---@diagnostic disable lowercase-global local S = minetest.get_translator("mcl_gamemode") mcl_gamemode = {} mcl_gamemode.gamemodes = { "survival", "creative", } ---@param n any ---@param h table ---@return boolean local function in_table(n, h) for k, v in pairs(h) do if v == n then return true end end return false end ---@type fun(player: ObjectRef, old_gamemode: '"survival"'|'"creative"', new_gamemode: '"survival"'|'"creative"')[] mcl_gamemode.registered_on_gamemode_change = {} ---@param func fun(player: ObjectRef, old_gamemode: '"survival"'|'"creative"', new_gamemode: '"survival"'|'"creative"') function mcl_gamemode.register_on_gamemode_change(func) table.insert(mcl_gamemode.registered_on_gamemode_change, func) end ---@param player ObjectRef ---@param gamemode '"survival"'|'"creative"' function mcl_gamemode.set_gamemode(player, gamemode) local meta = player:get_meta() local old_gamemode = meta:get_string("gamemode") meta:set_string("gamemode", gamemode) for _, f in ipairs(mcl_gamemode.registered_on_gamemode_change) do f(player, old_gamemode, gamemode) end end local mt_is_creative_enabled = minetest.is_creative_enabled ---@param player ObjectRef ---@return '"survival"'|'"creative"' function mcl_gamemode.get_gamemode(player) if mt_is_creative_enabled(player:get_player_name()) then return "creative" end return player:get_meta():get_string("gamemode") end function minetest.is_creative_enabled(name) if mt_is_creative_enabled(name) then return true end if not name then return false end local p = minetest.get_player_by_name(name) if p then return p:get_meta():get_string("gamemode") == "creative" end return false end -- Insta "digging" nodes in gamemode-creative minetest.register_on_punchnode(function(pos, node, puncher, pointed_thing) if not puncher or not puncher:is_player() then return end if minetest.is_creative_enabled() then return end local name = puncher:get_player_name() if not minetest.is_creative_enabled(name) then return end if pointed_thing.type ~= "node" then return end local def = minetest.registered_nodes[node.name] if def then if def.on_destruct then def.on_destruct(pos) end minetest.dig_node(pos) return true end end) -- Don't subtract from inv when placing in gamemode-creative minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack, pointed_thing) if placer and placer:is_player() and minetest.is_creative_enabled(placer:get_player_name()) then return true end end) minetest.register_chatcommand("gamemode", { params = S("[] []"), description = S("Change gamemode (survival/creative) for yourself or player"), privs = { server = true }, func = function(n, param) -- Full input validation ( just for @erlehmann <3 ) local p = minetest.get_player_by_name(n) local args = param:split(" ") if args[2] ~= nil then p = minetest.get_player_by_name(args[2]) end if not p then return false, S("Player not online") end if args[1] ~= nil and not in_table(args[1], mcl_gamemode.gamemodes) then return false, S("Gamemode " .. args[1] .. " does not exist.") elseif args[1] ~= nil then mcl_gamemode.set_gamemode(p, args[1]) end --Result message - show effective game mode local gm = p:get_meta():get_string("gamemode") if gm == "" then gm = mcl_gamemode.gamemodes[1] end return true, S("Gamemode for player ") .. n .. S(": " .. gm) end })