--[[ mobs.shoot_projectile_handling = function(arrow_item, pos, dir, yaw, shooter, power, damage, is_critical, bow_stack, collectable, gravity) local obj = mcl_bows.shoot_arrow(arrow_item, pos, dir, yaw, shooter, power, damage, is_critical, bow_stack, collectable, gravity, true) --play custom shoot sound if shooter ~= nil and shooter.shoot_sound then minetest.sound_play(shooter.shoot_sound, {pos=pos, max_hear_distance=16}, true) end return obj end --do internal per mob projectile calculations mobs.shoot_projectile = function(self) local pos1 = self.object:get_pos() --add mob eye height pos1.y = pos1.y + self.eye_height local pos2 = self.attacking:get_pos() --add player eye height pos2.y = pos2.y + mcl_mobs.util.get_eye_height(self.attacking) --get direction local dir = vector.direction(pos1,pos2) --call internal shoot_arrow function self.shoot_arrow(self,pos1,dir) end ]]--