1
0
Fork 0
MineClone2/mods/ENTITIES/mobs_mc/enderman.lua

161 lines
4.8 KiB
Lua
Raw Blame History

This file contains ambiguous Unicode characters!

This file contains ambiguous Unicode characters that may be confused with others in your current locale. If your use case is intentional and legitimate, you can safely ignore this warning. Use the Escape button to highlight these characters.

--MCmobs v0.4
--maikerumine
--made for MC like Survival game
--License for code WTFPL and otherwise stated in readmes
-- intllib
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
--dofile(minetest.get_modpath("mobs").."/api.lua")
--###################
--################### ENDERMAN
--###################
local pr = PseudoRandom(os.time()*(-334))
local take_frequency = 10
local place_frequency = 10
mobs:register_mob("mobs_mc:enderman", {
type = "monster",
runaway = true,
pathfinding = 1,
stepheight = 1.2,
hp_min = 40,
hp_max = 40,
collisionbox = {-0.3, -0.01, -0.3, 0.3, 2.89, 0.3},
visual = "mesh",
mesh = "mobs_mc_enderman.b3d",
textures = {
{"mobs_mc_enderman.png^(mobs_mc_enderman_eyes.png^[makealpha:0,0,0)"},
},
visual_size = {x=3, y=3},
makes_footstep_sound = true,
sounds = {
war_cry = "mobs_sandmonster",
death = "green_slime_death",
damage = "Creeperdeath",
distance = 16,
},
walk_velocity = 0.2,
run_velocity = 3.4,
damage = 7,
reach = 2,
drops = {
{name = mobs_mc.items.ender_pearl,
chance = 1,
min = 0,
max = 1,},
},
animation = {
speed_normal = 25, speed_run = 50,
stand_start = 40, stand_end = 80,
walk_start = 0, walk_end = 40,
run_start = 0, run_end = 40,
},
_taken_node = "",
do_custom = function(self, dtime)
-- Take and put nodes
if not self._take_place_timer then
self._take_place_timer = 0
return
end
self._take_place_timer = self._take_place_timer + dtime
if (self._taken_node == nil or self._taken_node == "") and self._take_place_timer >= take_frequency then
-- Take random node
self._take_place_timer = 0
local pos = self.object:getpos()
local takable_nodes = minetest.find_nodes_in_area({x=pos.x-2, y=pos.y-1, z=pos.z-2}, {x=pos.x+2, y=pos.y+1, z=pos.z+2}, mobs_mc.enderman_takable)
if #takable_nodes >= 1 then
local r = pr:next(1, #takable_nodes)
local take_pos = takable_nodes[r]
local node = minetest.get_node(take_pos)
local dug = minetest.dig_node(take_pos)
if dug then
self._taken_node = node.name
-- TODO: Update enderman model (enderman holding block)
local def = minetest.registered_nodes[self._taken_node]
if def.sounds and def.sounds.dug then
minetest.sound_play(def.sounds.dug, {pos = place_pos, max_hear_distance = 16})
end
end
end
elseif self._taken_node ~= nil and self._taken_node ~= "" and self._take_place_timer >= place_frequency then
-- Place taken node
self._take_place_timer = 0
local pos = self.object:getpos()
local yaw = self.object:get_yaw()
-- Place node at looking direction
local place_pos = vector.subtract(pos, minetest.facedir_to_dir(minetest.dir_to_facedir(minetest.yaw_to_dir(yaw))))
if minetest.get_node(place_pos).name == "air" then
-- ... but only if there's a free space
minetest.place_node(place_pos, {name = self._taken_node})
local def = minetest.registered_nodes[self._taken_node]
if def.sounds and def.sounds.place then
minetest.sound_play(def.sounds.place, {pos = place_pos, max_hear_distance = 16})
end
self._taken_node = ""
end
end
end,
-- TODO: Teleport enderman on damage, etc.
_do_teleport = function(self)
-- Attempt to randomly teleport enderman
local pos = self.object:getpos()
-- Find all solid nodes below air in a 65×65×65 cuboid centered on the enderman
local nodes = minetest.find_nodes_in_area_under_air(vector.subtract(pos, 32), vector.add(pos, 32), {"group:solid", "group:cracky", "group:crumbly"})
local telepos
if #nodes > 0 then
-- Up to 64 attempts to teleport
for n=1, math.min(64, #nodes) do
local r = pr:next(1, #nodes)
local nodepos = nodes[r]
local node_ok = true
-- Selected node needs to have 3 nodes of free space above
for u=1, 3 do
local node = minetest.get_node({x=nodepos.x, y=nodepos.y+u, z=nodepos.z})
if minetest.registered_nodes[node.name].walkable then
node_ok = false
break
end
end
if node_ok then
telepos = {x=nodepos.x, y=nodepos.y+1, z=nodepos.z}
end
end
if telepos then
self.object:setpos(telepos)
end
end
end,
on_die = function(self, pos)
-- Drop carried node on death
if self._taken_node ~= nil and self._taken_node ~= "" then
minetest.add_item(pos, self._taken_node)
end
end,
water_damage = 8,
lava_damage = 4,
light_damage = 0,
view_range = 16,
fear_height = 4,
attack_type = "dogfight",
blood_amount = 0,
})
--spawn on solid blocks
mobs:register_spawn("mobs_mc:enderman", mobs_mc.spawn.desert, 7, 0, 9000, -31000, 31000)
mobs:register_spawn("mobs_mc:enderman", mobs_mc.end_city, minetest.LIGHT_MAX+1, 0, 9000, -31000, -5000)
-- spawn eggs
mobs:register_egg("mobs_mc:enderman", S("Enderman"), "mobs_mc_spawn_icon_enderman.png", 0)
if minetest.settings:get_bool("log_mods") then
minetest.log("action", "MC Enderman loaded")
end