429 lines
14 KiB
Lua
429 lines
14 KiB
Lua
--|||||||||||||||||||||||
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--||||| STONECUTTER |||||
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--|||||||||||||||||||||||
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-- The stonecutter is implemented just like the crafting table, meaning the node doesn't have any state.
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-- Instead it trigger the display of a per-player menu. The input and output slots, the wanted item are stored into the player meta.
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--
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-- Player inventory lists:
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-- * stonecutter_input (1)
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-- * stonecutter_output (1)
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-- Player meta:
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-- * mcl_stonecutter:selected (string, wanted item name)
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-- * mcl_stonecutter:switch_stack (int, wanted craft count: 1 or 64 = once or until full stack)
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local S = minetest.get_translator("mcl_stonecutter")
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local C = minetest.colorize
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local show_formspec = minetest.show_formspec
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local formspec_name = "mcl_stonecutter:stonecutter"
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mcl_stonecutter = {}
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---Table of registered recipes
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---
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---```lua
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---mcl_stonecutter.registered_recipes = {
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--- ["mcl_core:input_item"] = {
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--- ["mcl_core:output_item"] = 1,
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--- ["mcl_core:output_item2"] = 2,
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--- },
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---}
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---```
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---@type table<string, table<string, integer>>
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mcl_stonecutter.registered_recipes = {}
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---Registers a recipe for the stonecutter
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---@param input string Name of a registered item
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---@param output string Name of a registered item
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---@param count? integer Number of the output, defaults to `1`
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function mcl_stonecutter.register_recipe(input, output, count)
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if mcl_stonecutter.registered_recipes[input] and mcl_stonecutter.registered_recipes[input][output] then
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minetest.log("warning",
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"[mcl_stonecutter] Recipe already registered: [" .. input .. "] -> [" .. output .. " " .. count .. "]")
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return
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end
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if not minetest.registered_items[input] then
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error("Input is not a registered item: " .. input)
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end
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if not minetest.registered_items[output] then
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error("Output is not a registered item: " .. output)
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end
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count = count or 1
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if not mcl_stonecutter.registered_recipes[input] then
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mcl_stonecutter.registered_recipes[input] = {}
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end
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mcl_stonecutter.registered_recipes[input][output] = count
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local fallthrough = mcl_stonecutter.registered_recipes[output]
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if fallthrough then
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for o, c in pairs(fallthrough) do
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mcl_stonecutter.register_recipe(input, o, c * count)
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end
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end
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for i, recipes in pairs(mcl_stonecutter.registered_recipes) do
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for name, c in pairs(recipes) do
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if name == input then
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mcl_stonecutter.register_recipe(i, output, c * count)
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end
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end
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end
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end
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---Minetest currently (5.7) doesn't prevent using `:` characters in field names
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---But using them prevent the buttons from beeing styled with `style[]` elements
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---https://github.com/minetest/minetest/issues/14013
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---@param itemname string
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local function itenname_to_fieldname(itemname)
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return string.gsub(itemname, ":", "__")
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end
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---@param fieldname string
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local function fieldname_to_itemname(fieldname)
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return string.gsub(fieldname, "__", ":")
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end
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-- Get the player configured stack size when taking items from creative inventory
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---@param player mt.PlayerObjectRef
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---@return integer
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local function get_stack_size(player)
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return player:get_meta():get_int("mcl_stonecutter:switch_stack")
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end
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-- Set the player configured stack size when taking items from creative inventory
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---@param player mt.PlayerObjectRef
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---@param n integer
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local function set_stack_size(player, n)
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player:get_meta():set_int("mcl_stonecutter:switch_stack", n)
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end
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---Build the formspec for the stonecutter with given output button
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---@param player mt.PlayerObjectRef
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---@param items? table<string, integer>
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local function build_stonecutter_formspec(player, items)
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local meta = player:get_meta()
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local selected = meta:get_string("mcl_stonecutter:selected")
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items = items or {}
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-- Buttons are 3.5 / 4 = 0.875 wide
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local c = 0
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local items_content = "style_type[item_image_button;noclip=false;content_offset=0]" ..
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(selected ~= "" and "style[" .. itenname_to_fieldname(selected) .. ";border=false;bgimg=mcl_inventory_button9_pressed.png;bgimg_pressed=mcl_inventory_button9_pressed.png;bgimg_middle=2,2]" or "")
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for name, count in table.pairs_by_keys(items) do
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c = c + 1
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local x = ((c - 1) % 4) * 0.875
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local y = (math.floor((c - 1) / 4)) * 0.875
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items_content = items_content ..
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string.format("item_image_button[%f,%f;0.875,0.875;%s;%s;]", x, y,
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name, itenname_to_fieldname(name), tostring(count))
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end
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local formspec = table.concat({
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"formspec_version[4]",
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"size[11.75,10.425]",
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"label[0.375,0.375;" .. C(mcl_formspec.label_color, S("Stone Cutter")) .. "]",
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-- Pattern input slot
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mcl_formspec.get_itemslot_bg_v4(1.625, 2, 1, 1),
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"list[current_player;stonecutter_input;1.625,2;1,1;]",
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-- Container background
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"image[4.075,0.7;3.6,3.6;mcl_inventory_background9.png;2]",
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-- Style for item image buttons
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"style_type[item_image_button;noclip=false;content_offset=0]",
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-- Scroll Container with buttons if needed
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"scroll_container[4.125,0.75;3.5,3.5;scroll;vertical;0.875]",
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items_content,
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"scroll_container_end[]",
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-- Scrollbar
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-- TODO: style the scrollbar correctly when possible
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"scrollbaroptions[min=0;max=" ..
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math.max(math.floor(#items / 4) + 1 - 4, 0) .. ";smallstep=1;largesteps=1]",
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"scrollbar[7.625,0.7;0.75,3.6;vertical;scroll;0]",
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-- Switch stack size button
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"image_button[9.75,0.75;1,1;mcl_stonecutter_saw.png^[verticalframe:3:1;__switch_stack;]",
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"label[10.25,1.5;" .. C("#FFFFFF", tostring(get_stack_size(player))) .. "]",
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"tooltip[__switch_stack;" .. S("Switch stack size") .. "]",
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-- Output slot
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mcl_formspec.get_itemslot_bg_v4(9.75, 2, 1, 1, 0.2),
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"list[current_player;stonecutter_output;9.75,2;1,1;]",
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-- Player inventory
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"label[0.375,4.7;" .. C(mcl_formspec.label_color, S("Inventory")) .. "]",
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mcl_formspec.get_itemslot_bg_v4(0.375, 5.1, 9, 3),
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"list[current_player;main;0.375,5.1;9,3;9]",
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mcl_formspec.get_itemslot_bg_v4(0.375, 9.05, 9, 1),
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"list[current_player;main;0.375,9.05;9,1;]",
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"listring[current_player;stonecutter_output]",
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"listring[current_player;main]",
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"listring[current_player;stonecutter_input]",
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"listring[current_player;main]",
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})
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return formspec
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end
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---Display stonecutter menu to a player
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---@param player mt.PlayerObjectRef
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function mcl_stonecutter.show_stonecutter_form(player)
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show_formspec(player:get_player_name(), formspec_name,
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build_stonecutter_formspec(player,
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mcl_stonecutter.registered_recipes[player:get_inventory():get_stack("stonecutter_input", 1):get_name()]))
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end
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---Change the selected output item.
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---@param player mt.PlayerObjectRef
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---@param item_name? string The item name of the output
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function set_selected_item(player, item_name)
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player:get_meta():set_string("mcl_stonecutter:selected", item_name and item_name or "")
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end
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minetest.register_on_joinplayer(function(player)
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local inv = player:get_inventory()
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inv:set_size("stonecutter_input", 1)
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inv:set_size("stonecutter_output", 1)
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set_selected_item(player, nil)
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--The player might have items remaining in the slots from the previous join; this is likely
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--when the server has been shutdown and the server didn't clean up the player inventories.
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mcl_util.move_player_list(player, "stonecutter_input")
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player:get_inventory():set_list("stonecutter_output", {})
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end)
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minetest.register_on_leaveplayer(function(player)
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set_selected_item(player, nil)
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mcl_util.move_player_list(player, "stonecutter_input")
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player:get_inventory():set_list("stonecutter_output", {})
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end)
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---Update content of the stonecutter output slot with the input slot and the selected item
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---@param player mt.PlayerObjectRef
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function update_stonecutter_slots(player)
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local meta = player:get_meta()
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local inv = player:get_inventory()
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local input = inv:get_stack("stonecutter_input", 1)
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local recipes = mcl_stonecutter.registered_recipes[input:get_name()]
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local output_item = meta:get_string("mcl_stonecutter:selected")
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local stack_size = meta:get_int("mcl_stonecutter:switch_stack")
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if recipes then
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if output_item then
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local recipe = recipes[output_item]
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if recipe then
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local cut_item = ItemStack(output_item)
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local count = math.min(math.floor(stack_size/recipe), input:get_count()) * recipe
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if count < recipe then count = recipe end
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cut_item:set_count(count)
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inv:set_stack("stonecutter_output", 1, cut_item)
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else
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inv:set_stack("stonecutter_output", 1, nil)
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end
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else
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inv:set_stack("stonecutter_output", 1, nil)
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end
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else
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inv:set_stack("stonecutter_output", 1, nil)
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end
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mcl_stonecutter.show_stonecutter_form(player)
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end
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--Drop items in slots and reset selected item on closing
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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if formname ~= formspec_name then return end
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if fields.quit then
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mcl_util.move_player_list(player, "stonecutter_input")
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player:get_inventory():set_list("stonecutter_output", {})
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return
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end
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if fields.__switch_stack then
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local switch = 1
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if get_stack_size(player) == 1 then
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switch = 64
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end
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set_stack_size(player, switch)
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update_stonecutter_slots(player)
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mcl_stonecutter.show_stonecutter_form(player)
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return
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end
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for field_name, value in pairs(fields) do
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if field_name ~= "scroll" then
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local itemname = fieldname_to_itemname(field_name)
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player:get_meta():set_string("mcl_stonecutter:selected", itemname)
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set_selected_item(player, itemname)
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update_stonecutter_slots(player)
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mcl_stonecutter.show_stonecutter_form(player)
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break
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end
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end
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end)
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minetest.register_allow_player_inventory_action(function(player, action, inventory, inventory_info)
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if action == "move" then
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if inventory_info.to_list == "stonecutter_output" then
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return 0
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end
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if inventory_info.from_list == "stonecutter_output" and inventory_info.to_list == "stonecutter_input" then
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if inventory:get_stack(inventory_info.to_list, inventory_info.to_index):is_empty() then
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return inventory_info.count
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else
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return 0
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end
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end
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if inventory_info.from_list == "stonecutter_output" then
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local selected = player:get_meta():get_string("mcl_stonecutter:selected")
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local istack = inventory:get_stack("stonecutter_input", 1)
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local recipes = mcl_stonecutter.registered_recipes[istack:get_name()]
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if not selected or not recipes then return 0 end
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local recipe = recipes[selected]
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local remainder = inventory_info.count % recipe
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if remainder ~= 0 then
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return 0
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end
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end
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elseif action == "put" then
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if inventory_info.to_list == "stonecutter_output" then
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return 0
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end
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if inventory_info.from_list == "stonecutter_output" then
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local selected = player:get_meta():get_string("mcl_stonecutter:selected")
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local istack = inventory:get_stack("stonecutter_input", 1)
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local recipes = mcl_stonecutter.registered_recipes[istack:get_name()]
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if not selected or not recipes then return 0 end
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local recipe = recipes[selected]
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local remainder = inventory_info.stack:get_count() % recipe
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if remainder ~= 0 then
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return 0
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end
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end
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end
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end)
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function remove_from_input(player, inventory, crafted_count)
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local meta = player:get_meta()
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local selected = meta:get_string("mcl_stonecutter:selected")
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local istack = inventory:get_stack("stonecutter_input", 1)
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local recipes = mcl_stonecutter.registered_recipes[istack:get_name()]
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local stack_size = meta:get_int("mcl_stonecutter:switch_stack")
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-- selected should normally never be nil, but just in case
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if selected and recipes then
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local recipe = recipes[selected]
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local count = crafted_count/recipe
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if count < 1 then count = 1 end
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istack:set_count(math.max(0, istack:get_count() - count))
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inventory:set_stack("stonecutter_input", 1, istack)
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end
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end
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minetest.register_on_player_inventory_action(function(player, action, inventory, inventory_info)
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if action == "move" then
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if inventory_info.to_list == "stonecutter_input" or inventory_info.from_list == "stonecutter_input" then
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update_stonecutter_slots(player)
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return
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elseif inventory_info.from_list == "stonecutter_output" then
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remove_from_input(player, inventory, inventory_info.count)
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update_stonecutter_slots(player)
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end
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elseif action == "put" then
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if inventory_info.listname == "stonecutter_input" or inventory_info.listname == "stonecutter_input" then
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update_stonecutter_slots(player)
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end
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elseif action == "take" then
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if inventory_info.listname == "stonecutter_output" then
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remove_from_input(player, inventory, inventory_info.stack:get_count())
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update_stonecutter_slots(player)
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end
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end
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end)
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minetest.register_node("mcl_stonecutter:stonecutter", {
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description = S("Stone Cutter"),
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_tt_help = S("Used to cut stone like materials."),
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_doc_items_longdesc = S("Stonecutters are used to create stairs and slabs from stone like materials. It is also the jobsite for the Stone Mason Villager."),
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tiles = {
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"mcl_stonecutter_top.png",
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"mcl_stonecutter_bottom.png",
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"mcl_stonecutter_side.png",
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"mcl_stonecutter_side.png",
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{
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name = "mcl_stonecutter_saw.png",
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animation = {
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type = "vertical_frames",
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aspect_w = 16,
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aspect_h = 16,
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length = 1
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}
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},
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{
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name = "mcl_stonecutter_saw.png",
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animation = {
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type = "vertical_frames",
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aspect_w = 16,
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aspect_h = 16,
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length = 1
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}
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}
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},
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use_texture_alpha = "clip",
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drawtype = "nodebox",
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paramtype = "light",
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paramtype2 = "facedir",
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groups = { pickaxey = 1, material_stone = 1 },
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node_box = {
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type = "fixed",
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fixed = {
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{ -0.5, -0.5, -0.5, 0.5, 0.0625, 0.5 }, -- NodeBox1
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{ -0.4375, 0.0625, 0, 0.4375, 0.5, 0 }, -- NodeBox2
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}
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},
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_mcl_blast_resistance = 3.5,
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_mcl_hardness = 3.5,
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sounds = mcl_sounds.node_sound_stone_defaults(),
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on_rightclick = function(pos, node, player, itemstack)
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if not player:get_player_control().sneak then
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mcl_stonecutter.show_stonecutter_form(player)
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end
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end,
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})
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minetest.register_craft({
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output = "mcl_stonecutter:stonecutter",
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recipe = {
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{ "", "", "" },
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{ "", "mcl_core:iron_ingot", "" },
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{ "mcl_core:stone", "mcl_core:stone", "mcl_core:stone" },
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}
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})
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