diff --git a/init.lua b/init.lua index 47f3ff5..5e0d306 100644 --- a/init.lua +++ b/init.lua @@ -49,7 +49,7 @@ local set_node = minetest.set_node dynamic_liquid.liquid_abm = function(liquid, flowing_liquid, chance) minetest.register_abm({ - label = "dynamic_liquid " .. liquid, + label = "dynamic_liquid " .. liquid .. " and " .. flowing_liquid, nodenames = {liquid}, neighbors = {flowing_liquid}, interval = 1, @@ -355,12 +355,24 @@ end local mapgen_prefill = minetest.setting_getbool("dynamic_liquid_mapgen_prefill") mapgen_prefill = mapgen_prefill or mapgen_prefill == nil -- default true +local waternodes + if mapgen_prefill then local c_water = minetest.get_content_id("default:water_source") local c_air = minetest.get_content_id("air") + waternodes = {} + local fill_to = function (vi, data, area) + if area:containsi(vi) then + if data[vi] == c_air then + data[vi] = c_water + table.insert(waternodes, vi) + end + end + end + minetest.register_on_generated(function(minp, maxp, seed) - if minp.y >= water_level then + if minp.y >= water_level or maxp.y < -70 then return end @@ -368,20 +380,29 @@ if mapgen_prefill then local area = VoxelArea:new{MinEdge=emin, MaxEdge=emax} vm:get_data(data) - local filling = false - for z = minp.z, maxp.z do - for x = minp.x, maxp.x do - for y = maxp.y, minp.y, -1 do - local vi = area:index(x,y,z) - if data[vi] == c_water then - filling = true - elseif data[vi] == c_air and filling == true then - data[vi] = c_water - else filling = false end - end - filling = false + local top = vector.new(maxp.x, math.min(maxp.y, water_level), maxp.z) -- prevents flood fill from affecting any water above sea level + + for vi in area:iterp(minp, top) do + if data[vi] == c_water then + table.insert(waternodes, vi) end end + + while table.getn(waternodes) > 0 do + local vi = table.remove(waternodes) + local below = vi - area.ystride + local left = vi - area.zstride + local right = vi + area.zstride + local front = vi - 1 + local back = vi + 1 + + fill_to(below, data, area) + fill_to(left, data, area) + fill_to(right, data, area) + fill_to(front, data, area) + fill_to(back, data, area) + end + vm:set_data(data) vm:write_to_map() vm:update_liquids()