# The Ring *A proof of concept clock with large ring guage for steps using pre-set images, acts as a tutorial piece for discussion* Written by: [Hugh Barney](https://github.com/hughbarney) For support and discussion please post in the [Bangle JS Forum](http://forum.espruino.com/microcosms/1424/) * The ring is a proof of concept to establish a clean way to draw a large ring guage with few aliasing issues and artifacts. * Rather than use grahics commands to draw the ring a series of fixed images are used. * This allows for better accuracy of the initial image and also does not suffer from performance issues. * The downside is that more storage and memory is used to hold the initial images. This is not an issue on a Bangle 2. * The ring effect is constructed from 14 images that represent a range of different percentages * The percentages of the images are 0,2,4,7,10,20,30,40,50,60,70,80,90,100% * The app is not intended to be enhanced further (apart from bug fixes) but rather as code that can be reused in other apps * The full set of original images are included in the source code to demonstrate the concept * I will use this code to build a new clock similar to Pastel but using this ring guage for steps. The new clock will use more attractive fonts and provide a settings meu to change the primary color of the ring. ## Screenshots ![](screenshot_thering1.png) It is worth looking at a photograph of the clock in action as the screenshot does not do the final effect justice. ![](screenshot_thering2.jpg) ## Production 1. I first generated a circle on black background using [The Gimp](https://www.gimp.org/) image editor. I used this [Youtube video](https://www.youtube.com/watch?v=AoIAznSdLik) to get started. The initial image is 178x178 pixels. ![](1circle.png) 2. I then drew another smaller black circle over the top of the original to make a ring ![](1ring.png) 3. From the empty ring image I coloured segments of the ring and saved new images at specific percentages 4. I used the file `calc_percentages.js` to work out the x and y coordinates of the end point of each percentage position along the ring. 5. The [Image Converter](https://espruino.github.io/EspruinoWebTools/examples/imageconverter.html) was used, set to 2-bit optimal, transparency Y, compression Y and ImageObject Y, to convert each PNG file to code. 6. NOTE that the generated image object pallete seemed to switch the order of the colors from 50% onwards. 7. The greying out of the unused part of the ring is acheived by using a dithered color. So if the ring colour is green #0f0 then the greyed out part is done in '#020'. ## Stages of The Ring Below are some examples of the different stages of the ring ![](0p.png) ![](7p.png) ![](60p.png)