config: # How much memory the Minecraft server is allowed to take up # Number in megabytes. Defaults to 1024. (= 1 GB) ram: 1024 # File location of the server jar. # To be downloaded at: https://www.minecraft.net/en-us/download/server server_jar: server.jar # Matrix bridge configurations matrix: # Homeserver URL homeserver: https://matrix.example.org/ # Bridge login credentials username: "@alice:example.org" password: bridge_password # Matrix room room_id: "!channel_id:example.org" # IP address or domain where users can join the server server_address: unknown ip # List of Matrix users that can send commands to the bridge. # When a message starts with an exclamation mark, (!) the bridge will # interpret it as a Minecraft command and will put that as a command # into the console. mc-admins: - "@bram:matrix.directory" # - "@alice:example.org" # - # When users have bridged from other platforms, you can indicate accordingly. # When multiple RegEx strings apply, all are included. alternative_platforms: Discord: match: "@_?discord_\d+:.+" text: D color: aqua WhatsApp: match: "@whatsapp_\d+:.+" text: W color: green # Settings that directly affect running the Minecraft server. minecraft: # Confirm the Minecraft EULA. Defaults to false. # eula: true # -------------------- # MINECRAFT SERVER # Exposed port. Defaults to 25565 server-port: 25565 # Maximum amount of players welcome on the server at a time. # Defaults to 20. # max-players: 7 # Whether to enable command blocks. Defaults to false. # enable-command-block: true # Controls how close entities need to be before being sent to clients. # Higher values means they'll be rendered from farther away, # potentially causing more lag. # Value must be between 10 and 1000 # entity-broadcast-range-percentage: 150 # Server description # This is the message that is displayed in the server list of the client, # below the name. It supports color formatting! # Defaults to a Minecraft server. # motd: A Minecraft server # -------------------- # SECURITY # Whether the server appears "online" to clients. Defaults to true. # When set to false, the server appears offline but users can still join. # enable-status: false # If the whitelist is reloaded and/or enabled, any online player not on # the whitelist, gets kicked immediately. Defaults to false. # enforce-whitelist: true # Hide online players. This effectively hides who's online when looking # at the server's online status. Defaults to false. # hide-online-players: true # Server checks connecting players against Minecraft account database. # Set this to false only if the player's server is not connected to the # Internet. Hackers with fake accounts can connect if this is set to false! # If minecraft.net is down or inaccessible, no players can connect if this # is set to true. Setting this variable to off purposely is called "cracking" # a server, and servers that are present with online mode off are called # "cracked" servers, allowing players with unlicensed copies of Minecraft # to join. # Defaults to true. # online-mode: false # Sets whether the server sends snoop data regularly # to http://snoop.minecraft.net. # Defaults to true. snooper-enabled: false # Enables a whitelist on the server. Defaults to false. # white-list: true # -------------------- # ANTI ABUSE # Allow users to use flight on the server. Defaults to false. # When set to false, players in the air for at least 5 seconds get kicked # allow-flight: true # Allow only players with a confirmed Mojang account to join the server. # When set to false, users might have a cracked Minecraft account when joining. # enforce-secure-profile: false # If non-zero, players are kicked from the server if they are idle for # more than that many minutes. # Defaults to zero. # player-idle-timeout: 15 # Enable PvP on the server. Defaults to true. # pvp: false # -------------------- # WORLD SETTINGS # Whether nether portals work. Defaults to true. # allow-nether: false # Force players into the "default" gamemode when they (re)join the server. # Defaults to false. # force-gamemode: true # Whether structures (such as villages) can be generated. Defaults to true. # generate-structures: false # Sets a world seed for the player's world, as in singleplayer. # If omitted, the world generates with a random seed. # level-seed: '' # Sets the maximum distance from players that living entities may be located # in order to be updated by the server, measured in chunks in each direction # of the player (radius, not diameter). # Options: 3 - 32. Defaults to 10, which is recommended. # simulation-distance: 5 # Whether animals can spawn. Defaults to true. # spawn-animals: false # Whether monsters can spawn. Defaults to true. # spawn-monsters: false # Whether villagers can spawn. Defaults to true. # spawn-npcs: false # Determines the side length of the square spawn protection area as 2x+1. # Setting this to 0 disables the spawn protection. A value of 1 protects # a 3×3 square centered on the spawn point. 2 protects 5×5, 3 protects 7×7, # etc. If there are no ops set on the server, the spawn protection is # disabled automatically as well. # Defaults to 16. # spawn-protection: 9 # -------------------- # GAMEPLAY # Set the difficulty of the server. Defaults to easy. # Options: peaceful, easy, medium, hard difficulty: easy # Default gamemode. Defaults to survival. # Options: survival, creative, adventure, spectator gamemode: survival # Enable hardcore mode. Defaults to false. # If set to true, server difficulty is ignored and set to hard, # and players are set to spectator mode when they die. # hardcore: true # Maximum view distance. Defaults to 10. # view-distance: 15