0.90: got most of the features done, lacking some polish and real-hardware testing 1.00: overhauled the whole app, made some margins larger to be easier to tap on 1.01: fixed bug that caused rolled dice on the right of screen to be writ off-screen 1.02: added vibration when dice is rolled 1.03: vibration caused the accelerometer to never stop 1.04: decreased vibration strength 1.05: toggled the acceleration handler to prevent infinite buzz loop 1.06: increased vibration again 1.07: IDK how to use promises properly 1.08: still trying to fix the lack of vibrations 1.09: hopefully now it's fixed? 1.10: not having web bluetooth to debug is a PAIN 1.11: decreased vibration time, decreased accel requirement 1.12: issue with app calling roll function too many times at startup 1.13: added a delay after the buzzer stops to prevent multi-rolling 1.14: made the delay needlessly long to see if it even does anything 1.15: moved accel & vibration commands to the accelHandler function 1.16: enabled button usage & temporarily disabled acceleration 1.17: made changes to when accelHandler gets overwritten, temporarily disabled button usage 1.18: decided to keep around the button even while testing, disabled all safety round the accelHandler self-triggering 1.19: added longer delay before resetting accelHandler 1.20: removed all traces of accel b/c I've given up 1.21: added a drawWidgets command to see if I have the padding right 1.22: ok the buzzing *might* work now 1.23: forgot to resolve the promise 1.24: fixed dumb errors 1.25: god I hope this works 1.26: trying to add timeout after it's done buzzing... again 1.27: OH GOD IT FINALLY WORKS