ns_cavegen/lua/shape.lua

57 lines
1.3 KiB
Lua

-- This file takes care of the cave shapes.
noordstar_caves.registered_shapes = {}
-- Clean the input and return a valid shape def
-- If the input is invalid, return nil
local function clean_def(def)
if type(def.name) ~= "string" then
return nil
end
if type(def.connectivity_point) ~= "number" then
return nil
end
if type(def.verticality_point) ~= "number" then
return nil
end
local d = {
name = def.name,
connectivity_point = def.connectivity_point,
verticality_point = def.verticality_point
}
if type(def.noise_params) == "table" then
d.noise_params = def.noise_params
end
if type(def.func) == "function" then
d.func = def.func
else
d.func = function(pos, v) return v end
end
if type(def.y_min) == "number" and type(def.y_max) == "number" then
d.y_min = def.y_min
d.y_max = def.y_max
end
return d
end
function noordstar_caves.register_shape(def)
local d = clean_def(def)
if d ~= nil then
noordstar_caves.registered_shapes[d.name] = d
end
end
function noordstar_caves.unregister_shape(name)
noordstar_caves.registered_shapes[name] = nil
end
function noordstar_caves.clear_registered_shapes()
noordstar_caves.registered_shapes = {}
end