diff --git a/docs/assets/ferris-swiftshot.png b/docs/assets/ferris-swiftshot.png new file mode 100644 index 0000000..dacce5a Binary files /dev/null and b/docs/assets/ferris-swiftshot.png differ diff --git a/docs/assets/kodee-reference-emotions.png b/docs/assets/kodee-reference-emotions.png new file mode 100644 index 0000000..450962b Binary files /dev/null and b/docs/assets/kodee-reference-emotions.png differ diff --git a/docs/assets/kodee-swiftshot.png b/docs/assets/kodee-swiftshot.png new file mode 100644 index 0000000..b921dc1 Binary files /dev/null and b/docs/assets/kodee-swiftshot.png differ diff --git a/docs/fighters/Ferris.md b/docs/fighters/Ferris.md new file mode 100644 index 0000000..fe8f421 --- /dev/null +++ b/docs/fighters/Ferris.md @@ -0,0 +1,21 @@ +# Ferris + +## Base stats + +## Move design + +### Light attacks + +### Heavy attacks + +### Special attacks + +### Aerial attacks + +## Alternative skins + +## Inspiration + +Some early design ideas for Ferris's moves: + +![Early design drawings for Ferris's moves](../assets/ferris-swiftshot.png) \ No newline at end of file diff --git a/docs/fighters/Kodee.md b/docs/fighters/Kodee.md index 5a6d7ff..1be1a5c 100644 --- a/docs/fighters/Kodee.md +++ b/docs/fighters/Kodee.md @@ -16,6 +16,21 @@ quick moves that allow Kodee to create combos. ### Special attacks +Given Kodee's quick, energetic and quirky nature, it would be cool to have +Kodee take on various roles. Whenever Kodee uses its **down special**, Kodee +equips a new random hat. + ### Aerial attacks ## Alternative skins + +## Inspiration + +[Kotlin's mascot announcement](https://blog.jetbrains.com/kotlin/2023/04/the-kotlin-mascot-returns/) +offers some reference emotions for Kodee: + +![Reference sheet containing Kodee's emotions](../assets/kodee-reference-emotions.png) + +Some early design ideas for Kodee's moves: + +![Early design drawings for Kodee's moves](../assets/kodee-swiftshot.png)