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MineClone2/mods/MAPGEN/mcl_structures/ice_spike_small.lua

66 lines
1.8 KiB
Lua

local modname = minetest.get_current_modname()
local modpath = minetest.get_modpath(modname)
local chance_per_chunk = 3
local random_offset = 1264
local struct_threshold = chance_per_chunk
local noise_params = {
offset = 0,
scale = 1,
spread = {
x = mcl_mapgen.CS,
y = mcl_mapgen.CS,
z = mcl_mapgen.CS,
},
scale = 0.3,
seed = 32931,
octaves = 2,
persistence = 0.7,
}
local node_list = {"mcl_core:snowblock", "mcl_core:dirt_with_grass_snow"}
local schematic = modpath.."/schematics/mcl_structures_ice_spike_small.mts"
minetest_find_nodes_in_area = minetest.find_nodes_in_area
local function place(pos, rotation, pr)
mcl_structures.place_schematic({pos = pos, schematic = schematic, rotation = rotation, pr = pr})
end
local function is_place_ok(p)
local floor = {x=p.x+6, y=p.y-1, z=p.z+6}
local surface = #minetest_find_nodes_in_area({x=p.x+1,y=p.y-1,z=p.z+1}, floor, node_list, false)
if surface < 25 then return end
-- Check for collision with spruce
local spruce_collisions = #minetest_find_nodes_in_area({x=p.x+1,y=p.y+1,z=p.z+1}, {x=p.x+6, y=p.y+6, z=p.z+6}, {"group:tree"}, false)
if spruce_collisions > 0 then return end
return true
end
local def = mcl_mapgen.v6 and {
decoration = {
deco_type = "simple",
place_on = node_list,
noise_params = noise_params,
y_min = mcl_mapgen.overworld.min,
y_max = mcl_mapgen.overworld.max,
height = 1,
},
on_finished_chunk = mcl_mapgen.v6 and function(minp, maxp, seed, vm_context, pos_list)
local pr = PseudoRandom(seed + random_offset)
local random_number = pr:next(1, chance_per_chunk)
if random_number < struct_threshold then return end
for i = 1, #pos_list do
local pos = pos_list[i]
if is_place_ok(pos) then
place(pos, nil, pr)
end
end
end,
} or {}
def.name = "ice_spike_small"
def.place_function = place
mcl_structures.register_structure(def)