-- [bamboo] mod by Krock, modified by SmallJoker, Made for MineClone 2 by Michieal (as mcl_bamboo). -- Parts of mcl_scaffolding were used. Mcl_scaffolding originally created by Cora; modified for mcl_bamboo by Michieal. -- Creation date: 12-01-2022 (Dec 1st, 2022) -- License for everything: GPL3 -- Bamboo max height: 12-16 -- LOCALS local modname = minetest.get_current_modname() local S = minetest.get_translator(modname) local bamboo = "mcl_bamboo:bamboo" local adj_nodes = { vector.new(0, 0, 1), vector.new(0, 0, -1), vector.new(1, 0, 0), vector.new(-1, 0, 0), } local node_sound = mcl_sounds.node_sound_wood_defaults() -- CONSTS local SIDE_SCAFFOLDING = false local MAKE_STAIRS = true local DEBUG = false local USE_END_CAPS = false -- Due to door fix #2736, doors are displayed backwards. When this is fixed, set this variable to false. local BROKEN_DOORS = true -- LOCAL FUNCTIONS local function create_nodes() local bamboo_def = { description = "Bamboo", tiles = {"mcl_bamboo_bamboo_bottom.png", "mcl_bamboo_bamboo_bottom.png", "mcl_bamboo_bamboo.png"}, drawtype = "nodebox", paramtype = "light", groups = {handy = 1, axey = 1, choppy = 1, flammable = 3}, sounds = node_sound, drops = "mcl_bamboo:bamboo", inventory_image = "mcl_bamboo_bamboo_shoot.png", wield_image = "mcl_bamboo_bamboo_shoot.png", _mcl_blast_resistance = 1, _mcl_hardness = 2, node_box = { type = "fixed", fixed = { -- {0.1875, -0.5, -0.125, 0.4125, 0.5, 0.0625}, -- {-0.125, -0.5, 0.125, -0.3125, 0.5, 0.3125}, -- {-0.25, -0.5, -0.3125, 0, 0.5, -0.125}, {-0.175, -0.5, -0.195, 0.05, 0.5, 0.030}, } }, --[[ Node Box definitions for alternative styles. {-0.05, -0.5, 0.285, -0.275, 0.5, 0.06}, {0.25, -0.5, 0.325, 0.025, 0.5, 0.100}, {-0.125, -0.5, 0.125, -0.3125, 0.5, 0.3125}, --]] on_place = function(itemstack, placer, pointed_thing) if pointed_thing.type ~= "node" then return itemstack end local node = minetest.get_node(pointed_thing.under) local pos = pointed_thing.under if DEBUG then minetest.log("mcl_bamboo::Node placement data:") minetest.log(dump(pointed_thing)) minetest.log(dump(node)) end if DEBUG then minetest.log("mcl_bamboo::Checking for protected placement of bamboo.") end local pname = placer:get_player_name() if minetest.is_protected(pos, pname) then minetest.record_protection_violation(pos, pname) return end if DEBUG then minetest.log("mcl_bamboo::placement of bamboo is not protected.") end -- Use pointed node's on_rightclick function first, if present if placer and not placer:get_player_control().sneak then if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then if DEBUG then minetest.log("mcl_bamboo::attempting placement of bamboo via targeted node's on_rightclick.") end return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack end end if node.name ~= "mcl_bamboo:bamboo" then if node.name ~= "mcl_flowerpots:flower_pot" then if minetest.get_item_group(node.name, "dirt") == 0 then return itemstack end end end if DEBUG then minetest.log("mcl_bamboo::placing bamboo directly.") end return minetest.item_place(itemstack, placer, pointed_thing, minetest.dir_to_facedir(vector.direction(pointed_thing.above, pointed_thing.under))) end, on_destruct = function(pos) -- Node destructor; called before removing node. local new_pos = vector.offset(pos, 0, 1, 0) local node_above = minetest.get_node(new_pos) if node_above and node_above.name == "mcl_bamboo:bamboo" then local sound_params = { pos = new_pos, gain = 1.0, -- default max_hear_distance = 10, -- default, uses a Euclidean metric } minetest.remove_node(new_pos) minetest.sound_play(node_sound.dug, sound_params, true) local istack = ItemStack("mcl_bamboo:bamboo") minetest.add_item(new_pos, istack) end end, } minetest.register_node("mcl_bamboo:bamboo", bamboo_def) local bamboo_top = table.copy(bamboo_def) bamboo_top.groups = {not_in_creative_inventory = 1, handy = 1, axey = 1, choppy = 1, flammable = 3} bamboo_top.on_place = function(itemstack, placer, pointed_thing) if pointed_thing.type ~= "node" then return itemstack end local node = minetest.get_node(pointed_thing.under) local pos = pointed_thing.under if DEBUG then minetest.log("mcl_bamboo::Node placement data:") minetest.log(dump(pointed_thing)) minetest.log(dump(node)) end if DEBUG then minetest.log("mcl_bamboo::Checking for protected placement of bamboo.") end local pname = placer:get_player_name() if pname then if minetest.is_protected(pos, pname) then minetest.record_protection_violation(pos, pname) return end --not for player use. if minetest.is_creative_enabled(pname) == false then itemstack:set_count(0) return itemstack end end if DEBUG then minetest.log("mcl_bamboo::placement of bamboo is not protected.") end if node.name ~= "mcl_bamboo:bamboo" then return itemstack end if DEBUG then minetest.log("mcl_bamboo::placing bamboo directly.") end return minetest.item_place(itemstack, placer, pointed_thing, minetest.dir_to_facedir(vector.direction(pointed_thing.above, pointed_thing.under))) end, minetest.register_node("mcl_bamboo:bamboo_top", bamboo_top) local bamboo_block_def = { description = "Bamboo Block", tiles = {"mcl_bamboo_bamboo_bottom.png", "mcl_bamboo_bamboo_bottom.png", "mcl_bamboo_bamboo_block.png"}, groups = {handy = 1, building_block = 1, axey = 1, flammable = 2, material_wood = 1, bamboo_block = 1, fire_encouragement = 5, fire_flammability = 5}, sounds = node_sound, paramtype2 = "facedir", drops = "mcl_bamboo:bamboo_block", _mcl_blast_resistance = 3, _mcl_hardness = 2, _mcl_stripped_variant = "mcl_bamboo:bamboo_block_stripped", -- this allows us to use the built in Axe's strip block. on_place = function(itemstack, placer, pointed_thing) local pos = pointed_thing.under local pname = placer:get_player_name() if minetest.is_protected(pos, pname) then minetest.record_protection_violation(pos, pname) return end -- Use pointed node's on_rightclick function first, if present local node = minetest.get_node(pointed_thing.under) if placer and not placer:get_player_control().sneak then if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack end end return minetest.item_place(itemstack, placer, pointed_thing, minetest.dir_to_facedir(vector.direction(pointed_thing.above, pointed_thing.under))) end, } -- basic bamboo nodes. minetest.register_node("mcl_bamboo:bamboo_block", bamboo_block_def) local bamboo_stripped_block = table.copy(bamboo_block_def) bamboo_stripped_block.on_rightclick = nil bamboo_stripped_block.description = S("Stripped Bamboo Block") bamboo_stripped_block.tiles = {"mcl_bamboo_bamboo_bottom.png", "mcl_bamboo_bamboo_bottom.png", "mcl_bamboo_bamboo_block_stripped.png"} minetest.register_node("mcl_bamboo:bamboo_block_stripped", bamboo_stripped_block) minetest.register_node("mcl_bamboo:bamboo_plank", { description = S("Bamboo Plank"), _doc_items_longdesc = S("Bamboo Plank"), _doc_items_hidden = false, tiles = {"mcl_bamboo_bamboo_plank.png"}, stack_max = 64, is_ground_content = false, groups = {handy = 1, axey = 1, flammable = 3, wood = 1, building_block = 1, material_wood = 1, fire_encouragement = 5, fire_flammability = 20}, sounds = mcl_sounds.node_sound_wood_defaults(), _mcl_blast_resistance = 3, _mcl_hardness = 2, }) -- specific bamboo nodes... if minetest.get_modpath("mcl_flowerpots") then if DEBUG then minetest.log("mcl_bamboo::FlowerPot Section Entrance. Modpath exists.") end if mcl_flowerpots ~= nil then -- Flower-potted Bamboo... local flwr_name = "mcl_bamboo:bamboo" local flwr_def = {name = "bamboo_plant", desc = S("Bamboo"), image = "mcl_bamboo_bamboo_fpm.png", -- use with "register_potted_cube" -- "mcl_bamboo_flower_pot.png", -- use with "register_potted_flower" } mcl_flowerpots.register_potted_cube(flwr_name, flwr_def) -- mcl_flowerpots.register_potted_flower(flwr_name, flwr_def) minetest.register_alias("bamboo_flower_pot", "mcl_flowerpots:flower_pot_bamboo_plant") end end if minetest.get_modpath("mcl_doors") then if mcl_doors then local top_door_tiles = {} local bot_door_tiles = {} if BROKEN_DOORS then top_door_tiles = {"mcl_bamboo_door_top_alt.png", "mcl_bamboo_door_top.png"} bot_door_tiles = {"mcl_bamboo_door_bottom_alt.png", "mcl_bamboo_door_bottom.png"} else top_door_tiles = {"mcl_bamboo_door_top.png", "mcl_bamboo_door_top.png"} bot_door_tiles = {"mcl_bamboo_door_bottom.png", "mcl_bamboo_door_bottom.png"} end local name = "mcl_bamboo:bamboo_door" local def = { description = S("Bamboo Door."), inventory_image = "mcl_bamboo_door_wield.png", wield_image = "mcl_bamboo_door_wield.png", groups = {handy = 1, axey = 1, material_wood = 1, flammable = -1}, _mcl_hardness = 3, _mcl_blast_resistance = 3, tiles_bottom = bot_door_tiles, tiles_top = top_door_tiles, sounds = mcl_sounds.node_sound_wood_defaults(), } --[[ Registers a door -- name: The name of the door -- def: a table with the folowing fields: -- description -- inventory_image -- groups -- tiles_bottom: the tiles of the bottom part of the door {front, side} -- tiles_top: the tiles of the bottom part of the door {front, side} -- If the following fields are not defined the default values are used -- node_box_bottom -- node_box_top -- selection_box_bottom -- selection_box_top -- only_placer_can_open: if true only the player who placed the door can -- open it -- only_redstone_can_open: if true, the door can only be opened by redstone, -- not by rightclicking it --]] mcl_doors:register_door(name, def) name = "mcl_bamboo:bamboo_trapdoor" local trap_def = { description = S("Bamboo Trapdoor."), inventory_image = "mcl_bamboo_door_complete.png", groups = {}, tile_front = "mcl_bamboo_trapdoor_top.png", tile_side = "mcl_bamboo_trapdoor_side.png", _doc_items_longdesc = S("Wooden trapdoors are horizontal barriers which can be opened and closed by hand or a redstone signal. They occupy the upper or lower part of a block, depending on how they have been placed. When open, they can be climbed like a ladder."), _doc_items_usagehelp = S("To open or close the trapdoor, rightclick it or send a redstone signal to it."), wield_image = "mcl_bamboo_trapdoor_wield.png", inventory_image = "mcl_bamboo_trapdoor_wield.png", groups = {handy = 1, axey = 1, mesecon_effector_on = 1, material_wood = 1, flammable = -1}, _mcl_hardness = 3, _mcl_blast_resistance = 3, sounds = mcl_sounds.node_sound_wood_defaults(), } mcl_doors:register_trapdoor(name, trap_def) minetest.register_alias("bamboo_door", "mcl_bamboo:bamboo_door") minetest.register_alias("bamboo_trapdoor", "mcl_bamboo:bamboo_trapdoor") end end if MAKE_STAIRS then if minetest.get_modpath("mcl_stairs") then if mcl_stairs ~= nil then mcl_stairs.register_stair_and_slab_simple( "bamboo_block", "mcl_bamboo:bamboo_block", S("Bamboo Stair"), S("Bamboo Slab"), S("Double Bamboo Slab") ) mcl_stairs.register_stair_and_slab_simple( "bamboo_stripped", "mcl_bamboo:bamboo_block_stripped", S("Stripped Bamboo Stair"), S("Stripped Bamboo Slab"), S("Double Stripped Bamboo Slab") ) mcl_stairs.register_stair_and_slab_simple( "bamboo_plank", "mcl_bamboo:bamboo_plank", S("Bamboo Plank Stair"), S("Bamboo Plank Slab"), S("Double Bamboo Plank Slab") ) -- let's add plank slabs to the wood_slab group. local bamboo_plank_slab = "mcl_stairs:slab_bamboo_plank" local node_groups = { wood_slab = 1, building_block = 1, slab = 1, axey = 1, handy = 1, stair = 1, flammable = 1, fire_encouragement = 5, fire_flammability = 20 } minetest.override_item(bamboo_plank_slab, {groups = node_groups}) end end end if minetest.get_modpath("mesecons_pressureplates") then if mesecon ~= nil and mesecon.register_pressure_plate ~= nil then -- make sure that pressure plates are installed. -- Bamboo Pressure Plate... -- Register a Pressure Plate (api command doc.) -- basename: base name of the pressure plate -- description: description displayed in the player's inventory -- textures_off:textures of the pressure plate when inactive -- textures_on: textures of the pressure plate when active -- image_w: wield image of the pressure plate -- image_i: inventory image of the pressure plate -- recipe: crafting recipe of the pressure plate -- sounds: sound table (like in minetest.register_node) -- plusgroups: group memberships (attached_node=1 and not_in_creative_inventory=1 are already used) -- activated_by: optimal table with elements denoting by which entities this pressure plate is triggered -- Possible table fields: -- * player=true: Player -- * mob=true: Mob -- By default, is triggered by all entities -- longdesc: Customized long description for the in-game help (if omitted, a dummy text is used) mesecon.register_pressure_plate( "mcl_bamboo:pressure_plate_bamboo_wood", S("Bamboo Pressure Plate"), {"mcl_bamboo_bamboo_plank.png"}, {"mcl_bamboo_bamboo_plank.png"}, "mcl_bamboo_bamboo_plank.png", nil, {{"mcl_bamboo:bamboo_plank", "mcl_bamboo:bamboo_plank"}}, mcl_sounds.node_sound_wood_defaults(), {axey = 1, material_wood = 1}, nil, S("A wooden pressure plate is a redstone component which supplies its surrounding blocks with redstone power while any movable object (including dropped items, players and mobs) rests on top of it.")) minetest.register_craft({ type = "fuel", recipe = "mcl_bamboo:pressure_plate_bamboo_wood_off", burntime = 15 }) minetest.register_alias("bamboo_pressure_plate", "mcl_bamboo:pressure_plate_bamboo_wood") end end if minetest.get_modpath("mcl_signs") then if DEBUG then minetest.log("mcl_bamboo::Signs Section Entrance. Modpath exists.") end if mcl_signs ~= nil then -- Bamboo Signs... mcl_signs.register_sign_custom("mcl_bamboo", "_bamboo", "mcl_signs_sign_greyscale.png", "#f6dc91", "default_sign_greyscale.png", "default_sign_greyscale.png", "Bamboo Sign") mcl_signs.register_sign_craft("mcl_bamboo", "mcl_bamboo:bamboo_plank", "_bamboo") minetest.register_alias("bamboo_sign", "mcl_signs:wall_sign_bamboo") end end if minetest.get_modpath("mcl_fences") then if DEBUG then minetest.log("mcl_bamboo::Fences Section Entrance. Modpath exists.") end local id = "bamboo_fence" local id_gate = "bamboo_fence_gate" local wood_groups = {handy = 1, axey = 1, flammable = 2, fence_wood = 1, fire_encouragement = 5, fire_flammability = 20} local wood_connect = {"group:fence_wood"} local fence_id = mcl_fences.register_fence(id, S("Bamboo Fence"), "mcl_bamboo_fence_bamboo.png", wood_groups, 2, 15, wood_connect, node_sound) local gate_id = mcl_fences.register_fence_gate(id, S("Bamboo Fence Gate"), "mcl_bamboo_fence_gate_bamboo.png", wood_groups, 2, 15, node_sound) -- note: about missing params.. will use defaults. if DEBUG then minetest.log(dump(fence_id)) minetest.log(dump(gate_id)) end local craft_wood = "mcl_bamboo:bamboo_plank" minetest.register_craft({ output = "mcl_bamboo:" .. id .. " 3", recipe = { {craft_wood, "mcl_core:stick", craft_wood}, {craft_wood, "mcl_core:stick", craft_wood}, } }) minetest.register_craft({ output = "mcl_bamboo:" .. id_gate, recipe = { {"mcl_core:stick", craft_wood, "mcl_core:stick"}, {"mcl_core:stick", craft_wood, "mcl_core:stick"}, } }) -- mcl_fences.register_fence("nether_brick_fence", S("Nether Brick Fence"), "mcl_fences_fence_nether_brick.png", {pickaxey=1, deco_block=1, fence_nether_brick=1}, 2, 30, {"group:fence_nether_brick"}, mcl_sounds.node_sound_stone_defaults()) minetest.register_alias("bamboo_fence", "mcl_fences:" .. id) minetest.register_alias("bamboo_fence_gate", "mcl_fences:" .. id_gate) end if minetest.get_modpath("mesecons_button") then if mesecon ~= nil then mesecon.register_button( "bamboo", S("Bamboo Button"), "mcl_bamboo_bamboo_plank.png", "mcl_bamboo:bamboo_plank", node_sound, {material_wood = 1, handy = 1, pickaxey = 1}, 1, false, S("A bamboo button is a redstone component made out of stone which can be pushed to provide redstone power. When pushed, it powers adjacent redstone components for 1 second."), "mesecons_button_push") end end minetest.register_node("mcl_bamboo:scaffolding", { description = S("Scaffolding"), doc_items_longdesc = S("Scaffolding block used to climb up or out across areas."), doc_items_hidden = false, tiles = {"mcl_bamboo_scaffolding_top.png", "mcl_bamboo_scaffolding_top.png", "mcl_bamboo_scaffolding_bottom.png"}, drawtype = "nodebox", paramtype = "light", use_texture_alpha = "clip", node_box = { type = "fixed", fixed = { {-0.5, 0.375, -0.5, 0.5, 0.5, 0.5}, {-0.5, -0.5, -0.5, -0.375, 0.5, -0.375}, {0.375, -0.5, -0.5, 0.5, 0.5, -0.375}, {0.375, -0.5, 0.375, 0.5, 0.5, 0.5}, {-0.5, -0.5, 0.375, -0.375, 0.5, 0.5}, } }, selection_box = { type = "fixed", fixed = { {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, }, }, buildable_to = false, is_ground_content = false, walkable = false, climbable = true, physical = true, node_placement_prediction = "", groups = {handy = 1, axey = 1, flammable = 3, building_block = 1, material_wood = 1, fire_encouragement = 5, fire_flammability = 20, falling_node = 1, stack_falling = 1}, sounds = mcl_sounds.node_sound_wood_defaults(), _mcl_blast_resistance = 0, _mcl_hardness = 0, on_place = function(itemstack, placer, ptd) if SIDE_SCAFFOLDING then -- count param2 up when placing to the sides. Fall when > 6 local ctrl = placer:get_player_control() if ctrl and ctrl.sneak then local pp2 = minetest.get_node(ptd.under).param2 local np2 = pp2 + 1 if minetest.get_node(vector.offset(ptd.above, 0, -1, 0)).name == "air" then minetest.set_node(ptd.above, {name = "mcl_bamboo:scaffolding_horizontal", param2 = np2}) itemstack:take_item(1) end if np2 > 6 then minetest.check_single_for_falling(ptd.above) end return itemstack end end --place on solid nodes local node = minetest.get_node(ptd.under) if itemstack:get_name() ~= node.name then minetest.set_node(ptd.above, {name = "mcl_bamboo:scaffolding", param2 = 0}) itemstack:take_item(1) return itemstack end --build up when placing on existing scaffold local h = 0 local pos = ptd.under repeat pos.y = pos.y + 1 h = h + 1 local cn = minetest.get_node(pos) if cn.name == "air" then minetest.set_node(pos, node) itemstack:take_item(1) placer:set_wielded_item(itemstack) return itemstack end until cn.name ~= node.name or h >= 32 end, on_destruct = function(pos) -- Node destructor; called before removing node. local new_pos = vector.offset(pos, 0, 1, 0) local node_above = minetest.get_node(new_pos) if node_above and node_above.name == "mcl_bamboo:scaffolding" then local sound_params = { pos = new_pos, gain = 1.0, -- default max_hear_distance = 10, -- default, uses a Euclidean metric } minetest.remove_node(new_pos) minetest.sound_play(node_sound.dug, sound_params, true) local istack = ItemStack("mcl_bamboo:scaffolding") minetest.add_item(new_pos, istack) end end, }) if SIDE_SCAFFOLDING then --currently, disabled. minetest.register_node("mcl_bamboo:scaffolding_horizontal", { description = S("Scaffolding (horizontal)"), doc_items_longdesc = S("Scaffolding block used to climb up or out across areas."), doc_items_hidden = false, tiles = {"mcl_bamboo_scaffolding_top.png", "mcl_bamboo_scaffolding_top.png", "mcl_bamboo_scaffolding_bottom.png"}, drawtype = "nodebox", paramtype = "light", use_texture_alpha = "clip", node_box = { type = "fixed", fixed = { {-0.5, 0.375, -0.5, 0.5, 0.5, 0.5}, {-0.5, -0.5, -0.5, -0.375, 0.5, -0.375}, {0.375, -0.5, -0.5, 0.5, 0.5, -0.375}, {0.375, -0.5, 0.375, 0.5, 0.5, 0.5}, {-0.5, -0.5, 0.375, -0.375, 0.5, 0.5}, {-0.5, -0.5, -0.5, 0.5, -0.375, 0.5}, } }, selection_box = { type = "fixed", fixed = { {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, }, }, groups = {handy = 1, axey = 1, flammable = 3, building_block = 1, material_wood = 1, fire_encouragement = 5, fire_flammability = 20, not_in_creative_inventory = 1, falling_node = 1}, _mcl_after_falling = function(pos) if minetest.get_node(pos).name == "mcl_bamboo:scaffolding_horizontal" then if minetest.get_node(vector.offset(pos, 0, 0, 0)).name ~= "mcl_bamboo:scaffolding" then minetest.remove_node(pos) minetest.add_item(pos, "mcl_bamboo:scaffolding") else minetest.set_node(vector.offset(pos, 0, 1, 0), {name = "mcl_bamboo:scaffolding"}) end end end }) end end local function register_craftings() -- Craftings minetest.register_craft({ output = bamboo .. "_block", recipe = { {bamboo, bamboo, bamboo}, {bamboo, bamboo, bamboo}, {bamboo, bamboo, bamboo}, } }) minetest.register_craft({ output = bamboo .. "_plank 2", recipe = { {bamboo .. "_block"}, } }) minetest.register_craft({ output = bamboo .. "_plank 2", recipe = { {bamboo .. "_block_stripped"}, } }) minetest.register_craft({ output = "mcl_core:stick", recipe = { {bamboo}, {bamboo}, } }) minetest.register_craft({ output = "mcl_bamboo:scaffolding 6", recipe = {{bamboo, "mcl_mobitems:string", bamboo}, {bamboo, "", bamboo}, {bamboo, "", bamboo}} }) minetest.register_craft({ output = "mcl_bamboo:bamboo_door 3", recipe = { {bamboo .. "_plank", bamboo .. "_plank"}, {bamboo .. "_plank", bamboo .. "_plank"}, {bamboo .. "_plank", bamboo .. "_plank"} } }) minetest.register_craft({ output = "mcl_bamboo:bamboo_trapdoor 2", recipe = { {bamboo .. "_plank", bamboo .. "_plank", bamboo .. "_plank"}, {bamboo .. "_plank", bamboo .. "_plank", bamboo .. "_plank"}, } }) -- Fuels minetest.register_craft({ type = "fuel", recipe = "mcl_bamboo:bamboo_door", burntime = 10, }) minetest.register_craft({ type = "fuel", recipe = "mcl_bamboo:bamboo_trapdoor", burntime = 15, }) minetest.register_craft({ type = "fuel", recipe = bamboo, burntime = 2.5, -- supposed to be 1/2 that of a stick, per minecraft wiki as of JE 1.19.3 }) minetest.register_craft({ type = "fuel", recipe = bamboo .. "_block", burntime = 15, }) minetest.register_craft({ type = "fuel", recipe = bamboo .. "_block_stripped", burntime = 15, }) minetest.register_craft({ type = "fuel", recipe = bamboo .. "_plank", burntime = 7.5, }) minetest.register_craft({ type = "fuel", recipe = "mcl_bamboo:scaffolding", burntime = 20 }) minetest.register_craft({ type = "fuel", recipe = "mcl_stairs:slab_bamboo_plank", burntime = 7.5, }) minetest.register_craft({ type = "fuel", recipe = "mcl_stairs:slab_bamboo_block", burntime = 7.5, }) minetest.register_craft({ type = "fuel", recipe = "mcl_stairs:slab_bamboo_stripped", burntime = 7.5, }) end create_nodes() register_craftings() -- MAPGEN dofile(minetest.get_modpath(modname) .. "/mapgen.lua") local BAMBOO_MAX_HEIGHT_CHECK = -16 --ABMs minetest.register_abm({ nodenames = {"mcl_bamboo:bamboo"}, interval = 40, chance = 40, action = function(pos, node) local soil_pos = nil if minetest.get_node_light(pos) < 8 then return end local found_soil = false for py = -1, BAMBOO_MAX_HEIGHT_CHECK, -1 do local chk_pos = vector.offset(pos, 0, py, 0) local name = minetest.get_node(chk_pos).name if minetest.get_item_group(name, "soil") ~= 0 then found_soil = true soil_pos = chk_pos break elseif name ~= "mcl_bamboo:bamboo" then break end end if not found_soil then return end for py = 1, 14 do local npos = vector.offset(pos, 0, py, 0) local name = minetest.get_node(npos).name if vector.distance(soil_pos, npos) >= 15 then -- stop growing check. if USE_END_CAPS then if name == "air" then minetest.set_node(npos, {name = "mcl_bamboo:bamboo_top"}) end end break end if name == "air" then minetest.set_node(npos, {name = "mcl_bamboo:bamboo"}) break elseif name ~= "mcl_bamboo:bamboo" then break end end end, }) -- Base Aliases. minetest.register_alias("bamboo_block", "mcl_bamboo:bamboo_block") minetest.register_alias("bamboo_strippedblock", "mcl_bamboo:bamboo_block_stripped") minetest.register_alias("bamboo", "mcl_bamboo:bamboo") minetest.register_alias("bamboo_plank", "mcl_bamboo:bamboo_plank") minetest.register_alias("mcl_stairs:stair_bamboo", "mcl_stairs:stair_bamboo_block") minetest.register_alias("bamboo:bamboo", "mcl_bamboo:bamboo") --[[ todo -- make scaffolds do side scaffold blocks, so that they jut out. todo -- Also, make those blocks collapse (break) when a nearby connected scaffold breaks. todo -- add in alternative bamboo styles to simulate random placement. (see commented out nde box definitions. todo -- make endcap node for bamboo, so that they can be 12-16 nodes high and stop growing. todo -- mash all of that together so that it drops as one item, and chooses what version to be, in on_place. todo -- Raft todo -- Raft with Chest. todo -- Add in Extras. todo: Added a new "Mosaic" plank variant that is unique to Bamboo called Bamboo Mosaic It can be crafted with 1x2 Bamboo Slabs in a vertical strip You can craft Stair and Slab variants of Bamboo Mosaic Bamboo Mosaic blocks cannot be used as a crafting ingredient where other wooden blocks are used, but they can be used as fuel. todo -- add in fuel recipes for: [-] bamboo slab + stripped bamboo slab [-] bamboo stair + stripped bamboo stair + bamboo plank stair [-] bamboo button --]] --[[ Useful code snippit for dealing with updating groups on already defined objects, such as api created items. I think that this will be implemented, as time goes on, to deal with adding groups to slabs and the like. local function addgroups(name, ...) local def = minetest.registered_items[name] or error(name .. " not found") local groups = {} for k, v in pairs(def.groups) do groups[k] = v end local function addall(x, ...) if not x then return end groups[x] = 1 return addall(...) end addall(...) return minetest.override_item(name, {groups = groups}) end --]]