local c_air = minetest.CONTENT_AIR mcl_mapgen.register_on_generated(function(vm_context) local minp, maxp = vm_context.minp, vm_context.maxp if minp.y <= mcl_mapgen.end_.max and maxp.y >= mcl_mapgen.end_.min then local nodes = minetest.find_nodes_in_area(minp, maxp, {"mcl_core:water_source", "mcl_core:stone", "mcl_core:sand", "mcl_core:dirt"}) if #nodes > 0 then for _, n in pairs(nodes) do data[area:index(n.x, n.y, n.z)] = c_air end end vm_context.write = true return end if minp.y > mcl_mapgen.overworld.max or maxp.y < mcl_mapgen.overworld.min then return end local vm, data, area = vm_context.vm, vm_context.data, vm_context.area --[[ Remove broken double plants caused by v6 weirdness. v6 might break the bottom part of double plants because of how it works. There are 3 possibilities: 1) Jungle: Top part is placed on top of a jungle tree or fern (=v6 jungle grass). This is because the schematic might be placed even if some nodes of it could not be placed because the destination was already occupied. TODO: A better fix for this would be if schematics could abort placement altogether if ANY of their nodes could not be placed. 2) Cavegen: Removes the bottom part, the upper part floats 3) Mudflow: Same as 2) ]] local plants = minetest.find_nodes_in_area(minp, maxp, "group:double_plant") for n = 1, #plants do local node = vm:get_node_at(plants[n]) local is_top = minetest.get_item_group(node.name, "double_plant") == 2 if is_top then local p_pos = area:index(plants[n].x, plants[n].y-1, plants[n].z) if p_pos then node = vm:get_node_at({x=plants[n].x, y=plants[n].y-1, z=plants[n].z}) local is_bottom = minetest.get_item_group(node.name, "double_plant") == 1 if not is_bottom then p_pos = area:index(plants[n].x, plants[n].y, plants[n].z) data[p_pos] = c_air vm_context.write = true end end end end end, 999999999)