/* See the README for more info... */ let storage = require("Storage"); let stepGoal = undefined; // Load step goal from health app and pedometer widget let d = storage.readJSON("health.json", true) || {}; stepGoal = d.stepGoal; if (stepGoal == undefined) { d = storage.readJSON("wpedom.json", true) || {}; stepGoal = d != undefined && d.settings != undefined ? d.settings.goal : 10000; } /// How many times has addInteractive been called? exports.loadCount = 0; /// A list of all the instances returned by addInteractive exports.clockInfos = []; /// A list of loaded clockInfos exports.clockInfoMenus = undefined; /// Load the settings, with defaults exports.loadSettings = function() { return Object.assign({ hrmOn : 0, // 0(Always), 1(Tap) defocusOnLock : true, maxAltitude : 3000, apps : {} }, require("Storage").readJSON("clock_info.json",1)||{} ); }; /// Load a list of ClockInfos - this does not cache and reloads each time exports.load = function() { if (exports.clockInfoMenus) return exports.clockInfoMenus; var settings = exports.loadSettings(); delete settings.apps; // keep just the basic settings in memory // info used for drawing... var hrm = 0; var alt = "--"; // callbacks (needed for easy removal of listeners) function batteryUpdateHandler() { bangleItems[0].emit("redraw"); } function stepUpdateHandler() { bangleItems[1].emit("redraw"); } function hrmUpdateHandler(e) { if (e && e.confidence>60) hrm = Math.round(e.bpm); bangleItems[2].emit("redraw"); } function altUpdateHandler() { try { Bangle.getPressure().then(data=>{ if (!data) return; alt = Math.round(data.altitude) + "m"; bangleItems[3].emit("redraw"); }); } catch (e) { print("Caught "+e+"\n in function altUpdateHandler in module clock_info"); bangleItems[3].emit('redraw');} } // actual menu var menu = [{ name: "Bangle", img: atob("GBiBAAD+AAH+AAH+AAH+AAH/AAOHAAYBgAwAwBgwYBgwYBgwIBAwOBAwOBgYIBgMYBgAYAwAwAYBgAOHAAH/AAH+AAH+AAH+AAD+AA=="), items: [ { name : "Battery", hasRange : true, get : () => { let v = E.getBattery(); var img; if (!Bangle.isCharging()) { var s=24, g=Graphics.createArrayBuffer(24,24,1,{msb:true}); g.fillRect(0,6,s-3,18).clearRect(2,8,s-5,16).fillRect(s-2,10,s,15).fillRect(3,9,3+v*(s-9)/100,15); g.transparent=0; // only works on 2v18+, ignored otherwise (makes image background transparent) img = g.asImage("string"); } else img=atob("GBiBAAABgAADwAAHwAAPgACfAAHOAAPkBgHwDwP4Hwf8Pg/+fB//OD//kD//wD//4D//8D//4B//QB/+AD/8AH/4APnwAHAAACAAAA=="); return { text : v + "%", v : v, min:0, max:100, img : img }; }, show : function() { this.interval = setInterval(()=>this.emit('redraw'), 60000); Bangle.on("charging", batteryUpdateHandler); batteryUpdateHandler(); }, hide : function() { clearInterval(this.interval); delete this.interval; Bangle.removeListener("charging", batteryUpdateHandler); }, }, { name : "Steps", hasRange : true, get : () => { let v = Bangle.getHealthStatus("day").steps; return { text : v, v : v, min : 0, max : stepGoal, img : atob("GBiBAAcAAA+AAA/AAA/AAB/AAB/gAA/g4A/h8A/j8A/D8A/D+AfH+AAH8AHn8APj8APj8AHj4AHg4AADAAAHwAAHwAAHgAAHgAADAA==") };}, show : function() { Bangle.on("step", stepUpdateHandler); stepUpdateHandler(); }, hide : function() { Bangle.removeListener("step", stepUpdateHandler); }, }, { name : "HRM", hasRange : true, get : () => { return { text : (hrm||"--") + " bpm", v : hrm, min : 40, max : 200, img : atob("GBiBAAAAAAAAAAAAAAAAAAAAAADAAADAAAHAAAHjAAHjgAPngH9n/n82/gA+AAA8AAA8AAAcAAAYAAAYAAAAAAAAAAAAAAAAAAAAAA==") };}, run : function() { Bangle.setHRMPower(1,"clkinfo"); if (settings.hrmOn==1/*Tap*/) { /* turn off after 1 minute. If Health HRM monitoring is enabled we will still get HRM events every so often */ this.timeout = setTimeout(function() { this.timeout = undefined; Bangle.setHRMPower(0,"clkinfo"); }, 60000); } }, show : function() { Bangle.on("HRM", hrmUpdateHandler); hrm = Math.round(Bangle.getHealthStatus().bpm||Bangle.getHealthStatus("last").bpm); hrmUpdateHandler(); this.run(); // start HRM }, hide : function() { Bangle.setHRMPower(0,"clkinfo"); Bangle.removeListener("HRM", hrmUpdateHandler); if (this.timeout) { clearTimeout(this.timeout); this.timeout = undefined; } hrm = 0; }, } ], }]; var bangleItems = menu[0].items; if (Bangle.getPressure){ // Altimeter may not exist bangleItems.push({ name : "Altitude", hasRange : true, get : () => ({ text : alt, v : parseInt(alt), min : 0, max : settings.maxAltitude, img : atob("GBiBAAAAAAAAAAAAAAAAAAAAAAACAAAGAAAPAAEZgAOwwAPwQAZgYAwAMBgAGBAACDAADGAABv///////wAAAAAAAAAAAAAAAAAAAA==") }), show : function() { this.interval = setInterval(altUpdateHandler, 60000); alt = "--"; altUpdateHandler(); }, hide : function() { clearInterval(this.interval); delete this.interval; }, }); } var clkInfoCache = require('Storage').read('.clkinfocache'); if (clkInfoCache!==undefined) { // note: code below is included in clkinfocache by bootupdate.js // we use clkinfocache if it exists as it's faster eval(clkInfoCache); } else require("Storage").list(/clkinfo\.js$/).forEach(fn => { // In case there exists already a menu object b with the same name as the next // object a, we append the items. Otherwise we add the new object a to the list. try{ var a = eval(require("Storage").read(fn))(); var b = menu.find(x => x.name === a.name); if(b) b.items = b.items.concat(a.items); else menu = menu.concat(a); } catch(e){ console.log("Could not load clock info "+E.toJS(fn)+": "+e); } }); // return it all! exports.clockInfoMenus = menu; return menu; }; /** Adds an interactive menu that could be used on a clock face by swiping. Simply supply the menu data (from .load) and a function to draw the clock info. options = { app : "str", // optional: app ID used when saving clock_info positions // if defined, your app will remember its own positions, // otherwise all apps share the same ones x : 20, y: 20, w: 80, h:80, // dimensions of area used for clock_info draw : (itm, info, options) // draw function } For example: let clockInfoItems = require("clock_info").load(); let clockInfoMenu = require("clock_info").addInteractive(clockInfoItems, { x : 20, y: 20, w: 80, h:80, // dimensions of area used for clock_info draw : (itm, info, options) => { g.reset().clearRect(options.x, options.y, options.x+options.w-2, options.y+options.h-1); if (options.focus) g.drawRect(options.x, options.y, options.x+options.w-2, options.y+options.h-1); // show if focused var midx = options.x+options.w/2; if (info.img) g.drawImage(info.img, midx-12,options.y+4); g.setFont("6x8:2").setFontAlign(0,1).drawString(info.text, midx,options.y+44); } }); // then when clock 'unloads': clockInfoMenu.remove(); delete clockInfoMenu; Then if you need to unload the clock info so it no longer uses memory or responds to swipes, you can call clockInfoMenu.remove() and delete clockInfoMenu clockInfoMenu is the 'options' parameter, with the following added: * `index` : int - which instance number are we? Starts at 0 * `menuA` : int - index in 'menu' of showing clockInfo item * `menuB` : int - index in 'menu[menuA].items' of showing clockInfo item * `remove` : function - remove this clockInfo item * `redraw` : function - force a redraw * `focus` : function - bool to show if menu is focused or not You can have more than one clock_info at once as well, for instance: let clockInfoDraw = (itm, info, options) => { g.reset().setBgColor(options.bg).setColor(options.fg).clearRect(options.x, options.y, options.x+options.w-2, options.y+options.h-1); if (options.focus) g.drawRect(options.x, options.y, options.x+options.w-2, options.y+options.h-1) var midx = options.x+options.w/2; if (info.img) g.drawImage(info.img, midx-12,options.y); g.setFont("6x15").setFontAlign(0,1).drawString(info.text, midx,options.y+41); }; let clockInfoItems = require("clock_info").load(); let clockInfoMenu = require("clock_info").addInteractive(clockInfoItems, { x:126, y:24, w:50, h:40, draw : clockInfoDraw, bg : g.theme.bg, fg : g.theme.fg }); let clockInfoMenu2 = require("clock_info").addInteractive(clockInfoItems, { x:0, y:120, w:50, h:40, draw : clockInfoDraw, bg : bgColor, fg : g.theme.bg}); */ exports.addInteractive = function(menu, options) { if (!menu.length || !menu[0].items.length) return; // no infos - can't load a clock_info if ("function" == typeof options) options = {draw:options}; // backwards compatibility options.index = 0|exports.loadCount; exports.loadCount = options.index+1; exports.clockInfos[options.index] = options; options.focus = options.index==0 && options.x===undefined; // focus if we're the first one loaded and no position has been defined const appName = (options.app||"default")+":"+options.index; // load the currently showing clock_infos let settings = exports.loadSettings(); if (settings.apps[appName]) { let a = settings.apps[appName].a|0; let b = settings.apps[appName].b|0; if (menu[a] && menu[a].items[b]) { // all ok options.menuA = a; options.menuB = b; } } const save = () => { // save the currently showing clock_info const settings = exports.loadSettings(); settings.apps[appName] = {a:options.menuA, b:options.menuB}; require("Storage").writeJSON("clock_info.json",settings); }; E.on("kill", save); if (options.menuA===undefined) options.menuA = 0; if (options.menuB===undefined) options.menuB = Math.min(exports.loadCount, menu[options.menuA].items.length)-1; function drawItem(itm) { options.draw(itm, itm.get(), options); } function menuShowItem(itm) { options.redrawHandler = ()=>drawItem(itm); itm.on('redraw', options.redrawHandler); itm.uses = (0|itm.uses)+1; if (itm.uses==1) itm.show(options); itm.emit("redraw"); } function menuHideItem(itm) { itm.removeListener('redraw',options.redrawHandler); delete options.redrawHandler; itm.uses--; if (!itm.uses) itm.hide(options); } // handling for swipe between menu items function swipeHandler(lr,ud){ if (!options.focus) return; // ignore if we're not focussed var oldMenuItem; if (ud) { if (menu[options.menuA].items.length==1) return; // 1 item - can't move oldMenuItem = menu[options.menuA].items[options.menuB]; options.menuB += ud; if (options.menuB<0) options.menuB = menu[options.menuA].items.length-1; if (options.menuB>=menu[options.menuA].items.length) options.menuB = 0; } else if (lr) { if (menu.length==1) return; // 1 item - can't move oldMenuItem = menu[options.menuA].items[options.menuB]; do { options.menuA += lr; if (options.menuA<0) options.menuA = menu.length-1; if (options.menuA>=menu.length) options.menuA = 0; options.menuB = 0; //get the next one if the menu is empty //can happen for dynamic ones (alarms, events) //in the worst case we come back to 0 } while(menu[options.menuA].items.length==0); // When we change, ensure we don't display the same thing as another clockinfo if we can avoid it while ((options.menuB < menu[options.menuA].items.length) && exports.clockInfos.some(m => (m!=options) && m.menuA==options.menuA && m.menuB==options.menuB)) options.menuB++; } if (oldMenuItem) { menuHideItem(oldMenuItem); oldMenuItem.removeAllListeners("draw"); menuShowItem(menu[options.menuA].items[options.menuB]); } // On 2v18+ firmware we can stop other event handlers from being executed since we handled this E.stopEventPropagation&&E.stopEventPropagation(); } if (Bangle.prependListener) {Bangle.prependListener("swipe",swipeHandler);} else {Bangle.on("swipe",swipeHandler);} const blur = () => { options.focus=false; Bangle.CLKINFO_FOCUS--; const itm = menu[options.menuA].items[options.menuB]; let redraw = true; if (itm.blur && itm.blur(options) === false) redraw = false; if (redraw) options.redraw(); }; const focus = () => { let redraw = true; Bangle.CLKINFO_FOCUS = (0 | Bangle.CLKINFO_FOCUS) + 1; if (!options.focus) { options.focus=true; const itm = menu[options.menuA].items[options.menuB]; if (itm.focus && itm.focus(options) === false) redraw = false; } if (redraw) options.redraw(); }; let touchHandler, lockHandler; if (options.x!==undefined && options.y!==undefined && options.w && options.h) { touchHandler = function(_,e) { if (e.x(options.x+options.w) || e.y>(options.y+options.h)) { if (options.focus) blur(); return; // outside area } if (!options.focus) { focus(); } else if (menu[options.menuA].items[options.menuB].run) { Bangle.buzz(100, 0.7); menu[options.menuA].items[options.menuB].run(options); // allow tap on an item to run it (eg home assistant) } }; Bangle.on("touch",touchHandler); if (settings.defocusOnLock) { lockHandler = function() { if(options.focus) blur(); }; Bangle.on("lock", lockHandler); } } // draw the first item menuShowItem(menu[options.menuA].items[options.menuB]); // return an object with info that can be used to remove the info options.remove = function() { save(); E.removeListener("kill", save); Bangle.removeListener("swipe",swipeHandler); if (touchHandler) Bangle.removeListener("touch",touchHandler); if (lockHandler) Bangle.removeListener("lock", lockHandler); Bangle.CLKINFO_FOCUS--; menuHideItem(menu[options.menuA].items[options.menuB]); exports.loadCount--; delete exports.clockInfos[options.index]; // If nothing loaded now, clear our list of loaded menus if (exports.loadCount==0) exports.clockInfoMenus = undefined; }; options.redraw = function() { drawItem(menu[options.menuA].items[options.menuB]); }; options.setItem = function (menuA, menuB) { if (!menu[menuA] || !menu[menuA].items[menuB] || (options.menuA == menuA && options.menuB == menuB)) { // menuA or menuB did not exist or did not change return false; } const oldMenuItem = menu[options.menuA].items[options.menuB]; if (oldMenuItem) { menuHideItem(oldMenuItem); oldMenuItem.removeAllListeners("draw"); } options.menuA = menuA; options.menuB = menuB; menuShowItem(menu[options.menuA].items[options.menuB]); return true; }; if (options.focus) focus(); delete settings; // don't keep settings in RAM - save space return options; }; /* clockinfos usually return a 24x24 image. This draws that image but recolors it such that it is transparent, with the middle of the image as background and the image itself as foreground. options is passed to g.drawImage */ exports.drawFilledImage = function(img,x,y,options) { if (!img) return; if (!g.floodFill/*2v18+*/) return g.drawImage(img,x,y,options); let gfx = exports.imgGfx; if (!gfx) { gfx = exports.imgGfx = Graphics.createArrayBuffer(26, 26, 2, {msb:true}); gfx.transparent = 3; gfx.palette = new Uint16Array([g.theme.bg, g.theme.fg, g.toColor("#888"), g.toColor("#888")]); } /* img is (usually) a black and white transparent image. But we really would like the bits in the middle of it to be white. So what we do is we draw a slightly bigger rectangle in white, draw the image, and then flood-fill the rectangle back to the background color. floodFill was only added in 2v18 so we have to check for it and fallback if not. */ gfx.clear(1).setColor(1).drawImage(img, 1,1).floodFill(0,0,3); var scale = (options && options.scale) || 1; return g.drawImage(gfx, x-scale,y-scale,options); }; /* clockinfos usually return a 24x24 image. This creates a 26x26 gfx of the image but recolors it such that it is transparent, with the middle and border of the image as background and the image itself as foreground. options is passed to g.drawImage */ exports.drawBorderedImage = function(img,x,y,options) { if (!img) return; if (!g.floodFill/*2v18+*/) return g.drawImage(img,x,y,options); let gfx = exports.imgGfxB; if (!gfx) { gfx = exports.imgGfxB = Graphics.createArrayBuffer(28, 28, 2, {msb:true}); gfx.transparent = 3; gfx.palette = new Uint16Array([g.theme.bg, g.theme.fg, g.theme.bg/*border*/, g.toColor("#888")]); } gfx.clear(1).setColor(2).drawImage(img, 1,1).drawImage(img, 3,1).drawImage(img, 1,3).drawImage(img, 3,3); // border gfx.setColor(1).drawImage(img, 2,2); // main image gfx.floodFill(27,27,3); // flood fill edge to transparent var o = ((options && options.scale) || 1)*2; return g.drawImage(gfx, x-o,y-o,options); }; // Code for testing (plots all elements from first list) /* g.clear(); var menu = exports.load(); // or require("clock_info").load() var items = menu[0].items; items.forEach((itm,i) => { var y = i*24; console.log("Starting", itm.name); function draw() { var info = itm.get(); g.reset().setFont("6x8:2").setFontAlign(-1,0); g.clearRect(0,y,g.getWidth(),y+23); g.drawImage(info.img, 0,y); g.drawString(info.text, 48,y+12); } itm.on('redraw', draw); // ensures we redraw when we need to itm.show(); draw(); }); */