(LightGreenCar,180,115, {scale:0.5,rotate:3}); g.drawImage(PurpleCar,215,115, {scale:0.5,rotate:3}); }else if(gameStatus == GAMESTART){ g.flip(); g.drawImage(backgroundImage,125,BackgroundYPosition, {scale:13,rotate:0}); g.setColor(255,0,0); BackgroundYPosition += 10; g.setFont("6x8",3); g.drawImage(gameOverImage,125,80, {scale:8,rotate:0}); g.drawString("Welcome to",13,11); g.drawString("Car Crazy",13,31); g.setFont("6x8",1.8); g.drawString("High",10,80); g.drawString("Score: "+currentHighScore,10,90); g.drawString("Hold Button",10,120); g.drawString("2 To Start",10,130); g.drawImage(LightGreenCar,180,115, {scale:0.5,rotate:3}); g.drawImage(PurpleCar,215,115, {scale:0.5,rotate:3}); //setTimeout(displayPopup, 3000); } } setInterval(draw ,10); function moveEnemyCar(){ if(gameStatus == GAMEPLAYING){ enemyPositonY = enemyPositonY + 10; if((enemyPositonY > 200)){ enemyPositonY = 30; moveEnemyPosition(); } } } setInterval(moveEnemyCar,10); setWatch(() => { if(gameStatus == GAMESTART){ gameStatus = GAMEPLAYING; collision(); enemyPositonY = 0; score = 0; }else if(gameStatus == GAMEOVER){ gameStatus = GAMEPLAYING; collision(); enemyPositonY = 0; numberofHearts = 3; score = 0; } }, BTN2, {repeat:true});