-- This file takes care of the cave shapes. noordstar_caves.registered_shapes = {} -- Clean the input and return a valid shape def -- If the input is invalid, return nil local function clean_def(def) if type(def.name) ~= "string" then return nil end if type(def.connectivity_point) ~= "number" then return nil end if type(def.verticality_point) ~= "number" then return nil end local d = { name = def.name, connectivity_point = def.connectivity_point, verticality_point = def.verticality_point } if type(def.noise_params) == "table" then d.noise_params = def.noise_params end if type(def.func) == "function" then d.func = def.func else d.func = function(pos, v) return v end end if type(def.y_min) == "number" and type(def.y_max) == "number" then d.y_min = def.y_min d.y_max = def.y_max end return d end function noordstar_caves.register_shape(def) local d = clean_def(def) if d ~= nil then noordstar_caves.registered_shapes[d.name] = d end end function noordstar_caves.clear_registered_shapes() noordstar_caves.registered_shapes = {} end