diff --git a/apps.json b/apps.json index f28766ab5..bf887cabc 100644 --- a/apps.json +++ b/apps.json @@ -5660,5 +5660,20 @@ {"name":"timeandlife.app.js","url":"app.js"}, {"name":"timeandlife.img","url":"app-icon.js","evaluate":true} ] + }, + { "id": "acmaze", + "name": "AccelaMaze", + "shortName":"AccelaMaze", + "version":"0.01", + "description": "Tilt the watch to roll a ball through a maze", + "icon": "app.png", + "tags": "game", + "supports" : ["BANGLEJS2"], + "readme": "README.md", + "screenshots": [{"url":"screenshot.png"}], + "storage": [ + {"name":"acmaze.app.js","url":"app.js"}, + {"name":"acmaze.img","url":"app-icon.js","evaluate":true} + ] } ] diff --git a/apps/acmaze/ChangeLog b/apps/acmaze/ChangeLog new file mode 100644 index 000000000..5560f00bc --- /dev/null +++ b/apps/acmaze/ChangeLog @@ -0,0 +1 @@ +0.01: New App! diff --git a/apps/acmaze/README.md b/apps/acmaze/README.md new file mode 100644 index 000000000..4724eea3e --- /dev/null +++ b/apps/acmaze/README.md @@ -0,0 +1,17 @@ +# AccelaMaze + +Tilt the watch to roll a ball through a maze. + +![Screenshot](screenshot.png) + +## Usage + +* Use the menu to select difficulty level (or exit). +* Wait until the maze gets generated and a red ball appears. +* Tilt the watch to get the ball into the green cell. + +At any time you can click the button to return to the menu. + +## Creator + +[Nimrod Kerrett](https://zzzen.com) diff --git a/apps/acmaze/app-icon.js b/apps/acmaze/app-icon.js new file mode 100644 index 000000000..8bd043b8b --- /dev/null +++ b/apps/acmaze/app-icon.js @@ -0,0 +1 @@ +require("heatshrink").decompress(atob("mEwggaXh3M53/AA3yl4IHn//+EM5nMAoIX/C4RfCC4szmcxC4QFBAAUxC4UPAwIOB+YCCiMRkAFCkIGBAAQfBC4IUEAQhHIAAQX/C5EDmcyCgUTAoYXDR4kzC4UBPoKVB+YFFAQSPBiAKBiCnDGoZECABDUCa4YX/C5qPBQwoXGkczmC/FQYSSCVQSSCEwQOCC4hKFX4QXCd5YX/C4qMEmQXITAinDPoIADTwSPFkKMBX47RGI47XIC/4XCgZ9DQYYABmKYBmIXFkczmEBRIK/CQYQIBkECSoiSCA4MQa5pEFd6IX/RgMyC6H/QASVCRIS/EAQrXFJQoX/C6kDRQIXCiYFD+QFBmIUCkYFD+CJBiSPCRwIFFSoQFCiF3u9wI4gAO+wXW+IXygAAW")) diff --git a/apps/acmaze/app.js b/apps/acmaze/app.js new file mode 100644 index 000000000..53a851b5e --- /dev/null +++ b/apps/acmaze/app.js @@ -0,0 +1,276 @@ +const MARGIN = 25; +const WALL_RIGHT = 1, WALL_DOWN = 2; +const STATUS_GENERATING = 0, STATUS_PLAYING = 1, + STATUS_SOLVED = 2, STATUS_ABORTED = -1; + +function Maze(n) { + this.n = n; + this.status = STATUS_GENERATING; + this.wall_length = Math.floor((g.getHeight()-2*MARGIN)/n); + this.total_length = this.wall_length*n; + this.margin = Math.floor((g.getHeight()-this.total_length)/2); + this.ball_x = 0; + this.ball_y = 0; + this.clearScreen = function() { + g.clearRect( + 0, this.margin, + g.getWidth(), this.margin+this.total_length + ); + }; + this.clearScreen(); + g.setColor(g.theme.fg); + for (let i=0; i<=n; i++) { + g.drawRect( + this.margin, this.margin+i*this.wall_length, + g.getWidth()-this.margin, this.margin+i*this.wall_length + ); + g.drawRect( + this.margin+i*this.wall_length, this.margin, + this.margin+i*this.wall_length, g.getHeight() - this.margin + ); + } + this.walls = new Uint8Array(n*n); + this.groups = new Uint8Array(n*n); + for (let cell = 0; cell0 && !(this.walls[n*(ball_r-1)+ball_c]&WALL_DOWN)) { + next_y--; + } else if (dy>0 && ball_r<(this.n-1) && !(this.walls[n*ball_r+ball_c]&WALL_DOWN)) { + next_y++; + } else if (dx<0 && ball_c>0 && !(this.walls[n*ball_r+ball_c-1]&WALL_RIGHT)) { + next_x--; + } else if (dx>0 && ball_c<(this.n-1) && !(this.walls[n*ball_r+ball_c]&WALL_RIGHT)) { + next_x++; + } else { + return false; + } + } + this.clearCell(ball_r, ball_c); + if (this.ball_x%this.wall_length) { + this.clearCell(ball_r, ball_c+1); + } + if (this.ball_y%this.wall_length) { + this.clearCell(ball_r+1, ball_c); + } + this.ball_x = next_x; + this.ball_y = next_y; + this.drawBall(this.ball_x, this.ball_y); + if (this.ball_x==(n-1)*this.wall_length && this.ball_y==(n-1)*this.wall_length) { + this.status = STATUS_SOLVED; + } + return true; + }; + this.try_move_horizontally = function(accel_x) { + if (accel_x>0.15) { + return this.move(-1, 0); + } else if (accel_x<-0.15) { + return this.move(1, 0); + } + return false; + }; + this.try_move_vertically = function(accel_y) { + if (accel_y<-0.15) { + return this.move(0,1); + } else if (accel_y>0.15) { + return this.move(0,-1); + } + return false; + }; + this.tick = function() { + accel = Bangle.getAccel(); + if (this.ball_x%this.wall_length) { + this.try_move_horizontally(accel.x); + } else if (this.ball_y%this.wall_length) { + this.try_move_vertically(accel.y); + } else { + if (Math.abs(accel.x)>Math.abs(accel.y)) { // prefer horizontally + if (!this.try_move_horizontally(accel.x)) { + this.try_move_vertically(accel.y); + } + } else { // prefer vertically + if (!this.try_move_vertically(accel.y)) { + this.try_move_horizontally(accel.x); + } + } + } + }; + this.clearCell(0,0); + this.clearCell(n-1,n-1); + this.drawBall(0,0); + this.status = STATUS_PLAYING; +} + +function timeToText(t) { // Courtesy of stopwatch app + let hrs = Math.floor(t/3600000); + let mins = Math.floor(t/60000)%60; + let secs = Math.floor(t/1000)%60; + let tnth = Math.floor(t/100)%10; + let text; + + if (hrs === 0) + text = ("0"+mins).substr(-2) + ":" + ("0"+secs).substr(-2) + "." + tnth; + else + text = ("0"+hrs) + ":" + ("0"+mins).substr(-2) + ":" + ("0"+secs).substr(-2); + return text; +} + +let aborting = false; +let start_time = 0; +let duration = 0; +let maze=null; +let mazeMenu = { + "": { "title": "Maze size", "selected": 1 }, + "Easy (8x8)": function() { E.showMenu(); maze = new Maze(8); }, + "Medium (10x10)": function() { E.showMenu(); maze = new Maze(10); }, + "Hard (14x14)": function() { E.showMenu(); maze = new Maze(14); }, + "< Exit": function() { setTimeout(load, 100); } // timeout voodoo prevents deadlock +}; + +g.clear(true); +Bangle.loadWidgets(); +Bangle.drawWidgets(); +Bangle.setLocked(false); +Bangle.setLCDTimeout(0); +E.showMenu(mazeMenu); +let maze_interval = setInterval( + function() { + if (maze) { + if (digitalRead(BTN1) || maze.status==STATUS_ABORTED) { + console.log(`aborting ${start_time}`); + maze = null; + start_time = duration = 0; + aborting = false; + setTimeout(function() {E.showMenu(mazeMenu); }, 100); + return; + } + if (!start_time) { + start_time = Date.now(); + } + if (maze.status==STATUS_PLAYING) { + maze.tick(); + } + if (maze.status==STATUS_SOLVED && !duration) { + duration = Date.now()-start_time; + g.setFontAlign(0,0).setColor(g.theme.fg); + g.setFont("Vector",18); + g.drawString(`Solved in\n ${timeToText(duration)} \nClick to play again`, g.getWidth()/2, g.getHeight()/2, true); + } + } + }, 25); diff --git a/apps/acmaze/app.png b/apps/acmaze/app.png new file mode 100644 index 000000000..0d96448b1 Binary files /dev/null and b/apps/acmaze/app.png differ diff --git a/apps/acmaze/screenshot.png b/apps/acmaze/screenshot.png new file mode 100644 index 000000000..4b7217b97 Binary files /dev/null and b/apps/acmaze/screenshot.png differ