diff --git a/apps.json b/apps.json index f116049dc..ebafa9c97 100644 --- a/apps.json +++ b/apps.json @@ -16,7 +16,7 @@ { "id": "boot", "name": "Bootloader", - "version": "0.39", + "version": "0.40", "description": "This is needed by Bangle.js to automatically load the clock, menu, widgets and settings", "icon": "bootloader.png", "type": "bootloader", @@ -845,7 +845,7 @@ { "id": "weather", "name": "Weather", - "version": "0.14", + "version": "0.15", "description": "Show Gadgetbridge weather report", "icon": "icon.png", "screenshots": [{"url":"screenshot.png"}], @@ -1324,7 +1324,7 @@ "icon": "gesture.png", "type": "app", "tags": "gesture,ai", - "supports": ["BANGLEJS"], + "supports": ["BANGLEJS", "BANGLEJS2"], "storage": [ {"name":"gesture.app.js","url":"gesture.js"}, {"name":".tfnames","url":"gesture-tfnames.js","evaluate":true}, @@ -2430,7 +2430,7 @@ { "id": "calendar", "name": "Calendar", - "version": "0.05", + "version": "0.06", "description": "Simple calendar", "icon": "calendar.png", "screenshots": [{"url":"screenshot_calendar.png"}], @@ -3533,7 +3533,7 @@ "id": "mclockplus", "name": "Morph Clock+", "shortName": "Morph Clock+", - "version": "0.02", + "version": "0.03", "description": "Morphing Clock with more readable seconds and date and additional stopwatch", "icon": "mclockplus.png", "type": "clock", @@ -3987,11 +3987,12 @@ "icon": "app.png", "type": "clock", "tags": "clock", - "supports": ["BANGLEJS"], + "supports": ["BANGLEJS", "BANGLEJS2"], "readme": "README.md", "allow_emulator": true, "storage": [ - {"name":"doztime.app.js","url":"app.js"}, + {"name":"doztime.app.js","url":"app-bangle1.js","supports":["BANGLEJS"]}, + {"name":"doztime.app.js","url":"app-bangle2.js","supports":["BANGLEJS2"]}, {"name":"doztime.img","url":"app-icon.js","evaluate":true} ] }, @@ -4488,7 +4489,7 @@ "name": "LCARS Clock", "shortName":"LCARS", "icon": "lcars.png", - "version":"0.08", + "version":"0.09", "readme": "README.md", "supports": ["BANGLEJS2"], "description": "Library Computer Access Retrieval System (LCARS) clock.", @@ -5122,6 +5123,24 @@ {"name":"ltherm.img","url":"icon.js","evaluate":true} ] }, + { + "id": "presentor", + "name": "Presentor", + "version": "3.0", + "description": "Use your Bangle to present!", + "icon": "app.png", + "type": "app", + "tags": "tool,bluetooth", + "interface": "interface.html", + "readme":"README.md", + "supports": ["BANGLEJS", "BANGLEJS2"], + "allow_emulator": true, + "storage": [ + {"name":"presentor.app.js","url":"app.js"}, + {"name":"presentor.img","url":"app-icon.js","evaluate":true}, + {"name":"presentor.json","url":"settings.json"} + ] + }, { "id": "slash", "name": "Slash Watch", @@ -5389,5 +5408,24 @@ "storage": [ {"name":"touchmenu.boot.js","url":"touchmenu.boot.js"} ] + }, + { + "id": "puzzle15", + "name": "15 puzzle", + "version": "0.05", + "description": "A 15 puzzle game with drag gesture interface", + "readme":"README.md", + "icon": "puzzle15.app.png", + "screenshots": [{"url":"screenshot.png"}], + "type": "app", + "tags": "game", + "supports": ["BANGLEJS2"], + "allow_emulator": true, + "storage": [ + {"name":"puzzle15.app.js","url":"puzzle15.app.js"}, + {"name":"puzzle15.settings.js","url":"puzzle15.settings.js"}, + {"name":"puzzle15.img","url":"puzzle15.app-icon.js","evaluate":true} + ], + "data": [{"name":"puzzle15.json"}] } ] diff --git a/apps/boot/ChangeLog b/apps/boot/ChangeLog index 5c929421b..d6619822b 100644 --- a/apps/boot/ChangeLog +++ b/apps/boot/ChangeLog @@ -43,3 +43,4 @@ 0.37: Remove Quiet Mode settings: now handled by Quiet Mode Schedule app 0.38: Option to log to file if settings.log==2 0.39: Fix passkey support (fix https://github.com/espruino/Espruino/issues/2035) +0.40: Bootloader now rebuilds for new firmware versions diff --git a/apps/boot/bootupdate.js b/apps/boot/bootupdate.js index e338d9020..664d64ee7 100644 --- a/apps/boot/bootupdate.js +++ b/apps/boot/bootupdate.js @@ -6,11 +6,11 @@ var s = require('Storage').readJSON('setting.json',1)||{}; var BANGLEJS2 = process.env.HWVERSION==2; // Is Bangle.js 2 var boot = ""; if (require('Storage').hash) { // new in 2v11 - helps ensure files haven't changed - var CRC = E.CRC32(require('Storage').read('setting.json'))+require('Storage').hash(/\.boot\.js/); - boot += `if (E.CRC32(require('Storage').read('setting.json'))+require('Storage').hash(/\\.boot\\.js/)!=${CRC})`; + var CRC = E.CRC32(require('Storage').read('setting.json'))+require('Storage').hash(/\.boot\.js/)+E.CRC32(process.env.GIT_COMMIT); + boot += `if (E.CRC32(require('Storage').read('setting.json'))+require('Storage').hash(/\\.boot\\.js/)+E.CRC32(process.env.GIT_COMMIT)!=${CRC})`; } else { - var CRC = E.CRC32(require('Storage').read('setting.json'))+E.CRC32(require('Storage').list(/\.boot\.js/)); - boot += `if (E.CRC32(require('Storage').read('setting.json'))+E.CRC32(require('Storage').list(/\\.boot\\.js/))!=${CRC})`; + var CRC = E.CRC32(require('Storage').read('setting.json'))+E.CRC32(require('Storage').list(/\.boot\.js/))+E.CRC32(process.env.GIT_COMMIT); + boot += `if (E.CRC32(require('Storage').read('setting.json'))+E.CRC32(require('Storage').list(/\\.boot\\.js/))+E.CRC32(process.env.GIT_COMMIT)!=${CRC})`; } boot += ` { eval(require('Storage').read('bootupdate.js')); throw "Storage Updated!"}\n`; boot += `E.setFlags({pretokenise:1});\n`; diff --git a/apps/calendar/ChangeLog b/apps/calendar/ChangeLog index 3deec00e0..beba4ed95 100644 --- a/apps/calendar/ChangeLog +++ b/apps/calendar/ChangeLog @@ -3,3 +3,4 @@ 0.03: Add setting to start week on Sunday 0.04: Add setting to switch color schemes. On Bangle 2 non-dithering colors will be used by default. Use localized names for months and days of the week (Language app needed). 0.05: Update calendar weekend colors for start on Sunday +0.06: Use larger font for dates diff --git a/apps/calendar/calendar.js b/apps/calendar/calendar.js index 00e7d54cc..62702e349 100644 --- a/apps/calendar/calendar.js +++ b/apps/calendar/calendar.js @@ -206,6 +206,8 @@ function drawCalendar(date) { y2 - 1 ); } + require("Font8x12").add(Graphics); + g.setFont("8x12", fontSize); g.setColor(day < 50 ? fgOtherMonth : fgSameMonth); g.drawString( (day > 50 ? day - 50 : day).toString(), diff --git a/apps/calendar/screenshot_calendar.png b/apps/calendar/screenshot_calendar.png index 8285932c4..7ef5986d4 100644 Binary files a/apps/calendar/screenshot_calendar.png and b/apps/calendar/screenshot_calendar.png differ diff --git a/apps/doztime/app.js b/apps/doztime/app-bangle1.js similarity index 100% rename from apps/doztime/app.js rename to apps/doztime/app-bangle1.js diff --git a/apps/doztime/app-bangle2.js b/apps/doztime/app-bangle2.js new file mode 100644 index 000000000..b77e5201a --- /dev/null +++ b/apps/doztime/app-bangle2.js @@ -0,0 +1,244 @@ +// Positioning values for graphics buffers +const g_height = 80; // total graphics height +const g_x_off = 0; // position from left was 16, then 8 here +const g_y_off = (184 - g_height)/2; // vertical center for graphics region was 240 +const g_width = 240 - 2 * g_x_off; // total graphics width +const g_height_d = 28; // height of date region was 32 +const g_y_off_d = 0; // y position of date region within graphics region +const spacing = 0; // space between date and time in graphics region +const g_y_off_t = g_y_off_d + g_height_d + spacing; // y position of time within graphics region +const g_height_t = 44; // height of time region was 48 + +// Other vars +const A1 = [30,30,30,30,31,31,31,31,31,31,30,30]; +const B1 = [30,30,30,30,30,31,31,31,31,31,30,30]; +const B2 = [30,30,30,30,31,31,31,31,31,30,30,30]; +const timeColour = "#ffffff"; +const dateColours = ["#ff0000","#ffa500","#ffff00","#00b800","#8383ff","#ff00ff","#ff0080"]; //blue was 0000ff +const calen10 = {"size":26,"pt0":[18-g_x_off,16],"step":[16,0],"dx":-4.5,"dy":-4.5}; // positioning for usual calendar line ft w 32, 32-g, step 20 +const calen7 = {"size":26,"pt0":[48-g_x_off,16],"step":[16,0],"dx":-4.5,"dy":-4.5}; // positioning for S-day calendar line ft w 32, 62-g, step 20 +const time5 = {"size":42,"pt0":[39-g_x_off,24],"step":[26,0],"dx":-6.5,"dy":-6.5}; // positioning for lull time line ft w 48, 64-g, step 30 +const time6 = {"size":42,"pt0":[26-g_x_off,24],"step":[26,0],"dx":-6.5,"dy":-6.5}; // positioning for twinkling time line ft w 48, 48-g, step 30 +const baseYear = 11584; +const baseDate = Date(2020,11,21); // month values run from 0 to 11 +let accum = new Date(baseDate.getTime()); +let sequence = []; +let timeActiveUntil; +let addTimeDigit = false; +let dateFormat = false; +let lastX = 999999999; +let res = {}; +//var last_time_log = 0; + +var drawtime_timeout; + +// Date and time graphics buffers +var dateColour = "#ffffff"; // override later +var timeColour2 = timeColour; +var g_d = Graphics.createArrayBuffer(g_width,g_height_d,1,{'msb':true}); +var g_t = Graphics.createArrayBuffer(g_width,g_height_t,1,{'msb':true}); +// Set screen mode and function to write graphics buffers +//Bangle.setLCDMode(); +g.clear(); // start with blank screen +g.flip = function() +{ + g.setBgColor(0,0,0); + g.setColor(dateColour); + g.drawImage( + { + width:g_width, + height:g_height_d, + buffer:g_d.buffer + }, g_x_off, g_y_off + g_y_off_d); + g.setColor(timeColour2); + g.drawImage( + { + width:g_width, + height:g_height_t, + buffer:g_t.buffer + }, g_x_off, g_y_off + g_y_off_t); +}; + +setWatch(function(){ modeTime(); }, BTN, {repeat:true} ); //was BTN1 +setWatch(function(){ Bangle.showLauncher(); }, BTN, { repeat: false, edge: "falling" }); //was BTN2 +//setWatch(function(){ modeWeather(); }, BTN3, {repeat:true}); +//setWatch(function(){ toggleTimeDigits(); }, BTN4, {repeat:true}); +//setWatch(function(){ toggleDateFormat(); }, BTN5, {repeat:true}); + +Bangle.on('touch', function(button, xy) { //from Gordon Williams + if (button==1) toggleTimeDigits(); + if (button==2) toggleDateFormat(); +}); + +function buildSequence(targ){ + for(let i=0;i n > dt)-1; + let year = baseYear+parseInt(index/12); + let month = index % 12; + let day = parseInt((dt-sequence[index])/86400000); + let colour = dateColours[day % 6]; + if(day==30){ colour=dateColours[6]; } + return({"year":year,"month":month,"day":day,"colour":colour}); +} +function toggleTimeDigits(){ + addTimeDigit = !addTimeDigit; + modeTime(); +} +function toggleDateFormat(){ + dateFormat = !dateFormat; + modeTime(); +} +function formatDate(res,dateFormat){ + let yyyy = res.year.toString(12); + calenDef = calen10; + if(!dateFormat){ //ordinal format + let mm = ("0"+(res.month+1).toString(12)).substr(-2); + let dd = ("0"+(res.day+1).toString(12)).substr(-2); + if(res.day==30){ + calenDef = calen7; + let m = ((res.month+1).toString(12)).substr(-2); + return(yyyy+"-"+"S"+m); // ordinal format + } + return(yyyy+"-"+mm+"-"+dd); + } + let m = res.month.toString(12); // cardinal format + let w = parseInt(res.day/6); + let d = res.day%6; + //return(yyyy+"-"+res.month+"-"+w+"-"+d); + return(yyyy+"-"+m+"-"+w+"-"+d); +} + +function writeDozTime(text,def){ + let pts = def.pts; + let x=def.pt0[0]; + let y=def.pt0[1]; + g_t.clear(); + g_t.setFont("Vector",def.size); + for(let i in text){ + if(text[i]=="a"){ g_t.setFontAlign(0,0,2); g_t.drawString("2",x+2+def.dx,y+1+def.dy); } //+1s are new + else if(text[i]=="b"){ g_t.setFontAlign(0,0,2); g_t.drawString("3",x+2+def.dx,y+1+def.dy); } //+1s are new + else{ g_t.setFontAlign(0,0,0); g_t.drawString(text[i],x,y); } + x = x+def.step[0]; + y = y+def.step[1]; + } +} +function writeDozDate(text,def,colour){ + + dateColour = colour; + let pts = def.pts; + let x=def.pt0[0]; + let y=def.pt0[1]; + g_d.clear(); + g_d.setFont("Vector",def.size); + for(let i in text){ + if(text[i]=="a"){ g_d.setFontAlign(0,0,2); g_d.drawString("2",x+2+def.dx,y+1+def.dy); } //+1s new + else if(text[i]=="b"){ g_d.setFontAlign(0,0,2); g_d.drawString("3",x+2+def.dx,y+1+def.dy); } //+1s new + else{ g_d.setFontAlign(0,0,0); g_d.drawString(text[i],x,y); } + x = x+def.step[0]; + y = y+def.step[1]; + } +} + +// Functions for time mode +function drawTime() +{ + let dt = new Date(); + let date = ""; + let timeDef; + let x = 0; + dt.setDate(dt.getDate()); + if(addTimeDigit){ + x = + 10368*dt.getHours()+172.8*dt.getMinutes()+2.88*dt.getSeconds()+0.00288*dt.getMilliseconds(); + let msg = "00000"+Math.floor(x).toString(12); + let time = msg.substr(-5,3)+"."+msg.substr(-2); + let wait = 347*(1-(x%1)); + timeDef = time6; + } else { + x = + 864*dt.getHours()+14.4*dt.getMinutes()+0.24*dt.getSeconds()+0.00024*dt.getMilliseconds(); + let msg = "0000"+Math.floor(x).toString(12); + let time = msg.substr(-4,3)+"."+msg.substr(-1); + let wait = 4167*(1-(x%1)); + timeDef = time5; + } + if(lastX > x){ res = getDate(dt); } // calculate date once at start-up and once when turning over to a new day + date = formatDate(res,dateFormat); + if(dt2200)) { + } else { + // We have a GPS time. Set time + setTime(g.time.getTime()/1000); + } + }); + Bangle.setGPSPower(1,"time"); + setTimeout(fixTime, 10*60*1000); // every 10 minutes +} +// Start time fixing with GPS on next 10 minute interval +setTimeout(fixTime, ((60-(new Date()).getMinutes()) % 10) * 60 * 1000); diff --git a/apps/lcars/ChangeLog b/apps/lcars/ChangeLog index c171ec3d4..f5d8346da 100644 --- a/apps/lcars/ChangeLog +++ b/apps/lcars/ChangeLog @@ -5,4 +5,5 @@ 0.05: Additional icons for (1) charging and (2) bat < 30%. 0.06: Fix - Alarm disabled, if clock was closed. 0.07: Added settings to adjust data that is shown for each row. -0.08: Support for multiple screens. 24h graph for steps + HRM. Fullscreen Mode. \ No newline at end of file +0.08: Support for multiple screens. 24h graph for steps + HRM. Fullscreen Mode. +0.09: Tab anywhere to open the launcher. \ No newline at end of file diff --git a/apps/lcars/README.md b/apps/lcars/README.md index 97695a408..4bf5218f6 100644 --- a/apps/lcars/README.md +++ b/apps/lcars/README.md @@ -8,13 +8,15 @@ To contribute you can open a PR at this [GitHub Repo]( https://github.com/peerda * LCARS Style watch face. * Full screen mode - widgets are still loaded. * Supports multiple screens with different data. + * Tab anywhere to open the launcher. * [Screen 1] Date + Time + Lock status. * [Screen 1] Shows randomly images of real planets. * [Screen 1] Shows different states such as (charging, out of battery, GPS on etc.) * [Screen 1] Swipe up/down to activate an alarm. * [Screen 1] Shows 3 customizable datapoints on the first screen. * [Screen 1] The lower orange line indicates the battery level. - * [Screen 2] Display month graphs for steps + hrm on the second screen. + * [Screen 2] Display graphs for steps + hrm on the second screen. + * [Screen 2] Switch between day/month via swipe up/down. ## Multiple screens support diff --git a/apps/lcars/lcars.app.js b/apps/lcars/lcars.app.js index 74d0450c0..167adad2d 100644 --- a/apps/lcars/lcars.app.js +++ b/apps/lcars/lcars.app.js @@ -24,6 +24,7 @@ let cOrange = "#FF9900"; let cPurple = "#FF00DC"; let cWhite = "#FFFFFF"; let cBlack = "#000000"; +let cGrey = "#9E9E9E"; /* * Global lcars variables @@ -147,14 +148,17 @@ function printData(key, y, c){ } g.setColor(c); + g.fillRect(79, y-2, 87 ,y+18); + + g.setFontAlign(1,-1,0); + g.drawString(value, 131, y); + + g.setColor(c); + g.setFontAlign(-1,-1,0); g.fillRect(133, y-2, 165 ,y+18); g.fillCircle(161, y+8, 10); g.setColor(cBlack); g.drawString(text, 135, y); - - g.setColor(c); - g.setFontAlign(1,-1,0); - g.drawString(value, 130, y); } function drawHorizontalBgLine(color, x1, x2, y, h){ @@ -191,13 +195,14 @@ function drawState(){ return; } - g.clearRect(20, 93, 77, 170); - g.setColor(cWhite); - var bat = E.getBattery(); - var current = new Date(); - var hours = current.getHours(); + g.clearRect(20, 93, 75, 170); + g.setFontAlign(0, 0, 0); + g.setFontAntonioMedium(); if(!isAlarmEnabled()){ + var bat = E.getBattery(); + var current = new Date(); + var hours = current.getHours(); var iconImg = Bangle.isCharging() ? iconCharging : bat < 30 ? iconNoBattery : @@ -206,16 +211,16 @@ function drawState(){ hours % 4 == 1 ? iconMars : hours % 4 == 2 ? iconMoon : iconEarth; - g.drawImage(iconImg, 29, 104); + g.drawImage(iconImg, 24, 118); + g.setColor(cWhite); + g.drawString("STATUS", 24+25, 108); } else { // Alarm within symbol - g.setFontAntonioMedium(); - g.setFontAlign(0, 0, 0); g.setColor(cOrange); - g.drawString("ALARM", 29+25, 107); + g.drawString("ALARM", 24+25, 108); g.setColor(cWhite); g.setFontAntonioLarge(); - g.drawString(getAlarmMinutes(), 29+25, 107+35); + g.drawString(getAlarmMinutes(), 24+25, 108+35); } g.setFontAlign(-1, -1, 0); @@ -236,7 +241,7 @@ function drawPosition0(){ var bat = E.getBattery() / 100.0; var batX2 = parseInt((172 - 35) * bat + 35); drawHorizontalBgLine(cOrange, 35, batX2, 171, 5); - drawHorizontalBgLine(cPurple, batX2+10, 172, 171, 5); + drawHorizontalBgLine(cGrey, batX2+10, 172, 171, 5); // Draw logo drawLock(); @@ -247,7 +252,7 @@ function drawPosition0(){ var currentDate = new Date(); var timeStr = locale.time(currentDate,1); g.setFontAntonioLarge(); - g.drawString(timeStr, 28, 10); + g.drawString(timeStr, 29, 10); // Write date g.setColor(cWhite); @@ -255,7 +260,7 @@ function drawPosition0(){ var dayStr = locale.dow(currentDate, true).toUpperCase(); dayStr += " " + currentDate.getDate(); dayStr += " " + currentDate.getFullYear(); - g.drawString(dayStr, 29, 56); + g.drawString(dayStr, 32, 56); // Draw data g.setFontAlign(-1, -1, 0); @@ -401,7 +406,7 @@ function draw(){ * Step counter via widget */ function getSteps() { - var steps = 0 + var steps = 0; try { health = require("health"); } catch(ex) { @@ -553,6 +558,10 @@ Bangle.on("drag", e => { } }); +Bangle.on("touch", e => { + Bangle.showLauncher(); +}); + /* * Lets start widgets, listen for btn etc. diff --git a/apps/lcars/screenshot.png b/apps/lcars/screenshot.png index b3dfd4200..fba55a9f7 100644 Binary files a/apps/lcars/screenshot.png and b/apps/lcars/screenshot.png differ diff --git a/apps/mclockplus/ChangeLog b/apps/mclockplus/ChangeLog index a1cecc698..097545ba8 100644 --- a/apps/mclockplus/ChangeLog +++ b/apps/mclockplus/ChangeLog @@ -1,2 +1,3 @@ 0.01: Created app 0.02: Use Bangle.setUI for button/launcher handling +0.03: Allow widgets to detect this is a clock diff --git a/apps/mclockplus/mclockplus.app.js b/apps/mclockplus/mclockplus.app.js index 4c74ce1be..970397478 100644 --- a/apps/mclockplus/mclockplus.app.js +++ b/apps/mclockplus/mclockplus.app.js @@ -304,15 +304,14 @@ Bangle.on('lcdPower',function(on) { }); g.clear(); +// Show launcher when button pressed +Bangle.setUI("clock"); Bangle.loadWidgets(); Bangle.drawWidgets(); // Update time once a second timeInterval = setInterval(showTime, 1000); showTime(); -// Show launcher when button pressed -Bangle.setUI("clock"); - // Start stopwatch when BTN3 is pressed setWatch(() => {swInterval=setInterval(stopWatch, 1000);stopWatch();}, BTN3, {repeat:false,edge:"falling"}); B3 = 1; // BTN3 is bound to start the stopwatch diff --git a/apps/presentor/ChangeLog b/apps/presentor/ChangeLog new file mode 100644 index 000000000..00833cf91 --- /dev/null +++ b/apps/presentor/ChangeLog @@ -0,0 +1,8 @@ +0.1: Start of app. +0.5: BLE keyboard functionality. +1.0: BLE mouse functionality to scroll back/forward. +1.5: Added accelerator style mouse. +2.0: Added touchpad style mouse. +2.1: Initial internal git(hub) release. Added icon and such. +2.2: Begin work on presentation parts. +3.0: Presentation parts! \ No newline at end of file diff --git a/apps/presentor/README.md b/apps/presentor/README.md new file mode 100644 index 000000000..8b22eb228 --- /dev/null +++ b/apps/presentor/README.md @@ -0,0 +1,2 @@ +# Presentor +Use your Bangle to present! diff --git a/apps/presentor/app-icon.js b/apps/presentor/app-icon.js new file mode 100644 index 000000000..76939d548 --- /dev/null +++ b/apps/presentor/app-icon.js @@ -0,0 +1 @@ +require("heatshrink").decompress(atob("mEwxH+AH4ASlgADGmIxwLV4wqGQowfWZQwjKw4wJF7ghBmVWmQlELYoweFwYABGAwrHF7IuFGAwrIF7AuHMJADGF0AwHAYovWFxaSHADQuDEgIADYZYucAQOB1fQ1eBmQwiFwlX6AAE1gqBGD6MEmQqBwIICwIGB0rDeWYksFAIuBz+fvQHC6D0dcQssEwIuB4fC4V0M4VXF7YuFDYLqBlnDF4WeHAYugL5N6L4I4BF0IvB0vQvdQGAJeBY4YucmQxEAgJgBvYOBdwYQDFzUzmZ/EllXFIKKBAYVXBwSMaller7fFAoKSBAAOBFQK7dPoJfFEoYADRjgmEeIzFFdUQAOdUIumdRLtDAAIufdRQKCr8zCQjqmE4NeF4YudWxpqCFyovBK5LqiF6DqdR6D0BdTYwJGg5sBdTQwKEAIwHdTQwMSpQueYaAufGBouiGBYukGBIumGA4uoGAouqGAYABF1QAl")) diff --git a/apps/presentor/app.js b/apps/presentor/app.js new file mode 100644 index 000000000..6b7450a0c --- /dev/null +++ b/apps/presentor/app.js @@ -0,0 +1,471 @@ +// Presentor by 7kasper (Kasper Müller) +// Version 3.0 + +const SpecialReport = new Uint8Array([ + 0x05, 0x01, // USAGE_PAGE (Generic Desktop) + 0x09, 0x02, // USAGE (Mouse) + 0xa1, 0x01, // COLLECTION (Application) + 0x85, 0x01, // REPORT_ID (1) + 0x09, 0x01, // USAGE (Pointer) + 0xa1, 0x00, // COLLECTION (Physical) + 0x05, 0x09, // USAGE_PAGE (Button) + 0x19, 0x01, // USAGE_MINIMUM (Button 1) + 0x29, 0x05, // USAGE_MAXIMUM (Button 5) + 0x15, 0x00, // LOGICAL_MINIMUM (0) + 0x25, 0x01, // LOGICAL_MAXIMUM (1) + 0x95, 0x05, // REPORT_COUNT (5) + 0x75, 0x01, // REPORT_SIZE (1) + 0x81, 0x02, // INPUT (Data,Var,Abs) + 0x95, 0x01, // REPORT_COUNT (1) + 0x75, 0x03, // REPORT_SIZE (3) + 0x81, 0x03, // INPUT (Cnst,Var,Abs) + 0x05, 0x01, // USAGE_PAGE (Generic Desktop) + 0x09, 0x30, // USAGE (X) + 0x09, 0x31, // USAGE (Y) + 0x09, 0x38, // USAGE (Wheel) + 0x15, 0x81, // LOGICAL_MINIMUM (-127) + 0x25, 0x7f, // LOGICAL_MAXIMUM (127) + 0x75, 0x08, // REPORT_SIZE (8) + 0x95, 0x03, // REPORT_COUNT (3) + 0x81, 0x06, // INPUT (Data,Var,Rel) + 0x05, 0x0c, // USAGE_PAGE (Consumer Devices) + 0x0a, 0x38, 0x02, // USAGE (AC Pan) + 0x15, 0x81, // LOGICAL_MINIMUM (-127) + 0x25, 0x7f, // LOGICAL_MAXIMUM (127) + 0x75, 0x08, // REPORT_SIZE (8) + 0x95, 0x01, // REPORT_COUNT (1) + 0x81, 0x06, // INPUT (Data,Var,Rel) + 0xc0, // END_COLLECTION + 0xc0, // END_COLLECTION + 0x05, 0x01, // USAGE_PAGE (Generic Desktop) + 0x09, 0x06, // USAGE (Keyboard) + 0xa1, 0x01, // COLLECTION (Application) + 0x85, 0x02, // REPORT_ID (2) + 0x05, 0x07, // USAGE_PAGE (Keyboard) + 0x19, 0xe0, // USAGE_MINIMUM (Keyboard LeftControl) + 0x29, 0xe7, // USAGE_MAXIMUM (Keyboard Right GUI) + 0x15, 0x00, // LOGICAL_MINIMUM (0) + 0x25, 0x01, // LOGICAL_MAXIMUM (1) + 0x75, 0x01, // REPORT_SIZE (1) + 0x95, 0x08, // REPORT_COUNT (8) + 0x81, 0x02, // INPUT (Data,Var,Abs) + 0x75, 0x08, // REPORT_SIZE (8) + 0x95, 0x01, // REPORT_COUNT (1) + 0x81, 0x01, // INPUT (Cnst,Ary,Abs) + 0x19, 0x00, // USAGE_MINIMUM (Reserved (no event indicated)) + 0x29, 0x73, // USAGE_MAXIMUM (Keyboard F24) + 0x15, 0x00, // LOGICAL_MINIMUM (0) + 0x25, 0x73, // LOGICAL_MAXIMUM (115) + 0x95, 0x05, // REPORT_COUNT (5) + 0x75, 0x08, // REPORT_SIZE (8) + 0x81, 0x00, // INPUT (Data,Ary,Abs) + 0xc0 // END_COLLECTION +]); + +const MouseButton = { + NONE : 0, + LEFT : 1, + RIGHT : 2, + MIDDLE : 4, + BACK : 8, + FORWARD: 16 +}; + +const kb = require("ble_hid_keyboard"); + +const Layout = require("Layout"); +const Locale = require("locale"); +let mainLayout = new Layout({ + 'type': 'v', + filly: 1, + c: [ + { + type: 'txt', + font: '6x8', + label: 'Presentor', + valign: -1, + halign: 0, + col: g.theme.fg1, + // bgCol: g.theme.bg2, + bgCol: '#00F', + fillx: 1, + }, { + type: 'h', + fillx: 1, + c: [ + { + type: 'txt', + font: '15%', + label: '00:00', + id: 'Time', + halign: -1, + pad: 3 + }, { + fillx: 1 + }, { + type: 'txt', + font: '15%', + label: '00:00', + id: 'Timer', + halign: 1, + pad: 3 + } + ] + }, { + type: 'txt', + font: '10%', + label: '+00:00', + id: 'RestTime', + col: '#fff' + }, { + type: 'txt', + font: '10%', + label: '--------------' + }, { + type: 'txt', + font: '15%', + label: 'Presenting', + id: 'Subject' + }, { + type: 'txt', + font: '6x8', + label: 'Swipe up to start the time.', + id: 'Notes', + col: '#ff0', + fillx: 1, + filly: 1, + valign: 1 + } + ] +}, {lazy:true}); + +let settings = {pparts: [], sversion: 0}; +let HIDenabled = true; + +// Application variables +let pparti = -1; +let ppartBuzzed = false; +let restBuzzed = false; + +let lastx = 0; +let lasty = 0; + +// Mouse states +let holding = false; +let trackPadMode = false; + +// Timeout IDs. +let timeoutId = -1; +let timeoutHolding = -1; +let timeoutDraw = -1; + + +let homeRoll = 0; +let homePitch = 0; +let mCal = 0; +let mttl = 0; +let cttl = 0; + +// BT helper. +let clearToSend = true; + +// Presentation Timers +let ptimers = []; + +function delay(t, v) { + return new Promise((resolve) => { + setTimeout(resolve, t) + }); +} + +function formatTimePart(time) { + time = Math.floor(Math.abs(time)); + return time < 10 ? `0${time}` : `${time}`; +} + +function formatTime(time, doPlus) { + if (time == Infinity) return ' --:-- '; + return `${time < 0 ? '-' : (doPlus ? '+' : '')}${formatTimePart(time/60)}:${formatTimePart(time%60)}`; +} + +function loadSettings() { + settings = require("Storage").readJSON('presentor.json'); + for (let i = 0; i < settings.pparts.length; i++) { + ptimers[i] = { + active: false, + tracked: -1, + left: settings.pparts[i].minutes * 60 + settings.pparts[i].seconds + }; + } +} + +function getCurrentTimer() { + if (pparti < 0) return Infinity; + if (!settings.pparts || pparti >= settings.pparts.length) return Infinity; + if (ptimers[pparti].tracked == -1) return Infinity; + ptimers[pparti].left -= (getTime() - ptimers[pparti].tracked); + ptimers[pparti].tracked = getTime(); + // if we haven't buzzed yet and timer became negative just buzz here. + // TODO better place? + if (ptimers[pparti].left <= 0 && !ppartBuzzed) { + Bangle.buzz(400) + .then(() => delay(400)) + .then(() => Bangle.buzz(400)); + ppartBuzzed = true; + } + return ptimers[pparti].left; +} + +function getRestTime() { + let rem = 0; + // Add all remaining time from previous presentation parts. + for (let i = 0; i < pparti; i++) { + rem += ptimers[i].left; + } + if (pparti >= 0 && pparti < ptimers.length && ptimers[pparti].left < 0) { + rem += ptimers[pparti].left; + } + // if we haven't buzzed yet and timer became negative just buzz here. + // TODO better place? + if (rem < 0 && !restBuzzed) { + Bangle.buzz(200) + .then(() => delay(400)) + .then(() => Bangle.buzz(200)) + .then(() => delay(400)) + .then(() => Bangle.buzz(200)); + restBuzzed = true; + } + return rem; +} + +function drawMainFrame() { + var d = new Date(); + // update time + mainLayout.Time.label = Locale.time(d,1); + // update timer + mainLayout.Timer.label = formatTime(getCurrentTimer()); + let restTime = getRestTime(); + mainLayout.RestTime.label = formatTime(restTime, true); + mainLayout.RestTime.col = restTime < 0 ? '#f00' : (restTime > 0 ? '#0f0' : '#fff'); + mainLayout.render(); + // schedule a draw for the next minute + if (timeoutDraw != -1) clearTimeout(timeoutDraw); + timeoutDraw = setTimeout(function() { + timeoutDraw = -1; + drawMainFrame(); + }, 1000 - (Date.now() % 1000)); +} + +function drawMain() { + g.clear(); + mainLayout.forgetLazyState(); + drawMainFrame(); + // mainLayout.render(); + // E.showMessage('Presentor'); +} + +function doPPart(r) { + pparti += r; + if (pparti < 0) { + pparti = -1; + mainLayout.Subject.label = 'PAUSED'; + mainLayout.Notes.label = 'Swipe up to start again.'; + return; + } + if (!settings.pparts || pparti >= settings.pparts.length) { + pparti = settings.pparts.length; + mainLayout.Subject.label = 'FINISHED'; + mainLayout.Notes.label = 'Good Job!'; + return; + } + let ppart = settings.pparts[pparti]; + mainLayout.Subject.label = ppart.subject; + mainLayout.Notes.label = ppart.notes; + ptimers[pparti].tracked = getTime(); + // We haven't buzzed if there was time left. + ppartBuzzed = ptimers[pparti].left <= 0; + // Always reset buzzstate for the rest timer. + restBuzzed = getRestTime() < 0; + drawMainFrame(); +} + +NRF.setServices(undefined, { hid : SpecialReport }); +// TODO: figure out how to detect HID. +NRF.on('HID', function() { + HIDenabled = true; +}); + +function moveMouse(x,y,b,wheel,hwheel,callback) { + if (!HIDenabled) return; + if (!b) b = 0; + if (!wheel) wheel = 0; + if (!hwheel) hwheel = 0; + NRF.sendHIDReport([1,b,x,y,wheel,hwheel,0,0], function() { + if (callback) callback(); + }); +} + +// function getSign(x) { +// return ((x > 0) - (x < 0)) || +x; +// } + +function scroll(wheel,hwheel,callback) { + moveMouse(0,0,0,wheel,hwheel,callback); +} + +// Single click a certain button (immidiatly release). +function clickMouse(b, callback) { + if (!HIDenabled) return; + NRF.sendHIDReport([1,b,0,0,0,0,0,0], function() { + NRF.sendHIDReport([1,0,0,0,0,0,0,0], function() { + if (callback) callback(); + }); + }); +} + +function pressKey(keyCode, modifiers, callback) { + if (!HIDenabled) return; + if (!modifiers) modifiers = 0; + NRF.sendHIDReport([2, modifiers,0,keyCode,0,0,0,0], function() { + NRF.sendHIDReport([2,0,0,0,0,0,0,0], function() { + if (callback) callback(); + }); + }); +} + +function handleAcc(acc) { + let rRoll = acc.y * -50; + let rPitch = acc.x * -100; + if (mCal > 10) { + //console.log("x: " + (rRoll - homeRoll) + " y:" + (rPitch - homePitch)); + moveMouse(acc.y * -50 - homeRoll, acc.x * -100 - homePitch); + } else { + //console.log("homeroll: " +homeRoll +"homepitch: " + homePitch); + homeRoll = rRoll * 0.7 + homeRoll * 0.3; + homePitch = rPitch * 0.7 + homePitch * 0.3; + mCal = mCal + 1; + } +} +Bangle.on('lock', function(on) { + if (on && holding) { + Bangle.setLocked(false); + Bangle.setLCDPower(1); + } +}); + +function startHolding() { + pressKey(kb.KEY.F10); + holding = true; + Bangle.buzz(); + E.showMessage('Holding'); + Bangle.on('accel', handleAcc); + Bangle.setLCDPower(1); +} +function stopHolding() { + clearTimeout(timeoutId); + if (holding) { + pressKey(kb.KEY.F10); + homePitch = 0; + homeRoll = 0; + holding = false; + mCal = 0; + Bangle.removeListener('accel', handleAcc); + Bangle.buzz(); + drawMain(); + } else { + timeoutId = setTimeout(drawMain, 1000); + } + clearTimeout(timeoutHolding); + timeoutHolding = -1; +} + +Bangle.on('drag', function(e) { + if (cttl == 0) { cttl = getTime(); } + if (trackPadMode) { + if (lastx + lasty == 0) { + lastx = e.x; + lasty = e.y; + mttl = getTime(); + } + if (clearToSend) { + clearToSend = false; + let difX = e.x - lastx, difY = e.y - lasty; + let dT = getTime() - mttl; + let vX = difX / dT, vY = difY / dT; + //let qX = getSign(difX) * Math.pow(Math.abs(difX), 1.2); + //let qY = getSign(difY) * Math.pow(Math.abs(difY), 1.2); + let qX = difX + 0.02 * vX, qY = difY + 0.02 * vY; + moveMouse(qX, qY, 0, 0, 0, function() { + setTimeout(function() {clearToSend = true;}, 50); + }); + lastx = e.x; + lasty = e.y; + mttl = getTime(); + console.log("Dx: " + (qX) + " Dy: " + (qY)); + } + if (!e.b) { + // short press + if (getTime() - cttl < 0.2) { + clickMouse(MouseButton.LEFT); + console.log("click left"); + } + // longer press in center + else if (getTime() - cttl < 0.6 && e.x > g.getWidth()/4 && e.x < 3 * g.getWidth()/4 && e.y > g.getHeight() / 4 && e.y < 3 * g.getHeight() / 4) { + clickMouse(MouseButton.RIGHT); + console.log("click right"); + } + cttl = 0; + lastx = 0; + lasty = 0; + } + } else { + if(!e.b){ + Bangle.buzz(100); + if(lasty > 40){ + doPPart(-1); + // E.showMessage('down'); + } else if(lasty < -40){ + doPPart(1); + // E.showMessage('up'); + } else if(lastx > 40){ + // E.showMessage('right'); + //kb.tap(kb.KEY.RIGHT, 0); + scroll(-1); + } else if(lastx < -40){ + // E.showMessage('left'); + //kb.tap(kb.KEY.LEFT, 0); + scroll(1); + } else if(lastx==0 && lasty==0 && holding == false){ + // E.showMessage('press'); + clickMouse(MouseButton.LEFT); + } + stopHolding(); + lastx = 0; + lasty = 0; + } else{ + lastx = lastx + e.dx; + lasty = lasty + e.dy; + if (timeoutHolding == -1) { + timeoutHolding = setTimeout(startHolding, 500); + } + } + } +}); + + +function onBtn() { + if (trackPadMode) { + trackPadMode = false; + stopHolding(); + drawMain(); + } else { + clearToSend = true; + trackPadMode = true; + E.showMessage('Mouse'); + } + Bangle.buzz(); +} +setWatch(onBtn, (process.env.HWVERSION==2) ? BTN1 : BTN2, {repeat: true}); + +loadSettings(); +drawMain(); \ No newline at end of file diff --git a/apps/presentor/app.png b/apps/presentor/app.png new file mode 100644 index 000000000..d29cf7be6 Binary files /dev/null and b/apps/presentor/app.png differ diff --git a/apps/presentor/interface.html b/apps/presentor/interface.html new file mode 100644 index 000000000..e772d24da --- /dev/null +++ b/apps/presentor/interface.html @@ -0,0 +1,285 @@ + + + + + + + + + + + + +
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+ + + + + + diff --git a/apps/presentor/settings.json b/apps/presentor/settings.json new file mode 100644 index 000000000..398bf1332 --- /dev/null +++ b/apps/presentor/settings.json @@ -0,0 +1 @@ +{"pparts":[{"subject":"#1","minutes":10,"seconds":0,"notes":"This is a note."},{"subject":"#2","minutes":2,"seconds":50,"notes":"Change in the app!"}],"sversion":2.2} \ No newline at end of file diff --git a/apps/puzzle15/ChangeLog b/apps/puzzle15/ChangeLog new file mode 100644 index 000000000..0950b7ae0 --- /dev/null +++ b/apps/puzzle15/ChangeLog @@ -0,0 +1,5 @@ +0.01: Initial version, UI mechanics ready, no real game play so far +0.02: Lots of enhancements, menu system not yet functional, but packaging should be now... +0.03: Menu logic now generally functioning, splash screen added. The first really playable version! +0.04: Settings dialog, about screen +0.05: Central game end function diff --git a/apps/puzzle15/README.md b/apps/puzzle15/README.md new file mode 100644 index 000000000..16c0c4593 --- /dev/null +++ b/apps/puzzle15/README.md @@ -0,0 +1,57 @@ +# Puzzle15 - A 15-puzzle for the Bangle.js 2 + +This is a Bangle.js 2 adoption of the famous 15 puzzle. + +## The game + +A board of _n_ by _n_ fields is filled with _n^2-1_ numbered stones. So, one field, the "gap", is left free. + +Bring them in the correct order so that the gap is finally at the bottom right of the playing field. +The less moves you need, the better you are. + +If _n_ is 4, the number of stones is _16-1=15_. Hence the name of the game. + +## How to play + +If you start the game, it shows a splash screen and then generates a shuffled 4x4 board with a 15 puzzle. +Move the stones with drag gestures on the screen. +If you want to move the stone below the gap upward, drag from the bottom of the screen upward. +The drag gestures can be performed anywhere on the screen, there is no need to start or end them on the stone to be moved. + +If you managed to order the stones correctly, a success message appears. +You can continue with another game, go to the game's main menu, or quit the game entirely. + +There is a grey menu button right of the board containing the well-known three-bar menu symbol ("Hamburger menu"). +It opens the game's main menu directly from within the game. + +## The main menu + +Puzzle15 has a main menu which can be reached from the in-game menu button or the end-of-game message window. +It features the following options: + +* **Continue** - Continue the currently running game. _This option is only shown if the main menu is opened during an open game._ +* **Start 3x3**, **Start 4x4**, **Start 5x5** - Start a new game on a board with the respective dimension. Any currently open game is dropped. +* **About** Show a small "About" info box. +* **Exit** Exit Puzzle15 and return to the default watch face. + +## Game settings + +The game has some global settings which can be accessed on the usual way through the Bangle.js' app settings user interface. +Currently it has the following options: + +* **Splash** - Define whether the game should open with a splash screen. **long** shows the splash screen for five seconds, **short** shows it for two seconds. **off** starts the app _without_ a splash screen, it directly comes up with whatever the "Start with" option says. +* **Start with** - What should happen after the splash screen (or, if it is disabled, directly at app start): **3x3**, **4x4** and **5x5** start the game with a board of the respective dimension, **menu** shows the main menu which allows to select the board size. + +## Implementation notes + +The game engine always generates puzzles which can be solved. + +Solvability is detected by counting inversions, +i.e. pairs of stones where the stone at the earlier field (row-wise, left to right, top to bottom) has a number _greater than_ the stone on the later field, with all pairs of stones compared. +The algorithm is described at https://www.geeksforgeeks.org/check-instance-15-puzzle-solvable/ . + +## The splash screen + +The Splash screen shows a part of the illustration "The 14-15-puzzle in puzzleland" from Sam Loyd. Other than Puzzle15, it depicts a 15 puzzle with the stones "14" and "15" swapped. This puzzle is indeed *not* solvable. + +Have fun! diff --git a/apps/puzzle15/introscreen.png b/apps/puzzle15/introscreen.png new file mode 100644 index 000000000..766cd61fa Binary files /dev/null and b/apps/puzzle15/introscreen.png differ diff --git a/apps/puzzle15/puzzle15.app-icon.js b/apps/puzzle15/puzzle15.app-icon.js new file mode 100644 index 000000000..04fb4a665 --- /dev/null +++ b/apps/puzzle15/puzzle15.app-icon.js @@ -0,0 +1 @@ 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b/apps/puzzle15/puzzle15.app.js @@ -0,0 +1,771 @@ +// A 15-puzzle game for the Bangle.js 2 clock +// (C) Dirk Hillbrecht 2022 +// Released unter the terms of the MIT license + +// The intro screen as large base-64-encoded binary data +const introscreen = 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+ +// *** Global constants from which several other settings are derived + +// Minimum number of pixels to interpret it as drag gesture +const dragThreshold = 10; + +// Maximum number of pixels to interpret a click from a drag event series +const clickThreshold = 3; + +// Number of steps in stone move animation +const animationSteps = 6; + +// Milliseconds to wait between move animation steps +const animationWaitMillis = 30; + +// Total width of the playing field (full screen width) +const fieldw = g.getWidth(); + +// Total height of the playing field (screen height minus widget zones) +const fieldh = g.getHeight() - 48; + + +// *** Global game characteristics + +// Size of the playing field +var stonesPerLine; + +// Size of one field +var stonesize; + +// Actual left start of the playing field (so that it is centered) +var leftstart; + +// Actual top start of the playing field (so that it is centered) +var topstart; + +// Number of stones on the board (needed at several occasions) +var stonesPerBoard; + +// Set the stones per line globally and all derived values, too +function setStonesPreLine(bPL) { + stonesPerLine = bPL; + stonesize = Math.floor(Math.min(fieldw / (stonesPerLine + 1), fieldh / stonesPerLine)) - 2; + leftstart = (fieldw - ((stonesPerLine + 1) * stonesize + 8)) / 2; + topstart = 24 + ((fieldh - (stonesPerLine * stonesize + 6)) / 2); + stonesPerBoard = (stonesPerLine * stonesPerLine); +} + + +// *** Global app settings + +var SETTINGSFILE = "puzzle15.json"; + +// variables defined from settings +var splashMode; +var startWith; + +/* For development purposes +require('Storage').writeJSON(SETTINGSFILE, { + splashMode: "off", + startWith: "5x5", +}); +/* */ + +/* OR (also for development purposes) +require('Storage').erase(SETTINGSFILE); +/* */ + +// Helper method for loading the settings +function def(value, def) { + return (value !== undefined ? value : def); +} + +// Load settings +function loadSettings() { + var settings = require('Storage').readJSON(SETTINGSFILE, true) || {}; + splashMode = def(settings.splashMode, "long"); + startWith = def(settings.startWith, "4x4"); +} + + +// *** Low level helper classes + +// One node of a first-in-first-out storage +class FifoNode { + constructor(payload) { + this.payload = payload; + this.next = null; + } +} + +// Simple first-in-first-out (fifo) storage +// Needed to keep the stone movements in order +class Fifo { + + // Initialize an empty Fifo + constructor() { + this.first = null; + this.last = null; + } + + // Add an element to the end of the internal fifo queue + add(payload) { + if (this.last === null) { // queue is empty + this.first = new FifoNode(payload); + this.last = this.first; + } else { + let newlast = new FifoNode(payload); + this.last.next = newlast; + this.last = newlast; + } + } + + // Returns the first element in the queue, null if it is empty + remove() { + if (this.first === null) + return null; + let oldfirst = this.first; + this.first = this.first.next; + if (this.first === null) + this.last = null; + return oldfirst.payload; + } + + // Returns if the fifo is empty, i.e. it does not hold any elements + isEmpty() { + return (this.first === null); + } + +} + +// Helper class to keep track of tasks +// Executes tasks given by addTask. +// Tasks must call Worker.endTask() when they are finished, for this they get the worker passed as parameter. +// If a task is given with addTask() while another task is still running, +// it is queued and executed once the currently running task and all +// previously scheduled tasks have finished. +// Tasks must be functions with the Worker as first and only parameter. +class Worker { + + // Create an empty worker + constructor() { + this.tasks = new Fifo(); + this.busy = false; + } + + // Add a task to the worker + addTask(task) { + if (this.busy) // other task is running: Queue this task + this.tasks.add(task); + else { // No other task is running: Execute directly + this.busy = true; + task(this); + } + } + + // Called by the task once it finished + endTask() { + if (this.tasks.isEmpty()) // No more tasks queued: Become idle + this.busy = false; + else // Call the next task immediately + this.tasks.remove()(this); + } + +} + +// Evaluate "drag" events from the UI and call handlers for drags or clicks +// The UI sends a drag as a series of events indicating partial movements +// of the finger. +// This class combines such parts to a long drag from start to end +// If the drag is short, it is interpreted as click, +// otherwise as drag. +// The approprate method is called with the data of the drag. +class Dragger { + + constructor(clickHandler, dragHandler, clickThreshold, dragThreshold) { + this.clickHandler = clickHandler; + this.dragHandler = dragHandler; + this.clickThreshold = (clickThreshold === undefined ? 3 : clickThreshold); + this.dragThreshold = (dragThreshold === undefined ? 10 : dragThreshold); + this.dx = 0; + this.dy = 0; + this.enabled = true; + } + + // Enable or disable the Dragger + setEnabled(b) { + this.enabled = b; + } + + // Handle a raw drag event from the UI + handleRawDrag(e) { + if (!this.enabled) + return; + this.dx += e.dx; // Always accumulate + this.dy += e.dy; + if (e.b === 0) { // Drag event ended: Evaluate full drag + if (Math.abs(this.dx) < this.clickThreshold && Math.abs(this.dy) < this.clickThreshold) + this.clickHandler({ + x: e.x - this.dx, + y: e.y - this.dy + }); // take x and y from the drag start + else if (Math.abs(this.dx) > this.dragThreshold || Math.abs(this.dy) > this.dragThreshold) + this.dragHandler({ + x: e.x - this.dx, + y: e.y - this.dy, + dx: this.dx, + dy: this.dy + }); + this.dx = 0; // Clear the drag accumulator + this.dy = 0; + } + } + + // Attach the drag evaluator to the UI + attach() { + Bangle.on("drag", e => this.handleRawDrag(e)); + } +} + +// *** Mid-level game mechanics + +// Representation of a position where a stone is set. +// Stones can be moved from field to field. +// The playing field consists of a fixed set of fields forming a square. +// During an animation, a series of interim field instances is generated +// which represents the locations of a stone during the animation. +class Field { + + // Generate a field with a left and a top coordinate. + // Note that these coordinates are "cooked", i.e. they contain all offsets + // needed place the elements globally correct on the screen + constructor(left, top) { + this.left = left; + this.top = top; + this.centerx = (left + stonesize / 2) + 1; + this.centery = (top + stonesize / 2) + 2; + } + + // Returns whether this field contains the given coordinate + contains(x, y) { + return (this.left < x && this.left + stonesize > x && + this.top < y && this.top + stonesize > y); + } + + // Generate a field for the given playing field index. + // Playing field indexes start at top left with "0" + // and go from left to right line by line from top to bottom. + static forIndex(index) { + return new Field(leftstart + (index % stonesPerLine) * (stonesize + 2), + topstart + (Math.floor(index / stonesPerLine)) * (stonesize + 2)); + + } + // Special field for the result "stone" + static forResult() { + return new Field(leftstart + (stonesPerLine * (stonesize + 2)), + topstart + ((stonesPerLine - 1) * (stonesize + 2))); + } + + // Special field for the menu + static forMenu() { + return new Field(leftstart + (stonesPerLine * (stonesize + 2)), + topstart); + } + +} + +// Representation of a moveable stone of the game. +// Stones are moved from field to field to solve the puzzle +// Stones are numbered from 0 to the maximum number ot stones. +// Stone "0" represents the gap on the playing field. +// The main knowledge of a Stone instance is how to draw itself. +class Stone { + + // Create stone with the given number + // The constructor creates the "draw()" function which is used to draw the stone + constructor(number, targetindex) { + this.number = number; + this.targetindex = targetindex; + // gap: Does not draw anything + if (number === 0) + this.draw = function(field) {}; + else if ((number + (stonesPerLine % 2 == 0 ? (Math.floor((number - 1) / stonesPerLine)) : 0)) % 2 == 0) { + // Black stone + this.draw = function(field) { + g.setFont("Vector", (stonesPerLine === 5 ? 16 : 20)).setFontAlign(0, 0).setColor(0, 0, 0); + g.fillRect(field.left, field.top, field.left + stonesize, field.top + stonesize); + g.setColor(1, 1, 1).drawString(number, field.centerx, field.centery); + }; + } else { + // White stone + this.draw = function(field) { + g.setFont("Vector", (stonesPerLine === 5 ? 16 : 20)).setFontAlign(0, 0).setColor(0, 0, 0); + g.drawRect(field.left, field.top, field.left + stonesize, field.top + stonesize); + g.drawString(number, field.centerx, field.centery); + }; + } + } + + // Returns whether this stone is on its target index + isOnTarget(index) { + return index === this.targetindex; + } +} + +// Helper class which knows how to clear the rectangle opened up by the two given fields +class Clearer { + + // Create a clearer for the area between the two given fields + constructor(startfield, endfield) { + this.minleft = Math.min(startfield.left, endfield.left); + this.mintop = Math.min(startfield.top, endfield.top); + this.maxleft = Math.max(startfield.left, endfield.left); + this.maxtop = Math.max(startfield.top, endfield.top); + } + + // Clear the area defined by this clearer + clearArea() { + g.setColor(1, 1, 1); + g.fillRect(this.minleft, this.mintop, + this.maxleft + stonesize, this.maxtop + stonesize); + } + +} + +// Helper class which moves a stone between two fields +class Mover extends Clearer { + + // Create a mover which moves the given stone from startfield to endfield + // and animate the move in the given number of steps + constructor(stone, startfield, endfield, steps) { + super(startfield, endfield); + this.stone = stone; + this.startfield = startfield; + this.endfield = endfield; + this.steps = steps; + } + + // Create the coordinate between start and end for the given step + // Computation uses sinus for a smooth movement + stepCoo(start, end, step) { + return start + ((end - start) * ((1 + Math.sin((step / this.steps) * Math.PI - (Math.PI / 2))) / 2)); + } + + // Compute the interim field for the stone to place during the animation + stepField(step) { + return new Field( + (this.minleft === this.maxleft ? this.minleft : + this.stepCoo(this.startfield.left, this.endfield.left, step)), + (this.mintop === this.maxtop ? this.mintop : + this.stepCoo(this.startfield.top, this.endfield.top, step))); + } + + // Perform one animation step + animateStep(step, worker) { + this.clearArea(); + this.stone.draw(this.stepField(step)); + if (step < this.steps) // still steps left: Issue next step + setTimeout(function(t) { + t.animateStep(step + 1, worker); + }, animationWaitMillis, this); + else // all steps done: Inform the worker + worker.endTask(); + } + + // Start the animation, this method is called by the worker + animate(worker) { + this.animateStep(1, worker); + } + +} + +// Representation of the playing field +// Knows to draw the field and to move a stone into a gap +class Board { + + // Generates the actual playing field with all fields and stones + constructor() { + this.fields = []; + this.resultField = Field.forResult(); + this.menuField = Field.forMenu(); + for (i = 0; i < stonesPerBoard; i++) + this.fields[i] = Field.forIndex(i); + this.setShuffled(); + //this.setAlmostSolved(); // to test the game end + } + + /* Set the board into the "solved" position. Useful for showcasing and development + setSolved() { + this.stones = []; + for (i = 0; i < stonesPerBoard; i++) + this.stones[i] = new Stone((i + 1) % stonesPerBoard, i); + this.moveCount = 0; + } + /* */ + + /* Initialize an almost solved playing field. Useful for tests and development + setAlmostSolved() { + this.setSolved(); + b = this.stones[this.stones.length - 1]; + this.stones[this.stones.length - 1] = this.stones[this.stones.length - 2]; + this.stones[this.stones.length - 2] = b; + } + /* */ + + // Initialize a shuffled field. The fields are always solvable. + setShuffled() { + let nrs = []; // numbers of the stones + for (i = 0; i < stonesPerBoard; i++) + nrs[i] = i; + this.stones = []; + let count = stonesPerBoard; + for (i = 0; i < stonesPerBoard; i++) { + // Take a random number of the (remaining) numbers + let curridx = Math.floor(Math.random() * count); + let currnr = nrs[curridx]; + // Initialize the next stone with that random number + this.stones[i] = new Stone(currnr, (currnr + (stonesPerBoard - 1)) % stonesPerBoard); + // Remove the number just taken from the list of numbers + for (j = curridx + 1; j < count; j++) + nrs[j - 1] = nrs[j]; + count -= 1; + } + // not solvable: Swap the first and second stone which are not the gap. + // This will always result in a solvable board. + if (!this.isSolvable()) { + let a = (this.stones[0].number === 0 ? 2 : 0); + let b = (this.stones[1].number === 0 ? 2 : 1); + let bx = this.stones[a]; + this.stones[a] = this.stones[b]; + this.stones[b] = bx; + } + this.moveCount = 0; + } + + // Draws the complete playing field + draw() { + new Clearer(this.fields[0], this.fields[this.fields.length - 1]).clearArea(); + for (i = 0; i < this.fields.length; i++) + this.stones[i].draw(this.fields[i]); + this.drawResult(null); + this.drawMenu(); + } + + // returns the index of the field left of the field with the given index, + // -1 if there is none (index indicates already a leftmost field on the board) + leftOf(index) { + return (index % stonesPerLine === 0 ? -1 : index - 1); + } + + // returns the index of the field right of the field with the given index, + // -1 if there is none (index indicates already a rightmost field on the board) + rightOf(index) { + return (index % stonesPerLine === (stonesPerLine - 1) ? -1 : index + 1); + } + + // returns the index of the field top of the field with the given index, + // -1 if there is none (index indicates already a topmost field on the board) + topOf(index) { + return (index >= stonesPerLine ? index - stonesPerLine : -1); + } + + // returns the index of the field bottom of the field with the given index, + // -1 if there is none (index indicates already a bottommost field on the board) + bottomOf(index) { + return (index < (stonesPerLine - 1) * stonesPerLine ? index + stonesPerLine : -1); + } + + // Return the index of the gap in the field, -1 if there is none (should never happel) + indexOf0() { + for (i = 0; i < this.stones.length; i++) + if (this.stones[i].number === 0) + return i; + return -1; + } + + // Returns the row in which the gap is, 0 is upmost + rowOf0() { + let idx = this.indexOf0(); + if (idx < 0) + return -1; + return Math.floor(idx / stonesPerLine); + } + + // Searches the gap on the field and then moves one of the adjacent stones into it. + // The stone is selected by the given startfunc which returns the index + // of the selected adjacent field. + // Startfunc is one of (left|right|top|bottom)Of. + moveTo0(startfunc, worker) { + let endidx = this.indexOf0(); // Target field (the gap) + if (endidx === -1) { + worker.endTask(); + return; + } + let startidx = startfunc(endidx); // Start field (relative to the gap) + if (startidx === -1) { + worker.endTask(); + return; + } + // Replace in the internal representation + let moved = this.stones[startidx]; + this.stones[startidx] = this.stones[endidx]; + this.stones[endidx] = moved; + this.moveCount += 1; + // Move on screen using an animation effect. + new Mover(moved, this.fields[startidx], this.fields[endidx], animationSteps).animate(worker); + } + + // Move the stone right from the gap into the gap + moveRight(worker) { + this.moveTo0(this.leftOf, worker); + } + + // Move the stone left from the gap into the gap + moveLeft(worker) { + this.moveTo0(this.rightOf, worker); + } + + // Move the stone above the gap into the gap + moveUp(worker) { + this.moveTo0(this.bottomOf, worker); + } + + // Move the stone below the gap into the gap + moveDown(worker) { + this.moveTo0(this.topOf, worker); + } + + // Check if the board is solved (all stones at the right position) + isSolved() { + for (i = 0; i < this.stones.length; i++) + if (!this.stones[i].isOnTarget(i)) + return false; + return true; + } + + // counts the inversions on the board + // see https://www.geeksforgeeks.org/check-instance-15-puzzle-solvable/ + getInversionCount() { + let inversions = 0; + for (outer = 0; outer < stonesPerBoard - 1; outer++) { + let outernr = this.stones[outer].number; + if (outernr === 0) + continue; + for (inner = outer + 1; inner < stonesPerBoard; inner++) { + let innernr = this.stones[inner].number; + if (innernr > 0 && outernr > innernr) + inversions++; + } + } + return inversions; + } + + // return whether the puzzle is solvable + // see https://www.geeksforgeeks.org/check-instance-15-puzzle-solvable/ + isSolvable() { + let invs = this.getInversionCount(); + if (stonesPerLine % 2 !== 0) // odd number of rows/columns + return (invs % 2 === 0); + else { + return ((invs + this.rowOf0()) % 2 !== 0); + } + } + + // draw the result field, pass null as argument if not called from worker + drawResult(worker) { + let field = this.resultField; + let solved = this.isSolved(); + if (solved) + g.setColor(0, 1, 0); + else + g.setColor(1, 0, 0); + g.fillRect(field.left, field.top, field.left + stonesize, field.top + stonesize); + g.setColor(0, 0, 0); + g.drawRect(field.left, field.top, field.left + stonesize, field.top + stonesize); + g.setFont("Vector", 14).setFontAlign(0, 0).drawString(this.moveCount, field.centerx, field.centery); + if (worker !== null) + worker.endTask(); + if (solved) + setTimeout(() => { + gameEnd(this.moveCount); + }, 500); + } + + // draws the menu button + drawMenu() { + let field = this.menuField; + g.setColor(0.5, 0.5, 0.5); + g.fillRect(field.left, field.top, field.left + stonesize, field.top + stonesize); + g.setColor(0, 0, 0); + g.drawRect(field.left, field.top, field.left + stonesize, field.top + stonesize); + let l = field.left + 8; + let r = field.left + stonesize - 8; + let t = field.top + 5; + for (i = 0; i < 3; i++) + g.fillRect(l, t + (i * 6), r, t + (i * 6) + 2); + } + +} + + +// *** Global helper methods + +// draw some text with some surrounding to increase contrast +// text is drawn at given (x,y) position with textcol. +// frame is drawn 2 pixels around (x,y) in each direction in framecol. +function framedText(text, x, y, textcol, framecol) { + g.setColor(framecol); + for (i = -2; i < 3; i++) + for (j = -2; j < 3; j++) { + if (i === 0 && j === 0) + continue; + g.drawString(text, x + i, y + j); + } + g.setColor(textcol).drawString(text, x, y); +} + +// Show the splash screen at program start, call afterSplash afterwards. +// If spash mode is "off", call afterSplash directly. +function showSplash(afterSplash) { + if (splashMode === "off") + afterSplash(); + else { + g.reset(); + g.drawImage(introscreen, 0, 0); + setTimeout(() => { + g.setFont("Vector", 40).setFontAlign(0, 0); + framedText("15", g.getWidth() / 2, g.getHeight() / 2 - g.getFontHeight() * 0.66, "#f00", "#fff"); + setTimeout(() => { + g.setFont("Vector", 40).setFontAlign(0, 0); + framedText("Puzzle", g.getWidth() / 2, g.getHeight() / 2 + g.getFontHeight() * 0.66, "#f00", "#fff"); + setTimeout(afterSplash, (splashMode === "long" ? 2000 : 1000)); + }, (splashMode === "long" ? 1000 : 1)); + }, (splashMode === "long" ? 2000 : 1000)); + } +} + + +// *** Global flow control + +// Initialize the game with an explicit number of stones per line +function initGame(bpl) { + setStonesPreLine(bpl); + newGame(); +} + +// Start a new game with the same number of stones per line as before +function newGame() { + board = new Board(); + continueGame(); +} + +// Continue the currently running game +function continueGame() { + E.showMenu(); + board.draw(); + dragger.setEnabled(true); +} + +// Show message on game end, allows to restart new game +function gameEnd(moveCount) { + dragger.setEnabled(false); + E.showPrompt("You solved the\n" + stonesPerLine + "x" + stonesPerLine + " puzzle in\n" + moveCount + " move" + (moveCount === 1 ? "" : "s") + ".", { + title: "Puzzle solved", + buttons: { + "Again": newGame, + "Menu": () => showMenu(false), + "Exit": exitGame + } + }).then(v => { + E.showPrompt(); + setTimeout(v, 10); + }); +} + +// A tiny about screen +function showAbout(doContinue) { + E.showAlert("Author: Dirk Hillbrecht\nLicense: MIT", "Puzzle15").then(() => { + if (doContinue) + continueGame(); + else + showMenu(false); + }); +} + +// Show the in-game menu allowing to start a new game +function showMenu(withContinue) { + var mainmenu = { + "": { + "title": "15 Puzzle" + } + }; + if (withContinue) + mainmenu.Continue = continueGame; + mainmenu["Start 3x3"] = () => initGame(3); + mainmenu["Start 4x4"] = () => initGame(4); + mainmenu["Start 5x5"] = () => initGame(5); + mainmenu.About = () => showAbout(withContinue); + mainmenu.Exit = exitGame; + dragger.setEnabled(false); + g.clear(true); + E.showMenu(mainmenu); +} + +// Handle a "click" event (only needed for menu button) +function handleclick(e) { + if (board.menuField.contains(e.x, e.y)) + setTimeout(() => showMenu(true), 10); +} + +// Handle a drag event (moving the stones around) +function handledrag(e) { + worker.addTask(Math.abs(e.dx) > Math.abs(e.dy) ? + (e.dx > 0 ? e => board.moveRight(e) : e => board.moveLeft(e)) : + (e.dy > 0 ? e => board.moveDown(e) : e => board.moveUp(e))); + worker.addTask(e => board.drawResult(e)); +} + +// exit the game, clear screen first to prevent ghost images +function exitGame() { + g.clear(true); + setTimeout(load, 300); +} + + +// *** Main program + +g.clear(true); + +// Load global app settings +loadSettings(); + +// We need a worker... +var worker = new Worker(); + +// Board will be initialized after the splash screen has been shown +var board; + +// Dragger is needed for interaction during the game +var dragger = new Dragger(handleclick, handledrag, clickThreshold, dragThreshold); + +// Disable dragger as board is not yet initialized +dragger.setEnabled(false); + +// Nevertheless attach it so that it is ready once the game starts +dragger.attach(); + +// Start the game by handling the splash screen sequence +showSplash(() => { + // Clock mode allows short-press on button to exit + Bangle.setUI("clock"); + // Load widgets + Bangle.loadWidgets(); + Bangle.drawWidgets(); + if (startWith === "3x3") + initGame(3); + else if (startWith === "4x4") + initGame(4); + else if (startWith === "5x5") + initGame(5); + else + showMenu(false); +}); + +// end of file \ No newline at end of file diff --git a/apps/puzzle15/puzzle15.app.png b/apps/puzzle15/puzzle15.app.png new file mode 100644 index 000000000..f95366a46 Binary files /dev/null and b/apps/puzzle15/puzzle15.app.png differ diff --git a/apps/puzzle15/puzzle15.settings.js b/apps/puzzle15/puzzle15.settings.js new file mode 100644 index 000000000..352ec4315 --- /dev/null +++ b/apps/puzzle15/puzzle15.settings.js @@ -0,0 +1,50 @@ +// Settings menu for the Puzzle15 app + +(function(back) { + var FILE = "puzzle15.json"; + // Load settings + var settings = Object.assign({ + splashMode: "long", + startWith: "4x4" + }, require('Storage').readJSON(FILE, true) || {}); + + function writeSettings() { + require('Storage').writeJSON(FILE, settings); + } + + // Helper method which uses int-based menu item for set of string values + function stringItems(startvalue, writer, values) { + return { + value: (startvalue === undefined ? 0 : values.indexOf(startvalue)), + format: v => values[v], + min: 0, + max: values.length - 1, + wrap: true, + step: 1, + onchange: v => { + writer(values[v]); + writeSettings(); + } + }; + } + + // Helper method which breaks string set settings down to local settings object + function stringInSettings(name, values) { + return stringItems(settings[name], v => settings[name] = v, values); + } + + var mainmenu = { + "": { + "title": "15 Puzzle" + }, + "< Back": () => back(), + "Splash": stringInSettings("splashMode", ["long", "short", "off"]), + "Start with": stringInSettings("startWith", ["3x3", "4x4", "5x5", "menu"]) + }; + + // Actually display the menu + E.showMenu(mainmenu); + +}); + +// end of file \ No newline at end of file diff --git a/apps/puzzle15/screenshot.png b/apps/puzzle15/screenshot.png new file mode 100644 index 000000000..3a79a3ae6 Binary files /dev/null and b/apps/puzzle15/screenshot.png differ diff --git a/apps/weather/ChangeLog b/apps/weather/ChangeLog index 910cd4658..101da48e1 100644 --- a/apps/weather/ChangeLog +++ b/apps/weather/ChangeLog @@ -11,3 +11,4 @@ 0.12: Allow hiding the widget 0.13: Tweak Bangle.js 2 light theme colors 0.14: Use weather condition code for icon selection +0.15: Fix widget icon diff --git a/apps/weather/lib.js b/apps/weather/lib.js index 8afdfe6df..1d48116e1 100644 --- a/apps/weather/lib.js +++ b/apps/weather/lib.js @@ -53,6 +53,16 @@ exports.get = function() { scheduleExpiry(storage.readJSON('weather.json')||{}); +/** + * + * @param cond Weather condition, as one of: + * {number} code: (Preferred form) https://openweathermap.org/weather-conditions#Weather-Condition-Codes-2 + * {string} weather description (in English: breaks for other languages!) + * {object} use cond.code if present, or fall back to cond.txt + * @param x Left + * @param y Top + * @param r Icon Size + */ exports.drawIcon = function(cond, x, y, r) { var palette; @@ -249,32 +259,35 @@ exports.drawIcon = function(cond, x, y, r) { g.setColor(g.theme.fg).setFontAlign(0, 0).setFont('Vector', r*2).drawString("?", x+r/10, y+r/6); } - function chooseIcon(condition) { - if (!condition) return () => {}; - condition = condition.toLowerCase(); - if (condition.includes("thunderstorm")) return drawThunderstorm; - if (condition.includes("freezing")||condition.includes("snow")|| - condition.includes("sleet")) { + /* + * Choose weather icon to display based on weather description + */ + function chooseIconByTxt(txt) { + if (!txt) return () => {}; + txt = txt.toLowerCase(); + if (txt.includes("thunderstorm")) return drawThunderstorm; + if (txt.includes("freezing")||txt.includes("snow")|| + txt.includes("sleet")) { return drawSnow; } - if (condition.includes("drizzle")|| - condition.includes("shower")) { + if (txt.includes("drizzle")|| + txt.includes("shower")) { return drawRain; } - if (condition.includes("rain")) return drawShowerRain; - if (condition.includes("clear")) return drawSun; - if (condition.includes("few clouds")) return drawFewClouds; - if (condition.includes("scattered clouds")) return drawCloud; - if (condition.includes("clouds")) return drawBrokenClouds; - if (condition.includes("mist") || - condition.includes("smoke") || - condition.includes("haze") || - condition.includes("sand") || - condition.includes("dust") || - condition.includes("fog") || - condition.includes("ash") || - condition.includes("squalls") || - condition.includes("tornado")) { + if (txt.includes("rain")) return drawShowerRain; + if (txt.includes("clear")) return drawSun; + if (txt.includes("few clouds")) return drawFewClouds; + if (txt.includes("scattered clouds")) return drawCloud; + if (txt.includes("clouds")) return drawBrokenClouds; + if (txt.includes("mist") || + txt.includes("smoke") || + txt.includes("haze") || + txt.includes("sand") || + txt.includes("dust") || + txt.includes("fog") || + txt.includes("ash") || + txt.includes("squalls") || + txt.includes("tornado")) { return drawMist; } return drawUnknown; @@ -298,7 +311,6 @@ exports.drawIcon = function(cond, x, y, r) { case 531: return drawShowerRain; default: return drawRain; } - break; case 6: return drawSnow; case 7: return drawMist; case 8: @@ -308,16 +320,21 @@ exports.drawIcon = function(cond, x, y, r) { case 802: return drawCloud; default: return drawBrokenClouds; } - break; default: return drawUnknown; } } - if (cond.code && cond.code > 0) { - chooseIconByCode(cond.code)(x, y, r); - } else { - chooseIcon(cond.txt)(x, y, r); + function chooseIcon(cond) { + if (typeof (cond)==="object") { + if ("code" in cond) return chooseIconByCode(cond.code); + if ("txt" in cond) return chooseIconByTxt(cond.txt); + } else if (typeof (cond)==="number") { + return chooseIconByCode(cond.code); + } else if (typeof (cond)==="string") { + return chooseIconByTxt(cond.txt); + } + return drawUnknown; } - + chooseIcon(cond)(x, y, r); }; diff --git a/apps/weather/widget.js b/apps/weather/widget.js index f2ddf0b5b..2905d776b 100644 --- a/apps/weather/widget.js +++ b/apps/weather/widget.js @@ -52,8 +52,8 @@ if (!w) return; g.reset(); g.clearRect(this.x, this.y, this.x+this.width-1, this.y+23); - if (w.txt) { - weather.drawIcon(w.txt, this.x+10, this.y+8, 7.5); + if (w.code||w.txt) { + weather.drawIcon(w, this.x+10, this.y+8, 7.5); } if (w.temp) { let t = require('locale').temp(w.temp-273.15); // applies conversion diff --git a/core b/core index ae9586977..b05af96b2 160000 --- a/core +++ b/core @@ -1 +1 @@ -Subproject commit ae9586977948279d267f2749bf3a48d3aa753c11 +Subproject commit b05af96b2522a7a7225a56d804faf9383f8a8f97 diff --git a/modules/Layout.js b/modules/Layout.js index 6dc4b6368..65e9a8dc8 100644 --- a/modules/Layout.js +++ b/modules/Layout.js @@ -42,8 +42,8 @@ layoutObject has: and `fillx`/`filly` to be set. Not compatible with text rotation. * A `col` field, eg `#f00` for red * A `bgCol` field for background color (will automatically fill on render) -* A `halign` field to set horizontal alignment. `-1`=left, `1`=right, `0`=center -* A `valign` field to set vertical alignment. `-1`=top, `1`=bottom, `0`=center +* A `halign` field to set horizontal alignment WITHIN a `v` container. `-1`=left, `1`=right, `0`=center +* A `valign` field to set vertical alignment WITHIN a `h` container. `-1`=top, `1`=bottom, `0`=center * A `pad` integer field to set pixels padding * A `fillx` int to choose if the object should fill available space in x. 0=no, 1=yes, 2=2x more space * A `filly` int to choose if the object should fill available space in y. 0=no, 1=yes, 2=2x more space