#Makes water limited (it doesn't spawn new blocks any more) and causes it to flow dynamically dynamic_liquid_water (Dynamic water) bool true #Causes river water to flow dynamically dynamic_liquid_river_water (Dynamic river water) bool true #Causes lava to flow dynamically dynamic_liquid_lava (Dynamic lava) bool true #Sets the probability of the lava flow calculation per block per second. #That is, if this is set to 5 then there's a 1/5 chance per second that a lava block #will check if it should move. Increase this value to make lava flow slower. Set it to #1 to make lava flow as fast as water does. #This value only has an effect if dynamic lava is set to true dynamic_liquid_lava_flow_propability (Lava flow probability) int 5 1 100 #Causes natural clay deposits to act as water sources, seeping water into the block above them dynamic_liquid_springs (Clay springs) bool true