local WORLD_DEPTH = -3000 function ns_cavegen.cave_vastness(pos) if pos.y > -5 or pos.y < WORLD_DEPTH then return 0 end local y = math.abs(pos.y) -- Sinusoid shape increase local amplitude = math.sqrt(y / math.abs(WORLD_DEPTH)) / 2 local period = 1000 / (2 * math.pi) local offset = 250 local sinusoid_shape = amplitude * (math.sin((y - offset) / period) + 1) -- Slow increase local slow_increase = y / math.abs(WORLD_DEPTH) return 0.2 * slow_increase + 0.8 * sinusoid_shape end -- SHAPES ns_cavegen.register_shape({ name = "ns_vl_caves:bubbles_many", noise_params = { offset = 0, scale = 0.8, spread = { x = 30, y = 30, z = 30 }, seed = 364802, octaves = 1, persistence = 0.2, lacunarity = 1.0, flags = "eased", }, connectivity_point = 44, verticality_point = 37, }) ns_cavegen.register_shape({ name = "ns_vl_caves:bubbles", noise_params = { offset = 0.2, scale = 0.6, spread = { x = 100, y = 100, z = 100 }, seed = 248039, octaves = 2, persistence = 0.6, lacunarity = 2.0, flags = "eased" }, connectivity_point = 10, verticality_point = 20, }) ns_cavegen.register_shape({ name = "ns_vl_caves:cliffs", noise_params = { offset = -0.3, scale = 0.7, spread = { x = 40, y = 300, z = 10 }, seed = 1012434, octaves = 3, persistence = 0.3, lacunarity = 3.0, flags = "eased", }, connectivity_point = 18, verticality_point = 96, }) ns_cavegen.register_shape({ name = "ns_vl_caves:horizontal_spaghetti", noise_params = { offset = -0.3, scale = 0.7, spread = { x = 300, y = 10, z = 40 }, seed = 73405, octaves = 3, persistence = 0.3, lacunarity = 3.0, flags = "eased", }, connectivity_point = 83, verticality_point = 5, }) ns_cavegen.register_shape({ name = "ns_vl_caves:sideways_spaghetti", noise_params = { offset = -0.3, scale = 0.7, spread = { x = 10, y = 40, z = 300 }, seed = 73405, octaves = 3, persistence = 0.3, lacunarity = 3.0, flags = "eased", }, connectivity_point = 82, verticality_point = 4, }) -- BIOMES -- ns_cavegen.register_biome({ -- name = "ns_vl_caves:light_floor", -- -- node_floor = "mcl_crimson:shroomlight", -- node_dust = "mcl_core:light_14", -- node_wall = "mcl_nether:glowstone", -- node_roof = "mcl_crimson:shroomlight", -- heat_point = 42, -- humidity_point = 33, -- }) -- ns_cavegen.register_biome({ -- name = "ns_vl_caves:dark_floor", -- node_floor = "mcl_core:cobble", -- node_wall = "mcl_core:cobble", -- heat_point = 73, -- humidity_point = 23, -- })